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As detailed in the Legendary Items Dev Diary, each class, upon the launch of Siege of Mirkwood™, will have its legacies divided into two Pools.

Read more about Legacy Item Distribution in the latest Developer Diary!

With the decision to place the main focus of the systems work for Siege of Mirkwood™ on our basic combat and item advancement systems, we had to re-evaluate what that would mean for class skills and how changing or adding to them would alter the balance we were looking for with the other changes.

Read more about the SoM Skill Upgrades!

Along with the recently discussed Combat System changes, we’ve made some changes and new additions to your character’s stats and how they are displayed. This dev diary will point out these changes and provide a first look at the newly revamped character panel!

Read more about the Character Panel updates!

The Lord of the Rings Online™: Siege of Mirkwood™ expansion introduces exciting changes for the player combat system, and this developer diary will cover everything you need to know in the new world of combat!

Read more about the combat changes!

As LOTRO grows and new UI features are developed, like the new Skirmish Join and Skirmish panels, we have found that we can't just keep adding buttons to the toolbar at the bottom of your screen (or the border of your Radar) to launch the new panels.

Read more about the new main menu!

“We have some exciting new mechanics, some great new artwork, and a good variety of gameplay experiences to share with you in our latest expansion, Siege of Mirkwood™. So without further ado... “

Read more about Dol Guldur from LOTRO Dungeons Team Member Tsieng Liu!

Brian “Zombie Columbus” continues his series of developer diaries about the new Skirmish system coming in The Lord of the Rings Online™: Siege of Mirkwood™ with Part 6: Accessibility.

Read more about the Skirmish system!

Brian “Zombie Columbus” continues his series of developer diaries about the new Skirmish system coming in The Lord of the Rings Online™: Siege of Mirkwood™ with Part 5: Rewards.

Read more about the Skirmish system!

"Over the past several months, I’ve been focused on the development of the Mirkwood region, namely the quests, social centers and NPCs that you’ll be interacting with as you aid the Elves in their march against the tower of Dol Guldur."

Read more from Vastin in his latest Developer Diary!

Brian “Zombie Columbus” continues his series of developer diaries about the new Skirmish system coming in The Lord of the Rings Online™: Siege of Mirkwood™ with Part 4: Soldiers in Middle-earth.

Read more about the Skirmish system!

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