Brian “Zombie Columbus” continues his series of developer diaries about the new Skirmish system coming in The Lord of the Rings Online™: Siege of Mirkwood™ with Part 6: Accessibility.
Brian “Zombie Columbus” continues his series of developer diaries about the new Skirmish system coming in The Lord of the Rings Online™: Siege of Mirkwood™ with Part 5: Rewards.
"Over the past several months, I’ve been focused on the development of the Mirkwood region, namely the quests, social centers and NPCs that you’ll be interacting with as you aid the Elves in their march against the tower of Dol Guldur."
Read more from Vastin in his latest Developer Diary!
Brian “Zombie Columbus” continues his series of developer diaries about the new Skirmish system coming in The Lord of the Rings Online™: Siege of Mirkwood™ with Part 4: Soldiers in Middle-earth.
Brian “Zombie Columbus” continues his series of developer diaries about the new Skirmish system coming in The Lord of the Rings Online™: Siege of Mirkwood™ with Part 3: Randomization and Scaling.
Brian “Zombie Columbus” continues his series of developer diaries about the new Skirmish system coming in The Lord of the Rings Online™: Siege of Mirkwood™ with Part 2: Story Instances.
In The Lord of the Rings Online™: Siege of Mirkwood™, we’re updating the Legendary Item system that was introduced in Mines of Moria™. This revision of the Legendary Item system incorporates most of the feedback we have received about Legendary Items since they were introduced.
Following the launch of Mines of Moria, we started discussing the prospect of giving mounts their own system and embarked on some basic investigation to understand the scope of what it might take.
Shared Storage is a new storage system designed to enable sharing between all characters on a given account! Until now, your only options to share items between characters were to mail them individually, deposit them into a personal chest at your home, or have a friend hold them while you switched characters.
The Skirmish system represents a significant addition to LOTRO; it’s a big feature, so this dev diary will be broken into smaller components over the next few weeks. This first installment will focus on what our high level goals are, the initial design of the system and the process of re-design it went through to get there.
Read more about Skirmishes in the latest Developer Diary from Zombie Columbus!