Enjoy LOTRO's Summer Festival
Adventure into the Realms of Men
Spring is in bloom!
It's been a long time coming, but here we are at the end of Volume III: Allies of the King, and in this edition of Quest Notes we'll take a look back at what it's taken to get here before looking forward to Book 14, 'The Waters of Isengard’ and beyond!
We took a good, hard look at a few older zones from Shadows of Angmar for the content revamps in Update 13. The North Downs, Trollshaws, and Misty Mountains all needed some love.
The goal of this revamp was to spruce up some very outdated content and yet still retain all of the best aspects of these three very unique regions. There were some great stories, beautiful and diverse environments, memorable characters, and unforgettable moments throughout the content we looked at. Hopefully these have only been enhanced with the improvements that we've made.
Adventure after the fall of Orthanc..
Celebrating Seven Years in Middle-earth!
Mayor Will Whitfoot unveiled plans today for Middle-earth’s first major sports league, the Kingsfoil Championship league. The league will bring together teams from as far away Dunland and possibly beyond, though Mayor Whitfoot did acknowledge events in the east were a source of concern for some teams and their ability to travel at this time.
Starting Today, March 21st, 2014, we invite players to apply for the LOTRO Player’s Council. Don’t want to join yourself? Recommend a fellow player you feel will be a positive addition to the council. We may also select players based on their in-game and community behavior and extend an invitation even if they have not otherwise applied or been nominated. Council members will be announced on April 24th.
Here are the newest Quarterly Wallpapers for your desktop, cell phone, or tablet!
December 18th - January 14th
Within the Battle for Helm’s Deep UI, on the ‘Road to Battle’ and ‘Battle History’ tabs is a widget for tracking the progress towards earning rewards. As you complete quests and objectives you will earn medals based on how well you do.
One of the areas of gameplay we looked at was the interactives. How did you interact with them, how did that interaction change the space and the environment, what choices and decisions were presented to you, and how did multiple people interact together, with the same or different options?
As you play the Battle for Helm’s Deep and earn medals completing objectives and quests you will earn points to spend within Promotions, the advancement system for Epic Battles.
How many soldiers survive the wall, how many banners were burnt down, how many injured Rohirrim survived a diversionary assault, how many rocks did you block the culvert with, were there any supplies left, did the horses survive, how many enemy traps or barricades did you disable, how many traps or barricades were your allies able to construct?
Aloha, and welcome to the Battle for Helm’s Deep!
The second chapter of Rohan’s story has finally come to LOTRO, and it’s a big one!
Welcome to Quest Notes, the place to go for news and information about all things related to the Epic Story!
Here are the newest Quarterly Wallpapers for your desktop, laptop, or tablet!
Hey all. Let’s take some time to understand the class trait changes coming with Helm’s Deep. The biggest question I get about the class changes is… Why? It’s a pretty big question so I’ll try to break down a few of the reasons here.
“Hail and well met my friends!” as the Rohirrim are wont to say. It’s time for the Warden dev diary! For the upcoming expansion, the Warden is getting some snazzy new abilities, but we’ve also made a concerted effort to trim down the number of Gambits and skills you’ll have to memorise and store on your hotbars. We want to present a more streamlined, engaging experience that still rewards mastering the Gambit system.
Greetings, fellow Runekeepers! Working on this class turned out being a tough nut to crack. The Rune-keeper was built to be a good healer and good damage dealer at the same time by swinging from one end to the attunement bar to the other. When we started, we felt it was very important that the swing remain intact. Being able to be a damage dealer and then swing to provide backup healing was our number one priority and so the trees were built in such a way to encourage this play, while making you great at one at the same time.
This form's session has expired. You need to reload the page.Reload