Book 13 Dev Diary: The Orc Defiler
[17-Apr-2008]
Lighting flashed across the sky, briefly casting the forest in a sickly
green glow. The wood was quiet, as the battle that had been waged beneath its
boughs moved on to another venue. The
only sound, other than the steady hum of insects, was of a small fire in a
desolate hollow. The green flames of the small campfire crackled and hissed
against the jagged stones, their smoky tendrils licking greedily at the pot of
bubbling yellow putrescence perched above.
The sound of the fire was punctuated by the gasping moans from a misshapen
figure lying amongst the bones littering the ground; the stench of festering wounds signaling the life quickly
sliding away from the twisted form.
From a dark corner of the hollow a Defiler emerged; light leather straps
crossed his body and a massive bear skull sat upon his brow. His flesh was
black as night and covered in red runes and scars carved from the long years of
service to Angmar. In one hand he
clutched a massive wooden staff, adorned with bits of bone hanging from
stretched sinew, while the other toted a gourd filled with a foul-smelling
concoction. Uttering a guttural word in the Black Tongue, he stepped toward the
fire, sending grey filth into the air.
Leaning his staff against the curve of the hollow, the Defiler made his way
to the shattered orc form amidst the bones. The fallen beast howled in rage and
pain as his chest wound was pulled open by an uncaring hand. With the full
breadth of the putrefying wound exposed, the Defiler worked quickly, pouring
the contents of his gourd into the wound while uttering the dark phrases taught
him by his master and the masters of his past. The fallen orc ceased to howl,
and fell into a fitful sleep as vile liquid spilled from the wound, bubbling
and sizzling as it knitted him back together.
As he moved toward the fire, the Defiler reached into the cauldron and
filled his gourd with the thick grey-green slime and returned to the sleeping
form of the orc, where he applied a dollop of the filth to each of the pustules
on the orc's legs. Wound by wound, the disease retreated from the slime. It
would be hours before the orc was mended whole once more, but the Defiler, done
with his work, called out into the night.
Two Uruks, clad in black iron bearing the symbol of the Krahjarn tribe,
appeared from the gloom and hoisted the wounded orc from the dirt floor. As
they removed their fallen servant into the night, another of Mordírith's
soldiers was deposited unceremoniously into the cave. With a dismissive wave to
the troll delivering the new wounded, the Defiler retreated to the darkness of
the hollow to scrape fungus from the walls and return to his night's work.
A Message from Akulhún:
"All right, maggots! Mordírith's grown tired of you whining wretches and
sent us Defilers from the sulfur swamps and wastes of Angmar to plug your
bleedin' wounds and make those lily-loving Free People suffer! All your
belly-achin' and screamin' finally yielded somethin' other than my whip! Well,
maggots, that make me angrier than ever -- I'll not spare the lash from any of
you spineless curs for any longer!
"We're at war here in the Ettenmoors and that means you fight and die for
Angmar. You only see fit to whimper and drag your feet, tuck your tails,
shoulder your weapons, and flee when War Leaders tell you to fight on... but no
longer, sluggards! I'll not bear another visit from Lugbűrz. That happens and I
start crackin' ‘eads! Now... treat the Defilers with a fair bit o' respect. Give
them defense when they need it and slaughter the Free People! The Defilers will
be by your side makin' the Free People weak of resolve, weak of strength, and
weak of faith. When you bleed, they'll see your wounds closed...if...you decide to
whine and cower they'll let me know and then you'll feel the sting of my whip
on your back shortly before they turn their talents to bringing about the
greatest pain you have ever known...maggots!"
A New Addition to Monster Play
Monster play, where LOTRO players can don the wolf's clothing amongst the
sheep by becoming an orc, Uruk, spider or Warg, is adding a new face to the
fray. Players have long enjoyed the utility of their numerous classes and
multitude of skills, and with the addition of the new orc Defiler; we are
taking a step toward filling out the arsenal available to monster players.
Hailing from lands filled with toxins and disease, the orc Defiler uses his
knowledge of these virulent fungi and slime to aid his foes and hamper his
enemies. The Defiler is the first addition to the monster side of the equation
in the Ettenmoors since launch -- and is certain to alter the PvMP landscape as
we continue to expand the War in the Ettenmoors.
Healing
Defilers utilize the fungus and slimes found within the sulfur swamps and
dark places throughout Angmar to concoct pastes, dusts, and other disgusting
rubs to apply to their allies' wounds. Through years of practice and learning,
the Defiler has turned this practice into an art.
The Defiler begins with the ability to perform two initial heals, with the
additional effect of healing over time (HoT).
Fertile Slime: "Living slime coats
the target's wounds and restores morale." This is a low-power instant-cast HoT with a
range of thirty meters and a six-second cooldown that lightly heals the
recipient every ten seconds for a period of sixty seconds. It is meant as a bridging heal, to assist the
Defiler or a War Leader in keeping a target alive during a light exchange.
Fungal Bloom: "Gourds filled with
foul herbs and liquids from the depths of Angmar relieve the sting of wounds on
the flesh of foul creatures."
This is a low-cost two second cast HoT with a range of thirty meters and
a four-second cooldown. It moderately heals the target upon a successful cast,
and then restores a moderate amount of health every five seconds for the next
thirty seconds.
In addition to these initial healing skills, the early expenditure of a
Defiler's destiny points can net him a targeted revival for defeated comrades.
Unlike the War Leader this is a costly skill, utilizing morale and power, that
only works out-of-combat and targets one monster player.
Rounding out the remaining healing skills for the orc Defiler are the
following:
Fell Restoration: "When finished
casting Fell Restoration instantly restores a huge amount of morale to
target." This is a low-cost
three second cast heal with a long ten-second cooldown healing a great deal of
health instantly. This becomes available at Rank Three.
Fungal Spores: "Spores weave their
way into the target's wounds, stopping bleeding and helping to speed the
healing process." This is a
medium power cost instant-cast HoT restoring a great deal of health every six
seconds for thirty seconds. The cooldown for the skill is low, and it is
available at Rank Five.
Cursing
When looking at the monster player classes, we noticed that the majority of
the classes had very little in the way of true debuffs with which to hamper the
players. To that end, we decided that the Defiler would serve his second role
as a debuffer. Utilizing gourds filled with virulent disease and pestilent
oozes and slimes the Defiler is able to curse all who oppose him and assist in
turning the battle to the monster player's favor.
The Defiler begins with one curse ability:
Curse of the Sticky Feet: "Coats the
opponent's feet in a sticky substance that slows their movement speed." This is a low power-cost ability that reduces
a target's movement by ten percent for ten seconds. This is an instant cast
skill with a moderate cooldown.
As they progress, Defiler's earn new curses to use against the Free People.
We outline these below:
Curse of the Lethargic Heart: "A
gourd thrown at the target plagues them with spores attacking their heart and
weakening their resolve. This skill is
only effective against players." This is a medium power cost disease-based
curse reducing the target's vitality by a crippling amount for two minutes. It has
a two second cast and a long thirty second cooldown and is available at Rank
One.
Curse of the Coward's Soul: "Release
hallucinogenic spores that strike fear into nearby enemies." This is a medium power cost fear-based
curse affecting up to three targets in a six meter radius surrounding the
Defiler. This skill is affected by diminishing returns and applies the fear
effect to each target for ten seconds. This is an instant-cast skill with a
thirty-second cooldown available at Rank Two.
Curse of the Deadly Sorrows: "Douse
opponent with corrosive liquid that weakens their armour and releases a
soporific gas that reduces Will, Fate and Strength." This is a medium-cost poison-based curse
reducing the target's fate, will, strength, and armor by a crippling amount. It
has a three-second casting time and a thirty-second cooldown and is available
at Rank Seven.
Basic Skills
No monster player is complete without the ability to deal some level of
damage to their opponents, and the Defiler is no different in this regard. The
Defiler begins with one basic damage-dealing skill at the outset and can
purchase two others at no rank.
Here are the Defiler's basic skills:
Fire Gourd: "A gourd filled with
burning embers is launched at your opponent, setting them alight." This is a medium-cost skill dealing a good
deal of initial damage and burning the target for a fair bit of damage every
four seconds for the next twenty seconds. It has a range of thirty meters, a
casting time of two seconds, and a six-second cooldown.
Plague Gourd: "A plague of flies
fills a foetid gourd which explodes on your opponent. On a good throw, the
plague flies may cause your opponent to become easier to hit for a short
time." This is a medium-cost
skill dealing a fair amount of damage, and has a bonus critical effect of
lowering the target's avoidance (parry, evade, and block) chances by two
percent for twenty seconds. The skill has a two-second casting time and an
eight-second cooldown.
Head-crack: "A strong blow from the
Defiler's staff. Contact with a Defiler's staff can poison many denizens of
Middle-earth." This is a costly melee skill dealing medium damage to a
single target with a carrier poison-damage DOT dealing moderate damage over a
short period of time. This is an instant-cast skill with a short three-second
cooldown.
Follow the Gourd!
Defilers are orcs, and therefore get all the racial abilities inherent to
other orcs. In addition, the Defiler can earn enhancing traits to alter and
improve their Curse of the Sticky Feet,
Plague Gourd, and other skills.
We look forward to seeing the shape of monster play battles change with the
addition of the orc Defiler, and know that he will have an impact immediately
upon arrival in battles across the Ettenmoors!
(Click for larger image)