Book 13: Better Together
[14-Apr-2008]
By "Danger Dan" Parke
Introduction
If you're reading this article, you probably already know
that The Lord of the Rings OnlineTM
is full of adventures you can undertake solo. With Turbine's frequent content
updates (like the addition of the entire region of Forochel with Book 13), the
amount of solo content for players continues to grow.
Even with all this copious solo-friendly content, one of the
unique features of MMOs is the possibility of teaming up with good friends or
perfect strangers to take on challenges that even one hero of Middle-earth
could not surmount on his own.
Finding fellowships to work on what you want isn't always
easy. Even when you're rolling out with a bunch of friends, figuring out what
to work on isn't simple. To top it all off, even after you've drafted your
A-Team and know what you're going to do, you still need to assemble before you
can roll out.
Well, surprise, surprise! Book 13: Doom of the Last-king
contains a host of features designed to address those exact challenges. In Book
13, playing with friends and finding fellowships becomes better-and easier-than
ever before. You want details? Read on!
Quest Log Enhancements
This feature began as many other great features have begun...
with a ninja. A ninja feature, that is. I'm talking about a feature that only
happens when a developer squeezes an extra drop of blood from the stone of
schedules to get one more bell (or whistle) into the game. The specific feature
in question was added for Book 11, showing players when members of their
fellowship were on the same quest as they were.
All of a sudden, opening your quest log could tell you what
you and your fellows had in common to work on... without a whole lot of typing of
quest names into chat and comparing each other's lists. The feature was pretty
popular among the devs and when it went live, we were pretty excited to see
that players liked it, too.
For Book 13, we've expanded the idea behind this popular
"ninja feature" and used it as a launch pad for a suite of enhancements to the
Quest Log:
New Look and Improved UI
- More
prominent filtering options for your list of quests lets you look at just
solo quests or just fellowship quests or just the quests you share with
your fellowship members.
- More
concise information about quests such as the name of the quest chain, the
expected group size for the challenge, the level relative consideration
colors, and more!
- An
easier way to add and remove quests from your tracker-just click the big,
colorful space next to the quest to put it on or pull it off your tracker.
(Click for larger image)
Shared Quest Status
- We
expanded shared quest status beyond just showing who has the same quest -
we tell you where each member of your fellowship stands relative to you
for each quest.
- You
can see who among your fellows is behind, or ahead, or even done with the
overall quest chain-easily find out who needs to get caught up so that you
can tackle that instance or group challenge together.
Shared Status on the Tracker
- Not
only can you see status for all quests in the log, you can switch your
quest tracker between showing your own progress and your fellowship's
status relative to each quest in your tracker.
- You
can see when your fellowship members are ready to turn in a quest-much
easier than spamming fellowship chat asking if everyone is done collecting
10/10 boar stomachs!
Better Quest Sharing
- Sharing
a quest can now share earlier quests in the chain-if you've done a couple
of quests in an epic book and your friends haven't started, you can share
the quest you are on and they will get the first quest in the chain!
- That
means your fellows can get started on the chain right away-you don't have
to remember where you first got the quest or who to talk to, just share
anywhere and get your fellows caught up!
Information-Packed Invites
- No
more blind fellowship invites-when you're invited, you see the name,
level, class, and location of everyone in the fellowship.
- Requests
to join an open fellowship or raid get the same treatment, so you see more
information about the player who wants to join.
Find A Fellowship
Not everyone playing LOTRO today knows that there are tools
for finding other players to team up with! The Social Panel's "Fellowing" tab
has a number of features to help you search for and invite other players
looking for a group or to post what you're looking for and let others invite
you. Still, not everyone knows about it or takes the time to use it.
We want to make it dead simple for players to say which
quest they most want a fellowship for. What could be nobler than a feature that
helps to bring people together... to kill things and take their stuff?
That's where Book 13's "Find A Fellowship" button comes in.
It's a new button on the Quest Log that works a little like the "Add to
Tracker" button. You can mark one quest for Find A Fellowship.
That automatically opens the Fellowing tab of the Social
Panel and fills out all the relevant information. You'll see a list of players
who also want to work on that quest (and those players can now find you, too).
Here's a simple way to work this new feature into your
routine: When you log in for a session of LOTRO, pop open your quest log and
mark the quest you want to find a group for. If there are people already
looking to play, great! Send some invites and make a fellowship. If not, just
let the system work for you in the background. Work on some solo quests, Deeds,
crafting, and wait for a few invites to come your way. You can always open the
Fellowing tab while you're playing to see if there are more people looking for
the same thing as you.
Mustering Horns
The final piece is, quite literally, to bring it all
together. (Or, if you prefer, bind them, in the pre-dawn semi-darkness).
However you refer to it, we call the feature "Mustering Horns" and they are coming
to a Campsite near you.
Whether you've just found a pick-up group using Find a
Fellowship or the LFF channel, or if you've pulled one together from friends or
kinship members, if you are spread out across Middle-earth, getting together
can take a while. The Mustering Horn has the solution-if one of your fellowship
members can get to a campsite near where you all want to quest, you can all be
there in short order. Just get there, use the Mustering Horn, and start getting
the band back together.
There are limitations, of course. You have to be of
appropriate level for the area to use a horn, as does the person being
summoned. Further, an individual cannot be summoned more than once every 30
minutes (though one person can summon as many people as they want). Also, it'll
take a traveling ration for both sides and it won't work while in combat. If
you need a fellowship member where you are ASAP, Captains and their ability
summon anywhere, anytime are still the best. Even with those limitations, Mustering
Horns still make it easier to get your group together and start adventuring
together.
Wrapping It Up
When you log in after Book 13 launches, you'll find a host
of improvements and new features all designed to make finding a fellowship
easier, figuring out what to do simple, and getting the gang together faster.
- Massive
enhancements to the Quest Log will help you figure out what quests your
fellowship has in common and track progress toward completion.
- An
upgrade to our Looking for Fellowship feature will connect with your Quest
Log to help you find a group for specific quests.
- Mustering
Horns placed at campsites will allow you to quickly bring your fellowship
together in one place.
What's the bottom line? With these Book 13 features, you can
spend less time preparing for fun and more time having fun as you play the
game, complete quests, and adventure in Middle-earth!
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