Book 12: The Ashen Wastes Introduces The Delving of Frór
[29-Jan-2008]
A Brief History
In ages long past, dwarves delved throughout the Misty Mountains
and there drew forth precious ore from the land. At the foot of those
mountains, beneath the shadow of what is now called Mount Gram, is one such
delving - The Delving of Frór.1]
Long before the Men of Rhudaur made the land now called the
Ettenmoors their home, the dwarves who lived there carved deep beneath the
mountains. The Delving of Frór was mined to exhaustion and abandoned for many
years until the Men of Rhudaur arrived and themselves discovered its depths.
The Men of Rhudaur eventually fell under the sway of the Witch-king, and Angmar
demanded that they build subterranean holdings meant to serve as defenses
against the forces of Cardolan and Arthedain. The Rhudauran complied, and built
small holdings in the abandoned mines.
(Click for larger images)
The Men of Rhudaur discovered too late the true intentions
of the Witch-king and the people of Angmar. The long-lived and terrible gaunt-men
came to roost within the subterranean halls of Frór, and succeeded in bringing
great evil there. Before the evil could be unleashed, however, the Dúnedain and
Elves cast down the Witch-king and banished him evermore from Angmar. Without
leadership and directives, the gaunt-men fell upon each other, and the evil
they wrought was sealed within The Delving of Frór.
Angmar and the Free Peoples alike assail the terror that
dwells within The Delving of Frór, each for their own reasons. For Angmar, the thought
of bringing such potent allies to bear against the Free Peoples and the promise
of power from their leader Mordirith provides motivation. For the Free Peoples,
the dissolution of great evil that would threaten the relative safety of
Eriador drives them into the unwelcoming depths.
What is The Delving
of Frór?
The Delving of Frór is a new public dungeon accessed only
through the Ettenmoors. The dungeon features five raid-style bosses, more than
fifteen group bosses and a host of creatures spanning from solo to group level
in difficulty. Each denizen has the potential to drop loot equivalent to that
found throughout the Ettenmoors, and also draws upon a set of new barter items
used at the bases for both Free Peoples and monster players.
How do you get into
The Delving of Frór?
Access to The Delving of Frór is gained by controlling three
of the five locations found throughout the Ettenmoors: Tol Ascarnen, Tirith
Rhaw, Lugazag, Grimwood Lumber Camp, or the Isendeep Mine. Controlling the
majority of these locations means that the battle is tipped toward the Free
People or Angmar and affords access to the portals (located at Ost Ringdyr for
the Free Peoples or Dar-gazag for the forces of Angmar). Controlling the
dungeon allows those inside to remain there, but losing control of the Battle in the Ettenmoors
means the enemy will be able to enter the dungeon and drive you out.
Example: Let's say that currently, Free Peoples players
control The Delving of Frór. Suddenly, the tide of battle turns and the monster
players retake all the locations in the Ettenmoors! Free Peoples players may
continue fighting within the Delving of Frór, but if ousted can no longer
return to the depths until they once again have the upper hand in the battle.
Further, the monster players now have access to the Delving of Frór and could
soon enter the dungeon to drive the Free Peoples out!
Why go to the Delving
of Frór?
All denizens of The Delving of Frór have the potential to
drop barter items that are used by both monster players and Free Peoples
players.
Monster Players
Monster players use these new barter items to purchase new
racial skills, corruptions, and items. We have implemented a new suite of
corruptions for purchase with the Delving of Frór. These second-tier corruptions
promise to further enhance monster players in battle on the Ettenmoors. In
addition, we have introduced new food, items, potions, and other goodies for
the monster player in all of us. We didn't stop there, however, and have also
included new racial skills for all monster players! This expands the number of
racial slots available to monster players to three per character.
New Monster Skills
Here is a smattering of some of the new skills available to
monster players.
Orcs
- Dying
Rage: As the orc nears death, he can spend his remaining energies to launch
one last savage attack against his foes. He becomes immune to stuns, dazes,
knockdowns, and fear as his fury reaches a peak. Unfortunately, there is no
escaping the death that the expenditure of such rage brings.
- Front-line
Fodder: Increases parry, block, and evasion.
Spiders
- Born of
Shadow: The spider cloaks herself and her nearby warband in deep shadows.
She gains the benefit of a bit of damage reflection and mitigation to damage
from Light-based damage. Only her warband can share in this protection against
the Light.
- Eight-legged
Menace: Increased movement speed and parry chance.
Uruks
- Get a
Grip!: Heals a fellow for a large portion of their health.
- New
Breed: Increases armor, morale and power.
Wargs
- Pack
Hunter: Marks a target for the pack to attack, increasing damage dealt to
the target from all warband sources.
- Pack
Mentality: Increases parry and evasion and increases defense against
tactical and physical sources.
New Monster Items:
A number of items (too many to list here) have also been
added to assist monster players. Some of these items will increase speed or
armor for short periods, and some are increased healing potions or increased
power recovery potions. In addition to these, a new invoked item can be
purchased to gain temporary immunity to negative combat states.
Free Peoples Players
Not to be outdone, Free Peoples players obtain new barter
items to gain access to a new suite of class-based set items. These include new
armor sets, weapon sets, jewelry sets and a host of other items meant to assist
players in the Battle
of the Ettenmoors.
New Player Items
Class Weapon Sets: New
weapons geared toward assisting your player while in the battlefield. Each is
based on the signature weapons of your class and may enhance your damage
against the foes you face in the Ettenmoors.
These weapons are geared to deal more damage against the
monster player types found throughout the Ettenmoors.
Class Armor Sets: Built
with PvMP in mind, these new armor sets are based off the Helegrod set in looks,
but garner set bonuses that are meant to enhance the overall experience within
the Ettenmoors.
Each of the set bonuses enhances a skill used by the class
that is very useful in PvMP.
Jewelry Sets: New
jewelry sets are meant to augment one of three aspects of your character:
damage output, healing output, or overall effectiveness.
Items: New items
include new potions for players to use and consume while fighting in the
Ettenmoors, and also a new invoked item that will grant them short term
immunity to negative combat states.
Summary
The Delving of Frór is meant to be an engaging new location
available to Free Peoples and monster players alike. The foes found there can
be brutal and very difficult to kill. Add to this the threat that your
opposition could gain control of the Delving at any moment, and you've got a
hotly contested area of the game world ripe for conflict!
We'll see you in the depths come Book 12!
[1] This is
not the Frór who was killed at the gates of his Dwarf home in the Grey Mountains
with his father - this is a different Frór.