Game Systems: Monster Play Overview
[03-Apr-2007]
Monster play. Often spoken of in hushed
and fearful tones over a pint of ale, some believe the stories, while other
stalwarts consider them simply fireside tales told to frighten wide-eyed young hobbits.
Now you'll learn the truth!
You've
read all about the Ettenmoors,
home to monster play in The Lord of the
Rings OnlineTM: Shadows of AngmarTM (LOTRO). You've
heard tales from our Beta Program participants about their adventures on the
wild side. You've said to yourself, well, how does one begin this dark journey?
The following overview will tell you everything you need to know to get
started!
What is Monster Play?
LOTRO
offers a unique form of player vs. player combat known as monster play. Players
are transported to the Ettenmoors, a consensual PvMP (Player vs. Monster Player)
region about the size of the Shire. Here, the Free Peoples and the forces of
Angmar are in constant active conflict, and players can choose to join the
fight as either their normal Free Peoples character, or as one of the servants
of the Enemy!
Playing as a Monster
To
access monster play, you must begin your journey as a regular Free Peoples
player. Once you've attained level 10, travel to one of the monster play
portals. To reach one such portal,
travel to Bree and locate Beggar's Alley on the western side of town. In this unsavory
neighborhood, you'll find a "Fell Scrying Pool." Use this pool to choose to
play the part of an Orc-reaver, Spider-weaver, Uruk-blackarrow, Uruk-warleader,
or Warg-stalker (all of which start as level 50 monsters). You can also resume
life as one of your previously created monster characters here.
There
are additional Fell Scrying Pools located in East Bree,
Michel Delving, and Thorin's Gate.
Playing for the Free Peoples
If
you wish to take the side of the Free Peoples, your player character must first
attain level 40. Once you are at least level 40, visit one of the
stable-masters that can take you to the Ettenmoors. One such route can be found at Elrond's stables
in the western section of Rivendell, just west of the Trainer area. Speak to stable-master
Remros about the Ettenmoors, and he'll send you on your way.
Exploring the Ettenmoors
You'll
arrive in the Ettenmoors at your starting base (Glān Vraig for the Free Peoples;
Gramsfoot for monster players). This area is safe from attack, but once you
venture outside your starting base, all bets are off! You'll find several types
of NPCs - quest starters, provisioners, and skill trainers (Bards for the Free
Peoples, and Corruptors for monster players) - within this starting base.

(click on image for larger version)
There's
plenty to do in the Ettenmoors, and your actions will often earn you Destiny Points
and Infamy or Renown (see below). Take on solo quests or head out with a group
of friends, looking for (and finding!) trouble. Besides the smaller-scale
battles you'll find yourself fighting in while exploring the Ettenmoors, you
can also engage in pitched battles for the control of various points of conflict
within the Ettenmoors. A dynamic mapnote displays a flag - red for monster players
and blue for Free Peoples - at these locations to show which faction currently
controls them. Fearsome enemies or allies may await you within contested
strongholds (depending on which side currently holds them), and you would be
well advised to attack one of these locations only with a large force - but be
on your guard! PvMP players might be defending their location, or attacking
yours while you're gone!
Monster Play Advancement
As if ravaging hobbit villages as an Orc and
sending their furry little feet fleeing in terror weren't reward enough, there
are other incentives for participating in monster play. In this section, we'll
talk about the basic aspects of advancement. We've defined the core components below,
and you can read more about them in our monster play Developer Diaries.
Destiny
Points. Only monster characters can directly earn Destiny Points in the
Ettenmoors, but both your monster character and your Free Peoples characters will
share and benefit from this point pool. Destiny Points can be used to purchase
new skills, improvements to armour, extra damage, and so forth for your monster
character. In addition, Free Peoples characters can spend them on Perks. Destiny Points appear on the main
character page of your Character Journal for both monster characters and Free Peoples
characters. Additionally, you will see a
handy UI window appear after level 10 showing you how many Destiny Points you
currently have, and a button allowing you to buy Perks wherever and whenever
you like (with your player character).
Rank.
Rank is a reflection of your
standing and service to the Free Peoples as a normal character, and the favour
earned in service to Angmar's army as a monster character. Each type of
character, monster or Free Peoples, can earn up to 15 of the available ranks.
Renown
& Infamy. Renown (for Free Peoples characters) and Infamy (for
monsters) are similar to experience. Each
time you defeat an enemy, whether solo, in a fellowship or in a raid, you earn an
amount of Renown or Infamy largely based on the rating of the defeated foe.
Earned Renown and Infamy are never lost, and continue to drive you closer to ever
higher Ranks. Current Renown and Infamy appear on The War page of your Character Journal.
Rating.
Rating is a fluctuating number that rises and falls based on your victories and
defeats in player vs. monster player combat (PvMP). The amount of rating points
earned or lost depends on your rating and the rating of your opponent or
opponents. A higher rating grants bonus Renown/Infamy from PvMP victories.
Prestige. Prestige is a visual
representation of your PvMP rating. Prestige appears as a collection of stars
surrounding your player portrait.
Perks.
Perks are short-term buffs which benefit your normal player characters, and
can be used to boost your strength, increase your speed, and even give you more
experience points. Perks are purchased with Destiny Points earned through monster
play. Perks may be purchased via the window in your UI after level 10.
We
hope this overview has whetted your appetite for a taste of LOTRO's monster play,
and provided the information you need to join the fight. Happy hunting!