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  1. #1
    Date d'inscription
    juin 2011
    Localisation
    Finland
    Messages
    851

    Damage types as skill.

    Im just going to put my 2cents out there.

    What i would like to see, is creep damage types become a toggle skill.
    For example my class the reaver.
    Fire is awesome against heavies etc, but when it comes time to fight a lets say, a minstrel, fire is not getting me anywhere.

    A toggle skill that would not have to be instant and could have a decend cd on it, not like Blood of fire >_<
    Without skill being active = common damage
    Skill on = class damage, fire for reavers, acid on spiders etc.

    Creeps would save a important class trait slot and could swap between dmg types to what suits the opponent your fighting.
    At the momen theres classes like spider and warleader with defilers that are bound to their tactical based damage.
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    [CENTER][COLOR="#FF0000"]The original Valdez[/COLOR][/CENTER]

  2. #2
    Date d'inscription
    juin 2011
    Messages
    287
    Would be nice see it like a trait skill, not only like skill. Select the type of damage through skill like imposing presence and no need to visit the bard during game.

  3. #3
    Date d'inscription
    juin 2011
    Localisation
    Greece
    Messages
    1 141
    Beyond awesome

    I wouldnt mind that and its a nice idea val.5s cd per dmg would be nice

    [Tangaar Captain R 7][Barukhazad Minstrel R 9]

 

 

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