Il semble que les cookies ne soient pas activés dans votre navigateur. Veuillez activer les cookies pour garantir une expérience du site optimale.
Page 14 sur 14 PremièrePremière ... 4 10 11 12 13 14
Affichage des résultats 326 à 331 sur 331
  1. #326
    Date d'inscription
    décembre 2010

    i need to know

    so question i need answered. Will minstrels be viable in Raids as a DPS class with these changes???

  2. #327
    Date d'inscription
    décembre 2010
    A further question on class deeds-is there any chance we could have all of these unlocked by level rather than first use?

    This would solve the earlier concern I had about never unlocking them if we didn't pick up the underlying skill.

  3. #328
    Date d'inscription
    octobre 2010
    Central Victoria, Australia
    1 904
    Citation Envoyé par thefamilyosc Voir le message
    Potentially, for some classes. What is more likely for most classes is that you'll have much the same skill pool between each tree, just the effect will change depending on your specializatin and degree of investment. In any event, we have to do separate LIs atm if we really want to specialize. Shield wall is a useful skill, but you'll never find it on my tanking belt, I use a swap for that. Similarly you'd never find ebbing ire cd on my moors LI, etc etc etc.
    Just to stress that the bold bit is pure speculation. Needing 4 LIs (because the dev has confirmed you can only save 2 sets of specs without spending cash) and having 2 more if you want to spend tp to save and trait 3 specs, is more likely imo.

    And the minstrel sang to them……”and they passed in thought out to regions where pain and delight flow together and tears are the very wine of blessedness.”

  4. #329
    Date d'inscription
    juin 2011
    Graz (Austria)
    Citation Envoyé par Casinasch1 Voir le message
    Sapiens ?!?
    Do we still get the Translation of the twitter Chat?!
    Novantoiel (Kundige, Elb)
    Minastir i Armenelos
    Take It Easy, And Keep Cool!

  5. #330
    Date d'inscription
    septembre 2010
    Citation Envoyé par jadensaxe Voir le message
    so question i need answered. Will minstrels be viable in Raids as a DPS class with these changes???
    who would want another super squishy dps class that even with maxed mits and traited full red line probably have less survivability then a hunter with non maxed mits?
    <img src=''></img>

  6. #331
    Date d'inscription
    décembre 2007
    Q8: Schinderhannes: Will the update allow us to use 4 legendary traits at the same time? #LOTRO
    A8: HoarseDev: No, but the ones you have will be more potent. #LOTRO
    A8a: Deviled_Egg: Legendary traits are now a part of each trait tree, and are available for purchase at the end of the tree. #LOTRO
    A8b: There is also a Legendary Passive bonus that depends on your specialization.#LOTRO
    A8c: This will be unlocked when you spend a certain number of points overall. #LOTRO
    I'm not entirely sure what to make of this change. There's three trees, and we currently have three lines in which to trait, each with capstone legendary traits. Leaving these traits as capstones for each tree makes sense.

    But what about those legendary traits that aren't currently tied to any line? For example, on my hunter, we have rain of thorns, bard's arrow, press onward, and bow of the righteous. These "loose" legendary traits took me mind-numbing hours to grind out pages, or in one case required running Carn Dum hoping to win the drop of slime from Helcham. I know many freeps skipped Carn Dum post-F2P and purchased their traits from the store.

    So from what I gather, they'll now be tied arbitrarily to some tree, and we'll be limited to using one only?

    The only plus side I can see to this is a potential balancing toward Monster Play. That's about all I can come up with. And I'm sure the freeps will still be out-DPSing the creep healing and out-healing creep DPS. Thus, I'm not even sure there's any advantage at all to this change. I don't see how restricting legendary traits that have been around since SOA can possibly help undo the class homogenization that has happened over the years. We weren't homogenized in SOA, and we still had these legendary traits, and were even able to slot more than one at a time. The math just doesn't add up. Sorry, but this change seems unwarranted, and is a slap in the face to players who spent all those hours on getting their legendary traits.


Page 14 sur 14 PremièrePremière ... 4 10 11 12 13 14

Règles de messages

  • Vous ne pouvez pas créer de nouvelles discussions
  • Vous ne pouvez pas envoyer des réponses
  • Vous ne pouvez pas envoyer des pièces jointes
  • Vous ne pouvez pas modifier vos messages

La session de ce formulaire a expiré. Vous devez recharger la page.