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  1. #1
    Date d'inscription
    juin 2011
    Localisation
    Prague, Czech Republic
    Messages
    316

    Creep traits and skills bugged

    Hello all fellow creeps
    incase you didnt notice yet some of our traits and skills are bugged.

    for Weaver:
    1) Class trait- Enhanced skill: piercing attack doesnt add any more mitigation penetration, and the text says +50% damage- it's like 20%

    2) Class trait- Enhanced skill: tainted kiss same problem with damage text shows +50% and adds only 20-25 %

    and from Warleaders:
    1)Aura of command should give bonus of: +25% melee damage and -10% attack duration- it!s actually around 8% increase
    2) Shield mastery trait should give increase in damage by 50%- it's actually about 20-25%

    Feel free to add more from other classes but these are those I play and know of. Bugs should be repaired, otherwise the game is broken.

  2. #2
    Date d'inscription
    juin 2011
    Localisation
    Waterford, Ireland
    Messages
    3 401
    You're going to need to post some screenshots, as well as in-game figures to prove this. It seems very unlikely that no WLs would have noticed Aura of Command only giving an 8% melee damage increase.

  3. #3
    Date d'inscription
    juin 2011
    Localisation
    Prague, Czech Republic
    Messages
    316
    Here are the screens

    Piercing attack untraited
    http://img823.imageshack.us/img823/1271/35o9.jpg
    Piercing attack traited
    http://img28.imageshack.us/img28/8683/oep3.jpg
    Tainted kiss untraited
    http://img837.imageshack.us/img837/3346/i63w.jpg
    Tainted kiss traited
    http://img198.imageshack.us/img198/5450/t4g8.jpg

    Ps: Ill add WL pics later if no1 will do so

  4. #4
    Date d'inscription
    décembre 2010
    Messages
    388
    In the weavers matter, the Venom Stack system is broken.

    The last pip of venom right now decreases the tooltip damage from every skill instead of increasing it, Meaning you're doing more damage with 4 venom pips than you are with 5
    Dernière modification par Rashy ; 28/07/2013 à 21h51.
    Captains are clearly made of sunshine and rainbows. I thought that much was obvious. - RockX

    Essie - Tr.

  5. #5
    Date d'inscription
    décembre 2012
    Messages
    275
    does the increase to the skills damage for TK and PA include the DoT? otherwise it seems to not be a flat 50%
    "death is nothing to us, for when we are.. death has not come. And when death has finally come, we are not"
    R7 Spider/R11 Reaver - R13/R11 Champion

  6. #6
    Date d'inscription
    juin 2011
    Localisation
    Sweden
    Messages
    466
    Citation Envoyé par Romuh Voir le message
    and from Warleaders:
    1)Aura of command should give bonus of: +25% melee damage and -10% attack duration- it!s actually around 8% increase
    Did some testing with this... There seems to be something off with the aura, unless my calculations are off (actually more likely) my WL aura gives ~+20% melee damage and not 25%

    My calculation (based on the Fracture skill):

    No aura = 145,8% melee damage
    Skill tooltip damage = 566
    566/145,8 = 3,88
    100% = 388

    With aura = 170,8% melee damage
    Skill tooltip damage = 642
    Calculated damage (388*1,708) = 663

    642/388= 1,6546

    165,5-145,8=19,7

    So from this it gives 19,7% extra melee damage.

    If there's anything wrong with the calculation then shout!
    [url]http://www.youtube.com/watch?v=h8C8nLy2okg[/url] Saruman 6-man
    [url]http://www.youtube.com/watch?v=mj4h-CF9log[/url] Warden Survival
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  7. #7
    Date d'inscription
    juin 2010
    Localisation
    Wales, UK
    Messages
    1 872
    Also worth noting that Web the Earth is still broken. Enemies are slowed while in the patch, but there's no longer an aftereffect slow. This basically makes it a suckier version of the LM's Sticky Tar.

  8. #8
    Date d'inscription
    juin 2011
    Messages
    1 360
    Everything apart from Web the Earth and Venom stacking is not bugged, but rather the way how the game counts

    Damage buffs are additive not multiplicative, regardless of side or class

    +25% Damage buffs like Aura of Command and Blade-Brother would be ridiculous if applied multiplicatively, there are only that high, because they were designed with the additive stacking in mind

  9. #9
    Date d'inscription
    juin 2011
    Localisation
    Waterford, Ireland
    Messages
    3 401
    Citation Envoyé par Chris91 Voir le message
    Everything apart from Web the Earth and Venom stacking is not bugged, but rather the way how the game counts

    Damage buffs are additive not multiplicative, regardless of side or class

    +25% Damage buffs like Aura of Command and Blade-Brother would be ridiculous if applied multiplicatively, there are only that high, because they were designed with the additive stacking in mind
    Can you explain this with examples please? In layman's terms.

    If Aura of Command really isn't giving the damage bonus it should then that is a massive issue. It is one the most important skills available to creeps.

    The problem with Web the Earth is also terrible as well. The fact that it had an after-slow was its crucial advantage over Lore-master tar. Web the Earth is another skill that is absolutely vital to all creeps, not just the spiders who trigger it.

  10. #10
    Date d'inscription
    août 2010
    Localisation
    GMT -5
    Messages
    150
    It works like this: All of your +damage abilities are added together then applied. This means that the Racial +damage, the +damage from mastery and the +damage from the Aura of Command are all added before they are applied.

    So, for example, say I have 10200 Physical mastery on my Weaver, it gives me +70% Melee Damage. The WL Aura gives +25%. A skill without mastery might do 100 damage, with mastery 170 (70% increase) and with Aura 195 (95% over nothing, but only a 14% increase over with mastery).

    This is not a bug and actually benefits creeps more than freeps, as freeps have far more +Damage than creeps, so each addition gives less (relatively speaking, +1% on a 100 base damage skill always gives 1, even if the damage reads as 200 on the tool tip.)

    As an aside, incoming damage and incoming and outgoing healing all work the same way, this system is used across the board.
    [CENTER][COLOR=#00ff00]R6[/COLOR]-MIN Roscaron - [COLOR=#ffd700]Aragorn's Allies[/COLOR] - Officer
    [COLOR=#ff0000]R6[/COLOR]-DEF [COLOR=#ff0000]R6[/COLOR]-WRG [COLOR=#ff0000]R5[/COLOR]-BA [COLOR=#ff0000]R6[/COLOR]-WL [COLOR=#ff0000]R5[/COLOR]-RVR [COLOR=#ff0000]R5[/COLOR]-WVR - {Dead,Red,Bow,Boss,Blade,Web} meat
    [/CENTER]

  11. #11
    Date d'inscription
    juin 2011
    Messages
    1 360
    Citation Envoyé par drfacts Voir le message
    It works like this: All of your +damage abilities are added together then applied. This means that the Racial +damage, the +damage from mastery and the +damage from the Aura of Command are all added before they are applied.

    So, for example, say I have 10200 Physical mastery on my Weaver, it gives me +70% Melee Damage. The WL Aura gives +25%. A skill without mastery might do 100 damage, with mastery 170 (70% increase) and with Aura 195 (95% over nothing, but only a 14% increase over with mastery).

    This is not a bug and actually benefits creeps more than freeps, as freeps have far more +Damage than creeps, so each addition gives less (relatively speaking, +1% on a 100 base damage skill always gives 1, even if the damage reads as 200 on the tool tip.)

    As an aside, incoming damage and incoming and outgoing healing all work the same way, this system is used across the board.
    Thanks for explaining my point, that's exactly what I meant

  12. #12
    Date d'inscription
    juin 2011
    Localisation
    Prague, Czech Republic
    Messages
    316
    If the dmg is not bugged as you saying, we still have
    1) web the earth bug
    2) no more mitigation penetration added on piercing attack

    more ?

  13. #13
    Date d'inscription
    août 2010
    Localisation
    GMT -5
    Messages
    150
    I hear some talk of Audacity not working all the time on Defilers, but I cannot confirm that.
    Dernière modification par drfacts ; 16/08/2013 à 05h18. Motif: spelling
    [CENTER][COLOR=#00ff00]R6[/COLOR]-MIN Roscaron - [COLOR=#ffd700]Aragorn's Allies[/COLOR] - Officer
    [COLOR=#ff0000]R6[/COLOR]-DEF [COLOR=#ff0000]R6[/COLOR]-WRG [COLOR=#ff0000]R5[/COLOR]-BA [COLOR=#ff0000]R6[/COLOR]-WL [COLOR=#ff0000]R5[/COLOR]-RVR [COLOR=#ff0000]R5[/COLOR]-WVR - {Dead,Red,Bow,Boss,Blade,Web} meat
    [/CENTER]

  14. #14
    Date d'inscription
    juin 2011
    Messages
    1 360
    Citation Envoyé par drfacts Voir le message
    I hear some talk of Audacity not working all the time on Defiliers, but I cannot confirm that.
    It can happen with all classes sometimes, it's unknown what causes the bug (despite having Audacity 2-13 your War Tab shows Audacity 1 and your CC/Damage reduction are like if you had Audacity 1 as well)

    Since Creep Audacity is passive Creeps need to relog, Freeps need to un- and reequip their armor

  15. #15
    Date d'inscription
    mars 2013
    Messages
    113
    Citation Envoyé par Chris91 Voir le message

    Since Creep Audacity is passive Creeps need to relog, Freeps need to un- and reequip their armor
    Shouldn't ever affect freeps then, with all that gear swapping.

 

 

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