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  1. #1
    Date d'inscription
    février 2010

    Tactical Damage Rating

    How does tactical damage rating effect damage?
    Please try to be more specific than "It increases it"

  2. #2
    Date d'inscription
    février 2011
    One point roughly corresponds to 1% extra damage. Just hoover over a skill and you can see how much the damage increases when you increase your damage rating.

  3. #3
    Date d'inscription
    janvier 2011
    There's a sticky in the Loremaster forum from back in the Mirkwood days that explains the Tactical Damage Rating mechanic:

    Tactical Damage Rating (TDR) is found on all Minstrel, Runekeeper, and Loremaster mainhand legendary weapons. The basic gist is, without an LI in your hand, your tactical damage skills act as if you were level 50*. With an LI, your skills act as if you are level 50 + the LI's TDR. In essence, TDR is your effective skill level for damaging skills. (It's likely that the Tactical Healing Rating on your book works the same way for healing skills.)

    You can review the sticky for more gory details. Note that "Tactical Offense Rating" was removed with the Isengard expansion and was replaced by "Tactical Mastery", and I have no idea how the math presented in the Loremaster post may have changed as a result.

    [*] Unless you're lower than level 50, in which case your tactical damage skills act at your actual level. The salient point is that your tactical skills stop levelling at 50, and your LI's TDR is the only way to raise them higher.
    Dernière modification par banjolier ; 17/06/2013 à 12h30.
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  4. #4
    Date d'inscription
    juin 2011
    TDR is basically the DPS value of your spells as a Will-based class. The higher the TDR, the more effective all the bonuses you get from traits, items and tactical mastery increase your damage output. Note that TDR does not increase healing.
    Caputo - Burglar | Drugar - Champ | Wislingard - Warden | Xenilinex - Hunter | Tonenas - RK | Rhichard - CAP

  5. #5
    Date d'inscription
    juin 2011
    Heal =(Base + Rating)* Outgoing Healing * Incoming Healing * [Crit Muliplier]

    Above is the equation for working out your heal amount (its the same for damage). the TDR and THR come into the rating component. You can see it increases the base amount of a skill. The increase depends on the skill involved. It is an important value because it interact multiplicatively with outgoing healing.
    “All we have to decide is what to do with the time that is given us.”



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