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Discussion: Defence stat cap?

  1. #1
    Date d'inscription
    mars 2011
    Messages
    10

    Defence stat cap?

    What is the cap for the defence stats? (resistance, tact & physical mits, BPE, critical defence and incoming healing)

  2. #2
    Date d'inscription
    août 2012
    Messages
    50
    Mits: 50%
    BPE: 25% each, partials are separate

    Not sure on the others.

  3. #3
    Date d'inscription
    octobre 2009
    Messages
    578
    Physical & Tactical Mitigations: 50% each
    Block, Parry, Evade: 25% each
    Partial BPE: 10% each
    Partial Mitigations: 35% each
    Resistance: 50%
    Incoming Healing: 25% (30% for Race of Man)

    As for Critical Defence, I'm not sure we've found the cap yet. I've gotten mine to 65% or so. I'm imagining the cap is maybe 70 or 75% though stacking it that high would seriously impact your other stats.

    And of course skills, relics, buffs, etc can over cap these if it's percentage based. Defiant Challenge gives you an extra 40% mitigations. If you use a sword and trait GMWT, you can get your parry to 29%. Base gambit builders can give you +2% partial BPE (up to 3 times concurrently) for a total of 16% partial BPE chance. Relics can give you up to 55% partial block & evade and 75% partial parry mitigations.
    ______________________________
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  4. #4
    Date d'inscription
    juin 2011
    Localisation
    Sweden
    Messages
    466
    Citation Envoyé par SvenNiscadae Voir le message

    As for Critical Defence, I'm not sure we've found the cap yet. I've gotten mine to 65% or so. I'm imagining the cap is maybe 70 or 75% though stacking it that high would seriously impact your other stats.
    No cap on crit defence. But no crit or dev can be reduced to less than a non-crit would do...
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  5. #5
    Date d'inscription
    avril 2007
    Localisation
    Seattle, WA
    Messages
    3 725
    Citation Envoyé par vr00mie Voir le message
    No cap on crit defence. But no crit or dev can be reduced to less than a non-crit would do...
    I haven't found that to be entirely true. I tested on a Champ and a Guard with similar physical mitigations.

    A non-crit attack that hit the Champ for 140 (crit for 210) with 60% physical mitigation and 0% crit defense hit my Guard (67% physical mit) with a crit for:

    77 with 63% Crit Defense
    77 with 51% Crit Defense

    So while it looks to me that while Crit Defense past 50% is only useful for Devastates, for some reason something in the math lets you get hit for less than the normal base amount.
    Work like no one is watching, dance like you don't need the money...

  6. #6
    Date d'inscription
    novembre 2012
    Messages
    20
    Forgive me if I have missed a thread on this, but how would I calculate my BPE percentages for my Warden by looking at the ratings (which are in the 4-6000 point range)?


    Several folks in my kin are pointing me at Vit as more important than Agility, but it seems that there is some minimum I need to get to in order to max out my Evade (and Block and Parry of course).

    Thanks in advance!

 

 

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