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  1. #1
    Join Date
    Jun 2011
    Location
    England
    Posts
    49

    New Housing Placement Tools

    Just want to say thanks to SSG for the update to housing , its so much better than what we have had for so many years. I look forward to spending many hours decorating my home.

    Not sure if this is already planned by you guys but the same system for the exteriors would be awsome.

    Thanks again you have made my day

  2. #2
    Join Date
    Dec 2008
    Location
    Middle Earth, Arda
    Posts
    4,930

    Thumbs up

    Quote Originally Posted by LordKernigit View Post
    Just want to say thanks to SSG for the update to housing , its so much better than what we have had for so many years. I look forward to spending many hours decorating my home.

    Not sure if this is already planned by you guys but the same system for the exteriors would be awsome.

    Thanks again you have made my day
    This new upgrade resulted in a very welcome surprise. I love how it helped me fine tune the location of my decorations.

    ~ Check my Kinship at Gladden server: The Fate of Middle Earth ~

  3. #3
    Join Date
    Jun 2011
    Location
    England
    Posts
    49
    Yep i agree the new tools have made my home so much more home like. If only we had the same slots and tools for the gardens, id did try to ask one of the devs/community guys streaming the other night about the same thing for the gardens but he didnt answer sadly.


    Thanks for posting

  4. #4
    I would like to see some horizontal placing options out in the yard but vertical movement might present some issues. If a player wants to float or submerge all their furniture inside their home, that's their business. On the other hand one should not be able to float outside objects in mid-air. I'd be OK with submerging them into the ground though. I also wonder if they would have to create invisible boundaries between properties, roads and general landscape areas? If there are no "walls" you know some people are going to put their stuff on other peoples lawns, on the roads or anywhere else they can reach. With the original fixed hook system there would have been no reason to make outdoor boundaries.
    "You can't fight the Enemy with his own Ring without turning into an Enemy" - J.R.R. Tolkien, Letter # 81



  5. #5
    I may have had a bit too much fun with the housing hook sliders...

    Carica's New Traptastic House

    Yes, I like pushing the boundaries.
    I'd love to see what other creative ways people come up with.

    And yes, I agree that if they do make sliders for yard hooks, it should be limited within their own yard boundary precisely for the above reason.
    You can do whatever you want in your own house, but the road is a public place.
    It would be nice if we could at least get sliders on yard items at the atrium inside the premium houses.
    Last edited by SnowCrasher; Feb 21 2017 at 06:43 PM.
    Chickening Around the LotRO Webcomic

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  6. #6
    Join Date
    Jun 2011
    Location
    England
    Posts
    49
    Quote Originally Posted by tuor66 View Post
    I would like to see some horizontal placing options out in the yard but vertical movement might present some issues. If a player wants to float or submerge all their furniture inside their home, that's their business. On the other hand one should not be able to float outside objects in mid-air. I'd be OK with submerging them into the ground though. I also wonder if they would have to create invisible boundaries between properties, roads and general landscape areas? If there are no "walls" you know some people are going to put their stuff on other peoples lawns, on the roads or anywhere else they can reach. With the original fixed hook system there would have been no reason to make outdoor boundaries.
    Yeah sounds resonable to me to have some restrictions if it is at all possible for SSG to add this to the exteriors, must admit it didnt even cross my mind until i read your post. I myself have sunk a few items inside the house and it is useful and gives a new look to some old items but i wouldnt want people pushing into my plot of land if it is added.

    Not sure if its ok to sink furniture inside the house is it ok ? Has anyone had any problems with it so far ? mine seem ok

    Anyway tuor66 thanks for the info and pointing out the problems it could cause.

  7. #7
    Quote Originally Posted by LordKernigit View Post
    Not sure if its ok to sink furniture inside the house is it ok ? Has anyone had any problems with it so far ? mine seem ok
    I have a number of items sunken into the floor, or items like flower vases sunk into tables or bookcases so they don't look so oversized, and have had no issues with it.

    The only "issue" I've noticed was when decorating, I have trapped myself inside a furniture piece that I managed to lay where I was standing (not on purpose), but picking it back up and moving it solved things, so not really an issue. hehe

    I would dearly love if it the small wall items rotated on their axis (like the large wall items do) rather than did the crooked picture tilt. That way I could take a picture on the south wall and move it to the west wall over a short bookcase.
    "Pink makes EVERYTHING better! Cept Orcs or gobbies. Nothin' can make them better!
    Tearna Quickfoot, Hobbit minstrel on Landroval.

  8. #8
    Join Date
    Jun 2011
    Location
    England
    Posts
    49
    Same here ive sunk tables into floors and placed book cases on the walls rather than the floor, my pet cat now sleeps on my bed and ive sunk some of those oversized picture frames into walls and now they look normal size, also one of those fire pits which always looked way over sized to me now looks perfectly normal sunk in to the floor.

    And i agree about the small pictures thought of that myself when i realised i couldnt flip the picture around to face the other way.

    Even so my home looks much more comfortable with out everything spaced out all over the place.

  9. #9
    I love all the new moveability for the housing. I just purchased a home in the new Belfalas neighborhood, but in comparison to the homes in the old neighborhoods in Thorin's Hall, The Shire, and Bree, there do not seem to be as many hooks! Granted the Belfalas homes are huge and very nice, but there could be more small furniture and large furniture hooks, perhaps more thin furniture, too. I feel there is plenty of wall options tho. Even outside there could be a few more small and large yard options.

  10. #10
    Join Date
    Jun 2011
    Location
    England
    Posts
    49
    Hi storm thanks for posting

    Ive been thinking of buying one of the new houses at some point but to be honest i really like my old house now and and not sure i want the other (new) house, im thinking of staying where i am. Guess i can own both but not sure its worth it i may reconsider if they add new locations maybe a Rohan housing area as im not a fan of the style the new houses are although i do like the coastal location.

  11. #11
    I just realized that the yard items cannot be moved around a bit. I wish at least the small yard and large yard items had some moveability

  12. #12
    Join Date
    Jun 2011
    Location
    England
    Posts
    49
    Quote Originally Posted by Stormrider39 View Post
    I just realized that the yard items cannot be moved around a bit. I wish at least the small yard and large yard items had some moveability
    +1 I agree had some nice things planned for the gardens but sadly we didnt get the same options, but as someone said it could cause problems with people planting their items in other peoples gardens.

  13. #13

    Kudos to SSG and some suggestions to make it even better

    I have just come back to the game after several years away (mostly playing DDO) and just had to congratulate SSG (PS: WTG guys for breaking away - indie is definitely better) for the changes to the housing system. On return I'm seeing a lot of things I like (increased item stack sizes, gorgeous graphics in new zones, like the new specialisations etc) and some I don't (what happened to my Scholar's Black Dye recipe - grrrr) but the biggest surprise was finally seeing some love given to player housing. It has been one of the two areas that I have thought from day one needed more work, the other being Kinships which need more benefits.

    But as with all good things there can be room for a tweak of improvement, so here are my minor annoyances with the new system:

    1) Yards: As others have said, please extend the movement options to yard items and give a big boost to the number of yard hooks (at least double if not more). Buying a Deluxe home and only having 6 yard hooks (I don't count the doormat because it is, after all, just a doormat) is a letdown. I have at least 50 yard items and have to struggle to choose what to put out. Yes I could adjust based on season, but when the neighbourhood itself doesn't really alter with the season (unless that has been changed) it seems silly to put my snowmen out on a green lawn with the sun shining on a summer's day. I would also dearly love to be able to arrange Bilbo's stone trolls around a cookfire on one side of the front yard while having a marketplace or hammock and fish pond on the other but it is just not possible without more hooks and the ability to move them about. Please add many more hooks and movement to yards - this would be my number one wish for housing.

    2) Hook in Use: After placing a few items inside and moving them about I quickly started to lose track of what hooks had been used and which were free. Perhaps hooks could change colour slightly (darker, lighter, go clear or something) to indicate that they are in use as I am finding it a chore to go through them all and work out which are free, particularly when I have moved some of them to other rooms or across the other side of the house.

    3) Lighting: I think we need a few more options here with chandeliers that work and candles that can be placed on tables (not just brazier stands) etc. I'd also like the option to leave all the lights on when I exit so that I don't have to go around turning on the fire place, braziers and candle stands to see properly (my house has a fairly dark wall and floor scheme).

    4) House recipes: Some new recipes so that crafters can create some new styles of rugs, tables, beds, chairs, candles, chandeliers etc would be great. Each time a new expansion gets added it would be fantastic to be able to redecorate the house in items from that zone. If that is already there and I just haven't found it yet perhaps someone could tell me where to find these new recipes for Rohan & Gondor.

    5) Craft Stations: Being able to add craft stations to the yard or better yet have them in the neighbourhood itself would give people more reason to want to have a house and spend time there. Now we all cluster around in a few places such as Bree and Moria which have craft/bank/auction in the one room no doubt causing lag from the congestion. Having all of those facilities in one place of the neigbourhood or to be able to setup a craft station in your yard would give the housing zones a big boost.

    6) Seasonal Graphics: a big ask I know, but if the zone could change with the season to be snow covered in winter, have leaves blowing about in fall, lots of flowers in spring etc then it would be a real quality of life improvement and allow for us to change yard decorations to suit the mood.

    That's about all I can think of at the moment. All-in-all the changes are a fantastic step in upgrading player housing and one that is long overdue; just a few suggestions to tweak it to be even better.

    Next challenge - the just as long overdue upgrade to Kinships as these need to have more benefit that just a chat channel. I think if you take a lesson from DDO here and have Kinship houses provide some buffs to players, enable fast travel to various locations and include crafting facilities then they would start to be more functional than social and attract more interest.

  14. #14
    Quote Originally Posted by Derkallah View Post
    5) Craft Stations: Being able to add craft stations to the yard or better yet have them in the neighbourhood itself would give people more reason to want to have a house and spend time there. Now we all cluster around in a few places such as Bree and Moria which have craft/bank/auction in the one room no doubt causing lag from the congestion. Having all of those facilities in one place of the neigbourhood or to be able to setup a craft station in your yard would give the housing zones a big boost.
    You have obviously missed something. Look into the store, use the term crafting in the search field, hit enter, scroll down to the bottom, and you'll find exactly that.


    Greetings, Polymachos
    Treufried, human Level 110 Lore Master, formerly from Maiar (DE), now on Belegaer
    Manfreid, dwarven Level 105 Champion, all the same
    Alexophor, human Level 105 Hunter, formerly a Nimrod, now on Landroval

  15. #15
    Quote Originally Posted by Polymachos View Post
    You have obviously missed something. Look into the store, use the term crafting in the search field, hit enter, scroll down to the bottom, and you'll find exactly that.
    While I thank you for the advice, that is not what I am really looking for. What I seemed to have missed out on the most while away was how hard the easy button has been mashed. If the first port of call these days is to just go to the store and buy things then it is not too long before we will see an update where you can just buy an Uber to get Frodo to Mount Doom.

    What I want here is either:

    1) SSG to alter neighbourhoods to include crafting facilities, preferably out in the open, to promote people to get back into the housing areas and socialise rather than bunching up in crafting halls in the few towns that have it all in one room. Housing neighbourhoods have been dead for many years an I see crafting facilities as a possible way to promote people to get back into these zones and use them as communities rather than just extra storage.

    2) A quest where you spend months gathering rare ingredients off nasty creatures throughout the land to build your own crafting station so that it becomes an achievement instead of just an easy purchase.

    I am totally not in with this business of pandering to self-entitled millennials who just want everything handed to them and foster the pay-to-win attitude. Bring back challenge to the game and stop this business of making everything a store purchase and an easy ride through the light green I say.

  16. #16
    Quote Originally Posted by Derkallah View Post
    I am totally not in with this business of pandering to self-entitled millennials who just want everything handed to them and foster the pay-to-win attitude. Bring back challenge to the game and stop this business of making everything a store purchase and an easy ride through the light green I say.
    Well this is what happens when you have a F2P game. Many would rather have housing things put into the store then some of the other things that they probably should not have.

    Housing is fluff which should be the kind of things that get put into the store.

    SSG needs to be able to make money & sadly there not gonna be able to do it on subs alone.

    Lastly I am willing to bet that it's not just the "self entitled millennial's" who want & buy this stuff in the store.

  17. #17
    Join Date
    Mar 2008
    Location
    LA
    Posts
    456
    I remember reading something, perhaps in bullroarer notes, that said they tried to do give exterior hooks more flexibility and it caused issues. Hopefully nothing that can't be worked through in a future update.

    What I really want is for them to take a pass at housing items so more of them can be placed in slots either inside or outside. Specifically the (currently) exterior-only Rohan banners, which I would love to hang on a wall inside.

    Quote Originally Posted by Derkallah View Post
    6) Seasonal Graphics: a big ask I know, but if the zone could change with the season to be snow covered in winter, have leaves blowing about in fall, lots of flowers in spring etc then it would be a real quality of life improvement and allow for us to change yard decorations to suit the mood.
    I've made this ask before and I'll second it here. So much of the game is timelocked that seasonal changes alone would make neighborhoods infinitely more inviting to just hang out in. Plus seasonal housing decor is much more appropriate, rather than clashing with the eternal spring in Falathorn, endless summer in the Shire, continuous autumn in Breeland, and solid winter in Thorin's Hall.

    Quote Originally Posted by Derkallah View Post
    I am totally not in with this business of pandering to self-entitled millennials who just want everything handed to them and foster the pay-to-win attitude. Bring back challenge to the game and stop this business of making everything a store purchase and an easy ride through the light green I say.
    Your anger here is definitely misplaced. Wanting to be handed things and paying to obtain them are very fundamentally different things. The store is for people with money but no time, which is not an apt description of millennials.

    I do agree that I would like an option to obtain crafting facilities by some other means. Though theoretically possible to earn enough LOTRO points in-game to buy those items, the grind is too unwieldy for something that serves a more casual player (crafting + housing =/= hardcore). My immediate thought is make them special account-bound rewards during festivals.

    Spring = workbench
    Anniversary = study
    Summer = campfire
    Autumn = forge
    Farmer's Faire = farmland
    Yule = oven

    And since the current set has a Gondor skin, they could release a new variant every year. Rohan would be easy since they already exist.

  18. #18
    Join Date
    Jul 2010
    Posts
    17

    Lightbulb

    I want to lend my support for the above suggestion on seasonal flora for neighborhoods. Staying stuck in a season year round makes the neighborhood feel boring. I run around at least twice a year and replace my 'green trees' with 'yellow or orange trees' just to feel like the season has changed, but that's about as good as I can do on my own. But in lieu of having SSG create seasons, being able to save your housing layout to an INI file, might be helpful. At least if you can't do seasons, we can do it sort of by a command like /load_housing_layout_mysummertr ees that I saved.

    Also, if we had yard items that reflect more seasonal change, that would be good too. Frost covered grass, leafless trees. How about taking existing yard decoration trees and making seasonal versions of each one? So that my green Elm tree has a model that is just like it, but has autumn leaves, or spring flowers, or no leaves for winter. When I load up my above mentioned INI file, my trees would look exactly the same, just a different season.

    ((Although it should be noted from a lore perspective that some of the Elven areas, do not ever see full winter, so for my elven homes, I don't need winter, just spring summer fall. But other racial areas should have all seasons!!))

 

 

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