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Thread: Beta 2 Feedback

  1. #1

    Beta 2 Feedback

    Quote Originally Posted by Kehleyr_SSG View Post

    Release Notes[*]Ancient Script currency cap increased to 10000.
    Good change, but this currency should have no cap, the system will be way healthier that way.

    Brawler

    [*]New Blue-line trait "Healing Increase." Increases incoming and outgoing healing.
    Good change, however brawler still needs a major CD rework and self-healing abilities.


    [*]New Brawler trait "Joy of Battle - Heal" now grants a skill. Heals the brawler upon hitting enemies.
    This skill is way too weak to even spec and the CD is way too long.

    [*]Brawler skill damage has been increased
    My best parse was actually in the last build which was 110k and I couldn't break 70k today with the same rotation - checked tooltips and it was only a 7k increase which is pretty bad.

    General Feedback & Bugs:

    Allow all Enhancement Runes to be used for any Tracery upgrade regardless of Tracery level. This change will make the system way more alt friendly and reduce on significant amount of RNG grind.

    Beorning:

    -5.5% Bee Swarm Critical Defence Debuff legacy does not work.
    Nature's Bond Cooldown legacy increases the cooldown instead of reducing it.


    Burglar:

    Aim from Burglar is bugged and does not guarantee a crit.


    Guardian:

    Guardian Pledge took a big nerf on Bullroarer. This should be reverted as Guardian Pledge is a important Guardian cooldown.


    Rune-Keeper:

    Writ of Fire, Fiery Ridicule, Distracting Flame, Scathing Mockery and Searing Words DOTS are bugged and do not scale appropriately.


    Champion:

    Critical Damage Multiplier legacy needs to return for Champions. This legacy is very important for their DPS or their skills properly adjusted so they do not fall behind on DPS.


    Warden:

    Every gambit that begins with a "fist" icon or a "shield" icon seems to lock the warden up prohibiting them from using any skills for 1 second afterwards excluding ranged resounding challenge. Also the gambit builders "wardens taunt" and "shield bash" have the same effect that their gambit counterparts have.
    Since we will be having new expansion soon and our gear sets will be outdated, it would be a great welcome if wardens could get -5s CD to masteries legacy since most of the warden legacies are either broken or not worth getting.
    Surety of death damage over time tracery affects Surety of Death, Desolation, and Spear of Virtue. It does not affect Ranged Resounding Challenge, Piercing Strike, and Brink of Victory. This behaviour is the same as the current legacy, but is inconsistent with the name. Expected behaviour is EITHER to affect all light DOTs, or to only affect Surety of Death.
    Fist gambit damage tracery is expected to affect the initial hits of fist gambits only, which is the same as the legacy. Spear of Virtue and Piercing Strike have 2 initial hits - one common damage and the second is light damage. The common damage hit is affected by the legacy, but not the light damage hit. This bug is carried over from the legacy. It is also not affected by DOT modifiers, confirming that the light initial hit is not behaving as a DOT as some speculated.
    Gambit builder damage legacy does not affect the proc DOT form javelin builder. This behaviour is the same as the gambit builder trait. Expected behaviour would be for the proc to be affected. This behaviour is not explained by the tracery/trait only affecting initial hits (like the fist or spear gambit legacies) because the warden's taunt (fist builder) DOT is affected.
    AOE damage traceries do not affect the initial hit of the recklessness version of warden's taunt (fist builder), but they do affect other basic builders. This tracery should affect basic builders because they affect 3 targets under recklessness. This may be related to recklessness reducing fist builder damage (initial and DOT) to between 1/3 and 1/4 and unaffected by other modifiers.


    Minstrel:

    -75s Triumphant Spirit cooldown trait from blue line is broken. Cooldown with legacy + trait should be 45s or 33s with the new tracery.
    Inspire Fellows healing is broken. The skill has around 600 heal tooltip at max level.
    +33% Anthem of Composure Tactical Mitigation buff tracery is not working. Using the tracery increases Anthem of Composure Tactical Mitigation effect from 50665 to 50667. Resistance rating part of this tracery is working.
    +55% Echoes of Battle Resistance Rating Debuff is broken. Applying the tracery reduced the effect tooltip from -60k resistance rating to -32k resistance rating. (it should go to around -90k).
    Cry of the Chorus gives only +9% OGH for 10s (43,8% OGH for 10s on live), because "Healing and Motivation Skills Morale Healing legacy" is not part of the new LI system. This legacy was really critical for Minstrels and should return. Cry of the Chorus healing buff should be a secondary effect on the new Cry of the Chorus cooldown tracery.
    Tooltip for "Anthem of War damage buffs" tracery is missing some text. (It doesn't say that the tracery increases ranged and tactical damage too and this could be confusing for new minstrels).
    -120 Cry of the Chorus cooldown (not working and if this was working it would make cry of the chorus a 0 cooldown immediate skill!).
    +30% Anthem of Composure tactical mitigation (same bug like with the tracery. The tactical mitigation is not increased).
    Anthem of Composure Tactical Mitigation (legacy says +870000% tactical mitigation but it actually adds +8701 tactical mitigation to the skill).
    Anthem of War tactical mastery (does nothing).
    Anthem of War physical mastery (does nothing).
    At the moment it will be meta to use unimbued swappy prefights for Anthem of War damage since unimbued legacy gives over twice as much %-mastery as the new traceries.
    Rank 4 Improved Chord of Salvation trait: "Chord of salvation will grant your target 1% of their max morale for every nearby ally." The %-heals from this trait is always applied to the minstrel no matter what you are targeting.
    Healing and Motivation Skills Morale Healing needs to return for Minstrels. This legacy is very important for their healing.

    Brawler desperately needs faster attack speed, I can't stress enough how slow the class feels.
    Brawler still needs way more damage.
    Brawler is currently very clunky and slow compared to any melee dps class pretty much. Reducing Mettle cost should be a high priority for majority of the skills.



    Enhancement Runes:

    The current changes in beta build 2 started looking way more promising and less grindy. I'm still a bit skeptical about it though and I urge everyone to pay extra attention to this as we progress in the future builds.

    Please remove the Socket Control panel and create a proper panel for our LIs or use the old panel we had, it's very badly designed and seeing unslot/unslot all everywhere with LOTRO store promotion is something I'm not interested in and please update icons for the new LI related stuff.


    Guardian LIs:

    Guardian's Pledge Cooldown & Magnitude - this nerf should be reverted.
    Area Effect Skill Damage - this legacy needs to return.
    Guardian Bleed Damage - this legacy needs to return.
    Bleed Critical Damage - this legacy needs to return.

    Beorning LIs:

    Rush Evasion Bonus - this legacy is really bad and should be replaced.
    Turn the Tides Damage - this legacy is really bad and should be replaced.
    Chance for Wrath Spending Attacks To Refund Wrath - this legacy needs to return.
    Healing Potency - this legacy needs to return.

    Captain LIs:

    Noble Mark Damage - this legacy is really bad and should be replaced.
    Captain Area-effect Healing - this legacy needs to return.
    Melee Skills Critical Damage - this legacy needs to return.
    Bleed Damage - this legacy needs to return.
    Defensive Strike Armour Buff - this legacy needs to return.
    Healing Critical Magnitude - this legacy needs to return.

    Champion LIs:

    Feral/Savage Strikes Damage - this legacy is really bad and should be replaced.
    Hamstring Damage & Duration - this legacy is really bad and should be replaced.
    Critical Damage Multiplier - this legacy needs to return.
    Area of Effect Skill Damage - this legacy needs to return.


    Hunter LIs:

    Beneath Notice Cooldown - this legacy is really bad and should be replaced.
    Distracting Shot Cooldown & Resistance Reduction - this legacy is really bad and should be replaced.
    Ranged Attack Evade & Block Chance - this legacy is really bad and should be replaced.
    Strength of the Earth Morale Regen - this legacy is really bad and should be replaced.
    Hunter Damage Over Time - this legacy needs to return.

    Warden LIs:

    Wages of Fear Positional Damage - this legacy is really bad and should be replaced.
    Defiant Challenge Damage Return - this legacy is really bad and should be replaced.
    Resolution Target Resist Chance - this legacy is really bad and should be replaced.
    Javelin of Deadly Force Damage - this legacy is really bad and should be replaced.
    Ambush Critical Chance & Damage Multiplier - this legacy is really bad and should be replaced.
    Adroit Manoeuvre Damage - this legacy is really bad and should be replaced.

    Rune-Keeper LIs:

    Chilling Rhetoric Cooldown - this legacy is really bad and should be replaced.
    Target Chill of Winter Resist Chance - this legacy is really bad and should be replaced.
    Target Fury of Storm Resist Chance - this legacy is really bad and should be replaced.
    Target Shocking Touch Resist Chance - this legacy is really bad and should be replaced.
    Target Wrath of Fire Resist Chance - this legacy is really bad and should be replaced.
    Healing Over Time - this legacy needs to return.
    Healing - this legacy needs to return.

    Minstrel LIs:

    Target Resist Chance: Songs - this legacy is really bad and should be replaced.
    Target Resist Chance: Ballads - this legacy is really bad and should be replaced.
    Target Resist Chance: Call to War Skills - this legacy is really bad and should be replaced.
    Healing and Motivation Skills Morale Healing - this legacy needs to return.
    Triumphant Spirit Cooldown & Critical Magnitude - revert Triumphant Spirit cooldown back to 45s with blue line traits + legacy. CD is 1 min 48s on Bullroarer atm.



    Lore-Master LIs:

    Pet Attack Duration - this legacy does not work.
    Target Resistance: Damaging Skills - this legacy is really bad and should be replaced.
    Target Resistance: Debuffing Skills - this legacy is really bad and should be replaced.
    Fire Skills Critical Damage - this legacy needs to return.
    Tactical Skills Direct Damage - this legacy needs to return.
    Fire Damage Over Time - this legacy needs to return.


    Burglar LIs:

    Backstab Damage - this nerf should be reverted.
    Purge Corruption Damage - this legacy is really bad and should be replaced.
    Burglar Bleed Damage - this legacy needs to return.
    Skills Critical Multiplier - this legacy needs to return.


    Word of Power Traceries:

    These following should be changed or replaced:


    Block Chance
    Evade Chance
    Parry Chance
    Partial Block Chance
    Partial Block Mitigation
    Partial Evade Chance
    Partial Evade Mitigation
    Partial Parry Chance
    Partial Parry Mitigation

    Word of Craft Traceries:

    These following should be changed or replaced:


    Empowered Block
    Empowered Evasion
    Empowered Parry
    Exemplary Block
    Exemplary Evasion
    Exemplary Parry
    Greater Resistance

    Ascendent Light - gives Outgoing Healing and it's set bonus gives Light-Type damage. Outgoing Healing and Light-Type damage shouldn't be mixed together since Outgoing Healing is useless for DPS builds and Light-Type damage is useless for healing builds. The Outgoing Healing stats on Ascendent Light and it's set bonuses should be replaced with Tactical Mastery.

    Warden's benefit too from Light-Type damage so there should be a tracery that doesn't force Wardens to slot Outgoing Healing to get Light-Type damage boosts. For example there could be a Physical Mastery / Critical Rating that has a set bonus for Light-Type damage.



    Heraldic Traceries:

    These following should be changed:


    Heraldry of the Ox - please change physical mastery to some defensive stat.
    Heraldry of the Sparrow - please change physical mastery to some defensive stat.

    Brawler Feedback:

    Blue Traits:

    Retaliatory Intensity - this trait is really bad as most tanks don't care about critical rating.
    Retaliatory Precision - this trait is really bad as in most fights you don't care about BPE anymore unless it's a strong % CD.
    Brash Invitation CD - add 4 more seconds to CD reduce or increase force taunt duration to 9 seconds.
    Clever Feint - increase to 30 or 35%.
    Bracing Guard - increase to 30% incoming healing and reduce CD down to 30 seconds.
    DNT - Hold the Line - reduce CD down to 1 minute.
    Gut Punch - change from This character is dealing -5% damage to This character is immune to 5% incoming damage.
    Innate Strength: Deflecting Technique - this bonus is very bad considering the situation of BPE in most raids and instances.
    Innate Strength: Intimidating Presence - this bonus is very bad considering how easy threat generation is specially with AOE taunt.
    TBD - Iron Will grants additional Tactical Mitigation not working.

    Red Traits:

    First Strike - needs a major damage bump.
    Fulgurant Strike Cooldown - we should not need to trait for a lower cooldown on interrupt, this should have the same base across all classes.
    Overhand Smash - incoming healing debuff - this trait is really bad as majority of the content does not require incoming healing debuffs, can't think of any encounter I would trait for this.
    Battle Fury - reduce CD down to 2 minutes.
    Innate Strength: Clever Technique - this trait is really bad as we have enough finesse from gear already.
    Innate Strength: Precision - this trait needs significant bump.

    Yellow Traits:

    DNT - Efficient Strikes - make as a toggable stance.

    Blue Line Skills Feedback:

    Overhand Smash - reduce Mettle cost to 1.
    Might Upheaval - reduce CD down to 10 seconds and Mettle cost down to 1.
    Strike Towards the Sky - reduce the Mettle cost down to 1.
    DNT - Flex - change 25% Damage to 25% BPE and increase the duration to 12 seconds in blue line.
    Slip Free - reduce CD to 30 seconds.
    DNT - Shrug It Off - increase the DWFP effects target to 3.
    Quick Feint - change +20% Melee Damage to -20% incoming damage.
    Weather Blows - reduce the CD down to 3 minutes.
    Iron Will - reduce the CD down to 3 minutes.
    Bracing Guard - increase to 30% incoming healing and reduce CD down to 30 seconds.
    DNT - Draw a Line in the Sand - reduce CD to 1 minute and increase to 15% mitigations.
    Backhand Clout - reduce Mettle cost to 1.
    Vicious Knee - reduce Mettle cost to 1.
    Helm-crusher - make 5 targets AOE attack.
    Fulgurant Strike - reduce CD down to 10 seconds and Mettle cost to 0.
    Come at Me - increase taunt duration to 10s.
    Brash Invitation - add 4 more seconds to CD reduce or increase force taunt duration to 9 seconds.

    Blue line needs strong cooldown rework that's why I suggest all above to make Brawler a competitive tank compared to other tanks we already have.
    Brawler also needs some self-heal abilities, tank without any self-healing abilities is very weak. I suggest adding at least 2, ideally 3 self-healing abilities.


    Red Line Skills Feedback:

    Overhand Smash - reduce Mettle cost to 1.
    First Strike - needs significant damage buff and generates 3 Mettle.
    Pummel - damage not scaling and reduce CD to 10 seconds, also make the skill able to move while channeling and add 3-5 target AOE.
    Might Upheaval - reduce CD down to 10 seconds and Mettle cost down to 1.
    Strike Towards the Sky - reduce the Mettle cost down to 1.
    Fist of the Valar - reduce CD down to 15 seconds.
    DNT - Flex - increase duration to 12 seconds.
    One for All - remove from red line and make blue line skill only.
    Weather Blows - remove from red line and make blue line skill only.
    DNT - Joy of Battle (Offence) - reduce CD down to 1 minute.
    Battle Fury - reduce CD down to 2 minutes.
    Backhand Clout - reduce Mettle cost to 1.
    Vicious Knee - reduce Mettle cost to 1.
    Helm-crusher - make 5 targets AOE attack.
    Fulgurant Strike - reduce CD down to 10 seconds and Mettle cost to 0.

    Red line needs strong damage bump, I was not able to break 90k DPS on training dummy with decent rotation and buff uptime.
    Red line also needs more quick attacks, Brawler has many abilities but because of long CD and big Mettle usage it makes it feel like a very slow based class.


    Yellow Line Skills Feedback:

    Efficient Strikes - reduce CD down to 2 minutes.
    Last edited by anarky30; Sep 16 2021 at 10:44 PM.

  2. #2
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    I bet you had some great points, but the post is unreadable on “default mobile” theme.

  3. #3
    Quote Originally Posted by anarky30 View Post
    Lore-Master LIs:

    Pet Attack Duration - this legacy does not work.
    Target Resistance: Damaging Skills - this legacy is really bad and should be replaced.
    Target Resistance: Debuffing Skills - this legacy is really bad and should be replaced.
    Fire Skills Critical Damage - this legacy needs to return.
    Tactical Skills Direct Damage - this legacy needs to return.
    Fire Damage Over Time - this legacy needs to return.
    The Target Resistance traceries are fine, especially the debuffing skills one; don't forget we have a lvl cap and gear reset coming, so while these aren't useful right now they will be when we enter a new lvl cap. I agree with everything else, the fire skills critical damage especially needs to return.

    The Wizard's Fire tracery is still giving extra pulses and needs to be changed.


    Ughh...another one of those mad, hungry hobbits with a sword...

    Mydiel Pineapple 130 LM The Pirate Alliance Landroval

  4. #4
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    Some bad legacies are space for crossover legacies you can't fit where they used to be.

    Many Hunter blue legs are worthless because the tree is worthless. Really no point making them do anything else until the tree is fixed. But unlikely on the list atm.

    The attempt to normalise crit buffs and target numbers for all classes is ignoring how much certain classes relied on them for parity or "excellence" in their designed primary role.

    Daunting list all the same. Just seems like an attempt to add value/innovate when we needed it simple, again.

  5. #5
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    Please can you consider adding +Bleed Pulses for Captains as a tracery please, it was previously an unimbued legacy [+9 Pulses], and quite essential to Captain's DPS, this hasn't been carried over and it really needs to be.

  6. #6
    Quote Originally Posted by anarky30 View Post
    Captain LIs:

    Noble Mark Damage - this legacy is really bad and should be replaced.
    Captain Area-effect Healing - this legacy needs to return.
    Melee Skills Critical Damage - this legacy needs to return.
    Bleed Damage - this legacy needs to return.
    Defensive Strike Armour Buff - this legacy needs to return.
    Healing Critical Magnitude - this legacy needs to return.

    ...

    Rune-Keeper LIs:


    Chilling Rhetoric Cooldown - this legacy is really bad and should be replaced.
    Target Chill of Winter Resist Chance - this legacy is really bad and should be replaced.
    Target Fury of Storm Resist Chance - this legacy is really bad and should be replaced.
    Target Shocking Touch Resist Chance - this legacy is really bad and should be replaced.
    Target Wrath of Fire Resist Chance - this legacy is really bad and should be replaced.
    Healing Over Time - this legacy needs to return.
    Healing - this legacy needs to return.

    Minstrel LIs:

    Target Resist Chance: Songs - this legacy is really bad and should be replaced.
    Target Resist Chance: Ballads - this legacy is really bad and should be replaced.
    Target Resist Chance: Call to War Skills - this legacy is really bad and should be replaced.
    Healing and Motivation Skills Morale Healing - this legacy needs to return.
    Triumphant Spirit Cooldown & Critical Magnitude - revert Triumphant Spirit cooldown back to 45s with blue line traits + legacy. CD is 1 min 48s on Bullroarer atm.
    Why do you think the class-specific generic healing legacies need to come back? That's the whole point of the word of power traceries, to get rid of that kind of thing. If they put these back, Rune-keepers especially would have upwards of six or more legacies all boosting the same skills, and I'd rather they avoid that kind of redundancy if at all possible. We already have the specific skill traceries and that's quite enough. In my opinion the only thing they need to do is make sure we're not getting a healing nerf; if the numbers is the same, I'd rather they use as few traceries as possible to get there.

  7. #7
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    Quote Originally Posted by Telcharan View Post
    Why do you think the class-specific generic healing legacies need to come back? That's the whole point of the word of power traceries, to get rid of that kind of thing. If they put these back, Rune-keepers especially would have upwards of six or more legacies all boosting the same skills, and I'd rather they avoid that kind of redundancy if at all possible. We already have the specific skill traceries and that's quite enough. In my opinion the only thing they need to do is make sure we're not getting a healing nerf; if the numbers is the same, I'd rather they use as few traceries as possible to get there.
    Captains specifically will be at a disadvantage, there are 6 traceries required for healing, captain would probably take/use 4 of those (ignoring the ST healing ones). That then only leaves you with 1(?) tracery slot for DPS? And if you just wanted to pick DPS you’d need 4 again (ignoring AoE), leaving 1 for healing. Furthermore, the strength of these new traceries are also a significant nerf on their pre existing legacy counterparts, if skills have not been brought up to compensate, this quantifies as a huge nerf.

    So where before Captains could do modest DPS and also provide support healing, they will now have to choose between one or the other and whichever they choose will be worse than it currently is on live.

  8. #8
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    Quote Originally Posted by Hephburz-2 View Post
    Please can you consider adding +Bleed Pulses for Captains as a tracery please, it was previously an unimbued legacy [+9 Pulses], and quite essential to Captain's DPS, this hasn't been carried over and it really needs to be.
    I know websites like lotrohq advocate using this legacy through weapon swapping. Personally, I have never done so. I feel like they are trying to rectify the issue of what happened with the legacy interacting with the skill when they shortened the length of the bleed (while still maintaining its potency) two years ago during the class revamp. They didn't quite care enough to change it in the early levels, but I don't think they ever expected people would keep using it past the imbuement process.

    Now they have a situation where we can slot traceries in either item. We have cutting bleed damage, grave wound damage, and their associated critical chance and damage essences of power. Champions are getting the same treatment with their own fixes with how powerful their critical multiplier legacy got. It really reveals how out-of-whack everything got. Give the developers some more time to figure out how to tweak the numbers without putting the legacy back in so the same thing doesn't happen with the newest expansion.

  9. #9

    Lightbulb

    Quote Originally Posted by anarky30 View Post
    Defiant Challenge Damage Return - this legacy is really bad and should be replaced.
    No, this is important for PvP. Before you decide to make a legacy useless, you need to know where it will be useful.

    Do not forget that this game consists of two parts as PvE and PvP. Most of the players play the game in PvE only, so you should know that some things that are bad in PvE can be very useful in PvP. The same goes for the opposite.
    https://www.youtube.com/channel/UCC7SBISVGLMxNDhlhvZiReA/videos

    "Nolomir" R11 Captain - "Nolofin" R11 Warden - "Nolo" R9 Guardian - "Nologin" R8 Burglar

  10. #10
    BRAWLER TANK

    Self heals are still VERY lacking and current CDs too long.
    Need a self heal on a short CD that is approx 20% morale.
    Joy of battle has some rate limit that makes it near useless.
    Self heals should not take power, but instead restore it.

    Overall power consumption is too high across the board,
    this may be because in-combat power regen is abnormally low.

    Also, since Brawler needs to be so close to targets a FUN
    and useful skill would be some sort of Instant Leap to target,
    perhaps within a 25 meter range. This would be a fast cast, low
    CD skill that you could often - zero damage, just instant
    transport to target. This would only work if the path was one
    you could have run across - not leap through walls, etc.

  11. #11
    Quote Originally Posted by Hephburz-2 View Post
    Please can you consider adding +Bleed Pulses for Captains as a tracery please, it was previously an unimbued legacy [+9 Pulses], and quite essential to Captain's DPS, this hasn't been carried over and it really needs to be.
    I would say this is imperative for Red Cappy.
    This is one of the main DPS legacies for them and they will suffer immensely without it.
    The Melee Skills Critical Damage legacy is being removed as well, which would just hurt the class too much, also on landscape I think.

    Please look at it!

  12. #12
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    Chilling Rhetoric CD bad? Again I'm reminded of the all the situational skills with tied legacies that you won't have on a main LI but used to be able to swap in when called upon. Like asking your RK to go kite a tough mob way for a minute for a breather while we get his two mates tanked and spanked in BG.

    Don't break interesting game play just to stop weapon swap combat rotations and then still be making champ 2 hander and dual closer on damage. The second achieves this as would a brief swap CD in combat.

  13. #13
    LEVELING TRACERIES

    Between weapon and class item - 25 Traceries.
    Each with 49 levels of upgrade.
    That is (25 x 49) 1176 upgrade thingies!
    When LIs came out were were told that it was system that would grow with us.

    Is this new system going to start at zero for people who have leveled LIs?

    I hope not because that would be throwing so much of our effort in the trash.

  14. #14
    Quote Originally Posted by StinkyGreene View Post
    I bet you had some great points, but the post is unreadable on “default mobile” theme.
    Sorry about that, not sure why you're having issues with that.

  15. #15
    Quote Originally Posted by Telcharan View Post
    Why do you think the class-specific generic healing legacies need to come back? That's the whole point of the word of power traceries, to get rid of that kind of thing. If they put these back, Rune-keepers especially would have upwards of six or more legacies all boosting the same skills, and I'd rather they avoid that kind of redundancy if at all possible. We already have the specific skill traceries and that's quite enough. In my opinion the only thing they need to do is make sure we're not getting a healing nerf; if the numbers is the same, I'd rather they use as few traceries as possible to get there.
    Quote Originally Posted by Hephburz-2 View Post
    Captains specifically will be at a disadvantage, there are 6 traceries required for healing, captain would probably take/use 4 of those (ignoring the ST healing ones). That then only leaves you with 1(?) tracery slot for DPS? And if you just wanted to pick DPS you’d need 4 again (ignoring AoE), leaving 1 for healing. Furthermore, the strength of these new traceries are also a significant nerf on their pre existing legacy counterparts, if skills have not been brought up to compensate, this quantifies as a huge nerf.

    So where before Captains could do modest DPS and also provide support healing, they will now have to choose between one or the other and whichever they choose will be worse than it currently is on live.

    Just like Hephburz-2 already pointed out - certain classes will take a massive hit because they can't afford both and that is a bad design.

  16. #16
    Quote Originally Posted by JLotro View Post
    BRAWLER TANK

    Self heals are still VERY lacking and current CDs too long.
    Need a self heal on a short CD that is approx 20% morale.
    Joy of battle has some rate limit that makes it near useless.
    Self heals should not take power, but instead restore it.

    Overall power consumption is too high across the board,
    this may be because in-combat power regen is abnormally low.

    Also, since Brawler needs to be so close to targets a FUN
    and useful skill would be some sort of Instant Leap to target,
    perhaps within a 25 meter range. This would be a fast cast, low
    CD skill that you could often - zero damage, just instant
    transport to target. This would only work if the path was one
    you could have run across - not leap through walls, etc.
    Agreed.

  17. #17
    Quote Originally Posted by Braer View Post
    Chilling Rhetoric CD bad? Again I'm reminded of the all the situational skills with tied legacies that you won't have on a main LI but used to be able to swap in when called upon. Like asking your RK to go kite a tough mob way for a minute for a breather while we get his two mates tanked and spanked in BG.

    Don't break interesting game play just to stop weapon swap combat rotations and then still be making champ 2 hander and dual closer on damage. The second achieves this as would a brief swap CD in combat.

    If you consider slotting Chilling Rhetoric CD into the new LIs then your build is already unfortunately wrong.

  18. #18
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    Quote Originally Posted by anarky30 View Post
    Just like Hephburz-2 already pointed out - certain classes will take a massive hit because they can't afford both and that is a bad design.
    What?

    That's like declaring separate trait trees as "bad design" because you can't be specced into all 3 of them at once.
    ~ Take the player, not the class ~

  19. #19
    Quote Originally Posted by Joedangod View Post
    What?

    That's like declaring separate trait trees as "bad design" because you can't be specced into all 3 of them at once.
    Well that's pushing it to the extreme, the reality is that captain is gonna lose out on either DPS or Heals and it's unnecessary, perhaps they will get adjusted somehow we will see.

  20. #20
    Red line Brawler and a short experiment with blue seemed to be very short on self heals, even with really good gear.
    It is pretty fun to play though.

    The new LI system is much less complicated than current system, once you work through it a few times. Clearly it will need quite a lot of balance in the tracery selections to reproduce functions of classes as they are now.
    (or at least similar)

    I think it would benefit from more tool tips showing when tracery slots open up., more information generally to make selection and planning easier.
    The number of scrolls needed in the new system appears to be even higher than in the current one, which, depending on drop rates and/or availability could be much more grindy than the current system.

    If you have a lot of maxed out LIs the conversion to the new system needs to be fair, a lot of work/time/money (or all 3) has been used to max out an LI and if one had a bunch of them this looks like it could create a huge
    amount of grind just to get back to where you were before the system changed.

  21. #21
    Join Date
    Jun 2017
    Posts
    1,790
    Quote Originally Posted by Joedangod View Post
    What?

    That's like declaring separate trait trees as "bad design" because you can't be specced into all 3 of them at once.
    As Anarky pointed out, that is pushing it to the extreme, and also not what I said at all. With the current way the traceries are set up and due to the loss of other legacies as they haven't been carried over, Captains specifically both in Red and in Yellow are at a crossroads now.

    In Red you will have the choice for either DPS or Healing, but not both, and whichever you do choose will be weaker than current live anyway, due to the loss of other legacies and the weaker nature of the new traceries. Which means Captains WILL truly be glorified buff-bots.
    In Yellow you will have the choice for either more Survivability or Healing, but again, not both.

    Captain heals are already mostly over-heals or also weak HoT effects, but this just exacerbates the problem even more.

  22. #22
    General Feedback & Bugs:

    Allow all Enhancement Runes to be used for any Tracery upgrade regardless of Tracery level. This change will make the system way more alt friendly and reduce on significant amount of RNG grind.

    Beorning:

    -5.5% Bee Swarm Critical Defence Debuff legacy does not work.
    Nature's Bond Cooldown legacy increases the cooldown instead of reducing it.


    Burglar:

    Aim from Burglar is bugged and does not guarantee a crit.


    Guardian:

    Guardian Pledge took a big nerf on Bullroarer. This should be reverted as Guardian Pledge is a important Guardian cooldown.


    Rune-Keeper:

    Writ of Fire, Fiery Ridicule, Distracting Flame, Scathing Mockery and Searing Words DOTS are bugged and do not scale appropriately.


    Champion:

    Critical Damage Multiplier legacy needs to return for Champions. This legacy is very important for their DPS or their skills properly adjusted so they do not fall behind on DPS.


    Warden:

    Every gambit that begins with a "fist" icon or a "shield" icon seems to lock the warden up prohibiting them from using any skills for 1 second afterwards excluding ranged resounding challenge. Also the gambit builders "wardens taunt" and "shield bash" have the same effect that their gambit counterparts have.
    Since we will be having new expansion soon and our gear sets will be outdated, it would be a great welcome if wardens could get -5s CD to masteries legacy since most of the warden legacies are either broken or not worth getting.
    Surety of death damage over time tracery affects Surety of Death, Desolation, and Spear of Virtue. It does not affect Ranged Resounding Challenge, Piercing Strike, and Brink of Victory. This behaviour is the same as the current legacy, but is inconsistent with the name. Expected behaviour is EITHER to affect all light DOTs, or to only affect Surety of Death.
    Fist gambit damage tracery is expected to affect the initial hits of fist gambits only, which is the same as the legacy. Spear of Virtue and Piercing Strike have 2 initial hits - one common damage and the second is light damage. The common damage hit is affected by the legacy, but not the light damage hit. This bug is carried over from the legacy. It is also not affected by DOT modifiers, confirming that the light initial hit is not behaving as a DOT as some speculated.
    Gambit builder damage legacy does not affect the proc DOT form javelin builder. This behaviour is the same as the gambit builder trait. Expected behaviour would be for the proc to be affected. This behaviour is not explained by the tracery/trait only affecting initial hits (like the fist or spear gambit legacies) because the warden's taunt (fist builder) DOT is affected.
    AOE damage traceries do not affect the initial hit of the recklessness version of warden's taunt (fist builder), but they do affect other basic builders. This tracery should affect basic builders because they affect 3 targets under recklessness. This may be related to recklessness reducing fist builder damage (initial and DOT) to between 1/3 and 1/4 and unaffected by other modifiers.


    Minstrel:

    -75s Triumphant Spirit cooldown trait from blue line is broken. Cooldown with legacy + trait should be 45s or 33s with the new tracery.
    Inspire Fellows healing is broken. The skill has around 600 heal tooltip at max level.
    +33% Anthem of Composure Tactical Mitigation buff tracery is not working. Using the tracery increases Anthem of Composure Tactical Mitigation effect from 50665 to 50667. Resistance rating part of this tracery is working.
    +55% Echoes of Battle Resistance Rating Debuff is broken. Applying the tracery reduced the effect tooltip from -60k resistance rating to -32k resistance rating. (it should go to around -90k).
    Cry of the Chorus gives only +9% OGH for 10s (43,8% OGH for 10s on live), because "Healing and Motivation Skills Morale Healing legacy" is not part of the new LI system. This legacy was really critical for Minstrels and should return. Cry of the Chorus healing buff should be a secondary effect on the new Cry of the Chorus cooldown tracery.
    Tooltip for "Anthem of War damage buffs" tracery is missing some text. (It doesn't say that the tracery increases ranged and tactical damage too and this could be confusing for new minstrels).
    -120 Cry of the Chorus cooldown (not working and if this was working it would make cry of the chorus a 0 cooldown immediate skill!).
    +30% Anthem of Composure tactical mitigation (same bug like with the tracery. The tactical mitigation is not increased).
    Anthem of Composure Tactical Mitigation (legacy says +870000% tactical mitigation but it actually adds +8701 tactical mitigation to the skill).
    Anthem of War tactical mastery (does nothing).
    Anthem of War physical mastery (does nothing).
    At the moment it will be meta to use unimbued swappy prefights for Anthem of War damage since unimbued legacy gives over twice as much %-mastery as the new traceries.
    Rank 4 Improved Chord of Salvation trait: "Chord of salvation will grant your target 1% of their max morale for every nearby ally." The %-heals from this trait is always applied to the minstrel no matter what you are targeting.
    Healing and Motivation Skills Morale Healing needs to return for Minstrels. This legacy is very important for their healing.

  23. #23
    Quote Originally Posted by anarky30 View Post
    Beorning:

    -5.5% Bee Swarm Critical Defence Debuff legacy does not work.
    Good catch. It was working in the second build last week, or build 1B or whatever we're calling it.

    I was poring over combat analysis for why I was parsing less, that's it right there.
    Argendauss, Captain
    Rechart, Warden
    Hrodgart, Beorning
    Gunnart, Guardian

  24. #24
    Join Date
    Dec 2019
    Posts
    1,825
    Quote Originally Posted by anarky30 View Post
    If you consider slotting Chilling Rhetoric CD into the new LIs then your build is already unfortunately wrong.
    No, want it on a swap and want to be able to swap situationally. I'm only messing about on landscape with my RK alt. I like options, allows for alt strategies to liven up the experience. Fixed rotations seems like a lot less fun. Do like open world 3 man stuff like Gladdenmire lake. Some big dudes up at the war too, be nice to have a slow if the situation merits it. Options. Sometimes I actually take damage too but dual stones works for what I get up to. Mostly I don't like seeing the bar go down to zero with an induction pull and the stop start of induction classes. I'm ofc not using your dots in yellow and don't have the problem of mobs being annoyingly immune to class's skills either.

  25. #25
    anarky30
    warden: "Since we will be having new expansion soon and our gear sets will be outdated, it would be a great welcome if wardens could get -5s CD to masteries legacy since most of the warden legacies are either broken or not worth getting."

    Million times this, if nothing else, this would be epic. I dont want to be dependant on raid armor set bonus for this.

    And actually this is the same as for the mitigation buff with/under effect of Never Surender (also armor set bonus).

    Commander Liliam - the Warden
    Evernight

 

 
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