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  1. #1

    Redefine Missions

    There are currently three places to do missions (not including Further Adventures) and two of them are guaranteed 10 quests. That's fine. The problem comes in wanting to run all the missions at Annak, Wildwood, and Kharum. Or even just two of the three places. Because instances are locked after running 10. Missions tend to be quick and easy, not overly long, so a person can end up waiting and not be able to do anything.

    If the cap can't/won't be increased then, at the very least, things like Missions should be redefined as something other than an instance.

  2. #2
    Join Date
    Jun 2011
    Posts
    3,524
    /supported

    It does not make sense to build the complete cap game on short instanced content and to limit the number of instances/hour at the same time.

  3. #3
    Join Date
    Jan 2019
    Posts
    830
    Just eliminate the max number of instances you can run in a hour already. Who cares who runs what.
    I agree that missions should be shorter and fix the lag issue that delays turning them in please!

  4. #4
    Join Date
    Jun 2011
    Posts
    3,524
    Quote Originally Posted by Pewpewmidget View Post
    Just eliminate the max number of instances you can run in a hour already. Who cares who runs what.
    I guess this is not possible. An instance means that an instance is spawned for you, it is not present before and deleted some time after you leave it - or if you open a new one.
    Allowing players to do that at will, without limitations, could cause quite a lot of server load.

    A limit is required. But this limit should correspond to the way we are expected to play content. If we are expected to play instances all day with let's say 5 minutes per instance, we should not have 10 instances per 60 minutes. 15 or 20 would probably be enough. Most of us did not hit this limit very often before Minas Morgul/Hultvis came up - this also shows that a limit is not that bad. It just needs to be matched to the actual game.

 

 

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