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  1. #1

    Why no U30 Guardian changes??

    Placeholder

  2. #2
    Because class devs are building a new paid class and don't have time for things like fixing / buffing a f2p class like guardian

  3. #3
    Who said there are no Guardian changes? There are no official patch notes

  4. #4
    Join Date
    Jul 2018
    Posts
    170
    Quote Originally Posted by Daenirion View Post
    Who said there are no Guardian changes? There are no official patch notes
    Not patch notes, but here's what's on Bullroarer:

    Guardian
    Sting cooldown [3->2.5s]
    This should allow sting to be more conveniently slipped between skills with longer attack executions.

    Heavy Weapons Training now increases skill damage by [5->10%]
    Gives a general dps boost and makes it more valuable for non-red guards to pick up the trait out of spec.

    The following skills received a damage boost, in approximate order of boostiness (smallest to largest):
    Brutal Assault
    Whirling Retaliation
    Redirect
    War-chant
    Hammer Down
    Shield-blow
    Smashing Stab
    Bash
    To the King
    Sweeping Cut
    Shield-swipe
    Force Opening
    Overwhelm
    Guardian's Ward
    Stamp
    Turn the Tables

    ‘Stamp’ can no longer miss, nor be blocked, parried, or evaded.

  5. #5
    Quote Originally Posted by Bhoris_they_spider View Post
    Placeholder
    Tanking (was our ONLY function) we have waited long and patiently and via patch notes we have got 0 updates to our tanking lines. Cappies even w slight nerfs and 100Xs better. Great job again and NO w changes to red line skills we are NOT a viable dps class.

  6. #6
    Join Date
    Nov 2018
    Posts
    712
    Guardians pretty much didn't change at all, they are still as useless as before these changes.

    Yellow line needs massive traitline changes
    Red line needs massive traitline changes and a dmg buff
    Blue line needs some/slight buffs

    The only thing we got is a damage buff, we don't know how high this dmg buff is just yet but i assume it's gonna be 10-20% aka useless. Even a 2x dmg boost would make red guards a MAYBE for high tier raiding.

    We need guard buffs and big ones, these current BR changes are completely useless for guardians.

  7. #7
    Join Date
    Jan 2019
    Posts
    825
    Would make sense if guardians made the entire group more stout, raising their armor and mitigations as well as reduced incoming damage.
    Guards do not need something flashy like the captain's red banner or mark.

  8. #8
    Join Date
    Oct 2010
    Posts
    2,067
    No Guardian fixes because the Standing Stone's Game mantra is "Punish the Player"

    If a class isn't fitting in the current community meta, instead of looking at the class and its unbalanced cooldown skills,

    they nerf what is perceived to be stronger instead of actually fixing the problem.

    Not just with classes but with items and instances in the game too.

    Sambrog too strong? Don't give more marks to cap-level stuff, just nerf it.

    People farming ashes? Don't address lootboxes, take it away!

    Players running Minas Tirith and Throne as they don't have chest locks for scrolls? CAP EM!



    With SSG, Players already pay for Valars so we don't need to fix progression issues. It's Lord of the Rings so they'll play it anyway.


  9. #9
    Join Date
    Jun 2011
    Posts
    3,547
    Quote Originally Posted by Hallandil View Post
    they nerf what is perceived to be stronger instead of actually fixing the problem.
    ...Yellow Captain was and still is a problem that needs nerfing to a degree (and some buffs in the aggro department). Blue Guardian doesn't need buffs, the spec is fine as is and is perfectly capable of tanking all content at all tiers. No, it can't throw out massive group support whilst main tanking that content but no tank should be doing that so really they need to finish fixing that outlier at some point.
    ~ Take the player, not the class ~

  10. #10
    Join Date
    Oct 2010
    Posts
    2,067
    Quote Originally Posted by Joedangod View Post
    ...Yellow Captain was and still is a problem that needs nerfing to a degree (and some buffs in the aggro department). Blue Guardian doesn't need buffs, the spec is fine as is and is perfectly capable of tanking all content at all tiers. No, it can't throw out massive group support whilst main tanking that content but no tank should be doing that so really they need to finish fixing that outlier at some point.
    All that required was removing the swap legacies.

    The spec isn’t fine as BPE is still broken, as Guardian skills still rely on it for defences.

  11. #11
    Quote Originally Posted by Hallandil View Post
    All that required was removing the swap legacies.

    The spec isn’t fine as BPE is still broken, as Guardian skills still rely on it for defences.
    Guardian isn't weaker than Bear, Warden or Champ tank though..so the class would be fine if Cappy tank wasn't there

    Addressing the one class that's significantly more powerful is better than addressing the 4 classes that fall behind it. You'd need to come up with buffs for all 4 of those that make them unique and still balanced. Taking some of the one man army potential of the Cappy is much better balance wise imo

  12. #12
    Blue Guardian is still useless for high tier raid and need big improvement.
    The current boost in Red is only somewhat useful for landscape quest.
    All three line need massive fix.
    The Adventure of Markbjorn
    Guardian of Laurelin

  13. #13
    Ok first of all it seems inherent that none of you guys understand how class balancing works, what Chris91 said is completely true.

    -> There are 4 tanks who are more or less fine and there is one, which is just way too overpowered -> logical approach is nerfing the one that is overpowered.
    And to the extend of the nerf itself, I think it will hit Captain tank pretty hard. You'll lose 40% on LS uptime and have a longer CD, in addition to that you lose a lot of morale and cant use SOD on yourself anymore, that seems huge.

    So like Vastin said, its better to just wait and see if the captain nerf was enough in addition to tuning the raids down a little in overall damage and then maybe! give guard a small buff.

  14. #14
    Guardians are still fine for tanking now and will get slightly more appealing with captains being a little less OP. Guardian tanks are one of the best warg tanks for AD t5 and are even good for things like t4 shelob farms. They have break ranks, a 40% raid-wide damage buff with 25% uptime, and provide +2% mits to the entire raid group for the duration of the fight. Also guards are the second best tanks at building really high mits for fights where mits are important while maintaining a decent morale pool with only wardens being better.

  15. #15
    Quote Originally Posted by Joedangod View Post
    ...Yellow Captain was and still is a problem that needs nerfing to a degree (and some buffs in the aggro department). Blue Guardian doesn't need buffs, the spec is fine as is and is perfectly capable of tanking all content at all tiers. No, it can't throw out massive group support whilst main tanking that content but no tank should be doing that so really they need to finish fixing that outlier at some point.
    That's bul...and you should know that. The Cappy was finally very good balanced, after more then 10 years of; weak DPS, weak Healing, and very weak tanking.
    Now such frustrated guards can be happy, the Cappy get nerft to death; again, weak healing, weak, tanking and very poor DPS. Red Cappy DPS 76k? LOL. That DPS make my hunter with autoshoot.
    Instead to fix classes, the devs nerf other classes.

  16. #16
    Join Date
    Jun 2011
    Posts
    3,547
    Quote Originally Posted by Capt.Hunor View Post
    That's bul...and you should know that. The Cappy was finally very good balanced, after more then 10 years of; weak DPS, weak Healing, and very weak tanking.
    Now such frustrated guards can be happy, the Cappy get nerft to death; again, weak healing, weak, tanking and very poor DPS. Red Cappy DPS 76k? LOL. That DPS make my hunter with autoshoot.
    Instead to fix classes, the devs nerf other classes.
    Have to assume you don't play Captain here.

    For starters the class straight up doesn't have a dedicated DPS traitline, Red is primarily concerned with support and doing reasonable DPS on the side. Blue has hilariously strong healing, it just doesn't mesh well with the current mechanics in raid environments (focus on burst/tank damage), in terms of sustained AoE healing it is the single strongest spec and is generally one of the best options for 6-man content. Yellow is certainly not a weak tank, even with these changes it has some of the strongest damage reductions, cooldowns, self healing, and outright the most group support of all tanks.
    ~ Take the player, not the class ~

  17. #17
    Quote Originally Posted by Capt.Hunor View Post
    That's bul...and you should know that. The Cappy was finally very good balanced, after more then 10 years of; weak DPS, weak Healing, and very weak tanking.
    Now such frustrated guards can be happy, the Cappy get nerft to death; again, weak healing, weak, tanking and very poor DPS. Red Cappy DPS 76k? LOL. That DPS make my hunter with autoshoot.
    Instead to fix classes, the devs nerf other classes.
    Watch this.

    https://www.youtube.com/watch?v=8fycQ-8kclE

    Note that these are really good players, and they are really geared. 6 man T3 AD raid done with 2 champs, 1 hunter, 1 lm, and both a yellow and red cappy. Who is healing? 2 cappy's.

    So in what you said in the last bit, I agree, fix classes, not nerf every time an excellent player excels. Players should not be punished for pushing the limits of what a class can do.

 

 

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