We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Results 1 to 19 of 19
  1. #1
    Join Date
    Jan 2007
    Location
    Houston, TX
    Posts
    604

    gone from game many years, levelling new character in a duo

    I am Lifetime player that has been gone from the game for 8+ years (finished Isengard but never did Rohan). I am considering coming back and levelling a character in LotRO with my son; we played Rift, SWTOR and ESO together and are looking for a new game. I had a couple questions:
    1. Is it possible for a duo to level characters in this game and have it be somewhat challenging? I remember the content was usually easy to solo, so I am wondering if it would be a boring levelling grind for two good players. Not talking about the story itself and the scenery, but the challenge of levelling versus steamrolling overland content and getting bored.
    2. He wants to be DPS and is considering a hunter. What would level well with a hunter? Probably ranged, but I played a LM before and want something else. I hear RK's are not so great these days. Minstrel would seem boring with him slaughtering everything and not much to heal. Maybe level two hunters, with mine doing more CC? Would want to be capable of doing group content. If hunter wont work, maybe champ/captain?
    3. Any hints for levelling, like working on deeds/traits/virtues along the way?
    Thanks in advance for any help!
    Ceol, elven loremaster - Landroval
    Duri, dwarven champion - Landroval

  2. #2
    Join Date
    Mar 2007
    Location
    Somewhere
    Posts
    433
    Point by point:


    1. The vast majority of the landscape will be a complete faceroll as a duo. It's even a complete faceroll solo (significantly easier than you remember it). You can mitigate this somewhat by running content above your level, but unless you deliberately limit your gear as well red quests will still be too easy most of the time and while purple mobs might fight back a bit (you can no longer do purple quests, a change from when you last played, but you can now actually fight and defeat purple mobs) they are more tedious than challenging as the main threat is that they avoid or ignore most of your attacks (they also give no XP). If you want a challenge, you will pretty much exclusively find that challenge in instanced content. If challenge is what you're after, you may want a Stone of the Tortoise (which disables XP while equipped) from the store to run non-scaling instances with, so you do not out-level them mid-run.
    2. Hunter can work well with anything as a duo, though on the landscape you will see a lot of stuff being dead before you can melee it if you keep your gear relatively current as you level. For instances/group stuff it would work great with a warden/captain/beorning (if you want to buy beorning)/guardian, as they could be tanky when needed, though you may disappointingly find that a lot of older content has aged poorly and no longer really needs a tank. There is instanced content available at certain level ranges that would provide an enjoyable (if you're into masochism) challenge for a hunter/(something with a tank/heal spec) duo however, if again challenge is what you're looking for. Most other duo setups would also work well if hunter/X turns out to not be what you're looking for, though [captain or beorning] + something else would probably give you the most powerful 6-man/12-man instance running duo.
    3. You should definately work on deeds along the way (virtues have changed dramatically since you last played and they now try to force every deed down your throat rather than letting you pick the ones giving virtues you want), especially the class deeds that give trait points (that's also new). You do also have to consider that up until around level 90, there is WAY more XP available than you need, and if you try to finish all your deeds and quests and instances you will be massively over-level for the content before you even get to it. There is a (previously mentioned) item that allows you to disable XP as-needed if you want to do everything at- or below-level, though the alternative is to just keep going and come back for the more tedious deeds when you vastly out-level them and can opt to only fight the mobs you want to fight/explore without being attacked.
    Saelraen Feywind, Third Worst Champion on Landroval
    Dead and buried, gone and forgotten. Mostly.
    Sunshine and rainbows and death! Yay!

  3. #3
    Join Date
    Jun 2012
    Posts
    2,985
    Quote Originally Posted by Eol View Post
    2. He wants to be DPS and is considering a hunter. What would level well with a hunter? Probably ranged, but I played a LM before and want something else. I hear RK's are not so great these days. Minstrel would seem boring with him slaughtering everything and not much to heal.
    I've played a lot of duo Minstrel + Hunter, I was the Minstrel and I did just as much slaughtering as the Hunter Minstrels don't have to be healers if they don't want to, you can have lots of fun with a dps Minstrel

    But since different people enjoy different things I suggest trying several classes and see which one seem more fun to you. Just keep in mind that if one is playing a ranged class, and the other is playing a melee class, you will have to constantly check what you hit so that the melee person doesn't have to run up to a monster and then chase it back towards the ranged person to be able to hit it XD
    ;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb

  4. #4
    Join Date
    Apr 2007
    Location
    Under the stairs Bonus Points: 3.14159
    Posts
    4,937
    I have enjoyed playing a duo as a Burglar paired with a Hunter.
    But as mentioned above, you should coordinate, as the Hunter will keep you running back and forth trying to stay in range to backstab or just even hit something.
    If you can easily coordinate your efforts it can be fun.

    ...Burglar sneaks in and does a stealthed backstab, then the Hunter shoots. Result: dead mob almost every time.

    The Hunter needs to allow the Burglar to 'do his thing' and then follow it up with an arrow, or, alternatively, shoot something else.

    Definitely purchase the Pocket Item: Stone of the Tortoise: cost 100LP.

    Like I told you...What I said...Steal your face right off your head.

  5. #5
    Join Date
    Nov 2020
    Posts
    139
    Looks at responses and shakes head...

    1. Is it possible for a duo to level characters in this game and have it be somewhat challenging?

    Soon, yes. They are adding new tech to the game that is going to allow players to adjust the difficulty of landscape mobs to make them more challenging. It's supposed to come with the next update which is probably in June or July.

  6. #6
    Join Date
    Nov 2007
    Posts
    1,388
    There are 2 person instances that may be challenging - as said above landscape will be easy.

    Minstrel goes well with hunter. Red minstrel has very good dps - I have four new 130s and the red minstrel kills faster than the lore-master, beorning or champion with comparable gear.

  7. #7
    Join Date
    Apr 2007
    Location
    Under the stairs Bonus Points: 3.14159
    Posts
    4,937
    Quote Originally Posted by SingularityNow View Post
    Looks at responses and shakes head...

    1. Is it possible for a duo to level characters in this game and have it be somewhat challenging?

    Soon, yes. They are adding new tech to the game that is going to allow players to adjust the difficulty of landscape mobs to make them more challenging. It's supposed to come with the next update which is probably in June or July.
    I didn't get the memo.
    Is this posted somewhere? Or, on a stream or something that I can find?

    Like I told you...What I said...Steal your face right off your head.

  8. #8
    Join Date
    Sep 2010
    Posts
    297
    Quote Originally Posted by Boraxxe View Post
    I didn't get the memo.
    Is this posted somewhere? Or, on a stream or something that I can find?
    I'm not sure about this "adjusting difficulty" option, but there was talk about a challenging legendary server.

    We originally learned about that during the producer's letter last year - https://www.lotro.com/en/game/articl...tter-look-2020

    "This fall will also see a new Legendary server! We are looking forward to adding new challenges and gameplay experiences for this new server. In our current vision for this server, Sauron will play a more active role in punishing heroes who defy his will. At times during play, the Eye of Sauron will open, inspiring all the evil in the world to rally and rise to his dark challenge. These enemies will become far more dangerous during this time. However, when the Eye is open, your characters will rise to the challenge and deliver greatly increased damage in defiance of the Dark Lord. Beware when the Eye of Sauron is open! We intend to keep the current Legendary experience going in 2020 as well, and will continue to open up new content on those servers."

    Unfortunately this didn't come to play since they had a few problems prop up with the servers that had to be taken care of during the Midsummer Festival. However, they continue to press on in a series of Q&A streams that it is still being looked at.

  9. #9
    Join Date
    Apr 2007
    Location
    Under the stairs Bonus Points: 3.14159
    Posts
    4,937
    Quote Originally Posted by WeirdJedi View Post
    ...We originally learned about that during the producer's letter last year - https://www.lotro.com/en/game/articl...tter-look-2020

    "This fall will also see a new Legendary server! We are looking forward to adding new challenges and gameplay experiences for this new server. In our current vision for this server, Sauron will play a more active role in punishing heroes who defy his will. At times during play, the Eye of Sauron will open, inspiring all the evil in the world to rally and rise to his dark challenge. These enemies will become far more dangerous during this time. However, when the Eye is open, your characters will rise to the challenge and deliver greatly increased damage in defiance of the Dark Lord. Beware when the Eye of Sauron is open! We intend to keep the current Legendary experience going in 2020 as well, and will continue to open up new content on those servers."

    ...
    Thanks, I'll keep my ears open...

    Like I told you...What I said...Steal your face right off your head.

  10. #10
    Join Date
    Nov 2020
    Posts
    139
    Quote Originally Posted by Boraxxe View Post
    Thanks, I'll keep my ears open...
    You two should watch the latest cordovan stream.

  11. #11
    Join Date
    Oct 2012
    Location
    Lancashire, UK
    Posts
    2,804
    Quote Originally Posted by Boraxxe View Post
    I didn't get the memo.
    Is this posted somewhere? Or, on a stream or something that I can find?
    I'm pretty sure it was brought up in the last stream Cord did with Sev and it may have been mentioned in the stream with the new Producer (I think he talked about them play testing it internally). But I'm old and my memory may be flaky. But have a gander.

  12. #12

    FOTM this season are Champ and Captain

    I'm sure a lot of people have many opinions of which class to play but this season it's pretty much Champion and Captains. They are the strongest during this season.

  13. #13
    Quote Originally Posted by Altair6 View Post
    I'm pretty sure it was brought up in the last stream Cord did with Sev and it may have been mentioned in the stream with the new Producer (I think he talked about them play testing it internally). But I'm old and my memory may be flaky. But have a gander.
    Wonder how that works if one player has easy setting and another has hard and they're in the same fellowship or randomly hitting the same mob in landscape not in fellowship? To be fair I haven't read up or followed this.
    Must remember to engage brain before using keyboard

  14. #14
    Join Date
    Sep 2010
    Posts
    297
    Quote Originally Posted by SingularityNow View Post
    You two should watch the latest cordovan stream.
    I really don't like listening to podcasts or watching streams. It's sort of the same way I feel when people watch other people play the game. I don't find it enjoyable and I get bored really easy when they ramble on about miscellaneous things. That's why I only pay attention to the forum. It only takes me a couple minutes to read and feels a little more official. But that is also why I try to include a disclaimer when something comes out that hasn't been stated on the forums.

    Yet, I truly appreciate when other people post news from the test realm or the streams on the forums. This is the first time I'm hearing about it and I'll find out more when I can get a hold of a script or some written form of this new intel.

  15. #15
    Join Date
    Oct 2012
    Location
    Lancashire, UK
    Posts
    2,804
    Quote Originally Posted by Catburg View Post
    Wonder how that works if one player has easy setting and another has hard and they're in the same fellowship or randomly hitting the same mob in landscape not in fellowship? To be fair I haven't read up or followed this.
    I guess one way would be to apply some kind of debuff to players who choose hard - reduced damage and lowered mits, etc. So that wouldn't stop easy and hard players hitting the same mobs or being in the same area, etc.

  16. #16
    Join Date
    Aug 2012
    Location
    Argentina
    Posts
    1,402
    Quote Originally Posted by Catburg View Post
    Wonder how that works if one player has easy setting and another has hard and they're in the same fellowship or randomly hitting the same mob in landscape not in fellowship? To be fair I haven't read up or followed this.
    It hasn't really been up for testing (on Bullroarer I mean), but on the last BR preview (for Wildwood) the NPC was at the Eyes & Guard Tavern to activate the difficulty mode you wanted (there's 3 tiers).

    Quote Originally Posted by Altair6 View Post
    I guess one way would be to apply some kind of debuff to players who choose hard - reduced damage and lowered mits, etc. So that wouldn't stop easy and hard players hitting the same mobs or being in the same area, etc.
    I post most of my BR info on Twitter (under #LOTRO) or my blog coz these forums are such a PITA to log in & load pics to. And I have shared the Eyes effects that we were able to experience on BR but like I said, it wasn't a part of the preview so you can't expect the effects to be completely implemented.

    I can share here the tooltips I made about the landscape difficulty effects on Deadly mode, the highest one - which funnily enough applied inside 3 mans too (and everyone was affected by it even when I was the only one with it active - can't say what's WAI at this point).



    Home base: Gladden - Fluff server: Anor

    Chronicler of the unofficial LotRO Webcomic

  17. #17
    Join Date
    Nov 2020
    Posts
    139
    Quote Originally Posted by WeirdJedi View Post
    I really don't like listening to podcasts or watching streams. It's sort of the same way I feel when people watch other people play the game. I don't find it enjoyable and I get bored really easy when they ramble on about miscellaneous things. That's why I only pay attention to the forum. It only takes me a couple minutes to read and feels a little more official. But that is also why I try to include a disclaimer when something comes out that hasn't been stated on the forums.

    Yet, I truly appreciate when other people post news from the test realm or the streams on the forums. This is the first time I'm hearing about it and I'll find out more when I can get a hold of a script or some written form of this new intel.
    I'm not saying I disagree with your feelings on streams but when you see thing said on here that you don't know about, don't just assume its wrong or doubt it's validity. You're missing out on the main way SSG disseminates news now.

  18. #18
    Quote Originally Posted by SingularityNow View Post
    You're missing out on the main way SSG disseminates news now.
    And that's bad.
    All informations must be on the Forum.

    As for the topic.
    I suppose if you want "challenge" you can try to do quests with a lot more levels than your toons. But it will be in contradiction with deeds so you will be obliged to take tortoise stone.
    And for the second class, for leveling I don't see why RK will not be good. In my opinion all classes are good choice for a duo. So take what you like.

  19. #19
    Join Date
    Oct 2012
    Location
    Lancashire, UK
    Posts
    2,804
    Quote Originally Posted by Laurelinarien View Post
    I can share here the tooltips I made about the landscape difficulty effects on Deadly mode, the highest one - which funnily enough applied inside 3 mans too (and everyone was affected by it even when I was the only one with it active - can't say what's WAI at this point).
    Yes, that seems a bit odd. I can see this turning into another thing that discourages grouping for instances and raids whichever way it works. In that people either won't want someone who's going to do less damage and possibly cause them to do less if it works as in your case or, if it doesn't, will want everyone to have the same "harder" difficulty setting to avoid "easy" players blowing everything up anyway, thus negating or diluting the challenge.

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload