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  1. #26
    Join Date
    Jan 2011
    Posts
    779
    Stone of Tortoise, play 5 levels below content, duo 6 and 12-man instances. Thats about all you need to know.

    Sadly the biggest challenge you’re going to face is figuring out a way for you two to enter, say, Carn Dum at level 45 (just need to start instance with your higher level character, transfer leadership to son, leave fellowship, log out, log in, have son invite your 45 back in, slay). Tedious, but becomes routine after a while.

    To be quite honest, you both need a stone of tortoise if you plan on duoing. There is no other way to stay at the same level together.

  2. #27
    Join Date
    Jan 2007
    Location
    Houston, TX
    Posts
    608
    Thanks so much everyone! Before Carn Dum at lvl 45, anyone care to advise instances or other things we should be sure to do while levelling? (Not talking about scenery not to be missed, like the Shire, Weathertop, Rivendell, etc.) What areas are best for good adventuring after leaving the starter areas, Breeland or the Blue Mountains area? After that, from Breeland, head north or west towards Forgotten Inn? Sounds like levelling will be fast so we will probably outlevel content if we try to go to both places. Places I remember from 10+ years ago that I liked were The Old Forest, Barrow Downs, Goblin Town, etc. Other suggestions? Also seems like Carn Dum at 45 will be competing against Moria, and I really enjoyed Moria back in the day...
    Thanks again for all the help!
    Ceol, elven loremaster - Landroval
    Duri, dwarven champion - Landroval

  3. #28
    Join Date
    Mar 2007
    Location
    Somewhere
    Posts
    435
    Quote Originally Posted by Eol View Post
    Thanks so much everyone! Before Carn Dum at lvl 45, anyone care to advise instances or other things we should be sure to do while levelling? (Not talking about scenery not to be missed, like the Shire, Weathertop, Rivendell, etc.) What areas are best for good adventuring after leaving the starter areas, Breeland or the Blue Mountains area? After that, from Breeland, head north or west towards Forgotten Inn? Sounds like levelling will be fast so we will probably outlevel content if we try to go to both places. Places I remember from 10+ years ago that I liked were The Old Forest, Barrow Downs, Goblin Town, etc. Other suggestions? Also seems like Carn Dum at 45 will be competing against Moria, and I really enjoyed Moria back in the day...
    Thanks again for all the help!
    If you want to be sure to fit all the areas (or even all the entertaining areas, or just run non-scaling instances without being 20 levels over their level) into your leveling experience, you will want to (as previously mentioned) obtain and equip as needed a Stone of the Tortoise to disable your XP. Otherwise you will constantly either out-level and have to leave areas mid-way through or be 5+ levels above whatever area you're in. If the journey is what you're after it's well worth the XP loss, you will not run out of XP to get to cap (or get to whatever level you want to be) unless you wear the stone 100% of the time, and even then you can always make up the XP from skirmishes/missions/crafting/grinding mobs. With some practice (or liberal use of online resources listing quests by zone and level if you prefer) you will start to know when to wear the stone and when to swap it out for maximum benefit towards your intended goals.

    Of course a stone is counter-intuitive if all you want is to get to cap, but then you'll just be stuck at cap with a very limited pool of content worth running and a not very enjoyable gear and virtue grind ahead of you.

    As to content/areas you should be sure to run either at a given level or eventually, that also depends on whether you're looking for story, challenge or both. If you want a solid duo challenge (depending on your choice of classes, challenges may prove too solid, or simply too tedious, to do at-level; can always come back for them over-level or with more people if this is the case), you should try Fornost tier 2 [the 6-man in the North Downs] at a low-ish level (at higher levels stat bloat out-paces the mob scaling and it becomes relatively easy even as a duo), Inn of the Forsaken [a 3-man in the Lone Lands; it can be set to whatever level you like past the level you unlock it and is easy at all levels even on tier 2, but is fun to run once for the experience and water slide], The Rift at around level 50 [you can duo or even solo tier 1 with some effort, can always tier it higher if you want, but it's level 50 only so you'll very quickly over-power it as you level past], Dark Delvings in Moria around level 60 [it's the only non-raid in Moria that's still somewhat difficult], the In Their Absence instances at around 65 [these scale up, but they're fun at 65; the two 3-mans are decently fun on both T1 and T2, the 6-mans may or may not be too spicy even on tier 1 depending on your class mix, the raid sadly needs a third person at minimum], the Isengard instances at 75 [these do not scale up; the 3-mans are enjoyable on T2 at-level; T2 Foundry will very likely be too rough to complete with two people at 75, though it could be fun to try...T1 is pretty doable; the T2 raid would need an actual group, though with the right class mix you can poke at some of the fights on T1 at 75 and eventually beat all but the final boss somewhere between 75 and 100, with the final boss requiring 5 people minimum to complete regardless of level; Roots of Fangorn in Limlight Gorge is also worth doing once at the same level]. If you don't mind randomly skipping ahead in the story for no adequately explained reason, you can also run the Osgiliath instances starting at level 50, which at that level would be very challenging on tier 2 with 2 people; however, these can be scaled all the way to cap and it may be more enjoyable if you're interested in story to run them at 100-105, which is around where they actually fit into the plot but before you out-stat-bloat their scaling.

    In terms of open world, if you're looking for plot you should try to finish all the volumes of the epic story (some of them also reward trait points); they're all soloable (you can run some of the instances in a group if you want, and some of the earlier quests offer stat boosts intended to make the content soloable that you can opt out of for more challenge) and if you don't care about the story they're pretty tedious, but that's where a lot of the plot is. The storylines in Enedwaith and Wildermore are also pretty good as far as non-expansion stories go, but what side stories you want would depend on what you're specifically interested in (pretty much all the zones play the same).

    Challenge-wise, you can go through Agamaur in the Lone Lands (around level 30), Dol Dinen in North Downs (also in the early to mid-30's), most of East Angmar (this hasn't been revamped since 2008, so while the mob stats are still deflated, you will find a lot of elites/elite masters out on the landscape in some parts of the zone that you can mass-pull if you're into that), Limlight Gorge in the Great River (the final prospecting quest with the three self-buffing trolls is pretty challenging at 75 even in a duo, though I enjoyed it more solo) and Tarlang's Crown in The Wastes at 105.
    Saelraen Feywind, Third Worst Champion on Landroval
    Dead and buried, gone and forgotten. Mostly.
    Sunshine and rainbows and death! Yay!

  4. #29
    Join Date
    Jan 2007
    Location
    Houston, TX
    Posts
    608
    Thanks! I forget how the virtues/deeds/etc work - can you improve those while equipping the Turtle Stone or are they XP-dependent?
    Ceol, elven loremaster - Landroval
    Duri, dwarven champion - Landroval

  5. #30
    Join Date
    Mar 2007
    Location
    Somewhere
    Posts
    435
    Quote Originally Posted by Eol View Post
    Thanks! I forget how the virtues/deeds/etc work - can you improve those while equipping the Turtle Stone or are they XP-dependent?
    You can still earn virtue XP (and advance deeds), LI XP (when you unlock LIs) and steed XP (when you unlock mounted combat) with a Stone of the Tortoise equipped, the only thing it blocks is character XP.
    Saelraen Feywind, Third Worst Champion on Landroval
    Dead and buried, gone and forgotten. Mostly.
    Sunshine and rainbows and death! Yay!

  6. #31
    Join Date
    Jan 2007
    Location
    Houston, TX
    Posts
    608
    Awesome! Thanks. For the third worst Champion on Landroval, you sure give excellent advice!
    Ceol, elven loremaster - Landroval
    Duri, dwarven champion - Landroval

 

 
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