Just wanted to briefly share my thoughts on the new tier system that was brought with the Amdan Dammul raid and I'm posting this in hopes that future raids will not have the one big flaw that I think this system has:
I've done the newest raid on every tier and I would consider myself an experienced raider in lotro at this point, so I thought I would share my thoughts on this as I feel that my thoughts are shared by many in the raiding community.
First off I want to say that I think the damage and health scaling seems pretty much on point for this raid. Tier 5 damage and health doesn't feel ridicilous and it doesn't feel too low either, so I think the scaling is on point.
Tier 1 - Accessible for everyone. Low on challenging mechanics which means pretty much any type of player can experience the raid story. This is very good for the lowest tier.
Tier 2 - Adds a few mechanics and requires basic knowledge of classes and raiding, but still accessible for many players. This also seems good.
Tier 3 - Similar to T3, but adds a couple of mechanics. Requires a good team who knows what they're doing. Also good.
Tier 4 - Introduces unique mechanics from the other lower tiers. Requires a strong team who knows what they're doing. Very good implementation in my opinion.
Tier 5 - Introduces no new unique mechanics other than the brand new "No more than 5 deaths threshold" It is tier 5 that I have the biggest issue with.
I really enjoyed the initial realease of tier 1,2,3 for this raid and it felt like a good time of progression to prepare for tier 4. When t4 released it was fresh, added new mechanics to work out and felt challenging. I think most people know that there is a progression discord keeping score of how the different kins do and this time the final tier 5 was to be counted as the real progression. The raid on t5 was one shot instantly upon release and beat by multiple kins in the following hours.
Here is where my suggestion comes in. I believe tier 5 should be very hard. Progression should last a long time and people won't mind if tier 5 is borderlining impossible to beat. The tier 5 in it's current form was good, but in my opinion lacked those few extra challenging mechanics. Tier 5 being pretty much a tier 4, just with more morale/damage and a death threshold is not challenging enough in my opinion. I think the no deaths threshold is a good introduction to tier 5 raiding and should stay, but there has to be some mechanics that are unique for tier 5 that are very challenging.
Stuff that comes to mind are for example on boss 1 you could introduce some new add similar to the energized whelpling from anvil or have mammoths spawn two at a time when they arrive. There could be catapult shots being launched into the arena forcing people to coordinate and move around. Boss 2 could have a one shot mechanic if you don't get away with eyes or the command mount. Phase 2 on boss 2 could have 3 warg adds spawn with each add summon or even have 3 wargs spawn from different doors. These ideas are just off the top of my head.
The bottom line is I don't think you need to be scared to make tier 5 "too hard" and I hope in future raids and other instances tier 5 will have unique challenging mechanics and rewards. I want to finish off with saying that this "new" tier system has been brilliantly implemented and has been a big success with the one exception of tier 5 not being challenging enough in my opinion.