It was a nice attempt of tactic, publish a really terrible nightmarish update notice that you were completely sure that would make everyone angry just so later you can announce the "real update" and that is going to look good. But I think you also tried with the terrible update first just in case there will be people who defend it, sadly this time even your customer target (endgame players that always spend money no matter what) has turned against you. Now, with the "real update", everyone is thanking you. For those people, all I can say is, what would have been your reaction if the "real update" had been showed first? Anyway.
For a little context, I enjoy developing games for pleasure and maybe I'm a dreamer but I'd love to have a big game in the future, so I take stuff like this as learning. So, let me try to fix your game.
Disclaimer: absolutely everything written in this post is meant to be taken with educative purposes. I do not expect absolutely anything written here to be ever applied to this game.
That being said, let me start. Probably I'll forget many things, but anyway. I'll divide the fixes in some categories.
CURRENT SITUATION
- For me, it's clear that the target of SSG are endgame players that will always buy content with real money / sub no matter what, even if they make questpacks to be miniexpansions or they remove value to VIP
- Also for me, it's clear that SSG doesn't care of new players or even "middle" players (this is, players that might be playing for some months or even some years but they are not on endgame nor are largely stablished)
- SSG punishes alts, maybe because alt = free LPs? It is really painful to have alts with all the grinds and locks, and alts on endgame is total nightmare. The only usefulness of alts at endgame is that you can do weeklies more times so you can gear main character faster
- Old content is made obsolete, and not just that, even current-cap content that is not last expansion is made obsolete - sometimes even from the beginning (anyone to run Filth Well T3 or Bar Nirnaeth T3? No? Okay). This is really problematic and I fail to understand why you don't see it. Now you made old content even more obsolete with the empowerment locks
THE PROBLEMATIC OF LOCKS / BIND TO ACCOUNT / BIND TO CHARACTER
- The only players that are not affected by locks are long stablished players that play endgame and might have alts also at endgame - aka, your target, so this is fine for you (lol)
- Making empowerments/reputation boosts/other stuff bound to account, you kill player trade. This has nasty consequences for the community
----- New players can't be helped, the gap between new players and endgame players is too big, and new players will feel discouraged
----- When endgame players finish capping their things, if they earn more empowerments, what are they going to do? There are 3 possible choices - store them, give them away, or stop playing content. Personally, I'd love to continue playing content and just giveaway stuff that I don't need, if by doing this I could help people, but you don't let me do this
----- Price inflation, empowerments in Seregost times cost 15g, crystals 30g and remembrances were given for free - compare this with current situation, and also compare it with post-update situation (lol)
----- Reputation tomes being bound also makes it worse for new-medium players, because these players won't earn many marks since they most likely don't run many instances and if they do, these won't reward many marks, and there are factions that if you run them without boosts, it's a painful grind (Gondor specially), so again, you are punishing these players (I know you don't care, don't worry). If reputation tomes are not bound, they could purchase for gold or people could just gift to them
----- Other caps like currencies etc are useless because it discourages playing, and it feels bad when you lose currency because cap, and also, the constant tension of being pending to the cap just because your pleasure is too much annoying
FIXING LEGENDARY ITEM SYSTEM
- Create 3 kinds of empowerment: lesser scroll of empowerment, scroll of empowerment, superior scroll of empowerment
- Lesser scroll of empowerment: must work in all LIs pre-lvl100. You should obtain this empowerment in every single quartermaster barterer from Moria to West Rohan for a decent price (it is your task to balance time-effort-reward), and also in every instance from levels 50-99 (later I'll talk about instance revamp)
- Scroll of empowerment: must work in all LIs, both pre-lvl100 and lvl100, and imbued, and it will work to unlock all tiers of the legacies except the last 5. You should obtain this empowerment in every single quartermaster barterer from Gondor to the next pre-level cap area (currently now, until Vales of Anduin), and also in every OLD INSTANCE from levels 100-levelcap (change cap in the future). Again, it's your task to balance time-effort-reward.
- Superior scroll of empowerment: must work for everything, including last 5 tiers of imbued legacies. You should obtain this empowerment in every single quartermaster barterer of level-cap areas (currently, in Minas Morgul, Limlok and Elderslade - level 130), and also in every LVLCAP INSTANCE from levels 121-130 (based on current situation).
- Do some rework on legacies that need work, transfer some legacies etc, whatever you/playerbase consider
- None of these empowerments should be bound
- Use same system for crystals
- Some reasons to do this:
----- This will give players choice about where to farm, and the more areas they buy, the more they can farm, so it can turn into profit for you because people will want to buy areas
----- They should be freely tradeable, because already stated problematics with bound items
----- LI grind will most likely dissappear because players will run areas as normal and later buy scrolls with region tokens
- Fix the apply of empowerments, it's ridicoulus to have to put each one by one, if you have a stack of 10, or 5, or 2, etc, then just right click, select legacy, and a window with arrows for quantity should appear just like when crafting, then you select the amount of empowerments that you want to apply to that legacy, and done
- Quick clarification about instance drops with examples, to avoid confusions (based on current level cap of 130):
----- Running Barrowdowns 130 T1 will reward: 1 normal scroll of empowerment, x motes, piece of gear equivalent to quest 130 gear
----- Running Harrowing 130 T1 will reward: 1 superior scroll of empowerment, x embers, piece of gear equivalent to instance 130 gear
INSTANCE REVAMP
- Killing old content is your mastery, let me try to fix this
- As I said before, every instance in the game should have empowerment rewards, but not only this, they should also reward motes/embers and gear
----- Every instance should reward guaranteed empowerments (freely tradeable), with chance for crystals (high chance, I'd say 30% chance per chest)
----- Every instance should reward motes (under cap) or embers (cap)
----- Every instance should reward gear, and for non-current content instances, the gear should be equivalent to quest gear of the current content. This way, if people want to level up and gear using old instances for x reason, they can at least get some basic gear, as I say, equivalent to quest gear of current content
- Some attempt to balance time-effort-reward - You should know that easier content will be run often, and hard content not that often, so, to make hard content relevant and desirable, you should increase the rewards. I'm just going to put an example about how to do some quick balance using the Minas Morgul instances. All these rewards, empos and embers/motes, are guaranteed. Note: in level cap instances, the empos should be "superior empowerment scrolls"
----- Harrowing and Roost are the easiest instances, 3man, these should reward 1 empo at t1, 2 empos at t2, 3 empos at t3
----- Filth Well and Gorthad Nur are harder, 3man, these should reward 2 empos at t1, 3 empos at t2, 4 empos at t3
----- Black Lore, relatively easy 6man, this should reward 3 empos at t1, 4 at t2, 5 at t3
----- Bar Nirnaeth, hard 6man, this should reward 4 empos at t1, 5 at t2, 6 at t3
----- Remmorchant, this is raid so it works a bit different because ideally people should have the LIs maxed for this, so not sure how to balance this to make it competitive against the other instances. I think this should reward empowerments per chest, but I'm not sure about the amount, maybe 2 empowerments per chest sounds fine, but not sure
- About old instances at level cap, apply this same system, but old instances at level cap will give "empowerment scrolls", the ones that are used for all except last 5 tiers. Again, balance properly, time-effort-reward, because this is the main problem of the featured instances, people only run School because it's super easy, and the other times, almost nobody run it
- Advantages of making all the content relevant, even old, is that you will earn more profit not only from people buying areas, but also there will be more population of players and the game will feel more alive
A QUICK NOTE ABOUT EXPANSIONS ON RELEASE ONLY FOR REAL MONEY
- Fair enough, new expansions can be purchased only with real money, except there is 1 problem - people who purchase points with real money
- A solution for this, it's to create a new currency called "premium lotro points", this is a different pool of points that you can only adquire with real money
- Normal lotro points: earned in game
- Premium lotro points: purchased with real money
- Make expansions purchasable on release for "premium lotro points", and then some months later, for "normal lotro points"
I'm already getting tired of writing so I'll just add that changes like this will attract more people to the game, it will also make the community to be more helpful with each other, creating a very good and friendly environment, and people would be very happy to support the game.
I'd complain about the current situation for a bit more but I'm tired and I already spent too much time writing here so I hope you enjoy the reading, and don't forget that this will never happen![]()