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  1. #226
    Quote Originally Posted by LadySelene View Post
    Why add scrolls to dailies at all? Why not add them to barter, at Acquaintance/Friend rep?

    Valared/festival-leveled character can start the zone => do some questing for deeds => use coins for scrolls. Main character wants another set of LI => check what barter currency is still left from questing, barter it. A simpler solution, which would still require to own the region or be VIP.

    The current idea to gate scrolls behind dailies might be fine for the 1st character only, who does zone after zone after zone for the 1st time.
    No.

    Daily/Weekly instances are a good way to acquire SoEs for the 1st toon, as well as alts. Once you max out your main toon, you can send all the items you don't need to your alts. You can also do the dailies on all of your toons, at different tiers of instances, depending on how well geared they are, to get more SoEs.

    Valar was created for three reasons and three reasons only:
    1. To pay LotRO team, who would then be able to put food on their table and so while they are not dying from hunger could carry on creating content to keep this game going.
    2. People who have already done the content half a million times can now skip it.
    3. People who have more money than sense.

    Festivals are there for people to escape from grind for end game, get some ugly cosmetics and to roleplay with their friends.

  2. #227
    Join Date
    Jun 2019
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    15
    Quote Originally Posted by LordOfTheSquids View Post
    Items:
    • Physical Mastery and Tactical Mastery values on Legendary Item Titles are being increased across all tiers.
    • Scrolls of Empowerment from the Rangers of Ithilien Quartermaster now cap at max-tier 35.
    • Scrolls of Empowerment from the Dol Amroth Quartermaster now cap at max-tier 35.
    • Scrolls of Empowerment from Narnaith in Minas Tirith now Cap at max-tier 44.
    • The quest "March on Gundabad: Additional Steps (Daily)" now awards 2 Scrolls of Empowerment with a max-tier cap of 83.
    • The quest "The War Effort: Threats to the Battlefield" now awards 3 Scrolls of Empowerment with a max-tier cap of 83.
    • Note: These changes will not affect items that are already in the player's possession, be they in the inventory, vault storage, housing storage, mail, or elsewhere.
    whats next making LIs bought form the store?

  3. #228
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    Dec 2019
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    915
    Quote Originally Posted by Riddim The Legend View Post
    No.

    Daily/Weekly instances are a good way to acquire SoEs for the 1st toon, as well as alts. Once you max out your main toon, you can send all the items you don't need to your alts. You can also do the dailies on all of your toons, at different tiers of instances, depending on how well geared they are, to get more SoEs.

    Valar was created for three reasons and three reasons only:
    1. To pay LotRO team, who would then be able to put food on their table and so while they are not dying from hunger could carry on creating content to keep this game going.
    2. People who have already done the content half a million times can now skip it.
    3. People who have more money than sense.

    Festivals are there for people to escape from grind for end game, get some ugly cosmetics and to roleplay with their friends.
    4. To justify the pricing of super doper expansions at twice the price of a AAA game?
    5. To buy your way to fully maxed Virtues and avoid one major game grind?

  4. #229
    It seems like for you, traveller, we will have to go back to square one.
    You cannot increase the number of reasons by expanding on the three reasons and three reasons only.

    Quote Originally Posted by Braer View Post
    4. To justify the pricing of super doper expansions at twice the price of a AAA game?
    1. To pay LotRO team, who would then be able to put food on their table and so while they are not dying from hunger could carry on creating content to keep this game going.

    Quote Originally Posted by Braer View Post
    5. To buy your way to fully maxed Virtues and avoid one major game grind?
    2. People who have already done the content half a million times can now skip it.
    3. People who have more money than sense.

  5. #230
    Quote Originally Posted by Morellian View Post
    Fine by me. I don't really have any problem with reputation accelerators being bound to account, though it does seem a strange limitation to add at this stage, and detrimental to the already rather sad state of the AH, but not exactly the end of the world. Most importantly it doesn't try and force players to the store.
    Actually it kind of does and I mean people who don't run endgame/group content or can't due to low level. Like someone said in this or some other thread, this change kills the trade. Community spirit has already worsened after server issues and poor customer support. Now it gets worse.

    Quote Originally Posted by Tybur View Post
    We recognize that there are significant reputation ‘grinds’ throughout the game, for example with crafting guilds, where these scrolls are beneficial, and limiting acquisition by player level is not needed in this case.
    I bolded those last words because is there something to be read between the lines? It sounds like they think that limiting acquisition of reputation acceleration tomes is needed. Why would it be needed? Nobody has hinted they should be bound and as far as I know reputation tomes haven't been part of any item abuse cases or other grey-area things. And again, I don't see why tome acquisition needs to be limited. It is a non-issue and to repeat myself, this hurts the community.

  6. #231
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    Quote Originally Posted by Tybur View Post
    We have indeed seen extensive feedback on the Warden. And we have not forgotten Rune-Keepers either :-). However, it can only help us when we do go to make changes, to have detailed / consolidated feedback. We do read the class sub-forums as well as these preview threads searching for class feedback. We also read the General Discussion and Feedback forum of course, but it is easier for specific feedback to get lost / buried there.
    You claim to read feedback and yet your default M.O. is to ignore everything + never respond to anything.

    How many more years do you need to e.g.
    - Scale LM pets
    - Rework blue LM
    - Make yellow hunter more than a landscape meme build
    - Make all other tanks than yellow cappy actually be able to fulfill their role as tanks
    - Make yellow burg/LM more than a dungeon/raid only spec
    - Give yellow Beo more than a single AoE heal
    - etc.

    Your response just proves SSG is so out-of-touch with their own game.

    I'm still waiting on the explanation as to why you felt the need to slap focus costs on Lingering Wound + traps for the meme that is yellow hunter.

  7. #232
    Quote Originally Posted by wokakab View Post
    You claim to read feedback and yet your default M.O. is to ignore everything + never respond to anything.

    How many more years do you need to e.g.
    - Scale LM pets
    - Rework blue LM
    - Make yellow hunter more than a landscape meme build
    - Make all other tanks than yellow cappy actually be able to fulfill their role as tanks
    - Make yellow burg/LM more than a dungeon/raid only spec
    - Give yellow Beo more than a single AoE heal
    - etc.

    Your response just proves SSG is so out-of-touch with their own game.

    I'm still waiting on the explanation as to why you felt the need to slap focus costs on Lingering Wound + traps for the meme that is yellow hunter.
    Some of your feedback is just wrong^^. Yellow lm/burg are very well playable outside of the raid but why would you solo with an support spec that still does decent dmg imo, also yellow hunter is in a bad spot ofc but it isnt the thing the game balance needs rn, I agree with you on the cappy part but its more complex and depends much on the content. The beorning got enough AoE heal its just the most beorning players dont realize it isnt a class where you spam your healing skills but rather heal by requirement, you need a good unterstanding of the fight and when aoe dmg will happen, beorning is in a good/ very good shape right now. I dont know why its so important that yellow hunter is viably to me its the same catagory as red mini/ red guard/ red lm, just not important and only sidenotes tbh, ofc It would be nice, but at the end of the day its just ONE guy that is working on class balance and those are no specs which are vital for the (end-)game.

  8. #233
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    Dec 2020
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    14
    Quote Originally Posted by Freenen View Post
    Some of your feedback is just wrong^^. Yellow lm/burg are very well playable outside of the raid but why would you solo with an support spec that still does decent dmg imo, also yellow hunter is in a bad spot ofc but it isnt the thing the game balance needs rn, I agree with you on the cappy part but its more complex and depends much on the content. The beorning got enough AoE heal its just the most beorning players dont realize it isnt a class where you spam your healing skills but rather heal by requirement, you need a good unterstanding of the fight and when aoe dmg will happen, beorning is in a good/ very good shape right now. I dont know why its so important that yellow hunter is viably to me its the same catagory as red mini/ red guard/ red lm, just not important and only sidenotes tbh, ofc It would be nice, but at the end of the day its just ONE guy that is working on class balance and those are no specs which are vital for the (end-)game.
    Like what?

    > Yellow lm/burg are very well playable outside of the raid but why would you solo with an support spec that still does decent dmg imo

    You contradict yourself: yes, both are playable solo, but realistically speaking you shoot yourself in the foot if you go yellow as your primary tree.


    > yellow hunter is in a bad spot ofc but it isnt the thing the game balance needs

    Their touted rework was supposed to rework everything in terms of usefulness, proper scaling etc. so no, yellow hunter is exactly the game balance the game needs because there's a plethora of other trait trees suffering the same fate of just being thrown away.


    > The beorning got enough AoE heal its just the most beorning players dont realize it isnt a class where you spam your healing skills but rather heal by requirement...

    Right, I forgot Relentless Maul, but the point still stands: if both abilities are on CD you've got nothing left but single-target heals, because your emergency heals as Beo are a joke.


    > I dont know why its so important that yellow hunter is viably to me its the same catagory as red mini/ red guard/ red lm, just not important and only sidenotes tbh, ofc It would be nice, but at the end of the day its just ONE guy that is working on class balance and those are no specs which are vital for the (end-)game

    That "logic" blows my mind.

    Based on your "logic" every tank trait tree except yellow cappy might as well be removed completely because yellow cappy is strong enough.

    You do realize that in a half-decent game, which Lotro definitely isn't, it isn't the norm to let the majority of 30 trait trees rot for years, and every player/customer who was unlucky enough to pick a class and/or trait tree which has been rotting for years might as well call it a day or reroll to a different class. I'm always eager to hear different opinions: what will you tell a Warden tank who wants to tank endgame dungeons or raids. "Go reroll yellow cappy", right?

    And I couldn't care less if only 1 person does the class reworks: Turbine/SSG is responsible for the exponential downfall of Lotro since HD or even before, and if nothing changes people will just leave, because in 2020/2021 there is a plethora of games out there with far superior quality and customer care, and even indie games made by 1 person easily beat this decrepit piece of beta software.
    Last edited by wokakab; Yesterday at 01:48 PM.

  9. #234
    Join Date
    Jul 2011
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    105
    Quote Originally Posted by Tybur View Post
    First, I wanted to say thank you for all of the detailed and well-thought-out feedback we have been reading.

    <snip>

    Regarding Scrolls of Empowerment:
    We really do want to make the process of acquiring these scrolls more varied and more meaningful at a given end-game, but we also want the acquisition process to be appropriate to the level of the content. We'll be fixing a math error quickly discovered by the community regarding how we set tier limits on scrolls from Gondor, which makes them largely useless for Imbued items unless your character is on a Legendary World with a level cap below 115. We also intend to address a gap in available scrolls for solo landscape players at level caps 105, 115, and 120.
    Here are our current 28.3 plans for Scrolls of Empowerment:
    • Scrolls of Empowerment available to barter from the Dol Amroth Quartermaster will cap at max-tier 44 (since this content predates imbuement).
    • Scrolls of Empowerment available to barter from the Rangers of Ithilien Quartermaster will cap at max-tier 59.
    • Scrolls of Empowerment available to barter from Narnaith in Minas Tirith will cap at max-tier 59.
    • Scrolls of Empowerment with a max-tier of 59 will be added to daily and weekly quests on the Quartermaster (Host of the West).
    • Scrolls of Empowerment with a max-tier of 69 will be added to the Restoring the Three Kingdoms quest in Northern Mirkwood.
    • Scrolls of Empowerment with a max-tier of 79 will be added to the Protecting the Beornings, Elves, & Woodmen quests in Vales of Anduin.
    • The quest "March on Gundabad: Additional Steps (Daily)" will award 2 Scrolls of Empowerment with a max-tier cap of 83.
    • The quest "The War Effort: Threats to the Battlefield" will award 3 Scrolls of Empowerment with a max-tier cap of 83.
    I have posted this elsewhere, but seeing as this is the official feedback thread for 28.3, I am posting here too in the hopes that this gets seen and considered...

    By introducing 5 new types of scrolls of empowerment (max tiers 44, 59, 69, 79 and 83) you would be adding even more complexity to a system that is already complex, scales badly and does not adequately provide us with opportunities for scroll acquisition.

    How do you see this max tier capped approach scaling?

    • Are we going to get a new type of max tier scroll for each LI increase?
    • Are you going to have to painstakingly manage each area, each quest that rewards scrolls, each NPC that has them available for barter to fit within this max tier system?
    • While the old stacks of scrolls just take up more and more bag space unless one conveniently has an alt with a less progressed LI that can still make use of them?
    • While the old content becomes pretty meaningless unless we feel like taking an alt through, or decide to start a new set of LI's.
    • Even in that case, we'd now need to be careful about what content we do, and for how long, because the lifespan of this content in terms of gaining useful scrolls has been shortened dramatically.


    If the concern is content becoming irrelevant, or skipped, or too easy with new lvl 100 characters applying a bunch of anfalas scrolls to their LI and maxing it out, a simpler, more scalable approach would be to flip the tier capped scroll system on its head and check player lvl instead when trying to apply scrolls to an LI.

    So instead of capping scrolls...

    • Check player lvl when trying to apply a scroll. Depending on what lvl range a player falls into in terms of previous lvl caps, this will determine whether or not a player can apply a scroll past a certain tier.
    • This would prevent the scenario where lvl 100 characters have max lvl LI's.
    • Players will still run a variety of content to get universally useful scrolls, and in addition to this, the legendary server LI progression is catered for.
    • With this approach no tedious development changes would need to be made to any quests that reward the current anfalas scrolls.
    • No development time would need to be wasted on NPC barterers would need to be changed
    • Going forward, no new scroll item types would need to be created and waste space in our inventories.
    • Going forward, there would be no need to waste development time on changing content that is superceded by the latest quest/expac to fit in with the max tier system.
    • The system for managing LI tier progression will be tied to the legendary weapons themselves, making for a more cohesive LI system that is loosely coupled with other aspects of the game, thus making it easier to scale.
    • Rather than everything around the legendary items (quests, NPCs etc) needing to change in order to accommodate LI progression (low cohesion but tightly coupled with other aspects of the game that shouldn't need to care about the LI progression system)
    • We would continue to have choices open to us in terms of where and how we get our scrolls of empowerment.


    In addition to this though, the proposed dailies that are to reward tier capped scrolls (Host of the West, Restoring the Three Kingdoms, Vales of Anduin, "March on Gundabad: Additional Steps (Daily)", "The War Effort: Threats to the Battlefield") should also reward the current uncapped scrolls. This way, you would actually really be helping ease the grind.

    Please reconsider this tier capped scroll approach, it doesn't help us as players at all, it hinders us by restricting where and how we try to get scrolls, it adds unnecessary complexity and obsolescence to a system that really does not need any more complexity and obsolescence. And that goes for both players and devs who need to spend time maintaining this system with each new area and LI cap increase.

  10. #235
    Join Date
    Jun 2011
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    Germany
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    740
    Quote Originally Posted by Tybur View Post
    We have indeed seen extensive feedback on the Warden. And we have not forgotten Rune-Keepers either :-). However, it can only help us when we do go to make changes, to have detailed / consolidated feedback. We do read the class sub-forums as well as these preview threads searching for class feedback. We also read the General Discussion and Feedback forum of course, but it is easier for specific feedback to get lost / buried there.
    Many posted very specific feedback on the warden beta forum thread for ... years? Some small things were changed but it did not help at all to get us on par with a guard in raid and we are way behind a captain. Of course there are always a lot of different ideas and opinions but the fundamental feedback is similar. (Like Never Surrender is a very bad panic - and bugged, and one panic is not enough, like buffs/traits that are way too low and badly scaled, many want higher self-heals/morale taps (like double of what we have now?) or at least sth that is more benificial than what those gambits give us right now, many want highter mits at least in % through gambits,...just read the thread...)

    Actually "for the free people" could be an always on buff and we would still not be chosen as main tanks. -> It would be nice though

    It seems like the Devs think we are good enough DDs so the blue line needs no work but do not forget that many chose the warden because they wanted to play a tank. He is - or was, labelled as a main tank.
    Last edited by Hildilas; Yesterday at 02:34 PM.

  11. #236
    Join Date
    Feb 2008
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    Baltimore
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    145
    Quote Originally Posted by Strider5548 View Post
    I actually don't think the scrolls grind is that bad. Honestly, if you do a full throne run in a 6 person group (very doable) you can rack up a ton of scrolls each week. On top of that, you can use embers to get up to L74, if you have alts (which it sounds like you do) you can run T1 stair every day for 300-600 embers per alt, that's 3-6 scrolls for 10-15 min of work per character.

    I think applying scrolls to your LI is the real crime here, it takes me longer to apply them than to earn them.

    For those still doing MT dailies, there are far better ways to earn scrolls. 3-man Rako's are not very hard with the current stats we have, that's like 5 minutes of work to get 28 ithil coins (i'm forgetting exactly how much)? but that's almost 10 scrolls right there.
    100% agree with you, but many won't listen. The SSG is evil and driving everyone to the store narrative is much more satisfying.

    Your best point though is on how long it takes to actually apply the scrolls you get
    Aldowine (Captain), Aldosi (Guardian), Aldoik (Champion), Aldocome (Burglar), Aldobeorn (Bear), Aldomur (RK) - Arkenstone
    Kin Leader, Athelas & Tonic - https://www.athelasandtonic.com/

  12. #237
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    Feb 2008
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    Baltimore
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    145
    Quote Originally Posted by wokakab View Post
    You claim to read feedback and yet your default M.O. is to ignore everything + never respond to anything.

    How many more years do you need to e.g.
    - Scale LM pets
    - Rework blue LM
    - Make yellow hunter more than a landscape meme build
    - Make all other tanks than yellow cappy actually be able to fulfill their role as tanks
    - Make yellow burg/LM more than a dungeon/raid only spec
    - Give yellow Beo more than a single AoE heal
    - etc.

    Your response just proves SSG is so out-of-touch with their own game.

    I'm still waiting on the explanation as to why you felt the need to slap focus costs on Lingering Wound + traps for the meme that is yellow hunter.
    Just a heads up - anyone who has worked in software (and not just gaming) has heard a rant like this from their user base. Hope it made you feel better. I speak from experience when I say it will just get ignored, and not because they don't care. It's because you don't understand how complex this stuff is, and it's just not worth their time to engage.

    And seriously, do you think a Lead Systems Designer independently controls the backlog priorities and decides what gets worked on each release?
    Aldowine (Captain), Aldosi (Guardian), Aldoik (Champion), Aldocome (Burglar), Aldobeorn (Bear), Aldomur (RK) - Arkenstone
    Kin Leader, Athelas & Tonic - https://www.athelasandtonic.com/

  13. #238
    You think making it far harder to level legacies on LIs is listening to the players? Yet again, they make it harder on both altaholics and just people who don't spend money on Valar but like to run old content. That's no vaguely friendly

  14. #239
    I had come back in spring after a 7? year break or so. The catch up in this game is pretty off the charts, and the grouping/hard content all comes at the end (meaning if you don't want to solo all the time, you pretty much need to be at level cap). I kind of faded out of the game after a few weeks largely because of the LI grind. I got it imbued, started plugging away, but the grind just was not where my head was at the time.

    So I came back last week knowing what I was walking into (I thought!) and have been using the MT dailies to help.

    My general takeaway from all that I've read so far is this:

    The people who no longer need scrolls can farm them fast enough to not care.
    The people who desperately need them are getting crippled.

    It *feels* like a money grab. Whether there's a legitimate reason for it I'm not sure, but honestly taking a class defining grind that already has made people give up and making it worse just doesn't seem to make sense.
    I really really hope they hit a pause button on pushing this to live, take another look at the math, and tweak it further. I already bought the so-called expansion, that can't be undone, but until there is a real and true workaround with ample locations for other scrolls, pushing this live just seems like a slap in the face.

  15. #240
    Join Date
    Jun 2019
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    275
    When I first heard about the lower tier scrolls for MT dailies, I thought, 'Oh, that's fine, level 74 scrolls like they have for motes is OK.'

    Then I read what it really was. Wow, no. Bad SSG! Making half a dozen different level scrolls to confuse everyone that you'll eventually just have to fix again (for the same reason you had to readjust *now*--you guys didn't even know you planned to release completely useless scrolls?!) is a bad idea when people need hundreds upon hundreds upon hundreds of these things.

    Adding them to more places is long over due, though, so that's a step in the right direction, I guess.

  16. #241
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    May 2007
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    Ered Luin
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    Quote Originally Posted by Tybur View Post
    ....
    Regarding Scrolls of Empowerment:
    We really do want to make the process of acquiring these scrolls more varied and more meaningful at a given end-game, but we also want the acquisition process to be appropriate to the level of the content. We'll be fixing a math error quickly discovered by the community regarding how we set tier limits on scrolls from Gondor, which makes them largely useless for Imbued items unless your character is on a Legendary World with a level cap below 115. We also intend to address a gap in available scrolls for solo landscape players at level caps 105, 115, and 120.
    Here are our current 28.3 plans for Scrolls of Empowerment:
    • Scrolls of Empowerment available to barter from the Dol Amroth Quartermaster will cap at max-tier 44 (since this content predates imbuement).
    • Scrolls of Empowerment available to barter from the Rangers of Ithilien Quartermaster will cap at max-tier 59.
    • Scrolls of Empowerment available to barter from Narnaith in Minas Tirith will cap at max-tier 59.
    • Scrolls of Empowerment with a max-tier of 59 will be added to daily and weekly quests on the Quartermaster (Host of the West).
    • Scrolls of Empowerment with a max-tier of 69 will be added to the Restoring the Three Kingdoms quest in Northern Mirkwood.
    • Scrolls of Empowerment with a max-tier of 79 will be added to the Protecting the Beornings, Elves, & Woodmen quests in Vales of Anduin.
    • The quest "March on Gundabad: Additional Steps (Daily)" will award 2 Scrolls of Empowerment with a max-tier cap of 83.
    • The quest "The War Effort: Threats to the Battlefield" will award 3 Scrolls of Empowerment with a max-tier cap of 83.

    ...
    That is much too complicated.


    Extremely Simple:
    - Change the number of scrolls in MT to 25 (A very simple change to the code - just an integer)

    Simple:
    - Add scrolls (25?) to every boss chest in the instances / group play at or above level 100 (Requires adding to the loot table)
    - Add a scroll to every mob and every resource node starting at level 100 (Requires adding to the loot tables)

    Implement both Extremely Simple & Simple.

    The scrolls will not be bound.

    Result:
    The players will be awash in scrolls (some may resort to filtering them out!).
    The players can accumulate scrolls through their favourite way of playing.
    The group / raider players can concentrate on other gear and resources and making more ILIs.
    The solo / landscape players can better enjoy their experience.
    No problem with gold sellers as the scrolls are plentiful.


    Much faster, cheaper and easier to implement than the current "reforms".

    With a side benefit of happier players.


    Regards
    Aurora7

  17. #242
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    Sep 2010
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    Thank you for listening to us on one front. But on the other, I'm still incredibly disappointed.

    What about changing the tier caps on the Missions stuff to 83? I understand these quests can be done on a character as low as level 20, but its absurd that an end-game area/new content should be giving out relatively worthless scrolls and crystals that have a tier lock on them like this. It is useless for the capped 130s who are predominantly running the content.

    Also, you mention we can still get scrolls from instances, raids, etc. Is this a joke? Twice a week I run Remmorchant T1 up to B3; between 12 players and 5 chests, that's 60 opportunities to drop scrolls. But do you know how many I usually see? Maybe 3-4 scrolls per run, out of 60 chances. We're lucky if a single star-lit drops. That drop-rate is absurd. It doesn't matter that its a T1 raid or relatively easy - its a raid! I know that the ixp runes are the norm for guaranteed drops but I propose that you change that, or add to it. I have a ton of useless 152k ixp runes piling up, and a pitiful number of scrolls to even use on the LIs to make the runes relevant.

    I don't really understand the need to cap scrolls in the first place. I hear 'we want to make end-game relevant', but it should not matter if older content is being run in order to grind scrolls. Every option that rewards scrolls should be available to a player. I knew when WoTP launched and I saw the max tier 74 scrolls and max tier 58 crystals, that this was bad news.

    You showed that you are listening, but also demonstrated that you simply do not care about the players who have turned out in droves on multiple platforms to tell you this is a completely unwelcome, bad idea.

  18. #243
    Quote Originally Posted by Strider5548 View Post
    I actually don't think the scrolls grind is that bad. Honestly, if you do a full throne run in a 6 person group (very doable) you can rack up a ton of scrolls each week. On top of that, you can use embers to get up to L74, if you have alts (which it sounds like you do) you can run T1 stair every day for 300-600 embers per alt, that's 3-6 scrolls for 10-15 min of work per character.

    I think applying scrolls to your LI is the real crime here, it takes me longer to apply them than to earn them.

    For those still doing MT dailies, there are far better ways to earn scrolls. 3-man Rako's are not very hard with the current stats we have, that's like 5 minutes of work to get 28 ithil coins (i'm forgetting exactly how much)? but that's almost 10 scrolls right there.
    If my LIs (and other gear...which is a whole 'nother grind story) were in any state to do all that stuff, I wouldn't need the scrolls in the first place.

    But the real point, as your request for a quicker application of scrolls (with which I heartily concur) reinforces, is that we need too damn many scrolls, period. And adding roadblocks and complications to the acquisition process is just a bad idea.

  19. #244
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    Jun 2011
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    When someone pulls back from original plans they had in mind for a longer period of time, it shows they have lost sense of direction, it shows incompetence. I want to support people or companies who are creative, who stand strong behind their goals, SSG used to be it but not any longer it seems. It is very amusing to me when Tybur said and I quote, "First, I wanted to say thank you for all of the detailed and well-thought-out feedback we have been reading." but in reality you as a company have never ever cared what community had to say, if you did this game wouldn't be in maintenance state as it is at the moment. I am quite shocked when community replied with "Thank you ...", please tell me, what are you tankful for ? Do you say thank you when you get mugged ? Do you say thank you when someone smacks your face ? Is community this weak and spineless to let this tyranny go on ?

  20. #245
    Join Date
    May 2008
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    Quote Originally Posted by Aurora7 View Post
    That is much too complicated.


    Extremely Simple:
    - Change the number of scrolls in MT to 25 (A very simple change to the code - just an integer)

    Simple:
    - Add scrolls (25?) to every boss chest in the instances / group play at or above level 100 (Requires adding to the loot table)
    - Add a scroll to every mob and every resource node starting at level 100 (Requires adding to the loot tables)

    Implement both Extremely Simple & Simple.

    The scrolls will not be bound.

    Result:
    The players will be awash in scrolls (some may resort to filtering them out!).
    The players can accumulate scrolls through their favourite way of playing.
    The group / raider players can concentrate on other gear and resources and making more ILIs.
    The solo / landscape players can better enjoy their experience.
    No problem with gold sellers as the scrolls are plentiful.


    Much faster, cheaper and easier to implement than the current "reforms".

    With a side benefit of happier players.


    Regards
    Aurora7
    Agree. (That is much too complicated.)

    Just adding more onto an already outdated ###### grind. Please make a 3 part movie for new players to watch for 10 hours explaining how this game works.
    Starstorm


  21. #246
    Quote Originally Posted by Starstorm01 View Post
    Agree. (That is much too complicated.)

    Just adding more onto an already outdated ###### grind. Please make a 3 part movie for new players to watch for 10 hours explaining how this game works.
    Yeah, like in whatever way you see it, the only way this gets resolved is they release the LI Revamp such that it doesn't feel archaic or outdated anymore.

    Flexibility with each of the regions have a reason for being there and not just for more SOE grind, like they each have part of a mechanic of the new LI you need.

    Take notes from Warframe guys. That's how to do flexible yet relevant old content.

 

 
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