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  1. #126
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    Quote Originally Posted by SingularityNow View Post
    Why not? Creeps are going to be able to dictate what freeps wear to the moors.
    Where in the world did you get that idea? I'm pretty sure that creeps dont build/run/moderate the game /shrug

    The reason its a bad idea is because, for example, you have yellow beornings asking for creep nerfs.
    "You can't have your Kate and Eat her too!"

    Katelia Rk 11 Lm, Peppermintt Rk 12 Warg, Katetastrophe Rk 12 WL, Kateaclysm Rk 15 defiler

  2. #127
    Quote Originally Posted by Kate00 View Post
    Where in the world did you get that idea? I'm pretty sure that creeps dont build/run/moderate the game /shrug

    The reason its a bad idea is because, for example, you have yellow beornings asking for creep nerfs.
    But yellow beornings don't build/run/moderate the game either.

  3. #128
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    Quote Originally Posted by SingularityNow View Post
    But yellow beornings don't build/run/moderate the game either.
    I think you missed the point.

    Freeps are asking for pvp gear. Creeps are asking for pvp gear.

    Yellow beornings want to nerf warleaders lol. Everyone can see how funny that is.
    "You can't have your Kate and Eat her too!"

    Katelia Rk 11 Lm, Peppermintt Rk 12 Warg, Katetastrophe Rk 12 WL, Kateaclysm Rk 15 defiler

  4. #129
    Quote Originally Posted by Kate00 View Post
    I think you missed the point.

    Freeps are asking for pvp gear. Creeps are asking for pvp gear.

    Yellow beornings want to nerf warleaders lol. Everyone can see how funny that is.
    I guess you can call 2 freeps who don't want to pve "freeps" but the ask for pvp gear is 99% creep generated. I don't think WL's need a nerf.

  5. #130
    Quote Originally Posted by SingularityNow View Post
    I guess you can call 2 freeps who don't want to pve "freeps" but the ask for pvp gear is 99% creep generated. I don't think WL's need a nerf.
    I don't think it's possible for WL's to get nerfed further without becoming unplayable

  6. #131
    I'll clear something up, since a few of my comments seem to have triggered some people.

    I am not asking for nerfs and I don't want unnecessary nerfs especially, but I've seen quite a few comments in the past, from good, decent and bad WLs, about creeps not having AoE/Group bubbles and this suggestion was made purely for that reason. The bigger picture, if you tried to look at it, was to make WL bubble a group bubble and strengthen defiler's bubble so that they wouldn't take damage while channelling.
    As this is an open discussion, everyone can say what they think and those responding should give reasons for why some ideas might be good or bad, but only a few have done that and the rest just replied with no constructive criticism.

    Anyway, sorry that you are so thick and easily offended.
    Last edited by Riddim The Legend; Jan 19 2021 at 04:11 AM.

  7. #132
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    Quote Originally Posted by Riddim The Legend View Post
    I'll clear something up, since a few of my comments seem to have triggered some people.

    I am not asking for nerfs and I don't want unnecessary nerfs especially, but I've seen quite a few comments in the past, from good, decent and bad WLs, about creeps not having AoE/Group bubbles and this suggestion was made purely for that reason. The bigger picture, if you tried to look at it, was to make WL bubble a group bubble and strengthen defiler's bubble so that they wouldn't take damage while channelling.
    As this is an open discussion, everyone can say what they think and those responding should give reasons for why some ideas might be good or bad, but only a few have done that and the rest just replied with no constructive criticism.

    Anyway, sorry that you are so thick and easily offended.
    Even if you ask for nerfs, it's only the idiots who will complain. Right now the action is dead. Apart from the few who enjoy camping gv for hours, I doubt anyone else, even full time creeps, prefer the moors as it is right now to the action before the creep update. The argument that freeps just want to ezmode is stupid since those same people can just flip over to creepside - as many have already done - and ezmode. And one main difference is those fotm freep ezmoders that were out before the update at least had to grind their gear before they could take the ezstreet, whereas now pretty much anyone who logs in creepside can do it, even with a r0 storebought.

    The main question is how do we improve the action? Even if you believe pvp is the most balanced it's ever been, does that really matter if players aren't coming out? If you want this current balance even though it brings with it the fact that there is no action, then you don't really enjoy pvp.

  8. #133
    The more balanced the game becomes, the less fun it is.

  9. #134
    From the patch notes for tomorrows update:

    General ratings for Creeps have been toned down slightly to bring them more in line with the average Free Player.

    Several creep mitigations and mitigation buffs have been reduced (varies by class).

    Warleader heals have been improved.

    Defiler heals have been reduced.

    Creep area of effect healing has been reverted to affect Warbands (groups) only, to reduce issues caused by heal-tagging.

    Osgilliath one-shotters now engage enemies at a 40 meter range.

  10. #135
    Quote Originally Posted by Nindrillion View Post
    From the patch notes for tomorrows update:

    General ratings for Creeps have been toned down slightly to bring them more in line with the average Free Player.

    Several creep mitigations and mitigation buffs have been reduced (varies by class).

    Warleader heals have been improved.

    Defiler heals have been reduced.

    Creep area of effect healing has been reverted to affect Warbands (groups) only, to reduce issues caused by heal-tagging.

    Osgilliath one-shotters now engage enemies at a 40 meter range.
    I wonder who got the Osgilliath change pushed through. That dude has leverage.

  11. #136
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    Quote Originally Posted by SingularityNow View Post
    I wonder who got the Osgilliath change pushed through. That dude has leverage.

    It's hard to tell if these kind of changes are a farce or these people actually that clueless.

  12. #137
    Quote Originally Posted by ithinkiamserious View Post
    The main question is how do we improve the action? Even if you believe pvp is the most balanced it's ever been, does that really matter if players aren't coming out? If you want this current balance even though it brings with it the fact that there is no action, then you don't really enjoy pvp.
    I think some people would prefer quality over quantity, so that if there were less zerg action and freeps and creeps could solo more and have good fights, then having half a day of that, instead of all day every day zergs, it would be better.

    Of course, there will never be complete respect for open field 1v1s or small group fights, as either side will want to be a hero and join whichever side is theirs. At the end of the day, we won't know until freeps get their gear and we can only hope that it will be decent.

  13. #138
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    Quote Originally Posted by Riddim The Legend View Post
    we can only hope that it will be decent.
    *Looks at SoE nerf*


  14. #139
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    Quote Originally Posted by Riddim The Legend View Post
    I think some people would prefer quality over quantity, so that if there were less zerg action and freeps and creeps could solo more and have good fights, then having half a day of that, instead of all day every day zergs, it would be better.

    Of course, there will never be complete respect for open field 1v1s or small group fights, as either side will want to be a hero and join whichever side is theirs. At the end of the day, we won't know until freeps get their gear and we can only hope that it will be decent.
    I already said, delete the travel cards to have a better action, the game will continue in zerg mode ... it's not new.

  15. #140
    Quote Originally Posted by Riddim The Legend View Post
    This is something Vastin will hopefully look into as from the sound of it, the skill is used to cut animations more often than for what it's suppose to do...
    Remove all immediate skills.
    All the world will be your enemy, Prince with a thousand enemies. And whenever they catch you, they will try to kill you. But first...they must catch you. Be cunning, and full of tricks, and you will never be destroyed...

  16. #141

    Nice idea.

    Either make the current Tier 5 Gear, less grindy to get or make a PvP gear, easly obtainable with commendations or on Store (Like Creeps skills).
    Ufurz of Arkenstone and Evernight.

    Creeps on Arkenstone: Rank 8 Blackarrow, Rank 8 Defiler, Rank 5 Reaver, Rank 4 Warg.
    Creeps on Evernight: Rank 7 Blackarrow, Rank 5 Reaver.

  17. #142
    Quote Originally Posted by Intolerance View Post
    Remove all immediate skills.
    I take it you are a big fan of Runescape combat system?

  18. #143
    Quote Originally Posted by Riddim The Legend View Post
    I take it you are a big fan of Runescape combat system?
    I'm a big fan of not clipping animations and inductions.

    Change all immediate skills to fast skills and problem solved.
    All the world will be your enemy, Prince with a thousand enemies. And whenever they catch you, they will try to kill you. But first...they must catch you. Be cunning, and full of tricks, and you will never be destroyed...

  19. #144
    Quote Originally Posted by Intolerance View Post
    I'm a big fan of not clipping animations and inductions.

    Change all immediate skills to fast skills and problem solved.

    yes, Runescape combat.

  20. #145
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    Quote Originally Posted by Intolerance View Post
    I'm a big fan of not clipping animations and inductions.

    Change all immediate skills to fast skills and problem solved.
    Nah.

  21. #146
    [/QUOTE]

    Ufurz of Arkenstone and Evernight.

    Creeps on Arkenstone: Rank 8 Blackarrow, Rank 8 Defiler, Rank 5 Reaver, Rank 4 Warg.
    Creeps on Evernight: Rank 7 Blackarrow, Rank 5 Reaver.

  22. #147
    Quote Originally Posted by Ethrildar View Post
    Nah.
    The only people I can imagine advocating for keeping skills immediate rather than fast are those that play classes that can use them to cut animations, which shouldn't be a thing.

    Either remove animations, or remove immediate skills.

    Also, I have no idea what Runescape is.
    All the world will be your enemy, Prince with a thousand enemies. And whenever they catch you, they will try to kill you. But first...they must catch you. Be cunning, and full of tricks, and you will never be destroyed...

  23. #148
    Quote Originally Posted by Intolerance View Post
    Remove all immediate skills.
    ~Rank 11 Loremaster, Arkenstone~

    ~Rank 14 Warg, Arkenstone~

  24. #149
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    Quote Originally Posted by Intolerance View Post
    The only people I can imagine advocating for keeping skills immediate rather than fast are those that play classes that can use them to cut animations, which shouldn't be a thing.
    Shouldn't be a thing, according to.. you? Pretty sure SSG have already publicly claimed there is nothing wrong with animation cutting, it adds a level of complexity to the class for those that wish to utilise it, and have likeiwse said they have no plans to get rid of or change it. So?

    Quote Originally Posted by Intolerance View Post
    Either remove animations, or remove immediate skills.
    How about, no?

  25. #150

    Question

    Got a question for those who have played before audacity was added to the game.

    Many of you named it "a plague" and said, that it was a bad thing to add to PvP. I'm curious, why? How did it change PvP experience and how was it before, without audacity?

 

 
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