I have a suggestion to make to the devs wich many players would like to see changed.
The current instance Locks is set on 10 instances in an hour wich is just to low.
There are far to many smaller instances in the endgame content wich count those up, making you max the amount of instances you can do in an hour.
I honestly have no idea why that instance lock is even part of the game, cuz doing instances IS this game.
i just did for instance the leofthread questline, wich have multiple instances, and afterwards i was planning on doing the missions.
cant even do them all cuz i am locked. and this really isnt a one time thing... not at all... happens to us more then we like.
Its a problem many players have. Also the players who like to powerlevel are annoyed by it. Why? Dont you guys want them to powerlevel, so they get to endgame faster?
Some people dont even like questing but they just like to do instances. Let them, its their playstyle, it might expand the playerbase.
So i ask at SSG to make the gaming experience better for the entire player base and lift up the instance locks. It litterly has no good use to have a locks on that...
... or is there something i am missing competely?
I hope to hear a word from the devs about this matter.
Current weeklies consist of 15 missions, 6 Limlok instances and 4-6 Minas Morgul instances (one could do harrowing for 4 days)
Not including that we might want to run AD, Shakalush or Remmo too.
Totally agree with you guys.
This is annoying.
Just ran into this: Encounter entry limits exceeded, cannot enter private encounter.
Doing the dailies at Minas Morgul, Limlok and Annak-Khurfu, most of them are so fast which makes you get the lock
you may enter up to 10 instances per 1 hour.
Minas Morgul: 4, Limlok: 5, Annak-khurfu: 8