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  1. #151

    Thumbs up

    @Tralfazz: I can't thank you enough for your prompt help in here. My issue is solved I believe *crosses fingers it stays that way*. I turned it back to DX9 as you suggested and all was great. I tried setting DX11 up within the game then and was able to play fairly well and fairly long before it locked up, but then it didn't lock up permanently as it had been doing, just for about a minute or 2 and then it let go. I probably could have continued on, but I decided to turn it back to DX9 because it was not going to be helpful to anyone in any raids or groups if I was locking up for 1 to 2 minutes on entrance or exits of instances or any other periodic ones. Game still looks beautiful to this person who's been playing on pretty much the lowest graphics settings for over a year now. Thank you Thank you Thank you!!!

  2. #152
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    Quote Originally Posted by teitei View Post
    The current settings are the same with the exception of the antialiasing which was disabled. When I tried setting it to 2x when DX11 was set, I could not see any water and the FPS dropped dramatically from 45 avg to around 30 avg. It was not so dramatic when I had DX9 set (could see the water again) but there was still a hit of around 10 FPS. Strangely changing the resolution from 2000 X 1200 down to 1650 X 1050 didn't make any difference to the FPS. The only other notable difference swapping from DX11 to DX9 was the cooling fan speed. It increased when switching from DX11 down to DX9.
    I know it's frustrating but even folks running real Windows boxes sometimes have trouble finding the right balance of graphics core and other graphics settings that work best with their hardware. My suggestion, given that your Mac has integrated graphics only and you are experiencing issues with DirectX 11, is to stick with DirectX 9 and do a lot of experimentation with all the other graphics settings in order to find something that provides the combination of performance and visual quality that will best satisfy you. Stick with DirectX 9 and Full Screen Windowed mode for your baseline but other than those two settings you should experiment freely using the in-game options panel.

    One thing to keep in mind is that the 64-bit client can address a larger block of RAM than can the 32-bit client; that is its primary advantage over the 32-bit client. The more RAM you can make available to it, the better it will run. Your Mac has 8gb of RAM but remember that, since you have integrated graphics, 1.5gb of that is reserved for the graphics subsystem. That leaves you with 6.5gb of RAM which must be used to run the OS, any other applications you have opened (including menu bar extras and other background or headless apps), and then the rest for LOTRO. Before launching LOTRO, first close every application which you don't need to have open in order to give LOTRO as much RAM as possible – it is a memory hog, the more you give it the better it will run.

    One thing I have found to help with heat and fan speed with many Intel Macs is to disable the processor's turbo boost. Turbo boost is great for tasks that need a brief increase in processor power but is often a problem when a task demands processor power over 100% (i.e. turbo boost) for extended periods of time. LOTRO and many complex older applications like it behave that way. Disabling the turbo boost will allow your Mac to run quieter and cooler and you probably won't notice any change in performance within the game. It might help to prevent thermal throttling, which happens when the processor gets hot and has to slow down or even shut down some of its cores in order to not overheat – and when that happens, the game will run worse or even start to throw odd glitches because the processor isn't keeping up with all its tasks. This utility is easy to use, free, and will allow you to disable your processor's turbo boost only when you want to:
    http://tbswitcher.rugarciap.com
    I use this on my late-2012 i7 Mac Mini when playing LOTRO there, and with some other applications, even though I leave the turbo boost on most of the time for general computing tasks. My newer Mac, a 2019 21.5" i3 iMac, has a processor without turbo boost – I chose this Mac partly for that reason.

    Quote Originally Posted by Wolverana View Post
    @Tralfazz: I can't thank you enough for your prompt help in here. My issue is solved I believe *crosses fingers it stays that way*. I turned it back to DX9 as you suggested and all was great. I tried setting DX11 up within the game then and was able to play fairly well and fairly long before it locked up, but then it didn't lock up permanently as it had been doing, just for about a minute or 2 and then it let go. I probably could have continued on, but I decided to turn it back to DX9 because it was not going to be helpful to anyone in any raids or groups if I was locking up for 1 to 2 minutes on entrance or exits of instances or any other periodic ones. Game still looks beautiful to this person who's been playing on pretty much the lowest graphics settings for over a year now. Thank you Thank you Thank you!!!
    Thanks very much for the kind words! I get a lot of satisfaction when I learn that something I wrote here helped someone else enjoy LOTRO. Have fun!
    Last edited by Tralfazz; Apr 05 2021 at 05:48 PM. Reason: KEEPING not KEEP

  3. #153
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    Hey Tralfazz, Just a follow up note on my new MacBook Air M1. I got the M1 about 2 days ago. I got the least expensive model with 7 GPU cores and 8 GB RAM. I have to say I am blown away by this new machine. Everything about it is fast and peppy. Crossover and Lotro work perfectly. My FPS is anywhere between 50 and 90 FPS using very high overall graphics quality at 1024x640. I'm running DX11. MY LOTRO STORE WORKS!!! The machine has no fan but never got too hot after playing for at least 1.5 hours.

    Getting it all to work was no different except that when I ran the 32bit client to setup the resolution etc. and get things going, it was painfully slow. I didn't muck with it much but when I switched to the 64bit client everything worked fine.

    By contrast my iMac is s 27 inch 2019 with 40GB RAM and 3.7 Ghz 6 core i5, with Radeon Pro 580X 8GB RAM graphics card. Oddly it very consistently stays between 60 and 65 FPS at 2560x1440.

    All in all, the new M1 is amazing. I suppose its early to draw any conclusions but I'm very impressed.

    Thanks for all your help and patience. Now I can just use my laptop for store access.

  4. #154
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    Quote Originally Posted by Zorander View Post
    Just a follow up note on my new MacBook Air M1. ...effusive praise for it... I'm running DX11.
    I haven't met many people who have bought an Apple Silicon Mac, even the lowest-end base model, and not been happy with it. I'm glad that you're having a similarly positive experience.

    And that's a very interesting data point. You're not the first person to report that DirectX 11 is working well on a SOC Mac but more users have reported issues – either a complete failure to get DirectX 11 to run or significant issues in-game – and have had to stick to DirectX 9. I wish I could pin down the variable but it continues to be elusive: It doesn't seem to be related to the specific model (Mini/Air/Pro) or RAM/SSD configuration and the issues appear similar to those reported by users of Intel Macs with only integrated graphics.

    Quote Originally Posted by Zorander View Post
    MY LOTRO STORE WORKS!!! Now I can just use my laptop for store access.
    Well, this is very good news. Although I still have no idea what is causing your other Macs from experiencing that odd problem nor why it sometimes doesn't affect the 32-bit client nor why you could access the store at first and then lost the ability to access the store later. There is at least one other Mac user experiencing that problem (and multiple Windows box users) and I'd love to track down the cause. In any case, I'm glad that's working for you and I hope your new Mac doesn't get "infected" as well. Do please report here if it does or if you decide to try a clean OS+Crossover+LOTRO install on one of your other Macs to see if that resolves the problem there.
    Last edited by Tralfazz; Apr 06 2021 at 04:32 PM. Reason: CAUSING not PREVENTING

  5. #155
    Hello again,

    So I'm playing wonderfully, no lag at all anywhere, not even Minas Tirith! But .... yep there's still a problem.

    I cannot change from DX9 at all and I cannot see the target circles or the puddle squares etc. unless I scroll in really close to my character. This being a big problem for me as I cannot play that close up as it will give me motion sickness.

    I tried both DX10 and DX11, but unfortunately, both of them lock me up for quite a while (1 to 3 minutes) before finally letting go and allowing me to move again. This lock up also locks up my entire computer as well, I cannot alt tab to anything, can't go to my other monitor as I usually can being that I play in Full Screen Windowed mode as suggested.

    So My main question here is, is there anything you can think of that I can try to stop the lockups in DX10 or 11? Or is there something I can do in order to see the target circles and spell/fire/puddle squares on the ground? It's like the Z level is just a little bit too low so it's underground sort of.

    Someone in game said there was an issue with DX9 and the ground circles/squares, but I would think there would be something that could be done to remedy this issue or the lockup issue I'm having. Any assistance would be greatly appreciated.

  6. #156
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    Quote Originally Posted by Wolverana View Post
    DX9...I cannot see the target circles or the puddle squares etc. unless I scroll in really close to my character. This being a big problem for me as I cannot play that close up as it will give me motion sickness.

    I tried both DX10 and DX11, but unfortunately, both of them lock me up for quite a while (1 to 3 minutes) before finally letting go and allowing me to move again.

    So My main question here is, is there anything you can think of that I can try to stop the lockups in DX10 or 11? Or is there something I can do in order to see the target circles and spell/fire/puddle squares on the ground? It's like the Z level is just a little bit too low so it's underground sort of.

    Someone in game said there was an issue with DX9 and the ground circles/squares, but I would think there would be something that could be done to remedy this issue or the lockup issue I'm having. Any assistance would be greatly appreciated.
    Unfortunately, these aren't problems which are unique to your Mac or to Macs&LOTRO in general, they are experienced by many people playing on Windows boxes as well. I get those same glitches with DirectX 9, although since my iMac has a discrete graphics card (albeit a low-end one) I can run DirectX 11 and get both excellent performance and no problems. When I do use DirectX 9 the issues with target circles and things like Lore Master tar puddles are noticeable but don't significantly impact my ability to play; I do understand that they are impacting your ability to enjoy the game even though that is not the case for me.

    The invisibility of target circles at anything but close range is one of the glitches most people – Mac or Windows – have to deal with when using DirectX 9; and since your Mac has the SOC version of integrated graphics it is encountering major issues with DirectX 11. (DirectX 10 is such a mess, don't even think about it even if you could get it to work on your Mac.) So your best choice is to stick to DirectX 9 and learn to live with the minor glitches.

    I'm sorry I don't have a better answer for you. There is nothing wrong with either DirectX 9 or DirectX 11, the issue is with the code in the LOTRO client. It is possible that some future update from Microsoft might improve things somewhat, but we really need for SSG to work on their client code so that the glitches don't occur in DirectX 9 and more varieties of integrated graphics will behave properly with DirectX 11. (And they need to put in a ton of work to get their client to behave properly with DirectX 10, river beds looking dry or out of place and trees flashing bright white in certain zones is just not something that happens with other games under DirectX 10.)

  7. #157
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    Question on installing crossover 20 and Lotro

    Hi Tralfazz,

    Thank you for all your research try and then explanation so that we can use Lotro with Big sur.
    I have a MacBook Air Retina 2018 16Go RAM

    I have some questions on the procedure :
    - Do I have to uninstall Lotro before migrating to Big sur ?
    - Crossover is free for installing it for one game or do I have to pay ? (It's not for the amount it's for the principle).
    - If I have to pay, can I use the same license for another computer or shall I bought once more?
    - What about the Plugins ? Shall I reimport them after migration and installing Crossover, or can I keep them on the computer?

    Thank you for help, you're doing a great job !

    Sarkarxe
    Namarië!

    .

  8. #158
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    Quote Originally Posted by Sarkarxe View Post
    I have a MacBook Air Retina 2018 16Go RAM
    Quote Originally Posted by Sarkarxe View Post
    - Do I have to uninstall Lotro before migrating to Big sur ?
    You do not have to uninstall the LOTRO "Mac"/WINE client before upgrading your Mac to Big Sur. However, once you upgrade your Mac's OS to any version past Mojave, you will not be able to use the "Mac"/WINE client anymore because it has 32-bit components and no version of MacOS can run 32-bit software (with some caveats, said caveats don't apply in this case). Therefore, for the sake of saving 30gb or so of space on your boot drive, I do suggest deleting your "Mac"/WINE client install. Two things to keep in mind, though:
    1- If you have sufficient space on your boot drive for another APFS volume (100gb is safe, 50gb is probably enough) or if you have an external drive, you can install Big Sur there and leave your current OS and LOTRO "Mac"/WINE client alone. This will allow you to continue to use 32-bit software if you have any and still get the benefits of Big Sur when you want them just by rebooting.
    2- If you decide to delete your "Mac"/WINE client, do NOT delete ~Documents/The Lord of the Rings Online or any of its contents. That folder contains all your locally stored preferences, settings, layouts, keybinds, plugins, plugin data, and other things. If you leave it in place you will be able to use it with the install of the Windows LOTRO client into Crossover, assuming you install that into the same boot volume.

    To fully delete the "Mac"/WINE client from your Mac, minus the ~/Documents/The Lord of the Rings Online folder, do the following:
    a- Go to ~/Library/Application Support and look for the folder com.standingstonegames.lotro and delete it. This folder contains the entire game install including the WINE wrapper.
    b- Somewhere on your Mac, probably in the /Applications folder, you will find an application called lotroclient. I say it will "probably" be in your /Applications folder because it is possible you put it somewhere else. Wherever it is, find it and delete it. This is just a little application stub that gets WINE and the Windows client running.
    c- There will also be two files, The Lord of the Rings Online.desktop and The Lord of the Rings Online.lmk, and they can both be deleted. They do nothing and the "Mac"/WINE installer shouldn't even install them but it does. It puts them on your ~/Desktop by default. If you can find them, delete them. If you can't find them, don't worry about them because they do nothing and take up barely any space at all. (These files are Windows bits for the "shorcuts" which your Mac does not and cannot use with the "Mac"/WINE client.)
    d- As noted above, do NOT delete your ~Documents/The Lord of the Rings Online folder unless you really want to start from scratch with none of your saved data. I very strongly recommend leaving this alone and in fact, even if you do no other backups of your other personal data (such as pictures and music and financial files and work/school stuff), you should regularly make a backup of this folder if the game is something you enjoy and you do not wish to ever lose your data.

    Quote Originally Posted by Sarkarxe View Post
    - Crossover is free for installing it for one game or do I have to pay ? (It's not for the amount it's for the principle).
    I suggest you read about Codeweaver's Crossover licensing here:
    https://www.codeweavers.com/crossover#mac
    https://www.codeweavers.com/store
    In brief, though: Crossover is not free but it does include a two-week free trial. The trial period will allow you to determine if it will work for you and to judge whether it is worth the license fee to you. You can use Crossover to run as many different Windows applications as you like.

    And I'll add that you can almost always find a discount code. I purchased the "one year" license at a price lower than the "current version only" license by looking here:
    https://www.retailmenot.com/view/cod...FGEOCV72B2GMNQ
    There may or may not be a discount code available at the time you decide to purchase. The "one year" license is worth the extra in my opinion because it includes technical support, if a new version is released during the next 12 months (or the next day – that can happen, too) you get it free, and you get a discount on a license renewal should you choose to get another year (but note that you will always be able to download, install, and use the latest version you paid for if you discontinue your license plan).

    Quote Originally Posted by Sarkarxe View Post
    - If I have to pay, can I use the same license for another computer or shall I bought once more?
    CrossOver is a per user license which means you can install it on as many computers as you like provided you only use it on one computer at a time.

    Quote Originally Posted by Sarkarxe View Post
    - What about the Plugins ? Shall I reimport them after migration and installing Crossover, or can I keep them on the computer?
    If you preserve your ~/Documents/The Lord of the Rings Online folder, you will have all your plugins and all your other locally stored data (layouts, keybinds, settings, etc.) just as you left them the last time you played the game using the "Mac"/WINE client. If you move to a new boot volume, or boot from an external drive, or even switch to a different computer; all you have to do is copy the The Lord of the Rings Online folder from the ~/Documents folder to the same location on your new volume/drive/computer and that will migrate all your plugins and everything else.

    I will note that the patch notes for the patch coming this Monday 2021-04-19 state that the issue preventing users of very old versions of Windows such as Windows XP from successfully running the game client is being corrected. Since that issue and the issue preventing the "Mac"/WINE client from running the 64-bit executable were introduced at the same time, it is possible that the Mac issue is being corrected as well. I plan to test that on Monday and will report the results in this other thread here:
    https://www.lotro.com/forums/showthr...-March-17-2021
    I mention this here because if the only reason you are updating to Big Sur and considering installing Crossover is for the ability to play LOTRO on your Mac with the 64-bit executable instead of the 32-bit executable, it is possible that is going to be resolved for the "Mac"/WINE client in two days. So you might want to wait two days before investing the time and possibly the money on Crossover unless you have some other good reason to upgrade your Mac to a post-Mojave version of MacOS.

    Please report back here with your eventual decision and the results of your Crossover/LOTRO install should you choose to do that!

  9. #159
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    Jun 2011
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    Hi Tralfazz,

    Thank you for your quick and complete answer.

    It is good that Crossover have payment for the use instead of location.

    I shall wait to see if the incoming update solve the problem.

    If not I migrate to Big sur following your detailed instructions

    Many thanks again

    Sarkaxe
    Namarië!

    .

  10. #160
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    Quote Originally Posted by Sarkarxe View Post
    I shall wait to see if the incoming update solve the problem.

    If not I migrate to Big sur following your detailed instructions
    Unfortunately, as I detail in my recent post to the other thread, today's patch did NOT address the compatibility of the 64-bit executable with the WINE components in the current "Mac"/WINE client distribution:
    https://www.lotro.com/forums/showthr...62#post8071062

    The 32-bit executable continues to work fine in the current "Mac"/WINE distribution but it has a number of limitations relative to the 64-bit executable. At this moment, the only reasonable way to get the 64-bit executable to run on a Mac is to use Codeweaver's Crossover and install the full Windows LOTRO client into that.

  11. #161
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    Jun 2011
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    Thumbs up One last question on Crossover before going to swim in

    Hi Tralfazz,

    Yes It doesn't work. I send a ticket to Standing Stone and they answer that they have stop Mac Technical Support.

    So I will move to Crossover.

    One last question :
    - How does it works with the updates, especially, those that upgrade the client launcher (with wine visual C++ and so on)?

    Thank you again for all your support to the Mac community

    Sarkarxe
    Namarië!

    .

  12. #162
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    Quote Originally Posted by Sarkarxe View Post
    One last question :
    - How does it works with the updates, especially, those that upgrade the client launcher (with wine visual C++ and so on)?
    The game can install Windows components into the Crossover bottle in the same way it can install things on a real Windows box. You can also perform manual installs of Windows components whenever that might be necessary. So you won't have to put any special effort into this unless the game complains something it needs is missing in which case you can install it yourself. If this ever happens and you're not sure what to do, create a thread here in Mac Technical Support and I'll do my best to help you with it as soon as I see it.

  13. #163
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    Jul 2018
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    Quote Originally Posted by Tralfazz View Post
    Unfortunately, as I detail in my recent post to the other thread, today's patch did NOT address the compatibility of the 64-bit executable with the WINE components in the current "Mac"/WINE client distribution:
    https://www.lotro.com/forums/showthr...62#post8071062

    The 32-bit executable continues to work fine in the current "Mac"/WINE distribution but it has a number of limitations relative to the 64-bit executable. At this moment, the only reasonable way to get the 64-bit executable to run on a Mac is to use Codeweaver's Crossover and install the full Windows LOTRO client into that.
    That stinks. SSG is really not paying any attention to the Mac player base (however small and select it may be.) I have previously complained about getting responses on tickets that "we don't support Macs." I say if they are going to provide the game software, they need to support it for ALL users.

  14. #164
    Tried this on CrossOver with my Mac mini M1, and after some faffing around it’s up and running, but can only get the 32-bit client working, and up to DX10. If I try 64-bit client it never launches though if I also enable DXVK backend for DX11 it asks to switch to DX11 but regardless of Yes or No it never launches (also the same without DXVK enabled).

    In 32-bit, it works with DX10 - though I’ve not done any kind of extensive testing yet so can’t comment on overall stability on my system.

  15. #165
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    Quote Originally Posted by Incarniac View Post
    Tried this on CrossOver with my Mac mini M1, and after some faffing around it’s up and running, but can only get the 32-bit client working, and up to DX10. If I try 64-bit client it never launches though if I also enable DXVK backend for DX11 it asks to switch to DX11 but regardless of Yes or No it never launches (also the same without DXVK enabled).

    In 32-bit, it works with DX10 - though I’ve not done any kind of extensive testing yet so can’t comment on overall stability on my system.
    Hi, Incarniac!

    If you have the 32-bit client working, you can get the 64-bit client working. You might not be able to get DirectX 11 to work, many people with integrated graphics – and that includes the M1 SOC – either have major unresolvable issues with DirectX 11 or can't get the game to run it at all. And yet others run it with no trouble. So stick to DirectX 9 for now, test DirectX 11 after you have everything else ironed out. DirectX 11 is best if it will work for you, but DirectX 9 is fine (there are some minor glitches but most people don't even notice them). Do NOT use DirectX 10, it is a hot mess.

    Please note that in order to use DirectX 11 your Crossover bottle must be Windows 10 64-bit. Windows 10 (without the 64-bit qualifier) won't do. And you also must have a Windows 10 64-bit bottle to run the 64-bit client.





    Also, you ought to install "DirectX for Modern Games" into your bottle. Even if you don't end up using DirectX 11, it includes components not otherwise installed for you by either Crossover or LOTRO. After you install DirectX for Modern Games, be sure your bottle settings look exactly like this:


    Once you've completed the above, be sure the game is not running (it's OK if you leave Crossover running) and do this:
    1- Open ~/Documents/The Lord of the Rings Online/UserPreferences.ini with TextEdit and look for the line...
    GameClientType=X
    ...where X is the numeral 1, 2, or 3. Change X to 3, if it's already 3 leave it alone.
    2- Open ~/Documents/The Lord of the Rings Online/UserPreferences.ini with TextEdit and look for the line...
    GraphicsCore=Y
    ...and change Y to D3D9. If it's already D3D9 leave it alone.
    3- Open ~/Documents/The Lord of the Rings Online/UserPreferences.ini with TextEdit and look for the line...
    ScreenMode=Z
    ...and change Z to FullScreenWindowed. If it's already FullScreenWindowed leave it alone.
    4- Save the UserPreferences.ini file and quit out of TextEdit.
    5- Delete the UserPreferences64.ini file in your ~/Documents/The Lord of the Rings Online folder.
    6- Make a copy of your UserPreferences.ini file. The easiest way to do this is to drag the UserPreferences.ini file to your Desktop while holding the OPTION key.
    7- Rename the copy you just made to UserPreferences64.ini.
    8- Move the file you just renamed to UserPreferences64.ini into your ~/Documents/The Lord of the Rings Online folder.

    You should now get into the 64-bit client the next time you hit the PLAY button on the LOTRO launcher application. Test things out, be sure everything is working well. If you're satisfied, great! You can now test out DirectX 11. You can switch to DirectX 11 using the in-game OPTIONS panel or by editing the UserPreferences64.ini file so that the line GraphicsCore=D3D11. Remember to do any edits to the .ini files while the game is not running, neither the client nor the LOTRO launcher (but it's OK to leave Crossover running).

    Please report back here with your results! If you continue to have difficulty, don't give up, there are other things we can try.

  16. #166

    Store Problems ( most likely linked to awesomium ??? )

    Hi I want to return to lotro I have a working win 7 x64 bottle ( also tried a x64 10 earlier). The game is working perfectly in my 2017 iMac 27" under Big Sur, the store page doesn't. I had some interesting results by dropping the resolution to 2k and enable esync through crossover Mac but I don't have a stable store page or solution in demand. I have a 7 x64 bottle and dx11 working out of the box. Am I missing something about the store page? Any help suggestions for a permanent or on demand would be welcome thanks

  17. #167
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    Quote Originally Posted by retroera View Post
    Hi I want to return to lotro I have a working win 7 x64 bottle ( also tried a x64 10 earlier). The game is working perfectly in my 2017 iMac 27" under Big Sur, the store page doesn't. I had some interesting results by dropping the resolution to 2k and enable esync through crossover Mac but I don't have a stable store page or solution in demand. I have a 7 x64 bottle and dx11 working out of the box. Am I missing something about the store page? Any help suggestions for a permanent or on demand would be welcome thanks
    Hi, retroera. Welcome back to LOTRO!

    First, you are not the only person having issues accessing the in-game store. It affects people on actual Windows boxes as well as some who are running on Macs (using both the "Mac"/WINE client provided by SSG and the Windows client running in Crossover). It is a rare problem, however, and I have not been able to track down the cause of the problem to a single issue that can be "fixed". Some people have "fixed" this problem by reinstalling the game, others needed to reinstall MacOS and then reinstall the game.

    Second – and this is the part you might not like – I can't really provide support to you if you're going to run the game from within a Windows 7 bottle. There is no point to running in a Windows 7 bottle (either 32-bit or 64-bit) versus running in a Windows 10 64-bit bottle. There are just too many variables added by running in a different bottle type and since I am an unpaid and often unappreciated volunteer I can't afford the time and effort to try to replicate or even understand any issues you might be experiencing because you are running Crossover with a version of Windows other than Windows 10 64-bit.

    So the first thing you're going to need to do is create a new bottle (Windows 10 64-bit), install DirectX for Modern Games into that bottle, be sure the bottle settings are correct as shown...

    ...and then reinstall the game into your new bottle using the Windows installer:
    https://files.lotro.com/lotro/installers/lotrolive.exe

    That might solve your problem right there! But even if it doesn't, once you get the game installed into a Windows 10 64-bit bottle (with DirectX for Modern Games installed into it first and your bottle settings set up correctly) I can then provide some suggestions which might help you.

  18. #168

    Thank you

    Thanks for the reply. Since the issue is broader than i expected i ll download and play on my windows machine instead, at least for now.

  19. #169

    64-bit client

    Quote Originally Posted by Tralfazz View Post
    If you have the 32-bit client working, you can get the 64-bit client working. You might not be able to get DirectX 11 to work, many people with integrated graphics – and that includes the M1 SOC – either have major unresolvable issues with DirectX 11 or can't get the game to run it at all. And yet others run it with no trouble. So stick to DirectX 9 for now, test DirectX 11 after you have everything else ironed out. DirectX 11 is best if it will work for you, but DirectX 9 is fine (there are some minor glitches but most people don't even notice them). Do NOT use DirectX 10, it is a hot mess.
    Hi Tralfazz, thank you for the reply (and this thread) - first, I now do have 64-bit client working; thank you again.

    The short story for me is that after trying all your steps, it initially still wasn't working. My mistake was that I renamed UserPreferences.ini to UserPreferences64.ini, assuming that it only needed one of them. When it then re-created a default UserPreferences.ini, I realised this was not so. Once I had both in there (UserPreference.ini and UserPreferneces64.ini, with identical content), the 64-bit client ran up just fine. It is possible the above is already mentioned somewhere in this thread and I missed it, and if so, I apologise for wasting anyone's time.

    Another difference for me was that I didn't have "Default bottle" ticked in the bottle settings - this could well have made a difference (though I don't know myself, your advice means it probably does, or at the very least does no harm).

    Quote Originally Posted by Tralfazz View Post
    Also, you ought to install "DirectX for Modern Games" into your bottle. Even if you don't end up using DirectX 11, it includes components not otherwise installed for you by either Crossover or LOTRO. After you install DirectX for Modern Games, be sure your bottle settings look exactly like this:
    I didn't have this installed, so have installed this into the bottle now. I haven't tried DX11 yet, so can't comment on if it helped there.

    To summarise:
    • You are of course indeed correct that if 32-bit client runs, you should also be able to run the 64-bit client - it just takes a bit more tinkering.
    • GameClientType=3, GraphicsCore=D3D9, ScreenMode=FullScreenWindowed are the settings I use in my .ini - and this works.
    • It requires to have both UserPreferences.ini and UserPreferences64.ini in the "~/Documents/The Lord of the Rings Online/" folder. The contents of both should be the same.


    And finally, my bottle settings as follows (just for reference):




    And the basic system details:
    Last edited by Incarniac; May 02 2021 at 04:26 AM.

  20. #170

    DirectX 11

    Quote Originally Posted by Tralfazz View Post
    Also, you ought to install "DirectX for Modern Games" into your bottle. Even if you don't end up using DirectX 11, it includes components not otherwise installed for you by either Crossover or LOTRO. After you install DirectX for Modern Games, be sure your bottle settings look exactly like this:
    As noted in my previous reply, I installed this and settings set up as outlined by you.

    I can confirm that DX11 now works for me. No comments from me on stability just yet, as I just launched into the game. I'm a returning player and it's been many years (and I lost my previous characters as it seems I missed out on the window of transfer from shut down servers) so just created a new character.

    Thanks for the help!

    DX11:


    System details:

  21. #171
    Hi,

    first I especially want to thank @Tralfazz for all the great help and Tutorials - awesome!

    I am on an old PowerMac (2009) with cpu/gpu-upgrades and Mojave. Finally I get the 64-Version of Lotro to run well via Crossover. But I still have two more questions:

    1) While installing the game it failed to install the Framework 1.1 - I don't now if I really need it, but it surprises me that the warning is "This setup is not supported by 64-Bit Versions of Windows XP (!!!)" - But the bottle is correctly shown as Windows 10 (64-bit). I also tried to install it separately after the game-installalation - still doesn't work. So any suggestion ?

    2.) It really takes a lot longer to start the launcher than before. It hangs a time when he tries to load "raw\tr\logo\lotro_generic_tel eport_screen_07.jpg" (the number of the jpg-file is not always the same) After a while it starts to check the jpg and continues to launch. The whole process always takes a few minutes. It's OK - but I would be very happy if it launches a little bit faster

    Again - thanks for the great support!

    Greatings from Germany, Eiko

  22. #172
    Join Date
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    New York City
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    Quote Originally Posted by Incarniac View Post
    My mistake was that I renamed UserPreferences.ini to UserPreferences64.ini, assuming that it only needed one of them. When it then re-created a default UserPreferences.ini, I realised this was not so. Once I had both in there (UserPreference.ini and UserPreferneces64.ini, with identical content), the 64-bit client ran up just fine.
    Correct, which is why the instructions I provided in my last reply to you in this thread were to make a copy of UserPreferences.ini in order to create a new UserPreferences64.ini. The LOTRO launcher application and the 32-bit client read their settings from UserPreferences.ini. The 64-bit client reads its settings from UserPreferences64.ini. So if you're using the 32-bit client, you don't need UserPreferences64.ini and if you've never run or tried to run the 64-bit client you won't have a UserPreferences64.ini file. And if you're running the 64-bit client, you need both UserPreferences.ini AND UserPreferences64.ini.

    Creating a fresh UserPreferences64.ini by copying a known-to-work UserPreferences.ini means that there's going to be some lines in UserPreferences64.ini which don't really belong there – but my testing has shown that they're not parsed, i.e. those extraneous lines are ignored and therefore don't hurt anything to have in there. And since copying a known-good UserPreferences.ini is the easiest way to create a pretty much guaranteed-to-work UserPreferences64.ini, that's what I usually suggest to people. It's not the best way, but it is the easiest way.

    Quote Originally Posted by Incarniac View Post
    Another difference for me was that I didn't have "Default bottle" ticked in the bottle settings - this could well have made a difference (though I don't know myself, your advice means it probably does, or at the very least does no harm).
    It actually doesn't matter unless the user has more than one Crossover bottle. In which case, having the LOTRO bottle set as the default bottle makes troubleshooting and repairing issues easier for both me and the person I'm trying to help as it reduces potential errors if any installations or setting changes need to be made later.

    Quote Originally Posted by Incarniac View Post
    I didn't have this (this=DirectX for Modern Games) installed, so have installed this into the bottle now. I haven't tried DX11 yet, so can't comment on if it helped there.
    It provides updated DirectX components. You might not notice a huge difference but the more recently updated DirectX components should help the game to run better in both DirectX 9 and DirectX 11. Since it can improve compatibility and performance, and it definitely doesn't hurt and takes only a minute or three to install, it's worth doing.

    Quote Originally Posted by Incarniac View Post
    I can confirm that DX11 now works for me.
    That's great! Some other folks using M1 Minis and other M1-based Macs have also had success. And some have reported some major issues and others that they can't get the client to launch at all while DirectX 11 is enabled. I can't seem to find the variable at play, there might be more than one. I'm glad it is working for you. Please report back either here or in the DirectX 11 thread (which you also posted to) if you experience any issues while running DirectX 11 later.

    Thanks very much for your detailed report and the screenshots! The information will be very helpful for the future.

  23. #173
    Join Date
    Jul 2020
    Location
    New York City
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    Welcome, Aldadil!

    Quote Originally Posted by Aldadil View Post
    I am on an old PowerMac (2009) with cpu/gpu-upgrades and Mojave.
    The last Power Mac was made in 2005. I doubt that's what you're using. It would be really helpful to know your exact Mac model, amount of RAM you have, the exact graphics card you are using and the amount of VRAM it has, and the exact version of MacOS you are using. It can also be useful to know the resolution of your monitor – I will know this if you are using an iMac with a built-in screen and you tell me your exact Mac model but otherwise I have no way of knowing this unless you tell me. You can get most of this information from ABOUT THIS MAC and the rest from a SYSTEM REPORT.

    Quote Originally Posted by Aldadil View Post
    Finally I get the 64-Version of Lotro to run well via Crossover. But I still have two more questions:

    1) While installing the game it failed to install the Framework 1.1 - I don't now if I really need it, but it surprises me that the warning is "This setup is not supported by 64-Bit Versions of Windows XP (!!!)" - But the bottle is correctly shown as Windows 10 (64-bit). I also tried to install it separately after the game-installalation - still doesn't work. So any suggestion ?

    2.) It really takes a lot longer to start the launcher than before. It hangs a time when he tries to load "raw\tr\logo\lotro_generic_tel eport_screen_07.jpg" (the number of the jpg-file is not always the same) After a while it starts to check the jpg and continues to launch. The whole process always takes a few minutes. It's OK - but I would be very happy if it launches a little bit faster
    I'm a little confused. Please answer these questions:
    You said that "I get the 64-Version of Lotro to run well via Crossover" but then you wrote that the game wasn't able to apply a Windows component to the bottle during installation.
    1- Is the game working for you or not?
    2- If it is working, is it nagging you to install that Windows component each time you launch the game?
    You said that "It really takes a lot longer to start the launcher than before."
    3- Before what?

    In your next reply, please include a screenshot showing your bottle contents, like this one:

    THIS SCREENSHOT IS TO DESCRIBE TO ALDADIL THE TYPE OF INFORMATION I AM LOOKING FOR, THE ACTUAL BOTTLE CONTENTS DISPLAYED ARE NOT SIGNIFICANT HERE!

    I have one other question:
    4- Did you install "DirectX for Modern Games" into your bottle?

    Don't worry about the loading screen graphics, we can fix that glitch later. It's annoying but it's only annoying, it isn't preventing you from playing, so we'll deal with it a little later. Reply with your full system specs, that screenshot, and answers to my four questions and we'll move on from there.

  24. #174
    Quote Originally Posted by Aldadil View Post
    I am on an old PowerMac (2009) with cpu/gpu-upgrades and Mojave.
    Quote Originally Posted by Tralfazz View Post
    The last Power Mac was made in 2005. I doubt that's what you're using.
    Also - Power Mac used the IBM Power PC architecture and pre-dates Intel Macs entirely, and Mojave (macOS 10.14) requires a 2012 or later Mac. The last Mac OS X version that ran on Power Mac was Mac OS X Snow Leopard (10.6, released 2009).

    Quote Originally Posted by Aldadil View Post
    1) While installing the game it failed to install the Framework 1.1
    Quote Originally Posted by Aldadil View Post
    You said that "I get the 64-Version of Lotro to run well via Crossover" but then you wrote that the game wasn't able to apply a Windows component to the bottle during installation.
    I had this as well on installing LOTRO into the 64-bit bottle: Microsoft .NET Framework 1.1 is one of the dependencies it tries to install, but this does not support 64-bit Windows, and the install fails. It’s not a problem though, it also installs .NET Framework 2.0, and 1.1 isn’t actually needed so it works perfectly fine either by manually skipping it or just skipping it after it fails.
    Last edited by Incarniac; May 02 2021 at 11:23 AM.

  25. #175
    Hi Tralfazz and Incarniac,

    (I did not see an option of uploading pictures - I am blind - omg - I tried the "Insert img" but it did not work - here they are.

    https://www.dropbox.com/s/m48js0nsvm...21.47.png?dl=0
    https://www.dropbox.com/s/siy3kzrzgz...47.19.png?dl=0
    https://www.dropbox.com/s/5haa35hhre...30.07.png?dl=0

    thanks for your replies and the time you take to answer! And sorry for don't giving you all needed information-

    Don't know why I wrote "PowerMac" - maybe I was thinking of my older Macs G4 and G5 It's a MacPro and …

    It got a CPU and GPU-Upgrade. Actually it is an 4.1. but because of upgrading the firmware he thinks he is a 5.1

    1) yes (!) the game is working through Crossover and
    2) I don't need to install "Framework 1.1" to launch the game. I was just wondering why it says "Windows XP" and if I may get in trouble soon. But if it's no problem, like Incarniac said, than everything is fine.
    3) It takes longer than before, when I used the SSG Wine/Mac-Game. There it takes about 10 seconds to come to the login. In the Crossover-Version it takes about 3-5 minutes.

    4) I missed the hint of installing "DirectX for Modern Games" and to use the files from the Lotro-Server. So I used the Crossover "Lotro-Installer" but "DirectX for Modern Games" was installed in the Prozess ( I saw it) Do you think it would be better to do the installation again? The game offers me all options of DirectX - 9,10 and 11.

    Many greetings from Germany, Eiko

 

 
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