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  1. #1
    Join Date
    Feb 2012
    Posts
    54

    Evernight is fixed?

    Today after afternoon Evernight update I had no decoration bug and no login issues on all my characters. And nobody from my kinship reported such issues.

    And population even went up to 1100 people that are not anon.

  2. #2
    Join Date
    Sep 2016
    Posts
    4,369
    We would love to get further feedback from players after they play on Evernight in the coming hours. We made a change today that has the potential to improve game performance on Evernight, so let us know!
    Community Manager, Lord of the Rings Online
    Follow LOTRO on: Twitter - Facebook - Pinterest - Twitch - YouTube
    Personal channels (No SSG talk): Twitch Twitter Facebook
    Support: help.standingstonegames.com
    coolcool

  3. #3
    The loading bar still feels like it gets a timeout. But instead of staying unloaded forever and forcing the alt-f4. It now seems to reset and loads nearly 100% off the time. Think i've heard of 1 kinnie that had a loading issue. And we've stressed the relogging heavily during summoning hour for the instances

    Anecdotely the housing loading also seems to be a lot better.

  4. #4
    Too early to tell for sure but it definitely feels better, loading still takes longer than I'd like but no failures since restart and the time between logging out and being able to select another character feels shorter too. So far so
    Wal's Army on Evernight - Walred (Champ), Walmur (RK), Walbert-2 (Cappy), Walori (Guard), Walrandir (LM), Walora (Warden), Walmo (Burg)

  5. #5
    You did it! You finally fixed it! After weeks and weeks of listening to half the raid get stuck on the load screen several times a night to absolutely none from anyone tonight. Felt much faster loading into the game and swapping people between raid groups wasnt lagging as much.

    Thank you SSG.

  6. #6
    NPC*s loads so slow atm and toons act so wierd moonwalking . foes stay 1 place to fight and wont come near ..etc etc ... what ever your team did dosent worked at all ...only 300 players (nonanon) online

  7. #7
    Quote Originally Posted by kerbelettos View Post
    NPC*s loads so slow atm and toons act so wierd moonwalking . foes stay 1 place to fight and wont come near ..etc etc ... what ever your team did dosent worked at all ...only 300 players (nonanon) online
    Yeah but you could login, so that's a huge improvement for Evernight. That's what I thought the fix was about.
    Wal's Army on Evernight - Walred (Champ), Walmur (RK), Walbert-2 (Cappy), Walori (Guard), Walrandir (LM), Walora (Warden), Walmo (Burg)

  8. #8
    Join Date
    Feb 2012
    Posts
    54
    Quote Originally Posted by kerbelettos View Post
    NPC*s loads so slow atm and toons act so wierd moonwalking . foes stay 1 place to fight and wont come near ..etc etc ... what ever your team did dosent worked at all ...only 300 players (nonanon) online
    I would say what you mentioned is whole game issue. And it is 350 no anon people online because it is about 10AM in Central Europe. How much players is online depend on time when most of the people have time for game and that is around 8pm CET (evening) and we call it "server peak time".

  9. #9
    Housing bug is fixed? I am going to test it later, I want to check the chests of my houses so I'll report if I got bugged houses. Last times I did rent payment route, it was a real pain because the bug.
    Anamura, Sunnarea, Silenius, Neuschwanstein, Wandrassa, Wuldar, Fingaladir, Meowear, Virgilio, Turgamar (Old Fegefeuer)
    Amilegeth, Wargarr, Shakarabash, Luklubuz, Grishlukashkahkh, Dashkanakh
    "One lag to lag them all and in the lagness lag them"

  10. #10
    It does seem that the client/server are now able to acknowledge a timeout in the login process and retry when it happens.

    I've seen a flash of a second loading screen (loading image changes midway through loading) followed by chat logs clear of the channels that I'm connected to (but the channels are working).

    Quirky, but it works!

  11. #11
    Join Date
    Dec 2019
    Posts
    863
    I only caught the message after pops had fallen too low. I did a cycle through ingredients pack toons without holding the instance with an alt account char and the yard displayed fine each time. Checked out the rest of the neighbourhood and there were no obvious missing yards although my friend's house still doesn't show ownership.

    I have been play on 32-bit, stubbornly waiting a proper fix, and porting to places and exiting buildings has been "sluggish" so I might ask if kerbelettos is running 32-bit as well? Took a while for character to properly animate and for mobs to become visible when already attacking. So in prep to test peak pop I hid the 64.ini and ran from the default. Changes are stable so can now discount the 32-bit effects.

    Evernight pop at 561 now so a while yet for a good test but will go up to Eldarslade and check if the "sluggishness" is still apparent...

    I have been wondering the Robbing of Peter though.

  12. #12
    Join Date
    Sep 2016
    Posts
    4,369
    Given the amount of feedback we've received from Evernight about game world issues, I'm tempted to say that at the least we haven't made it worse, and it seems to be an improvement?
    Community Manager, Lord of the Rings Online
    Follow LOTRO on: Twitter - Facebook - Pinterest - Twitch - YouTube
    Personal channels (No SSG talk): Twitch Twitter Facebook
    Support: help.standingstonegames.com
    coolcool

  13. #13
    Join Date
    Dec 2019
    Posts
    863
    Took all my chars away from their optimum loading locations and put them all out into notorious load locations. Pops in the mid 700 non-anons and all chars logged in without issue and all travelled home to be met by a full yard displayed

    Some questions:

    Is this something that can be applied to other servers or is a balancing of resources? I'm thinking of a reprise of the protest but as a celebration tour of other servers...

    Will it likely address the issues we have loading into group instances of late where odd things don't load; a corrupted tree missing, no popup entry quest or no mobs to kill to dispel mist blocking our way? *

    Likely you now know just how long it's been an issue and how long players have suffered? Does it make you think how annoying it must be when our concerns are ignored for years?

    I'm wondering also about the 600+ MIA from the summer peak that don't try to log in anymore.


    Thanks to whoever found what seems to be the solution, but why didn't you look earlier?

    P.S. * Also MoL's occasionally missing Merivale from the MM BBOM quest?
    Last edited by Braer; Oct 23 2020 at 12:59 PM.

  14. #14
    Join Date
    Dec 2019
    Posts
    863
    Quote Originally Posted by Cordovan View Post
    Given the amount of feedback we've received from Evernight about game world issues, I'm tempted to say that at the least we haven't made it worse, and it seems to be an improvement?
    Yes it seems safe to load your level one char on to Evernight during a stream now. And safe for the engineer to come tell us more about it, maybe

  15. #15
    Join Date
    Dec 2019
    Posts
    863
    Spot tests with numbers at 800 and now 900 have loading still functioning very well, no issues and full housing instance on show. Not got any Premium houses ofc - was little point on Evernight.

    Weekend numbers should be the final proof of it.

  16. #16
    Join Date
    Feb 2012
    Posts
    54
    I also dont have any problems this evening. Rohan house might seem like dont load but just needed couple seconds more. This is all very nice.

  17. #17
    Checked all my houses, zero bugs. Well done, I hope this continues like this in time!
    Anamura, Sunnarea, Silenius, Neuschwanstein, Wandrassa, Wuldar, Fingaladir, Meowear, Virgilio, Turgamar (Old Fegefeuer)
    Amilegeth, Wargarr, Shakarabash, Luklubuz, Grishlukashkahkh, Dashkanakh
    "One lag to lag them all and in the lagness lag them"

  18. #18
    Join Date
    Nov 2012
    Location
    Wales, United Kingdom
    Posts
    13,107
    Quote Originally Posted by Cordovan View Post
    We would love to get further feedback from players after they play on Evernight in the coming hours. We made a change today that has the potential to improve game performance on Evernight, so let us know!
    Housing loading is definitely better, after I have vigorously tested it this evening. However (sorry there is a however), where things are loading in fine now, permissions is playing up. I gave permissions to a character and they appear in the list with all the relevant boxes ticked, but the character does not have permissions to do any of the functions that I set up for it (e.g. cannot open house chest, or decorate etc). Also, once the character giving permissions had done so, they can no longer enter the permissions panel to try reapplying the permission. Clicking Permissions just doesn't do anything at all.

    Game character loading seems to be a lot better.
    Treat others as you do your best pictures, and place them in their best light.


  19. #19
    Join Date
    Dec 2019
    Posts
    863
    Have you not got it Arnenna, you're not supposed to be inviting people in, got to be patrolling your stoop weapons drawn and building a wall. So back to switch it off and on again?

    Yeah still anxious about a knock on effect as Cords message was just another of the crossed fingers hope for the best that's proven not to make any marked difference before.

    This time it very much has and can hope it has good knock on effect with missing content loads elsewhere in the game that 'til now has escaped SSG.

  20. #20
    Join Date
    Nov 2012
    Location
    Wales, United Kingdom
    Posts
    13,107
    Quote Originally Posted by Braer View Post
    Have you not got it Arnenna, you're not supposed to be inviting people in, got to be patrolling your stoop weapons drawn and building a wall. So back to switch it off and on again?

    Yeah still anxious about a knock on effect as Cords message was just another of the crossed fingers hope for the best that's proven not to make any marked difference before.

    This time it very much has and can hope it has good knock on effect with missing content loads elsewhere in the game that 'til now has escaped SSG.
    Well, I have more than one house, and I store a lot of stuff to help out kinnies, so permissions is probably the most important part of housing from my perspective.

    I'm hoping this problem will have cleared itself today, but will test it later on. It would be great if others could give it a run too, and see if they have the same issue.

    As of 4.00 am this morning UK time, permissions were botched. They were working ok last week.

    p. s. I'll also be testing based on ownership today. The two houses I tested yesterday were not owned by my main account, even though the alt of my main account had full permissions to grant other players permissions. I'll check today to see if it happens with my main account house, or my premium Rohan house.
    Last edited by Arnenna; Oct 24 2020 at 05:56 AM.
    Treat others as you do your best pictures, and place them in their best light.


  21. #21
    Join Date
    Nov 2012
    Location
    Wales, United Kingdom
    Posts
    13,107
    Checked this morning, and bug still there, so removed the character, re-added and re-applied permissions, and all working ok now. Really weird, temp bug.
    Treat others as you do your best pictures, and place them in their best light.


  22. #22
    Quote Originally Posted by Cordovan View Post
    Given the amount of feedback we've received from Evernight about game world issues, I'm tempted to say that at the least we haven't made it worse, and it seems to be an improvement?
    so epic ..firend list empty ...that your team made insane loading time boost ..not working atm and yes i play 64bit .... this same mantra our team fixing performance and that our main goal ...over 2 years now ...try ccleaner at once maybe that helps more that reset server and zip of coffee

  23. #23
    Thanks, I have had no loading issues the past couple of days...../cheers!
    Casinoari - Rank 15 RK - Arkenstone
    Malakorou - Rank 10 Defiler - Arkenstone
    Casithir - Rank 10 RK - Evernight

  24. #24
    Join Date
    Jan 2016
    Posts
    336
    Quote Originally Posted by Cordovan View Post
    We would love to get further feedback from players after they play on Evernight in the coming hours. We made a change today that has the potential to improve game performance on Evernight, so let us know!
    The server is working perfectly now.
    Keep up the good work

    Thank you !

  25. #25
    Join Date
    Sep 2016
    Posts
    4,369
    I haven't seen reports indicating a poor game experience over the weekend on Evernight, so our intention will be to roll out these improvements to the other game worlds in the near future.
    Community Manager, Lord of the Rings Online
    Follow LOTRO on: Twitter - Facebook - Pinterest - Twitch - YouTube
    Personal channels (No SSG talk): Twitch Twitter Facebook
    Support: help.standingstonegames.com
    coolcool

 

 
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