We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 2 of 2 FirstFirst 1 2
Results 26 to 37 of 37

Thread: Beorn nerf

  1. #26
    another hidden nerf i guess.....they took the red line sacrifice from row 2 to row 4 in the trait line for....reasons?

  2. #27
    Join Date
    Mar 2009
    Posts
    216
    Quote Originally Posted by mrfigglesworth View Post
    another hidden nerf i guess.....they took the red line sacrifice from row 2 to row 4 in the trait line for....reasons?
    A fair nerf to healing bears, which will hardly impact them in the grand scheme. A meaningless change to Red Bears. And I'm not sure blue bears ever traited the red sacrifice.

  3. #28
    Ew, yeah, I kinda liked red sacrifice while healing. Not a particularly expensive get since you're 5 in anyway for crit. Oh well, more points to pick up goodies in blue. Unless they rejiggered that line too.
    Argendauss, Captain
    Rechart, Warden
    Hrodgart, Beorning
    Ulxart, Loremaster

  4. #29
    Hahaha speaking of nerfs, how long to you think they are going to let today's changes to the Bee Swarm stay up? The DOTs on that skill right now are pretty respectable. Considering you can have it up in a fight indefinitely due to the skill time matching the cooldown...I can''t imagine they will let us keep it.

  5. #30
    Join Date
    Mar 2009
    Posts
    216
    Quote Originally Posted by Casmond View Post
    Hahaha speaking of nerfs, how long to you think they are going to let today's changes to the Bee Swarm stay up? The DOTs on that skill right now are pretty respectable. Considering you can have it up in a fight indefinitely due to the skill time matching the cooldown...I can''t imagine they will let us keep it.
    It was an intentional change to buff blue/red bears (compensation for the hearten/composure nerf, presumably). Even with the increased damage a Red bear is hardly capably of 60% the damage of a real DPS class. Blue bears getting some bonus damage is nice, but not like we'll have a problem of tanking bears taking over the game when captains still exist. So I doubt they'll see any reason to nerf it.

  6. #31
    Quote Originally Posted by laughatdo0m View Post
    It was an intentional change to buff blue/red bears (compensation for the hearten/composure nerf, presumably). Even with the increased damage a Red bear is hardly capably of 60% the damage of a real DPS class. Blue bears getting some bonus damage is nice, but not like we'll have a problem of tanking bears taking over the game when captains still exist. So I doubt they'll see any reason to nerf it.

    I admire your optimism. I seem to recall a nice dps increase back around Mordor...and since then, every other class was increased in dps to put Bear dps right back where it was before. 60k and 70k DOT's along with skill induction, attack duration, crit defense and movement debuffs on the bee swarm skill is too much like a present. It won't last long.

    PS: I'm a cynic...albeit a realistic one.

  7. #32
    Quote Originally Posted by Zavad View Post
    I started with a LM, and Turbine gutted the original design of the class as CC. I grabbed Warden, and Turbine gutted his ability to tank. I grabbed RK, and SSG gutted his damage output. I grabbed Beorning, and SSG gutted his heal. I want to know what class Developers are not going to destroy. I'm tired of trying to find a class that can just do its thing without being attacked by morons in developer land. I'm sick of SSG. Long live Middle Earth, but I wish the developer team would take a long and very extended break from screwing up classes.
    If you think about it a nerf on that scale from instacast on hearthen to full 20 second....just out of the blue.


    It just reeks if developers not in sync what actually needs a proper tuning.


    Back in the day in vanilla wow /tbc this would NEVER have happened

  8. #33
    Join Date
    Mar 2009
    Posts
    216
    Quote Originally Posted by Casmond View Post
    I admire your optimism. I seem to recall a nice dps increase back around Mordor...and since then, every other class was increased in dps to put Bear dps right back where it was before. 60k and 70k DOT's along with skill induction, attack duration, crit defense and movement debuffs on the bee swarm skill is too much like a present. It won't last long.

    PS: I'm a cynic...albeit a realistic one.
    Oof. If what I said was optimistic then that's not good at all. I was just trying to sugarcoat saying "Red bears still suck even with a 10k dps increase on bee damage and blue bears can't get used in content anyway because Captains are so poorly balanced that they overshadow all other tanks in just about every way."

  9. #34
    Seems we overreacted, but the patch notes did neglect to mention that Hearten's base healing would be buffed in compensation for the increased cooldown and decreased # of pulses. Plus the LI cap increase helps. The endgame bear healer is still alive and well.

  10. #35
    Quote Originally Posted by GeorgeBaggy View Post
    Seems we overreacted, but the patch notes did neglect to mention that Hearten's base healing would be buffed in compensation for the increased cooldown and decreased # of pulses. Plus the LI cap increase helps. The endgame bear healer is still alive and well.
    No one ever said (at least not that I have read) that end game healer bear will die cause they will nerf hearten. For sure, there will be some wrath issues, so beornings without Rem 4 healing set may have some problems. What everybody said though, is that the change was unnecessary, unjustified, wrongly based on low level pvp sever whinny feedback. And that is still the case.

    Now on the other hand, the same cannot be said by the Flash of Light nerf for Guardians. Which is a shame.

  11. #36
    Guys you are a bit wrong - nothing for beo was really buffed, all these dps and heals increase is going only because of huge impact of new x4 LI levels, so it effected all classes and nothing really special for us
    Member of:
    Syndicate of the Silent Tower, Laurelin (Hunfrid, Steifan, Tunor, Yorgun)
    Company of the Tortoise, Laurelin (Hunfri, Eiken)
    Those Who Wander, Laurelin (Refkell)

  12. #37
    This heal nerf has been pretty bad for me in blue line bear. I just came back from a couple months break. I solo in tank line and right now leveling up at 118, I was hit hard. I notice it a lot. Before I was doing alright. Nothing amazing. I could take on a few people easily. Now, just taking on 1 person its hard to keep my health up. I have level equivalent purple gear but, it doesn't help. I have to use all cooldowns if I pull more than 1 and hit relentless asap. Heaven forbid I take on a signature or better, I am struggling to stay alive and do damage at the same time. I feel A LOT squishier on top of the heal nerf. I still win but, its a challenge. In red, its even worse. I have to throw everything in and the kitchen sink to come out alive.

    I picked beorning because I was told it was great for me and it wasn't OP or anything when I played it. It was just right but, now, the champion plays a lot better and is way more survivable in red than the bear in blue line, because I don't get as wrecked and I do way more damage. I just have this feeling of not wanting to play him now. It's that bad to me. Then again, I will never understand the mentality of nerfing things, instead of buffing.
    Last edited by Thentix; Yesterday at 06:40 PM.

 

 
Page 2 of 2 FirstFirst 1 2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload