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  1. #1

    G-sync not working

    hello,
    despite g-sync on, screen still tearing (73 fps on 75Hz monitor)
    below the video in slow motion where it can be seen

    https://www.youtube.com/watch?v=dXUS58nfYe4

    in other games g-sync works properly
    is any known solution for this issue?

  2. #2
    Quote Originally Posted by S0BAN View Post
    hello,
    despite g-sync on, screen still tearing (73 fps on 75Hz monitor)
    below the video in slow motion where it can be seen

    https://www.youtube.com/watch?v=dXUS58nfYe4

    in other games g-sync works properly
    is any known solution for this issue?
    Is g-sync enabled for windowed mode as well as fullscreen mode within your nvidia settings?

    You may be seeing this issue because nvidia is considering the game to be in "windowed mode" even when in fullscreen (due to "fakefullscreen").

    The alternative would be to screw around with the two "FakeFullScreen" values in your UserPreferences.ini and UserPreferences64.ini files. But no having those set to "True" when running in DX9 mode can cause issues.

    Good Luck!

  3. #3
    One other potential issue with g-sync (please see the post immediately above this one too). . . tearing can actually happen when the game substantially "outruns" the refresh rate. So, for example, if the game engine is pumping out 180fps and your monitor is at 100hz with g-sync enabled, you can see tearing. In LotRO's case, the optimum solution is to disable vertical-sync (because this introduces potential performance hit especially with combined with g-sync), disable triple-buffinerg, and then go into LotRO --> Options --> Troubleshoot (far lower right) --> set max frame rate.

    Set the max frame rate to 2 or 3 frames below your monitor refresh rate. For example, my monitor runs at 100Hz, so I have it set to 98fps.

 

 

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