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  1. #26
    Join Date
    Sep 2010
    Location
    Illinois, USA
    Posts
    74
    /signed

    They know what a problem the LIs are as shown in this thread https://www.lotro.com/forums/showthr...ssue-grind-SSG

    Their response, without responding to the actual thread was to put up a P2W package "A Catch up pack" for a time after the release of MM. The price of course in LP was crazy. They know the LI grind is horrid, but thus far there seemingly have been 0 cares given to what they players are saying about it. Hopefully there may be something about it in the producers letter but I would not hold my breath.

  2. #27
    Join Date
    Mar 2007
    Location
    Australia
    Posts
    110
    I think the grind is fine if you choose to play FTP.

    I think the grind is horrific if you choose to play VIP.
    As I've mentioned elsewhere, give VIP's 2000 LP a month instead of 500 and some of that grind goes away, while providing an incentive to go VIP.
    -~-~ The Silverchairs of Crickhollow ~-~-
    -~-~
    Kurtric, Marcusson, Adelaidrien
    -~-~


  3. #28
    Join Date
    Apr 2015
    Location
    Moscow, Russia
    Posts
    1,353
    Quote Originally Posted by Gildoriel View Post
    Well, I remember that two months ago we complained that there was nothing good to buy for Sigils. Now we have something and now I can continue to take my alts through the new area without constantly thinking that I'm wasting currency because I'm capped. I can buy the Sigils for my finished chars on the go ...
    I imagine some developers saying something like "they complain about too much sigils and can't find anything to buy from it, and when we give them more content to buy, they complain about that! What the hell they really want, it's just annoying?"

  4. #29

    Blue hunters were there at the start

    Quote Originally Posted by groucho42 View Post
    You must mean during the beta of trait trees. After all, the trees were not part of lotro when it was good. They are an addition that messed up many classes -- no more so than the cappie, but a lot of them
    While I don’t disagree with your premise about the impact of trait trees, right from the very start there were blue hunters, red minstrels, blue champs, etc. Specifically in the 65 to 75 era a blue Precision based hunter with the right legacies, traits, gear set bonuses and in the right hands, was both fun to play and arguably better dps than red.

  5. #30
    Join Date
    Feb 2007
    Posts
    47
    Quote Originally Posted by forumna View Post
    While I don’t disagree with your premise about the impact of trait trees, right from the very start there were blue hunters, red minstrels, blue champs, etc. Specifically in the 65 to 75 era a blue Precision based hunter with the right legacies, traits, gear set bonuses and in the right hands, was both fun to play and arguably better dps than red.

    When the game launched (you know, the "start") max level was 50 and there were no trait trees. Also, no legendaries. Please try to be correct when you're correcting someone.

  6. #31
    Join Date
    Sep 2007
    Posts
    2,638
    Quote Originally Posted by forumna View Post
    While I don’t disagree with your premise about the impact of trait trees, right from the very start there were blue hunters, red minstrels, blue champs, etc. Specifically in the 65 to 75 era a blue Precision based hunter with the right legacies, traits, gear set bonuses and in the right hands, was both fun to play and arguably better dps than red.
    True, however, the blue line hunter that came into existence with trait trees was rather different, with move-and-shoot and barrage which tiered up. As one learned how to play it, it was actually quite an interesting design. That made it doubly unfortunate that it was made overpowered with U19 changes and then destroyed with the "class balance" revamp. Like trying to "fix" a watch with a hammer and chisel.

  7. #32
    Quote Originally Posted by Taliderian View Post
    When the game launched (you know, the "start") max level was 50 and there were no trait trees. Also, no legendaries. Please try to be correct when you're correcting someone.
    Well, I wasnt really trying to make a big deal, just pointing out that when dragonmuse said they played a blue hunter from beta, it was a legitimate statement even if they meant 2007. I will stand by my memory that before trait trees, there were class traits and the way you could slot them pushed you to a certain way of playing. If my memory is any good, which is doubtful, originally the colour codes on the traits were down in the bottom right corner of the icon. Sometime around moria, the more dedicated traitlines, bonuses etc became more defined (and named what they still are today) and ppl started talking more frequently in terms of colour - 4r/3b for example. The concept was always there, just the implementation got much more ... in your face after trees.

    My reference to levels 65-75 was just a nostalgic opinion about playing a hunter with the old class trait system, capping 5 blues to get improved fleetness (I think that's what it was called) capstone trait for the huntsman line, running with a needful haste CD reduction and lots of crit and focus damage on the bow. At least that's how I remember it.

    My main point - coloured traitline specialisation existed before trait trees. My supplementary point - i liked it better then.

  8. #33
    Join Date
    Mar 2007
    Location
    3 Harrow Rd., Bamborings, Shire
    Posts
    1,508
    Quote Originally Posted by forumna View Post
    Well, I wasnt really trying to make a big deal, just pointing out that when dragonmuse said they played a blue hunter from beta, it was a legitimate statement even if they meant 2007. I will stand by my memory that before trait trees, there were class traits and the way you could slot them pushed you to a certain way of playing. If my memory is any good, which is doubtful, originally the colour codes on the traits were down in the bottom right corner of the icon. Sometime around moria, the more dedicated traitlines, bonuses etc became more defined (and named what they still are today) and ppl started talking more frequently in terms of colour - 4r/3b for example. The concept was always there, just the implementation got much more ... in your face after trees.

    My reference to levels 65-75 was just a nostalgic opinion about playing a hunter with the old class trait system, capping 5 blues to get improved fleetness (I think that's what it was called) capstone trait for the huntsman line, running with a needful haste CD reduction and lots of crit and focus damage on the bow. At least that's how I remember it.

    My main point - coloured traitline specialisation existed before trait trees. My supplementary point - i liked it better then.
    Yup! Even though the class traits weren't organized into trees, they still had the same three thematic groupings (and names, at least in Minstrels' cases) that they do now.
    Landroval - The Council of the Secret Fire Friendly, Casual, Mature, and always seeking more!
    .
    My completely amateurish often-LotRO Twitch Stream: https://www.twitch.tv/moondog548

  9. #34
    Do you guys know what is better now between Ember Gear and Reclamation Rep Gear?

    thanks.

  10. #35
    Join Date
    Jun 2011
    Location
    Middle-earth
    Posts
    3,764

    Lightbulb

    Quote Originally Posted by ConanHC View Post
    Do you guys know what is better now between Ember Gear and Reclamation Rep Gear?

    thanks.
    Teal (acctually cyan) ember gear.

  11. #36
    Quote Originally Posted by Lord.Funk View Post
    Teal (acctually cyan) ember gear.
    Well then, what’s the point of doing reclamation?

  12. #37
    Quote Originally Posted by ConanHC View Post
    Well then, what’s the point of doing reclamation?
    To fill those nice rep bars of course

    For me it's dailies once a week for embers to gear up, waiting for raid update to drop when we'll get a shard per weekly.

    Craft essences, maybe craft a new guild bow when I have enough special ingredients. Wait for the next update/event. Repeat.
    Roaming Gladden since 2013

 

 
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