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  1. #1
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    Reclamation of Minas Ithil Reputation

    Why do all the Reclamation of Minas Ithil quests give you reputation with the White Company and not the Reclamation?

    It's quite frustrating that there are no task items to gain reputation and even the quests for the Reclamation category give reputation to the wrong (and easily maxed out) faction.
    Erendil 50 Hunter Rank 7, Mavellen 45 Warden; Officers of Disciples
    Ragaroth Warleader Rank 7, Marhawk Stalker Rank 5; Members of Cuddle Squad
    Other Characters: Arthilius - Captain, Arthilias - Guardian,
    Claireth - Runekeeper, Harbuckle - Burglar, Lothlirien - Hunter

  2. #2
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    These work like the Allegiance system worked. You get items to advance the reputation as drops from quests and a weekly wrapper, if I am remembering correctly.
    "No sadder words of tongue or pen are the words: 'Might have been'." -- John Greenleaf Whittier
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    On planet Earth, there is a try.
    Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
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  3. #3
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    MM is hands down the worst rep barter/arrangement EVER. You quest through the content getting a load of useless rep and useless currency and anything worthwhile is locked behind a massively, dreary repetitive grind past that.
    In Mordor, the craft recipes and a bunch of other useful things came from the currrency/rep you got as you quested through.
    Allegiance system: you could get some Allegiance progress while questing trough but you really could start earning once you unlocked dailies. And yeah you earned relics that you consumed for progress, and they also served as barter currency. Thing is, once you had dailes, you generally had very little need for Allegiance barters. You ran expeditions primarily to earn black keys, and Allegiance rep kinda came along, filling in a bit of lore for you, but otherwise being of little use. I ended Mordor with all 4 Allegiances capped and 600+ relics. Never bartered a thing for them.

    With MM, they essentially took the worst aspects of the Allegiance system, and locked all worthwhile barters behind it.

    And for all of us who have kept running those mind numbing instances, getting occasional craft boxes/shards, and squeezing in an occasional recipe purchase, so we could craft some semi-decent stuff, SSG just gave a giant middle finger with those elite recipes.

  4. #4
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    Quote Originally Posted by scorrp10 View Post
    MM is hands down the worst rep barter/arrangement EVER. You quest through the content getting a load of useless rep and useless currency and anything worthwhile is locked behind a massively, dreary repetitive grind past that.
    In Mordor, the craft recipes and a bunch of other useful things came from the currrency/rep you got as you quested through.
    Allegiance system: you could get some Allegiance progress while questing trough but you really could start earning once you unlocked dailies. And yeah you earned relics that you consumed for progress, and they also served as barter currency. Thing is, once you had dailes, you generally had very little need for Allegiance barters. You ran expeditions primarily to earn black keys, and Allegiance rep kinda came along, filling in a bit of lore for you, but otherwise being of little use. I ended Mordor with all 4 Allegiances capped and 600+ relics. Never bartered a thing for them.

    With MM, they essentially took the worst aspects of the Allegiance system, and locked all worthwhile barters behind it.

    And for all of us who have kept running those mind numbing instances, getting occasional craft boxes/shards, and squeezing in an occasional recipe purchase, so we could craft some semi-decent stuff, SSG just gave a giant middle finger with those elite recipes.
    You forget one thing: In Mordor, you can get relics only from daily quests. In Minas Morgul, you can get them from instances, from weekly quests, and from Nazguls. Also you can trade them with characters. That means 2-3 players can gather their forces and give all relics to one tailor, who can buy all recipes and craft gear for them. Same for metalsmith and tailor. Also you need them for your alt characters. Also in Mordor they upgrade gear too 4-5 times, and you end up throw away your old gear, or give it to alt characters, or disenchant it, and get new gear.

    You complete 4 instances on 123 level solo to complete all daily quests, but in same time you can gather people and kill all nazguls to get relics. Every day. And if you have weekly quests, you can get even more.

  5. #5
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    Quote Originally Posted by Elmagor View Post
    You forget one thing: In Mordor, you can get relics only from daily quests.
    . That did not MATTER. Once you hit dailies, you had zero need of allegiance barters and could gain relics at leisure for the Allegiance story advances.
    In Minas Morgul, you can get them from instances, from weekly quests, and from Nazguls. Also you can trade them with characters. That means 2-3 players can gather their forces and give all relics to one tailor, who can buy all recipes and craft gear for them. Same for metalsmith and tailor. Also you need them for your alt characters.
    So after a kin pools their resources to load one tailor with 4-relic recipes, all that iinvestment is rendered largely useless. Also, with people burning out left and right, people tend to load recipes to their own craft alts. Heck since MM launch, about half my kin has gone MIA. Heck, past 3 weeks I have logged once. And crafting for alts with those shard requirements? Get real. People are not even doing alts anymore due to LI grind.

    Also in Mordor they upgrade gear too 4-5 times, and you end up throw away your old gear, or give it to alt characters, or disenchant it, and get new gear.
    T hey might have, but it was mainly for instance gear. Which was literally a run away with none of that favored nonsense. Not to mention once you hit dailies you were swimming in ash. I carried 50+ black keys into U23.
    And crafted did not have ludicrous shard requirements. Meant even if they put out a better recipe than what I crafted a week before, it only wasted about 20 min on node farming in Udun.

    Think about folks who been running those dailies for weeks for the craft boxes and got their 10th literally days prior to update, and got a blue 414 piece crafted. (Potentially even blew LP on a 100% crit scroll). Only to find out if they had a slightly worse luck, they would be only 2 boxes away from a 422 item. If anything, those new guild recipes should have been for some other slots.

  6. #6
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    Quote Originally Posted by scorrp10 View Post
    . That did not MATTER. Once you hit dailies, you had zero need of allegiance barters and could gain relics at leisure for the Allegiance story advances. So after a kin pools their resources to load one tailor with 4-relic recipes, all that iinvestment is rendered largely useless. Also, with people burning out left and right, people tend to load recipes to their own craft alts. Heck since MM launch, about half my kin has gone MIA. Heck, past 3 weeks I have logged once. And crafting for alts with those shard requirements? Get real. People are not even doing alts anymore due to LI grind.
    Same for every faction in every location. It's not like you use Man of Bree or Thorin's Gate faction every day for 12 years. If you need alt to craft some gear, why you care about his LI? Of course some people leave, that's why you need load all resources to one person, gear with craft as many kinmates as you can, and after that you have more freedom - you can choice between different classes and between T2-T5 instances. It's just save your time.

    T hey might have, but it was mainly for instance gear. Which was literally a run away with none of that favored nonsense. Not to mention once you hit dailies you were swimming in ash. I carried 50+ black keys into U23.
    And crafted did not have ludicrous shard requirements. Meant even if they put out a better recipe than what I crafted a week before, it only wasted about 20 min on node farming in Udun.
    Again, same for every faction in every location. All of them have pets, mounts, crafting recipes, housing items. All of them useless after you shift to new locations. I know what you want - you want to put LI scrolls in every faction in every location and don't care about it. Ok, imagine if you swimming in LI scrolls. What you will do next? Keep crying and complaining?

    Think about folks who been running those dailies for weeks for the craft boxes and got their 10th literally days prior to update, and got a blue 414 piece crafted. (Potentially even blew LP on a 100% crit scroll). Only to find out if they had a slightly worse luck, they would be only 2 boxes away from a 422 item. If anything, those new guild recipes should have been for some other slots.
    It's their choice. Think about people who been running those 255 moria instances or 100 Watchers. They don't care about it after they level up. Think about players who farm poor Thorog for hours. You need 3 days to run enough instances and gather 10 crafting component boxes if all members of your team give them to you. May be you even need 1 day if all of your team have alts. If you don't like that mechanic, just don't play MMO.

  7. #7
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    Quote Originally Posted by Elmagor View Post

    Again, same for every faction in every location. All of them have pets, mounts, crafting recipes, housing items. All of them useless after you shift to new locations. I know what you want - you want to put LI scrolls in every faction in every location and don't care about it. Ok, imagine if you swimming in LI scrolls. What you will do next? Keep crying and complaining?
    But we're not in a new location. Were not even in a new town in the same location. We're standing at the same NPC in the same hub, and it's only been a short time since these things entered the game.
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  8. #8
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    Quote Originally Posted by Arnenna View Post
    But we're not in a new location. Were not even in a new town in the same location. We're standing at the same NPC in the same hub, and it's only been a short time since these things entered the game.
    May be YOU standing at the same NPC in the same hub, but all other players doing things in different places in different time. I just don't understand how people blame Reclamation of Minas Ithil Rep for same things what have all other factions.

  9. #9
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    Quote Originally Posted by Elmagor View Post
    May be YOU standing at the same NPC in the same hub, but all other players doing things in different places in different time. I just don't understand how people blame Reclamation of Minas Ithil Rep for same things what have all other factions.
    In all other factions, while they were level cap, we bartered for items, and they were good until we moved onto a new area or a new level cap. We didn't do massive grinds to buy a recipe, then do massive grinds to find rare materials, to then make the item and find out the next day that the recipe we did all the work for, is now replaced by a better one.

    Examples. Recipes in Dunland were good and the items made from them were still relevant until we went to Gt River. A brand new grind in brand new content in a new area.
    Recipes we got in East Rohan were good and the items made from them were still relvant until we went to Wildermore. A brand new grind in brand new content in a new area.

    MM, recipes we get today, create items that are no longer relevant within a month, while we're still in MM, still at the same level cap. It's not a new grind, it's the same grind, in exactly the same place, just rinsed and repeated.
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  10. #10
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    Quote Originally Posted by Arnenna View Post
    In all other factions, while they were level cap, we bartered for items, and they were good until we moved onto a new area or a new level cap. We didn't do massive grinds to buy a recipe, then do massive grinds to find rare materials, to then make the item and find out the next day that the recipe we did all the work for, is now replaced by a better one.

    Examples. Recipes in Dunland were good and the items made from them were still relevant until we went to Gt River. A brand new grind in brand new content in a new area.
    Recipes we got in East Rohan were good and the items made from them were still relvant until we went to Wildermore. A brand new grind in brand new content in a new area.

    MM, recipes we get today, create items that are no longer relevant within a month, while we're still in MM, still at the same level cap. It's not a new grind, it's the same grind, in exactly the same place, just rinsed and repeated.
    Because they add T3-T5. Without T3-T5, first items in MM good enough for T1-T2. And we DON'T know anything about where we go next. You judge MM gear from view of T5 instances, but not many people farm T5 instances, and we don't have anything compared to T5 instances in the past. Because we have more sets of gear when we have in previous years. And this system have nothing new, it works since Mordor. People still use some gold items from 120, or raid sets from Anvil, even on 130 level.

    We still don't have any new crafted pocket, or any new crafting instruments. And massive farm for rare resources... did you remember how in Shadows of Angmar people farm rare mobs for shards?

  11. #11
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    Quote Originally Posted by Elmagor View Post
    Because they add T3-T5. Without T3-T5, first items in MM good enough for T1-T2. And we DON'T know anything about where we go next. You judge MM gear from view of T5 instances, but not many people farm T5 instances, and we don't have anything compared to T5 instances in the past. Because we have more sets of gear when we have in previous years. And this system have nothing new, it works since Mordor. People still use some gold items from 120, or raid sets from Anvil, even on 130 level.

    We still don't have any new crafted pocket, or any new crafting instruments. And massive farm for rare resources... did you remember how in Shadows of Angmar people farm rare mobs for shards?
    Yes we have way too many sets of new gear all in too small of a time frame nowadays.
    There's a reason why lots of "hate all the grind" threads have popped up since Mordor, you nailed it. There's no smoke without fire.
    We do have new crafted instruments, they came on the last update. But we don;t have a pocket. Instead of adding that, which would have been useful, they added upgraded recipes of what everyone just spend weeks grinding out.
    And yes, I know about shard droppers. We camped out a mob, killed it, got a shard (just one), crafted a great item with it (it only needed one), then that item lasted until we moved onto the next region. It wasn't made obsolete three weeks later by a new recipe while we were still in the same place. The recipe and the shard were worth getting, because, the item would last.

    the way they have done it in MM, has just sent a message to the players - don't bother to grind recipes and large numbers of shards, because by the time you actually get to the end of it, we're just gonna replace that recipe with something better . . . and make you do it all over again. Then they wonder why some players are not bothering to craft.
    Last edited by Arnenna; Jan 21 2020 at 07:27 PM.
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  12. #12
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    Quote Originally Posted by Arnenna View Post
    Yes we have way too many sets of new gear all in too small of a time frame nowadays.
    There's a reason why lots of "hate all the grind" threads have popped up since Mordor, you nailed it. There's no smoke without fire.
    We do have new crafted instruments, they came on the last update. But we don;t have a pocket. Instead of adding that, which would have been useful, they added upgraded recipes of what everyone just spend weeks grinding out.
    And yes, I know about shard droppers. We camped out a mob, killed it, got a shard (just one), crafted a great item with it (it only needed one), then that item lasted until we moved onto the next region. It wasn't made obsolete three weeks later by a new recipe while we were still in the same place. The recipe and the shard were worth getting, because, the item would last.

    the way they have done it in MM, has just sent a message to the players - don't bother to grind recipes and large numbers of shards, because by the time you actually get to the end of it, we're just gonna replace that recipe with something better . . . and make you do it all over again. Then they wonder why some players are not bothering to craft.
    I mean crafting resource instruments, not musical. No one force you to buy all sets. LOL. You camp mob, kill it, get shard and craft item. After that, recipe goes to CD for WEEK. Sounds better? Next region? No. Levels between first regions too close, no one bother to get gear in Forochel since other regions have almost same items.

    Blame people who buy region, farm all items in 2-3 weeks, and go play WoW to comeback after 8-9 months. Blame people who create farms. No, you blame SSG...

  13. #13
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    Quote Originally Posted by Elmagor View Post
    I mean crafting resource instruments, not musical. No one force you to buy all sets. LOL. You camp mob, kill it, get shard and craft item. After that, recipe goes to CD for WEEK. Sounds better? Next region? No. Levels between first regions too close, no one bother to get gear in Forochel since other regions have almost same items.

    Blame people who buy region, farm all items in 2-3 weeks, and go play WoW to comeback after 8-9 months. Blame people who create farms. No, you blame SSG...
    I'm not sure what you mean by crafting resource instruments. Tools maybe?

    I don't think you and I are on the same page here with what we're discussing lol. Perhaps we are, but I'm not sure. No one forces us to buy all sets? Again. not sure what you mean by that. What I'm talking about is a new update arrives with a set of recipes. The grind for those recipes, as well as the rare materials to make them, isn't well synchronised with the amount of time it's taking to out-date the crafted item that results from making the recipe. The design means weeks of grinding to create just a few items, but they brought in recipes to replace those items, before many players even had chance to craft them.

    Think of it like this. It takes two hours to make a basic cake. Then they put the ingredients in a place that takes you two hours to get them. When you finally have the ingredients and are ready to make your cake, they give you the recipe for a slightly better cake, that takes more of the special ingredients. You're back at square one. you no longer want to make the basic cake, even though you spent the time to fetch the ingredients, because they presented you with a way to get a better recipe. And around and around it goes. Not actually doing anything, not actually playing, just grinding, for nothing then regrinding it again.

    I've decided to stop all crafting and chalk this up as a complete fail. I have no interest in spending weeks farming for shards and recipes, that by the time I get them, will just render what I make as old. I don't mind that things depreciate - everything does in a game, but it should last a bit longer than a week or two before it is replaced. I'm just going to sell up my reserves, do some other stuff in game and wait until it stabilises a bit.
    Last edited by Arnenna; Jan 21 2020 at 08:39 PM.
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  14. #14
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    Quote Originally Posted by Arnenna View Post
    I'm not sure what you mean by crafting resource instruments. Tools maybe?

    I don't think you and I are on the same page here with what we're discussing lol. Perhaps we are, but I'm not sure. No one forces us to buy all sets? Again. not sure what you mean by that. What I'm talking about is a new update arrives with a set of recipes. The grind for those recipes, as well as the rare materials to make them, isn't well synchronised with the amount of time it's taking to out-date the crafted item that results from making the recipe. The design means weeks of grinding to create just a few items, but they brought in recipes to replace those items, before many players even had chance to craft them.

    Think of it like this. It takes two hours to make a basic cake. Then they put the ingredients in a place that takes you two hours to get them. When you finally have the ingredients and are ready to make your cake, they give you the recipe for a slightly better cake.
    Yep crafting tools. Ok let see. They introduce new update. Some people get 130 level. Some people don't get 130 level. Some people get MM. Some people don't get MM. Even if some people get 130 level and get MM, some of them craft gear, and some of them farm instances. Some players say: Ok, I craft some gear, and get some quest gear, and get some T1-T2 gear, it's ok for me, I go gear 2nd character or play other game. Some people don't get enough crafing components and don't bother with crafting item from 12 boxes, because they fine with item from 10 boxes. Some people dig resources and get shards, some people dig resources and don't get shards. Some of them buy them in AH. They all DIFFERENT. It's not like Moria where everyone run around with same moria set and happy with them. It's not like raid time when you have raid set and you GOD, and if you don't have raid set, you sucks. No one force them to buy everything and no one force them to throw away gear NOW. As example, I gear up LM, and level up ministrel. When my ministrel get 120 level, he can get my old LM items. When he get 130 level, he can get my old LM items. If I go to instance with mini, I can give him my LM gear from loot. Or he can give me his mini gear from loot. You can disenchant it and get crafting components to make other item. It's great and imporved system. Far better when you farm 255 moria instances in the past and when you see item what you want, someone steal it even if this item not for his class.

  15. #15
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    Quote Originally Posted by Elmagor View Post
    Yep crafting tools. Ok let see. They introduce new update. Some people get 130 level. Some people don't get 130 level. Some people get MM. Some people don't get MM. Even if some people get 130 level and get MM, some of them craft gear, and some of them farm instances. Some players say: Ok, I craft some gear, and get some quest gear, and get some T1-T2 gear, it's ok for me, I go gear 2nd character or play other game. Some people don't get enough crafing components and don't bother with crafting item from 12 boxes, because they fine with item from 10 boxes. Some people dig resources and get shards, some people dig resources and don't get shards. Some of them buy them in AH. They all DIFFERENT. It's not like Moria where everyone run around with same moria set and happy with them. It's not like raid time when you have raid set and you GOD, and if you don't have raid set, you sucks. No one force them to buy everything and no one force them to throw away gear NOW. As example, I gear up LM, and level up ministrel. When my ministrel get 120 level, he can get my old LM items. When he get 130 level, he can get my old LM items. If I go to instance with mini, I can give him my LM gear from loot. Or he can give me his mini gear from loot. You can disenchant it and get crafting components to make other item. It's great and imporved system. Far better when you farm 255 moria instances in the past and when you see item what you want, someone steal it even if this item not for his class.
    Oh I don't disagree with you at all that all the different ways to gear up are good. They are. But, don't you think that if a recipe takes a two to three week rep grind to obtain, the item made from it should then last a bit longer than two weeks before it is out-dated? Two months would have been better, but still short. There are some players that hadn't even got the first recipes by the time the second lot hit. That's not really an improved system, that's throwing out grind (rather than content) at a pace that can only be deemed as manic.
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    Quote Originally Posted by Arnenna View Post
    Oh I don't disagree with you at all that all the different ways to gear up are good. They are. But, don't you think that if a recipe takes a two to three week rep grind to obtain, the item made from it should then last a bit longer than two weeks before it is out-dated? Two months would have been better, but still short. There are some players that hadn't even got the first recipes by the time the second lot hit. That's not really an improved system, that's throwing out grind (rather than content) at a pace that can only be deemed as manic.
    No, it takes 1 day to obtain. Daily quests + weekly quests + alt characters + other players can give you relics too. And you even don't need relics for guild craft items

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    Quote Originally Posted by Elmagor View Post
    No, it takes 1 day to obtain. Daily quests + weekly quests + alt characters + other players can give you relics too. And you even don't need relics for guild craft items
    You can earn enough relics to buy the recipe in a day yes, but I'm talking about the massive rep grind that's needed first - before you can barter. All the rep tomes at the skirm camp can't make that happen in a day. Try to remember also, not everyone in game has a bunch of friends that will hand over use of their relics, especially not while they are grinding out the rep themselves.

    All this sends out, to me anyway, is a clear message about the expac - Don't buy early. May as well just wait it out and buy later, when everything is stable and nothing is going to be made obsolete from one dot update to the next.

    This has been a good convo though, and I'd love to continue, but its way past my bedtime. So I'll catch up on reading when I get home from work tomorrow. Have a great night.
    Last edited by Arnenna; Jan 21 2020 at 09:13 PM.
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    Quote Originally Posted by Arnenna View Post
    You can earn enough relics to buy the recipe in a day yes, but I'm talking about the massive rep grind that's needed first - before you can barter. All the rep tomes at the skirm camp can't make that happen in a day. Try to remember also, not everyone in game has a bunch of friends that will hand over use of their relics, especially not while they are grinding out the rep themselves.

    All this sends out, to me anyway, is a clear message about the expac - Don't buy early. May as well just wait it out and buy later, when everything is stable and nothing is going to be made obsolete from one dot update to the next.

    This has been a good convo though, and I'd love to continue, but its way past my bedtime. So I'll catch up on reading when I get home from work tomorrow. Have a great night.
    Remember it's MMO. If you don't have bunch of friends or kinmates, may be it's time to make some of them? No one force you to buy expac right now, it's depend on what you can do right now. If you already finish everything with other locations, why not? Also, if you buy expac too late, it's hard to find enough players to clear content.

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    I 100% support all Arnenna comments!!!
    This game started to cause players, including me, to loss interest in update their gear and essence so frequently by grind, RNG and boredom.

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    Quote Originally Posted by Melkorben View Post
    I 100% support all Arnenna comments!!!
    This game started to cause players, including me, to loss interest in update their gear and essence so frequently by grind, RNG and boredom.
    I particularly do not like the random drop in a grind based mmo….the unfavorable drop rate is like the old lootbox lottery and a form of gambling that should be banned,,,,,,all grinds should give rewards and 2 slot and 3 slot teal and gold gear can be random drops...….you would get more than 10k logins when other non no reward grind games have million plus

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    I'm mostly upset that I FINALLY got all 15 tailor recipes (6 light, 6 medium, 3 cloaks).... and they come up with whole new set of 15 recipes that are more expensive. I know why they do it, they want to keep you busy and engaged, but I'm not sure if that was needed.....

    And those recipes should really only use ONE shard, not THREE.
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    Quote Originally Posted by maartena View Post

    And those recipes should really only use ONE shard, not THREE.
    Ermm, sorry to be the bearer of this particular news . . . . but . . . . the newer recipes use five. And nope, not joking.
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    Quote Originally Posted by Elmagor View Post
    Remember it's MMO. If you don't have bunch of friends or kinmates, may be it's time to make some of them? No one force you to buy expac right now, it's depend on what you can do right now. If you already finish everything with other locations, why not? Also, if you buy expac too late, it's hard to find enough players to clear content.
    I have friends, and kinnies. We're all busy grinding rep and buying up the recipes, so why would we give them away when we still need them ourselves?

    I've finished with MM but for a couple of deeds, as I bought it about a week after launch. I'm not going to buy the next one though, not if it's going to run like this. I'm happy to forego the earlybird runs, and join them later with all the other folk that wait. There are plenty of them.
    Treat others as you do your best pictures, and place them in their best light.


  24. #24
    Join Date
    Nov 2017
    Posts
    46
    Quote Originally Posted by Arnenna View Post
    . I'm not going to buy the next one though, not if it's going to run like this. I'm happy to forego the earlybird runs, and join them later with all the other folk that wait. There are plenty of them.
    Once again- totally agree with you!!
    This is my last time that I will buy exp in advance.
    MM is very disappointing (for many reasons...) but this is not the main subject in this thread...

  25. #25
    Arnenna is right in everything she tried to explain to elmagor. And Elmagor....well..i don't know what to say about his opinion. I dont get it ^^

    There is simply no reason that a player supports this system from SSG where you craft an item and 2 weeks later it's old and outdated.

    And btw. personally i LOVED the old system where you had to roll with your kin members about items or coins to change items.

 

 
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