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Thread: Lore-masters

  1. #1

    Lore-masters

    I am leveling my LM up again and I've realized that Lightning Strike has almost 4 times the fire power of Burning Embers, almost three times of Gust of Wind and almost twice of Sticky Gourd.

    A few changes I would like to see:

    Shortening the times for Light of the Rising Dawn, Sticky Gourd and Ring of Fire from 30 seconds each to 10 seconds each. (this would make it easier to have a formidable rotation)
    Shortening the time for Wisdom of the Council from 5 minutes to 1 minute. (this would make leveling up a bit easier since skills cost morale as well as power and you don't have any other heals other than Inner Flame in blue line)
    Shortening the time for Nature's Fury and Lightning-storm from 1 minute and 30 seconds each to 1 minute each. (red line)
    Shortening the time for Ents Go To War from 5 minutes to 1 minute. (red line)
    Shortening the time for Sic 'Em from 2 minutes to 1 minute (blue line)
    Adapting Sign of Power: Righteousness to apply to your entire fellowship. (or at least to you and your pet)
    Removing the 60 seconds cooldown on Sword and Storm for the lightning.
    Revert Power of Knowledge back to a non-damage skill and heal per second.
    Give brooches stats for your character (like RK chisels for example) while giving stickpins critical rating, physical mastery and avoidances for your pet.
    Wolf-speech: summon a wolf to fight by your side (requires level 80)
    Damage type changed to frost for: Tundra Lynx, Polar Bear, Tundra cub, Tundra Bog-guardian, Frost Raven and Snowcrest and Tundra Eagles.
    Damage type changed to fire for: Ember-crested Eagle
    Damage type changed to lightning for: Storm Raven

  2. #2
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    I dunno, that all seems kinda OP to me.

  3. #3
    For a class that was inspired by Gandalf and Elrond, LMs are not all that powerful.
    Only yellow line is attractive in group play.

  4. #4
    CaerArianrhod's Avatar
    CaerArianrhod is offline Rohirrim Scout
    Guardian of Erebrandir's Horseshoe's Secret
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    Quote Originally Posted by Pewpewmidget View Post
    I am leveling my LM up again and I've realized that Lightning Strike has almost 4 times the fire power of Burning Embers, almost three times of Gust of Wind and almost twice of Sticky Gourd.

    A few changes I would like to see:

    Shortening the times for
    The problems with LM are not (rep. not in the first place) the cool-downs, but much more the casting time. This long induction times are really a pain and make the class half worth of that what it could and should be. All skills for shortening the induction time should be in the first row of each skill-tree.
    LMs would also need a skill in the skill-tree like RK/Warden finesse or Fate or Vitality like some other classes do have that.

  5. #5
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    Quote Originally Posted by Pewpewmidget View Post
    I am leveling my LM up again and I've realized that Lightning Strike has almost 4 times the fire power of Burning Embers, almost three times of Gust of Wind and almost twice of Sticky Gourd.

    A few changes I would like to see:

    Shortening the times for Light of the Rising Dawn, Sticky Gourd and Ring of Fire from 30 seconds each to 10 seconds each. (this would make it easier to have a formidable rotation)
    Too OP by a longshot. Ring of Fire hits like a truck already, leave CD's as is.

    Quote Originally Posted by Pewpewmidget View Post
    Shortening the time for Wisdom of the Council from 5 minutes to 1 minute. (this would make leveling up a bit easier since skills cost morale as well as power and you don't have any other heals other than Inner Flame in blue line)
    This skill was never meant to be part of any rotation, it is for emergencies only, leave as is.

    Quote Originally Posted by Pewpewmidget View Post
    Shortening the time for Nature's Fury and Lightning-storm from 1 minute and 30 seconds each to 1 minute each. (red line)
    I could MAYBE see this.

    Quote Originally Posted by Pewpewmidget View Post
    Shortening the time for Ents Go To War from 5 minutes to 1 minute. (red line)
    Ents is a crummy skill now anyway, I rarely use it. Use staff sweep every time it is up reduces the CD on Ents, Ring of Fire and Lightning Storm a bit, so you can reduce your own CD's some, try it!

    Quote Originally Posted by Pewpewmidget View Post
    Shortening the time for Sic 'Em from 2 minutes to 1 minute (blue line)
    That skill is a joke given the way the summoned pets just sit there and do nothing half of the time anyway.

    Quote Originally Posted by Pewpewmidget View Post
    Adapting Sign of Power: Righteousness to apply to your entire fellowship. (or at least to you and your pet)
    Never going to happen, however I'd be ok with the version we used to have; the CD was such that you could effectively keep 2 characters stun protected indefinitely. Right now there isn't enough time difference between how long the skill stays active and when the CD is up. You effectively have about a 2 second window if you want to keep SI up 100% of the time.

    Quote Originally Posted by Pewpewmidget View Post
    Removing the 60 seconds cooldown on Sword and Storm for the lightning.
    I'd be fine with this, but you can't allow the stun component to happen that often.

    Quote Originally Posted by Pewpewmidget View Post
    Revert Power of Knowledge back to a non-damage skill and heal per second.
    You've got water lore by L77.

    Quote Originally Posted by Pewpewmidget View Post
    Give brooches stats for your character (like RK chisels for example) while giving stickpins critical rating, physical mastery and avoidances for your pet.
    No opinion here.

    Quote Originally Posted by Pewpewmidget View Post
    Wolf-speech: summon a wolf to fight by your side (requires level 80)
    Another anemic skill, just remove it already.

    Quote Originally Posted by Pewpewmidget View Post
    Damage type changed to frost for: Tundra Lynx, Polar Bear, Tundra cub, Tundra Bog-guardian, Frost Raven and Snowcrest and Tundra Eagles.
    Fine, I really don't care.

    Quote Originally Posted by Pewpewmidget View Post
    Damage type changed to fire for: Ember-crested Eagle
    See above.

    Quote Originally Posted by Pewpewmidget View Post
    Damage type changed to lightning for: Storm Raven
    Irin r8 Hunter // Arngar r8 Burg // Akthuri r15 LM // Vishus r5 Captain // Curad r11 (active) Mini < RETIRED // ACTIVE > Ursamajor Beorn // Babayaga LM // Schmartone Burg // (Anor)

  6. #6
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    Quote Originally Posted by CaerArianrhod View Post
    The problems with LM are not (rep. not in the first place) the cool-downs, but much more the casting time. This long induction times are really a pain and make the class half worth of that what it could and should be. All skills for shortening the induction time should be in the first row of each skill-tree.
    LMs would also need a skill in the skill-tree like RK/Warden finesse or Fate or Vitality like some other classes do have that.
    Or, give us a mobility line where we can dps on the move... similar to the hunter and RK. You sacrifice DPS for mobility.
    Irin r8 Hunter // Arngar r8 Burg // Akthuri r15 LM // Vishus r5 Captain // Curad r11 (active) Mini < RETIRED // ACTIVE > Ursamajor Beorn // Babayaga LM // Schmartone Burg // (Anor)

  7. #7
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    Quote Originally Posted by Pewpewmidget View Post
    Shortening the time for Sic 'Em from 2 minutes to 1 minute (blue line)
    Quote Originally Posted by Irin19 View Post
    That skill is a joke given the way the summoned pets just sit there and do nothing half of the time anyway.
    You need to learn to use the second part of the skill. The one where you Command the Sic 'em pets to attack your target (Target the desired mob, then click the icon) works every time. The other way, just let yourself get hit; the Sic 'em pets will then attack that mob.


    As for Pewpewmidget's suggestions; making most of the changes recommended would make the LM way overpowered.


    However, we can use a few more "on the move" skills in addition to Wizards Fire, maybe a scalable, low level self-heal (from a few tens of moral at low level, to a few thousand moral at max level) on a 15-second timer; use of this skill maintains agro on any agroed mob.
    Last edited by Gandolf_TheOld; Jan 15 2020 at 11:40 AM.
    Ujest - 130 Lore-master, Opun Tia - 105 Warden, Veneur - 75 Hunter, Cneasai - 61 Minstrel, plus alts and mules
    Officer, Pipeweed and Ale, Arkenstone (formerly Friends of Frodo, Vilya)

 

 

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