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  1. #1

    Need Help Understanding Reaver: Critical Rating and Tactical Damage Type

    So the "critical rating" stat states that it "Increases the critical hit chance and magnitude of your melee, ranged, and tactical attacks". I've played the game for a long time, but it has only been recently that I've started actually paying attention to these sorts of stats other than the broader ones. As far as I know, tactical attacks are essentially "elemental" damage, focusing on fire, light, acid, shadow, etc... types of damage.

    Reaver has a class trait that can change all orc-craft damage to fire, which changes them to tactical damage right? But they also class as melee, and each damage "class" has their own crit chance according to the critical rating (my melee having a 23.2% chance to crit, and my tactical attacks having a 22.4% critical chance to crit).

    What I'm trying to ask is since my melee attacks ALSO do fire damage, does the game recognize it as tactical damage & melee when calculating a critical hit? Would I essentially get "two chances" to crit with burning blades if it did take that into account? Or does it simply just focus on melee?

  2. #2
    Join Date
    Nov 2017
    Location
    The Netherlands
    Posts
    67
    Quote Originally Posted by Goldenw5 View Post
    Reaver has a class trait that can change all orc-craft damage to fire, which changes them to tactical damage right? But they also class as melee, and each damage "class" has their own crit chance according to the critical rating (my melee having a 23.2% chance to crit, and my tactical attacks having a 22.4% critical chance to crit).

    What I'm trying to ask is since my melee attacks ALSO do fire damage, does the game recognize it as tactical damage & melee when calculating a critical hit? Would I essentially get "two chances" to crit with burning blades if it did take that into account? Or does it simply just focus on melee?
    Reaver (and every other creep class) has a trait that changes damage type to fire damage. It's skills still deal melee damage, but with the fire damage type. This means instead of damage being calculated off of orc-craft mitigation it now goes through fire mitigation.

    To answer the question, criticals are rolled on melee critical chance since it is still a melee attack and not a tactical attack, it just has the tactical damage type.

    You can compare it to a hunter using a fire/light oil. It's still a ranged attack, but with the fire/light damage type.
    High Chieftain Urundus
    Cohorts of the Red Legion
    Arkenstone

  3. #3
    Join Date
    Sep 2011
    Location
    The Netherlands
    Posts
    222
    Since Urundus already answered I'll just say that you shouldn't trait it as most freeps have more fire mits than orc craft mits

    Mulatic
    R14 Reaver
    Arkenstone

 

 

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