A 4 3man instance cluster has just been released. However, given group content is not available unless enough players find content desireable it's effectively 2.5 instances instead of 4. Filth well is difficult to find on t2/t3 and so is barrows. New infrequently played content is a loss for SSG and a loss for the playerbase. In the past this situation has been remedied by dropping unique loot in instances. That can be effective, but there is a simpler solution. Increase the loot in barrows/filth well until this content reaches the same usage rate as shadow roost and harrowing. SSG spends valuable resources making the content. Get the most from your efforts with proper rewards. Double the rewards in barrows and filth well.
A 4 3man instance cluster has just been released. However, given group content is not available unless enough players find content desireable it's effectively 2.5 instances instead of 4. Filth well is difficult to find on t2/t3 and so is barrows. New infrequently played content is a loss for SSG and a loss for the playerbase. In the past this situation has been remedied by dropping unique loot in instances. That can be effective, but there is a simpler solution. Increase the loot in barrows/filth well until this content reaches the same usage rate as shadow roost and harrowing. SSG spends valuable resources making the content. Get the most from your efforts with proper rewards. Double the rewards in barrows and filth well.
Yeah double the rewards or remove the insane amount of trash..