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  1. #26
    Join Date
    Oct 2011
    Posts
    781
    Simply Mines of Moria and Siege of Mirkwood were the glory years in my opinion.

    Servers were full... lots of FELLOWSHIP ..... its like that has been forgotten in these barren lands nowadays.

    Crafting was a way to help your friends and even those who you had never met. Helping out a fellow adventurer was why I absolutely loved the community as was.

    Killing the key strengths of this game has hurt us all immensely and so I would like to go back to MoM into SoM days and hope that the producer of the day would have made another choice... She didn't but we could dream of being unchained from her mental melody...
    ----A casual stroll through the lunatic asylum shows that faith does not prove anything----

  2. #27
    Join Date
    Feb 2019
    Posts
    308
    Quote Originally Posted by LabadalofDorlomin View Post
    Simply Mines of Moria and Siege of Mirkwood were the glory years in my opinion.

    Servers were full... lots of FELLOWSHIP ..... its like that has been forgotten in these barren lands nowadays.

    Crafting was a way to help your friends and even those who you had never met. Helping out a fellow adventurer was why I absolutely loved the community as was.

    Killing the key strengths of this game has hurt us all immensely and so I would like to go back to MoM into SoM days and hope that the producer of the day would have made another choice... She didn't but we could dream of being unchained from her mental melody...
    Would you be able to handle the landscape difficulty? You spoke against me whe I wanted pre HD landscape difficulty back.

  3. #28
    Join Date
    Oct 2011
    Posts
    781
    Quote Originally Posted by LotroVidz View Post
    Would you be able to handle the landscape difficulty? You spoke against me whe I wanted pre HD landscape difficulty back.
    Did i speak against you or the difficulty...?

    I speak as I seem fit at any certain time but I don't think Moria or Mirkwood landscape was fairly difficult?
    SoA levelling was a lot slower paced and we benefited by way of not having to make a decision on which content we decided to miss.... which is why Moria and Mirkwood were so great because there is time to savour all the story in detail without being forced to choose which story or vector is missed. I preface that statement by saying that you don't "have" to bypass content but there is far too much content in SoA to cover the 50 levels now that the level curve is so high on non legendary worlds.

    Anyway, I seem to remember your forum name but I can't remember from what context you would remember myself, but nice to be remembered for good or bad.
    ----A casual stroll through the lunatic asylum shows that faith does not prove anything----

 

 
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