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  1. #1

    Mother Hen's Chicken Guide

    Mother Hen's Chicken Guide
    with contributions, corrections, and updates from Uncle Rooster

    This guide was first developed in 2014 as a guest post on Tomeoric's TweakLOTRO blog, and featured on Massively. Sometime over the last couple of years, that blog was taken down and the guide disappeared. I recently returned to the game after a multi-year hiatus, and was sad that my guide was nowhere to be found! So I've tidied up my old notes and reposted it all here. My good friend Hologro (aka "Uncle Rooster"), who has been leading many-a-chicken-run on Landroval in my absence, has contributed several corrections and updates. This guide owes much to the chickening work of Uncle Rooster and Daffodilia. Thank you, friends!

    Since this guide was first developed, there have been new chicken play deeds added to the game, including ones that take you to Minas Tirith and Erebor. I plan to add these to the end of the guide when I get the opportunity.


    Table of Contents

    Quests: Which Laid First, The Early Bird, The Sky is Falling, and Flying the Coop

    Part II: How to Cross the Roads
    Quest: Free Range (Crosser of Roads)

    Part III: Oh the Places You'll Go!
    Ridiculous chicken adventures throughout Middle-Earth (no specific quests)

    Part IV: There and Bawk Again (added 8/22/2019)
    Quest: There and Bawk Again (Wing Under the Mountain)

    Part V: The Lord of the Wings (added 9/2/2019)
    Quest: The Great Wide Open (Lord/Lady of the Wings)

    Part VI: Oh the Places You'll Go: Moria Edition (TBA)
    Ridiculous chicken adventures throughout Middle-Earth (no specific quests)

    Part VII: Oh the Places You'll Go: Mordor Edition (TBA)
    Ridiculous chicken adventures throughout Middle-Earth (no specific quests)
    Last edited by Rozalinde; Sep 02 2019 at 06:40 PM. Reason: Added Lord of the Wings
    Former Chief of the all-hobbits Landroval kinship, Concerning Hobbits.
    Hobbit Minstrel--Rozalinde
    Aficionado of Chicken Adventures

  2. #2

    Part I: How to Fly the Coop

    Part I: How to Fly the Coop

    Elves, Men, Dwarves, and Hobbits are not the only free peoples of Middle-Earth struggling against the forces of evil. The chickens are fighting the good fight too! Billina the hen and George the rooster from Sandson's Farm are well aware of the shadow threatening the Shire, and are determined to do their part to help. You can assist them... as a chicken!



    How to Become a Chicken

    You unlock chicken play by talking with Wald Sandson at Sandson's Farm just North of Michel Delving in the Shire. Mr. Sandson directs you to check on Billina, one of his prize chickens, who has seemed distressed lately.

    Talking with Billina will open up your first round of introductory chicken session plays, The Sky is Falling. Through these introductory quests, you will also meet George the rooster. George is very concerned about the safety of the chicken coop in light of the growing dangers in the Shire.

    Completing these introductory session plays will open up the rest of the chicken play quest chains. Completing Which Laid First will also give you the reward: Prized Pie.



    Fun Facts about Being a Chicken

    When you are a chicken, your chicken name will be your regular character name with a ~ in front of it. When I (Rozalinde) fool about as a chicken, my name is ~Rozalinde.

    Chickens are level 1 with less than 100 Morale. When you are a chicken, even the wimpiest of wimpy bad guys will be able to smoosh you. (Golden Free Range chickens used to have only 43 Morale, but that was increased to 158 at some point.)

    Chickens cannot use ordinary methods (steeds, stables, fast travels) to quickly advance from Point A to Point B. Most of the time, you will need to simply run.

    Chickens cannot communicate with regular non-chicken players. If you are a chicken, you cannot read anything that non-chickens say or do. Chickens DO have access to their own regional channels (such as /regional, /advice, /ooc, etc.). However, if you talk in these channels as a chicken, only other chickens will be able to hear you. If you ever enlist the help of a non-chicken to protect you while you're chickening about Middle-Earth, keep this in mind. You will either need an out-of-game chat service to keep in touch, or accept the lack of communication as an additional challenge.

    For a long time, chickens could only roam about West of the Misty Mountains. Moria is quest-gated. Because chickens cannot complete these quests, Moria is off-limits to feathered folk from the western gate. However, as of Update 13, chickens have a route East of the Misty Mountains via the portal at the Fords of the Isen. More recently, Update 24 opened a route through the Misty Mountains to the Vales of Anduin. Since this guide was first written, there are two additional chicken play deeds available that will send you East of the Misty Mountains to Minas Tirith and Erebor!


    Chicken Skills

    You have a special array of skills as a chicken that will help keep you alive on your dangerous travels throughout Middle-Earth. (Note that not all skills are available in some of the early introductory quests.)


    1. Fowl Fleetness +50% run speed. Duration 30 seconds. Cooldown 2 minutes.
    2. Bob and Weave +50% Evade Chance. +25% additional evasion against ranged attacks. Duration 30 seconds. Cooldown 2 minutes.
    3. Possum Impersonation Cannot be attacked (playing dead). Duration 1 minute. Cooldown 2 minutes.
    4. Paranoia “You're not sure what, but something isn't right.” (This skill improves your stealth detection by an unspecified amount.) Duration 1 minute. Cooldown 2 minutes.


    Of these skills, the two you will need to use most often are Fowl Fleetness and Possum Impersonation. It is better to play it safe and AVOID stealthed enemies completely than to rely on Paranoia to keep you safe. And in my humble hobbit opinion... if you're in a situation where you need to evade attacks, you're already in trouble far beyond Bob and Weave's ability to help you.


    The Chickens Need your Help! Fly the Coop!

    Once you have completed the introductory session plays (described above), you unlock a quest chain called Flying the Coop.


    George the rooster wants you to visit animals all over Eriador to find someone to help defend the Shire from the growing dangers that are threatening the chicken coop. Flying the Coop quests are divided by region. For each region's quest, you'll need to speak with one or more animals in that region.

    Flying the Coop: Bree-land (Time limit: 2 hours)
    Speak with the Cow on a roof near the gate to Buckland. (31.9S, 62.4W)
    Speak with Wink the Cat in the crazy cat apartment in Bree near the Scholar's Stair. (30.2S, 52.0W)
    Speak with Sniken the caged neeker-breeker at the camp near the Goblinhole Ruins in the Midgewater Marshes. (32.5S, 43.5W)
    Speak with the Horse at Hengstacer's Farm. (22.3S, 52.1W)
    Speak with the Grey Squirrel on an island in Nen Harn. (21.6S, 42.6W)

    Flying the Coop: Ered Luin (Time limit: 1 hour)
    Speak with the [u]Lynx Mother[u] near Thrasi's Lodge. (21.6S, 94.2W)

    Flying the Coop: Evendim (Time limit: 1 hour)
    Speak with Longbough at the Evespires. (6.1S, 72.0W)
    Hint: Make use of the water. As long as you're swimming in the middle of a bunch of water, bad guys can't get to you!

    Flying the Coop: Lonelands (Time limit: 1 hour)
    Speak with Radagast the Brown in Ost Guruth. (31.2S, 30W)

    Flying the Coop: North Downs (Time limit: 2 hours)
    Speak with the Aurochs yearling near Gatson's Farm. (11.2S, 44.3W)

    Flying the Coop: Trollshaws (Time limit: 2 hours, 30 minutes)
    Speak with Roheryn in the Rivendell stables. (29.2S, 6.6W)
    Hint: Watch out for stealthed lynxes in the High Moor.

    These quests can be completed in any order. Most of them are easy enough to attempt solo, but you may find a non-chicken escort (or "chicken tender" friend) helpful for completing the Trollshaws.

    Once you have completed all of the Flying the Coop quests, you will unlock a quest to return to Wald Sandson to report on your progress “calming down” the chickens.


    Flying the Coop Rewards

    From now on, you will be a special GOLDEN-colored chicken every time you talk to George and turn into a chicken.

    You may notice that George the Rooster now offers something called Free Range. Under the Free Range session play option, your chicken play timer will henceforth be set to 8 hours. Yes, you can now spend up to 8 hours in feathers. Mr. Sandson also gives you a most fashionable cloak with very Fowl Powers...

    You'll also notice that while in Free Range, your deed log is filled with items to complete. You are now ready to learn how to be a Crosser of Roads.



    Click here to return to the Table of Contents for Mother Hen's Chicken Guide.
    Last edited by Rozalinde; Aug 23 2019 at 04:06 PM. Reason: correction re: hit points
    Former Chief of the all-hobbits Landroval kinship, Concerning Hobbits.
    Hobbit Minstrel--Rozalinde
    Aficionado of Chicken Adventures

  3. #3

    Part II: How to Cross the Roads

    Part II: How to Cross the Roads

    Your next challenge as a chicken is a real doozy. I've spoken with hardcore raiders who hold it in awe. It has been called one of the most difficult quest in the game. It has been called frustrating. Some of those frustrated players have called it names I cannot in good conscience repeat.

    We are of course talking about Free Range. Also known as: Crosser of Roads.


    How to Access Free Range

    Free Range becomes available after you have completed the Flying the Coop quest chain, described in Part I of this guide. During Free Range, you will venture out as a golden-colored chicken, and will have a chicken play timer of 8 hours.


    To complete Free Range, you will need to revisit all of the animals you spoke to during the Flying the Coop quests. You will also need to discover 24 Chicken Stones throughout Eriador (including Angmar and the Misty Mountains). Chicken Stones are small, flat, grey stones on the landscape. They are not selectable (i.e. you cannot use the Delete key to locate them).


    The catch is this: you have to complete ALL of these tasks within your 8 hour time limit. You cannot complete it in bits and pieces. You cannot complete a little bit and come back to finish the rest another day. You must complete the entire thing in one sitting. If you exit the session play for any reason during the run, the whole deed resets and you must start over.
    The shortest time I've heard someone report for completing Free Range solo was 4 hours. Coordinated group runs with friends acting as escorts/guards/tenders easily reach 6 hours.

    As my old friend Mr. Tomeoric would say: Free Range is 98% travel and 2% sheer terror.


    The Deed Checklist

    You can keep track of your progress via your Deed Log.

    Ered Luin Traveler
    Speak with the Lynx Mother (21.6S, 94.2W)

    Evendim Traveler
    Speak with Longbough (6.1S, 72.0W)

    Lonelands Traveler
    Speak with Radagast the Brown (31.2S, 30W)

    North Downs Traveler
    Speak with the Aurochs yearling (11.2S, 44.3W)

    Shire Traveler
    Speak with Fang, Grip, and Wolf (34.3S, 64.4W)
    Speak with the fox (33.3S, 67.8W)
    Speak with Old Sally (34.0S, 70.0W)

    Bree-land Traveler
    Speak with the Cow (31.9S, 62.4W)
    Speak with Wink the Cat (30.2S, 52.0W)
    Speak with Sniken (32.5S, 43.5W)
    Speak with the Horse (22.3S, 52.1W)
    Speak with the Grey Squirrel (21.6S, 42.6W)

    Trollshaws Traveler
    Speak with Roheryn (29.2S, 6.6W)

    Shire Explorer
    Discover the Bag End Chicken Stone (29.4S, 71.4W)
    Discover the Mathom House Chicken Stone (33.4S, 75.5W) -- note that this stone is no longer visible (it's hidden under boxes/scenery), but if you stand near these coordinates, you'll receive credit
    Discover the Brandywine Bridge Chicken Stone (31.4S, 62.9W)

    Bree-land Explorer
    Discover the Prancing Pony Chicken Stone (29.8S, 51.2W)
    Discover the Old Forest Chicken Stone (32.7S, 57.1W)
    Discover the Othrongroth Chicken Stone (33.9S, 55.8W)

    Ered Luin Explorer
    Discover the Thorin's Hall Chicken Stone (13.9S, 103.3W)
    Discover the Duillond Chicken Stone (24.4S, 93.2W)
    Discover the Kheledul Chicken Stone (21.6S, 92.5W)

    Lonelands Explorer
    Discover the Weathertop Chicken Stone (31.3S, 37.1W)
    Discover the Last Bridge Chicken Stone (33.6S, 23.0W)
    Discover the Forsaken Inn Chicken Stone (34.1S, 40.6W)

    North Downs Explorer
    Discover the Fornost Chicken Stone (6.0S, 55.3W)
    Discover the Esteldin Chicken Stone (9.6S, 41.4W)
    Discover the Gatson's Farm Chicken Stone (10.2S, 45.7W)

    Evendim Explorer
    Discover the Gates of Annuminas Chicken Stone (17.4S, 68.8W)
    Discover the Ost Forod Chicken Stone (7.9S, 63.9W)
    Discover the Gwindethrond Chicken Stone (13.7S, 75.9W)

    Trollshaws Explorer
    Discover the Rivendell Chicken Stone (30.0S, 4.6W)
    Discover the Bitter Stair Chicken Stone (17.7S, 1.7W)
    Discover the Gloin's Camp Chicken Stone (24.7S, 4.1W)

    Angmar Explorer
    Discover the Aughaire Chicken Stone (0.1S, 40.2W)
    Discover the Lehma-Koti Chicken Stone (2.9S, 39.0W)
    Discover the Tyrn Lhuig Chicken Stone (1.8S, 33.2W)


    Strange Chicken Nests

    Shire, Trollshaws, Misty Mountains, Evendim, Angmar... You need to cover a lot of ground for Free Range. Chickens cannot use ordinary methods (steeds, stables, fast travels) to quickly advance from Point A to Point B. Most of the time, you will need to run.

    However, with Free Range, you will have access to a very special form of travel that is ONLY available to golden chickens: Strange Chicken Nests.


    There are 6 Strange Chicken Nests scattered throughout Eriador. Each Nest is specifically tied to another Nest (making it a total of three pairs of two Nests). Chickens can use these paired Nests to quickly travel from one Nest to another.

    Oatbarton Nest (Evendim 23.7S 67.8W ) <---> High Moors Nest (Trollshaws 33.1S 6.0W)

    Trestlebridge Nest (North Downs 16.2S 53.6W) <---> Duillond Nest (Ered Luin 24.9S 91.9W)

    Malenhad Nest (Angmar 2.2N 34.2W) <---> Nen Harn Nest (Bree-land 19.9S 41.9W)

    Note that sometimes the Chicken Nests can be difficult to locate. Chickens can use the Delete key to attempt to auto-select a nearby Nest if it is not clearly visible right away.


    Things to Keep in Mind when Free Ranging

    1. Non-chickens can NOT use these Strange Chicken Nests. So if you have escorts with you, plan ahead when getting ready to use a Nest to travel across the map!
    2. Chickens cannot communicate with non-chickens. To keep in touch with your escorts, you will need an out-of-game chat service such as Discord, Teamspeak, etc.
    3. Watch out for dangerous respawns, especially in Annuminas and the Misty Mountains. If non-chickens are killing enemies in the area, the enemies may respawn on top of you if you are not careful! Caution is key. Be aware of your surroundings and whether anyone else is questing in the area.
    4. Take care to avoid stealthed enemies. Apart from dangerous respawns, you are more likely to die from stealthed enemies than anything else. The biggest “hot spots” for stealthed enemies will be the High Moors, Angmar, and the area north of High King's Crossing in Evendim.
    5. In organized runs, you can train your escorts ("chicken tenders") to be smart about how they protect the chickens. "Uncle Rooster" Hologro suggests the "Gallina Formation", which you can learn more about on Hologro's blog post here.




    Additional notes about avoiding stealthed enemies:

    You can avoid the stealthed lynxes in the High Moors completely by making smart use of the High Moors Strange Chicken Nest.

    You can keep yourself relatively safe from stealthed Tomb Raiders in Evendim and stealthed wargs in Angmar by staying on the road and taking the following precautions: Take it SLOW—don't rush. Give yourself and your escorts time to detect stealthed enemies. If your escort friends have any stealth-detection abilities, encourage them to use them. Additionally, encourage Hunters to use the Track Nature to ferret out anything that might be hiding. Recruit several escorts to walk along next to you and perform repeated aggro-taunts and area-of-effect skills. If any stealthed enemies are hiding nearby, they will be slain before they can attack you.


    Mother Hen's Suggested Route

    Many people have drafted suggested routes for completing Free Range. Your strategy for completing Free Range will depend on a lot of factors. Are you chickening alone or in a group? Are you attempting it solo or will you have an entourage of non-chicken helpers?

    The following route (originally designed by me, "Mother Hen" Rozalinde, and later perfected by "Uncle Rooster" Hologro) has been used successfully many times, guiding dozens of chickens to complete the deed on our home server of Landroval. Uncle Rooster and I can guarantee that this route has the Sandson Seal of Approval! (Or it would, if that were a real thing.)

    Note: this guide assumes an organized run with escorts (aka guards or "chicken tenders") along to protect the chickens. The same escorts do not need to be along for the entire run. Some parts are more difficult than others. I've indicated which parts of the run require the most help, so that additional reinforcements may come along only when needed.

    Part I: Annuminas.
    Escorts recommended: 4-8


    Start at Sandson's Farm. Run North toward Evendim. Chicken Stone #1 on the stoop of Bag End along the way. Run North past Oatbarton and Dwaling. Jump into the water at High King's Crossing. Swim South to Annuminas.

    Escorts will crash the Main East Gate of Annuminas and clear the courtyard of Angmarim. Chicken Stone #2 (17.4S 68.8W) tucked in a corner behind a tent. DANGER! RESPAWN! Wait for escorts to reclear the respawns. Head back to the lake and swim across to Gwindethrond, a.k.a. “The Blue Lady's cave.” Chicken Stone #3 just inside the entrance.

    Swim North to the Evespires. Talk to Longbough. Swim South to Tinnudir. Take the road to Ost Forod. Chicken Stone #4 (7.9S 63.9W) near the top of the road Northeast out of the ruins.

    RENDEZVOUS: Several escorts should break off and wait for the chickens at the High Moors Nest (33.1S 6.0W) outside the gates of Rivendell

    Run back down to Oatbarton. DANGER! STEALTH! Have escorts on Stealth-Detection duty to protect against Stealthed Tomb Robbers between the Crossroads and High King's Crossing. (Optional alternate route: swim to High King's Crossing from Tinnudir.) Use the Oatbarton Nest 23.7S 67.8W to port to the High Moors. Remaining Escorts should use whatever means to travel to Rivendell as quickly as possible to rendezvous with the group.


    Part II: Rivendell and the Misties
    Escorts recommended: 4-6


    Into Rivendell to talk to Roheryn at the stables. North to Gloin's Camp in the Misties. Pick up Chicken Stone #5 by the Task Board.

    North in the Misties to the Bitter Stair. Escorts must clear beasties and Corcur. Pick up Chicken Stone #6 just North of the Helegrod instance entrance. DANGER! RESPAWN! Wait for escorts to reclear the respawns. Backtrack to Gloin's Camp, then Rivendell (picking up Chicken Stone #7 by the Spire of Meeting on the way through Rivendell), then the High Moors nest. Nest Port back to Oatbarton.


    Part III: The Shire
    Escorts recommended: 1-2


    Run south into the Shire. Rendezvous with escorts along the road between Brockenborings and Overhill. Run to Michel Delving and picked up Chicken Stone #8 next to the entrance to the Mathom House.

    Run East to Tookland. Talk to Old Sally by the willow tree (you may need to wait for respawn if a player is doing quest). Continue along the road. Talk to the fox. Continue along the road. Talk to Farmer Maggot's dogs. Cross the Brandywine Bridge and pick up Chicken Stone #9 on the other side.


    Part IV: Bree-land
    Escorts recommended: 3-5


    Into Buckland and talk to the cow on the roof of a smial inside the entrance. Back to the road and East to Adso's Camp. Turn South at the Barrow Downs North entrance and head to the Old Forest via the Barrow Downs. Stay away from the barrows (wights spawn there). Into the Old Forest. Pick up Chicken Stone #10 in Tom Bombadil's back garden.

    Back into the Barrow Downs. Escorts clear the way of wights, crawlers, rats, and other nasties. Into the Southern Barrow Downs, and pick up Chicken Stone #11 at the entrance to the Great Barrow. Travel North and exit the Barrow Downs by the North entrance. (Optional alternate route: jump off Dead Man's Perch as a shortcut. Chickens will break their legs, but won't die.)

    Enter Bree by the West Gate. Talk to Wink the cat in the Cat Apartment. To the Prancing Pony. Pick up Chicken Stone #12 by the Prancing Pony mailbox. North to Trestlebridge. Stop along the way in Hengstacer's Farm to talk to the Horse.

    RENDEZVOUS: 1-2 escorts should break off and wait for the chickens at the Duillond Nest (24.9S 91.9W)

    Up the road, cross the Trestlebridge, and find the Trestlebridge Nest on the other side of the bridge. Nest Port to Duillond.


    Part V: Ered Luin
    Escorts recommended: 1-2


    Pick up Chicken Stone #13 by the Duillond stables. Travel North to Thrasi's Lodge and talk to the lynx-mother. Travel to Kheledul and picked up Chicken Stone #14 outside the gates. Travel North along the road to Thorin's Hall and pick up Chicken Stone #15 on the West platform outside the main entrance.

    RENDEZVOUS: 1-2 escorts should break off and wait for the chickens at the Trestlebridge Nest (16.2S 53.6W)

    Backtrack all the way back down to the Nest in Duillond. Nest Port to Trestlebridge.


    Part VI: North Downs
    Escorts recommended: 2-4


    North to Fornost. Escorts clear. Pick up Chicken Stone #16 (6.0S 55.2W) outside the instance entrance.

    Back to the road, and then East to Gatson's Farm. Pick up Chicken Stone #17 (10.2S 45.7W) near his house. Talk to the aurochs yearling (11.2S 44.3W). East into Esteldin, and pick up Chicken Stone #18 near the bard. Exit Esteldin to the East, and then North to Angmar.


    Part VII: Angmar
    Escorts recommended: 6+ (including hunters, on/below-level characters, and anyone with stealth-detection abilites)


    Take the middle road into Angmar, and pick up Chicken Stone #19 in Lehma-kohti.

    To Aughaire. Pick up Chicken Stone #20 near the bard in Aughaire. Head toward Malenhad. DANGER!!!! STEALTH! THE HARDEST PART OF THE WHOLE RUN! Keep escorts on MEGA-STEALTH DETECTION DUTY. Walk, don't rush. Give escorts the time to fan out and detect Scara Skulkers (stealthed wargs) as the chickens cross the area.

    East into Malenhad and pick up Chicken Stone #21 in Tyrn Lhuig.

    RENDEZVOUS: 1-2 escorts should break off and wait for the chickens at the Nen Harn Nest (19.9S 41.9W)

    Travel to the Malenhad Nest Port (2.2N 34.2W) by the crossroads. Nest Port to Nen Harn, Bree-land.


    Part VIII: Bree-land and Lonelands
    Escorts recommended: 3-5


    Rendezvous with escorts. Swim south to talk to the grey squirrel on the south island. South through the Weather Hills to the Midgewater Marshes. Talk to Sniken (caged neeker-breeker) near the Goblinhole Ruins.

    Find the road, and take it East. Pick up Chicken Stone #22 at the Forsaken Inn. Continue along the road. Break off and approach Weathertop from the Southeast. Pick up Chicken Stone #23 on the summit of Weathertop. Be careful not to fall off. Backtrack to the road and travel East to Ost Guruth. Talk to Radagast.

    Backtrack to the road and travel East to the Last Bridge. Cross the bridge and picked up Chicken Stone #24 on the other side.

    FIN!


    Free Range Rewards

    “I completed Free Range and all I got was this lousy title.”

    The only reward you get for completing Free Range is the title “Crosser of Roads”. But rest assured that this title comes with significant bragging rights. Precious few players have been able to complete Free Range. You could be one of them!


    Click here to return to the Table of Contents for Mother Hen's Chicken Guide.
    Last edited by Rozalinde; Aug 22 2019 at 11:17 PM. Reason: clarification
    Former Chief of the all-hobbits Landroval kinship, Concerning Hobbits.
    Hobbit Minstrel--Rozalinde
    Aficionado of Chicken Adventures

  4. #4

    Part III: Oh, the Places You'll Go!

    Part III: Oh, the Places You'll Go!

    Looking for a new challenge? Enjoy exploring? Challenge yourself by sight-seeing throughout Middle-Earth as a level 1 chicken! There are many places throughout Middle-Earth that people might say are impossible for chickens to reach. Perhaps they're right... or perhaps you could prove them wrong!

    Remember, chickens cannot use swift travel. You must run everywhere you wish to go. While chickens were long restricted to exploring Eriador (being unable to enter Moria), as of Update 13, chickens may now travel into Rohan and beyond.

    To get to Rohan on the landscape (as a chicken or non-chicken), travel to the Fords of Isen and pass through the Waypoint at 88.1S 2.1W. From there, you can venture on to the Eastemnet, Great River, Lothlorien, and more.

    Note: If you're planning on going adventuring as a chicken, you will find it helpful to complete all of the Flying the Coop quests (see Part I of this guide). Once you have unlocked Free Range, you will have a chicken play timer of 8 hours... plenty of time to travel long distances.


    Isengard

    For a long time, Isengard was the pinnacle of challenging chicken runs. Bring some non-chicken escorts with you to deal with the Trolls at the gate. And be sure to leave Saruman a 100% organic gift on his doorstep!



    Forochel

    Chicken feathers must have profound insulation capabilities... not only can you reach the frozen North as a chicken... you will also be immune to the icy waters of death in Forochel's Ice-Bay. The Free Folk must take boats (or the instance-finder) to reach Sari-Surma. You can swim.



    Eregion--"Ridge Racer"

    Use your “Fowl Fleetness” skill to muster up the speed to make the jump to find the secret “Ridge-Racer” location in Eregion. You won't get the title... but you can flaunt the fact that you accomplished something as a chicken that many people struggle to do on their regular characters with the help of a horse.



    The Beacon Tower of Eaworth

    The view from the Beacontower of Eaworth is phenomenal. It's a shame they don't have an easier way to get up! Make sure you don't slip and fall... it's a long way down, and could very well mean death.



    Lothlorien

    You may not be able to venture into Caras Galadhon itself to pay your respects directly to the Lord and Lady of the Wood... but you can peek inside the gate. The Golden Mallorn leaves match golden chicken feathers beautifully. You'll blend right in.



    Oh, the Places... You Can't Go...

    You shall not pass (this doorway)!


    1. Southern Mirkwood: Because Southern Mirkwood is quest-gated, chickens cannot reach Mirkwood.
    2. East Angmar: While chickens may be immune to some effects, they are unfortunately not immune to the Rammas Deluon statues of insta-death.


    Newly available since the original version of this guide:
    1. Moria: Moria used to be off limits to feathered folk. Whether you attempted to reach Moria by the front door or the back door, you were met by error messages. “Session Players cannot do that.” Apparently, that has changed! @Critters_Lotro has alerted me that Moria can now be accessed by the East entrance.
    2. Gondor: Gondor used to be inaccessible due to the quest-gating in the Paths of the Dead. But it is also now accessible to chickens! More information coming in later additions to this guide.



    Where to Go Next?

    Do you have an idea for a challenging place to venture as a chicken? Suggest it as a reply to this post! I will attempt to reach the location (if possible) and add them to Part III of this guide. Please post replies if you've reached an unusual, far-flung area of Middle-Earth as a chicken. Share screenshots if you have any!


    Click here to return to the Table of Contents for Mother Hen's Chicken Guide.
    Last edited by Rozalinde; Aug 22 2019 at 11:17 PM. Reason: correction
    Former Chief of the all-hobbits Landroval kinship, Concerning Hobbits.
    Hobbit Minstrel--Rozalinde
    Aficionado of Chicken Adventures

  5. #5
    Join Date
    Oct 2011
    Posts
    700
    I haven't noticed anyone mention the new chicken run to Carrock in the Vales.

    I had a brief try but couldn't use the chicken stone to avoid High Moor and that's where I bought it. A bug possibly? Else it's a guided trip most likely.
    If your intellect can't fathom my reasoning it's me who's unreasonable?

  6. #6
    Quote Originally Posted by Ballie View Post
    I haven't noticed anyone mention the new chicken run to Carrock in the Vales.

    I had a brief try but couldn't use the chicken stone to avoid High Moor and that's where I bought it. A bug possibly? Else it's a guided trip most likely.
    Yes, this is new since I last played! I plan to try this run soon. If you're on Landroval, Uncle Rooster will be leading an organized group on Saturday, August 24 at 7:00PM as part of Month of the Chicken.
    Former Chief of the all-hobbits Landroval kinship, Concerning Hobbits.
    Hobbit Minstrel--Rozalinde
    Aficionado of Chicken Adventures

  7. #7
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    Sep 2016
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    2,771
    Oh wow, this is fantastic!
    Community Manager, Lord of the Rings Online
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    coolcool

  8. #8

    Custom Chat Channel?

    According to the LotRO-Wiki's "Chicken Play Guide", one is (or maybe "was"?) able, as a chicken, to set-up/use a custom chat channel inside of LotRO that chickens and non-chickens alike could use. Does that not work anymore? I know there have been changes to the chat channels to help curtail chat-spam, and I know that in some of the earlier chicken-quests I was not able to even create a custom-chat channel, but I was able to in later chicken-quests, though I've not checked in some time. If it still works (at least, maybe for "free range" and higher?), that would be an option to out-of-game chat servers.

    I would love to know if it does work (not that I do much chicken-running, but I am trying to get guildies to do some).
    "...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"

  9. #9
    Quote Originally Posted by ComicRelief View Post
    According to the LotRO-Wiki's "Chicken Play Guide", one is (or maybe "was"?) able, as a chicken, to set-up/use a custom chat channel inside of LotRO that chickens and non-chickens alike could use. Does that not work anymore? I know there have been changes to the chat channels to help curtail chat-spam, and I know that in some of the earlier chicken-quests I was not able to even create a custom-chat channel, but I was able to in later chicken-quests, though I've not checked in some time. If it still works (at least, maybe for "free range" and higher?), that would be an option to out-of-game chat servers.

    I would love to know if it does work (not that I do much chicken-running, but I am trying to get guildies to do some).
    I've never heard of such a thing! I always thought that the custom channels would work for chickens or non-chickens, but that they couldn't both share the same channel and "hear" each other. Do you remember how you did it? We could try to test and replicate it, see if the option still exists.

    I know that there used to be a /World chat for chickens (so at least chickens could communicate with each other no matter what zone they were in), but that went away at some point. So it's regional channels only, alas, unless you make a custom chicken channel.
    Last edited by Rozalinde; Aug 20 2019 at 10:25 AM. Reason: Additional thought
    Former Chief of the all-hobbits Landroval kinship, Concerning Hobbits.
    Hobbit Minstrel--Rozalinde
    Aficionado of Chicken Adventures

  10. #10

    Never Acually Used it (Yet)

    Quote Originally Posted by Rozalinde View Post
    I've never heard of such a thing! I always thought that the custom channels would work for chickens or non-chickens, but that they couldn't both share the same channel and "hear" each other. Do you remember how you did it? We could try to test and replicate it, see if the option still exists.

    I know that there used to be a /World chat for chickens (so at least chickens could communicate with each other no matter what zone they were in), but that went away at some point. So it's regional channels only, alas, unless you make a custom chicken channel.
    If it works, you should be able to type "/joinchannel <channel name>" - the wiki recommends "/joinchannel chicken". Since it is a custom channel, everyone need to use the same name - it won't exist until someone creates it. Alas, every time I've joined/created "chicken", no one else was on, so I've never actually been able to test it - just going by what the wiki says about it.

    I've not been able to create/join the channel for some of the very first flagging chicken quests, but was able to in some of the later ones (and also "free range"), but not sure I've done so since the changes to the chat were implemented. I've suggested the changes not be applied to session play, but I don't know if that was ever exempted (or even if it's possible to), or not.
    "...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"

  11. #11
    Join Date
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    105
    Quote Originally Posted by ComicRelief View Post
    If it works, you should be able to type "/joinchannel <channel name>" - the wiki recommends "/joinchannel chicken". Since it is a custom channel, everyone need to use the same name - it won't exist until someone creates it. Alas, every time I've joined/created "chicken", no one else was on, so I've never actually been able to test it - just going by what the wiki says about it.

    I've not been able to create/join the channel for some of the very first flagging chicken quests, but was able to in some of the later ones (and also "free range"), but not sure I've done so since the changes to the chat were implemented. I've suggested the changes not be applied to session play, but I don't know if that was ever exempted (or even if it's possible to), or not.
    I just tried this. A chicken cannot join a channel created by a non-chicken, nor can a non-chicken join a channel created by a chicken. Using off-game options like Discord is a better bet. Also, since you can call out warnings faster by speaking than typing, it's actually more efficient for the hearing. For the hearing-impaired, Discord text channels are the way to go.
    What I do, I do in the name of peace.

  12. #12
    Quote Originally Posted by Druidsfire View Post
    I just tried this. A chicken cannot join a channel created by a non-chicken, nor can a non-chicken join a channel created by a chicken. Using off-game options like Discord is a better bet. Also, since you can call out warnings faster by speaking than typing, it's actually more efficient for the hearing. For the hearing-impaired, Discord text channels are the way to go.
    Thank you for testing this! I suspected as much, but it's nice to know for sure. (I've been gone for so long, I'm never sure when something might have changed in my absence.)

    On a separate note, I successfully completed There and Bawk Again (the Erebor run) last night with Uncle Rooster. I'm working on a guide to share, and plan to post it here this weekend!
    Former Chief of the all-hobbits Landroval kinship, Concerning Hobbits.
    Hobbit Minstrel--Rozalinde
    Aficionado of Chicken Adventures

  13. #13

    Oh Well

    Quote Originally Posted by Druidsfire View Post
    I just tried this. A chicken cannot join a channel created by a non-chicken, nor can a non-chicken join a channel created by a chicken. Using off-game options like Discord is a better bet. Also, since you can call out warnings faster by speaking than typing, it's actually more efficient for the hearing. For the hearing-impaired, Discord text channels are the way to go.
    Thanks!
    "...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"

  14. #14
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    Dec 2012
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    2,690
    Very nice guide, thanks for your work!

    Sergio :-)
    Moved from Riddermark to Landroval on 2/10/1015!

  15. #15
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    Dec 2012
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    473
    Now I'm curious: If I create the Chicken channel before I transform, do I get booted afterwards?
    Immigrant from the City of Paragon. We are heroes. This is what we do.

    Founding member of Mornost Gwend of Gladden. "We shout a lot!"

  16. #16
    You're essentially relogging to another character, when doing session plays (chicken play included), and when you relog, the ''chicken client'' won't reconnect you to your regular userchannels.

  17. #17
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    Wow. Like I just said in another thread, this game never ceases to surprise you. Can’t believe I didn’t know this existed. I read “chicken guide” and was like “what the bejeebuz?” and there it is - an actual chicken guide. Amazing.

    I’m an alien, an illegal alien: I’m a Gondorian Captain in Rohan...

  18. #18
    Join Date
    Oct 2011
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    Quote Originally Posted by TheArtilleryman View Post
    Wow. Like I just said in another thread, this game never ceases to surprise you. Can’t believe I didn’t know this existed. I read “chicken guide” and was like “what the bejeebuz?” and there it is - an actual chicken guide. Amazing.
    The end deeds are arguably the toughest solo challenge in the game. In the early game a chicken could get by the really tricky sections because questers in an area would be killing the local mobs and give a clear route by. Just lack of local activity can spoil a run now. Key is knowing where you might come across stealth or ranged mobs. Even a low chance spawn rare elite can come out of nowhere to ruin a run. Try doing difficult objectives early in a run.
    If your intellect can't fathom my reasoning it's me who's unreasonable?

  19. #19
    Join Date
    Oct 2011
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    700
    On reflection, it's a great looking "guided" guide but when it's indicating 4 to 8 guiders at points and 1 or 2 in the easiest of areas it devalues the Crosser of Roads Title somewhat. I'd agree that what gets you killed on a guided run is a guider who maybe lacks the perspective of the chicken, so good for guiders. Chickens should, by the end game of chicken runs, know what they are doing by then.

    My gripe is still the Cloak of the Cluck sound effect. The original had a clucking chicken effect and at some point a different inappropriate /emote got linked to it instead. /mock not cluck?

    I've done all the parts of a Free Range run solo but never managed to hook it up in the single run. So I'm not against guiding for it but it's a pity it doesn't yet include the Solo Guide, guideless. Maybe it's only likely on Legendary Servers now just for the lower region activity chance that gets you through some places.

    That this gets blue props has me wondering at the intent of There and Bawk again. Has it been designed to be possible solo or only if heavily guided. Going through the route into the Vales from MM in my mind I see nothing too problematic getting to this portal but the route from the portal to water, my ideal choice, seems littered with adverse mobs: stealth, ranged and sprinters/stunners. Could be a long "bitter stair" like wait for some local activity to make a run for it. The route in from Lothlorien I tested on a mid level toon and that gets me to The Garrock, again just get to water then it's plain sailing. Can even navigate up the weir. But solo to Lothlorien seems a massive headache.

    But the lack of a chicken stone adds back in the High Moors annoyance and delays just getting to the critical area that I can see many a trip back to the farm.
    If your intellect can't fathom my reasoning it's me who's unreasonable?

  20. #20
    Quote Originally Posted by Olgomil View Post
    Very nice guide, thanks for your work!

    Sergio :-)
    Quote Originally Posted by TheArtilleryman
    Wow. Like I just said in another thread, this game never ceases to surprise you. Can’t believe I didn’t know this existed. I read “chicken guide” and was like “what the bejeebuz?” and there it is - an actual chicken guide. Amazing.
    Thank you for the kind comments! :-) Chicken play might be my favorite part of this entire game. Such a unique and difficult challenge, and available to anyone regardless of their level, gear, raiding experience, etc.


    Quote Originally Posted by Ballie
    I've done all the parts of a Free Range run solo but never managed to hook it up in the single run. So I'm not against guiding for it but it's a pity it doesn't yet include the Solo Guide, guideless.
    When I first put this guide together in 2014, there were many solo Free Range walkthroughs out there, but precious few for guided groups. So that was the niche I chose to fill at the time. If there aren't many solo Free Range walkthrough available online anymore, I may work to put together a solo one in addition to the group one. (If anyone knows of a quality solo walkthrough, please link it here for folks to find!)


    Quote Originally Posted by Ballie
    On reflection, it's a great looking "guided" guide but when it's indicating 4 to 8 guiders at points and 1 or 2 in the easiest of areas it devalues the Crosser of Roads Title somewhat.
    As far as "devaluing" Free Range by helping others to complete the quest... I don't know that I feel good about that outlook. I've led or co-led 5-6 coordinated group runs on Landroval to complete Free Range, with 24 other players earning the title on my biggest group run. My chicken co-conspirator Hologro (and others) have led runs as well. Do I feel cheated that there are now so many players running around my server with the title "Crosser of Roads"? Not really. I'm happy that we've been able to help other people have fun and complete the challenge.

    Also... doing chicken runs in groups tends to be a really good time. I have so many cherished and hilarious memories from group chicken runs.
    Last edited by Rozalinde; Aug 22 2019 at 04:41 PM. Reason: typo
    Former Chief of the all-hobbits Landroval kinship, Concerning Hobbits.
    Hobbit Minstrel--Rozalinde
    Aficionado of Chicken Adventures

  21. #21
    Join Date
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    In testing the route again tonight I realised my Crosser of Roads character had her Wanderer of Middle-earth title showing. Both requiring guides but the latter more sweet for the focus required sub 30.

    Sadly a Prowler got me again. New plan though, use a Free Range Chicken for the Carrock feasibility study. If the end is possible then I can map out the prowler spawns.


    Hmmm, how come I'm imagining a maniacal cackle as you lead them to some Fowl Massacre.



    EDIT: Free Range Chicken - Oatbarton stone bypassed the High Moor's Prowlers. Kind of breezed by the first mobs in the Vales hugging the north hillside and got to the lake then followed down the middle of the tributary down some waterfalls and into the Anduin. No aggro whatsoever, I suppose I'm more used to taking lower level toons into RED areas and the whole map can aggro.
    Last edited by Ballie; Aug 22 2019 at 08:40 PM.
    If your intellect can't fathom my reasoning it's me who's unreasonable?

  22. #22

    There and Bawk Again

    Part IV: There and Bawk Again
    A chicken's journey to the Lonely Mountain

    The quest There and Bawk Again first became available at Sandson's Farm with Update 24 in summer of 2019.

    This guide is intended for either solo or guided group attempts. The overall details are not significantly different (I've now done it both ways). Insofar as certain areas may be more or less difficult if you're traveling alone vs. in a group, I've indicated as such where relevant.

    "Uncle Rooster" Hologro contributed significantly to the bones of this walkthrough. I merely embellished and colored in the route he showed me. Thank you, Uncle Rooster!


    Things to keep in mind on this journey:

    1. You cannot make use of Strange Chicken Nests for this quest.
    2. This quest is much shorter and quite a bit easier than Free Range. Anticipate spending around 2 - 2.5 hours completing the run.
    3. There are no chicken stones or NPCs to talk to. You merely need to arrive at the designated locations to receive credit.
    4. Most of the journey can be soloed. The most difficult parts are the High Moor in the Trollshaws (those darned stealth lynxes) and narrow passages in the Misty Mountains, which present challenges for sneaking past enemies. You may find friends/guards/escorts/tenders helpful for these spots.
    5. Note that for chickens, there is no substantive difference between a level 20 enemy and a level 120 enemy. Both can easily kill you. So while the new zones may seem scarier, they're actually quite a bit safer for chickens than many lower level areas.
    6. On the other hand, if you're going in a guided group, your non-chicken escorts may find the newer zones tough to handle. Remember: at the time of this writing, no one is overleveled for these areas. So unless your escorts are paying attention, they might accidentally aggro enemies and pull them towards you. Additionally, your escorts aren't going to be able to one-shot everything like they have been able to elsewhere. Discuss these challenges with your escorts before setting off. Ideally, as soon as you're past the Misty Mountains, any non-chickens along for the run should maintain a bit of distance from the chicken(s) to forestall any such issues.


    You can pick up the There and Bawk Again quest from George at Sandson's Farm. You must have completed the Flying the Coop quests, but you need not have completed Free Range.

    Please note that unlike Free Range, this quest is not repeatable.


    1. To the Trollshaws

    Travel to Rivendell as if you were completing the Flying the Coop: Trollshaws quest. Be cautious of the stealthed lynxes in the High Moor. You might want to bring along a friend to protect you during this part. Hunters who can track the stealthed lynxes are especially helpful. (You cannot avoid this area by using the Oatbarton-->High Moor Strange Chicken Nest.)

    Go north past Gloin's Camp.


    2. The Misty Mountains

    In my opinion, finding a useful path through the treacherous and confusing Misty Mountains is by far the most difficult part of this run.

    Scale the glacier as if you were heading to Helegrod. Zig-zag to avoid enemies if you're solo, but try to drift Northeast as you go.

    Turn right/East just before you reach the Treasury. There are two openings in the snowdrifts that you can sneak through. Either would work. One is near 20.6S 1.7W and the other is near 21.6S 1.8W. Once you're through, you will pass the POI Nan Gongarag. Travel east along the slope, zig-zagging to avoid enemies.

    Turn East into a narrow pass near 21.7S 2.1E. This Northern High Pass is long, winding, and narrow. Most of the enemies can be avoided if you are deft and sneaky (and have Possum Impersonation and Fowl Fleetness quick-on-the-draw), but you may still find a friend or two helpful for clearing the path ahead of you.


    This topographic map is pulled from lotro-wiki.com. Orange arrows are my notations.


    If you reach this bridge, you'll know you're on the right path!



    You will go past Cirith Daur and Vindurhal. Continue, following the road. The road will fork twice. Turn right at the first fork (20.7S 5.4E). Turn left at the second fork (20.8S 7.1E).

    If you find yourself in a goblin camp, you've taken a wrong turn!

    The road may disappear in some snowy, rocky outcropping, but it always resumes on the other side. Eventually, the road will bring you to the portal to the Vales of Anduin. Go through.



    3. The Vales of Anduin and Eryn Lasgalen



    So long as you stay on the road, exercise caution, and keep alert, you should not be in too much danger here. Keep Fowl Fleetness and Possum Impersonation ready, just in case. And be aware of other players killing enemies in the area. They might cause surprise respawns, or accidentally drag enemies over to you.

    You may be tempted to transition to swimming in the river when the road first crosses it--don't. There will be a waterfall, and you'll risk dying from a fall. Keep following the road as it loops through Vegbar. Don't go into the water until you're at the Old Ford below the broken bridge. Then go into the river and swim North.

    You'll receive credit as soon as you reach approximately 12.6N 57.9W.

    The Carrock
    Being closer to large fellow feathers fills you with pride!

    Swim East and reconnect with the road. Follow it to Beorn's house. You'll receive credit at the front gate, approximately 14.0N 53.3W.

    Beorninghus
    A bear that does not eat chickens is a good bear indeed

    Follow the road to Eryn Lasgalen.

    Once you're in Mirkwood, stay on the road. It may be difficult to see at times, so pay attention to the posts serving as road markers. (I nearly lost the road several times, but because the enemies generally do not stray too close to the road, I accidentally found it again simply by avoiding the bad guys.)

    Stay on the main East-West road. Take care not to accidentally turn onto a side path.

    When you get to Loeglond, you'll have to navigate the maze of bridges. You might get lost a bit, but there are no enemies in this area, so it's safe. Exit to the southeast.

    Turn left onto the wooden bridge into the swamp by Esgaroth-of-Old.

    You'll receive credit for Lake Town by the entrance, approximately 17.1N 27.8W.

    Lake Town
    Best to be on your way, as this seems a dangerous place for chickens!

    Go North through Dale. Again, you might get a bit lost, but it's not too dangerous in town. There are a handful of enemies, but there's no need to get close to them, and if you're paying attention to your mini-map, they shouldn't surprise you. Try to stay on the Western side of town as you go North. Depart through the North exit.

    Head to the Lonely Mountain. You'll receive credit as soon as you reach the stairs, approximately 28.3N 25.7W.

    Erebor
    No dragons here!



    Proceed through the doors, going straight to the Hall Under the Mountain.

    Sit on the throne, and show those dwarves who's truly Wing Under the Mountain! You'll exit session play before anyone can retaliate against an upstart chicken.

    Hall Under the Mountain
    Well, time to go back home, then!

    FIN!


    There and Bawk Again Rewards

    You'll receive the title Wing Under the Mountain.


    Click here to return to the Table of Contents for Mother Hen's Chicken Guide.
    Last edited by Rozalinde; Aug 30 2019 at 03:21 PM. Reason: added additional context
    Former Chief of the all-hobbits Landroval kinship, Concerning Hobbits.
    Hobbit Minstrel--Rozalinde
    Aficionado of Chicken Adventures

  23. #23
    Join Date
    Oct 2011
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    700
    Good one

    Coming down the waterfall I jumped/dropped onto lower rocks, the worst drumstick break was only 26 seconds so enough leeway. Being on a Free Ranged Chicken I didn't have the additional objectives but I made it to the throne anyway. I had expected Erebor to be locked like the Beorninghus (maybe it's staff only) so am pleasantly surprised my goal turns out to be the quest's goal. I found it odd that so many npcs felt the need to speak out as I past by, still more surprising that I understood every word they said.

    EDIT: Okay I got a bit cocky. I managed to sufficiently scout out the prowlers on the High Moor and get my chicken to Erebor. But on my main later my waterfall route was my downfall. Aimed to drop to a ledge that wasn't a ledge and fell to his death.

    So take extra care on the last drop to the river if going that way on a solo run.
    Last edited by Ballie; Aug 24 2019 at 10:04 PM.
    If your intellect can't fathom my reasoning it's me who's unreasonable?

  24. #24

    The Great Wide Open

    Part V: The Lord of the Wings
    Or, a Chicken's Heroic Attempt to Fly Off the Prow at Minas Tirith

    Farmer Sandson isn't looking. George is flapping his wings to get your attention. Now is your chance to escape. To where, you might ask? To Gondor! This chicken play quest, called The Great Wide Open, first became available at Sandson's Farm with Update 17.2 in early 2016.

    This walkthrough is intended for both solo and escorted attempts (though escorted attempts are much safer). The contents of this guide owe much to the work of my good friends and chicken co-conspirators "Uncle Rooster" Hologro and Daffodilia. Thank you, friends!

    You can pick up The Great Wide Open from George at Sandson's Farm. You must have completed the Flying the Coop quests, but you need not have completed Free Range.

    Please note that unlike Free Range, this quest is not repeatable.


    Things to keep in mind on this journey:

    1. You cannot make use of Strange Chicken Nests for this quest.
    2. This quest is much shorter than Free Range, but a bit longer than There and Bawk Again. Anticipate spending around 3 - 3.5 hours completing the run.
    3. While this quest is technically soloable, it is highly difficult. There are no available routes that would allow you to completely avoid dangers such as mounted enemies zooming across the roads. If you attempt this journey solo, know that your chances of a fluke-y, out-of-nowhere death is a bit higher than in many other solo chicken play adventures.
    4. Keep Possum Impersonation and Fowl Fleetness at the ready, and practice when it is most savvy to use them.
    5. Some areas of Gondor are level 100+. If you're going in a guided group, your lower-level non-chicken escorts may find the enemies tough to handle. Underleveled characters are also aggro magnets, which could be dangerous for the chickens. Discuss these challenges with your escorts before setting off.
    6. High level escorts with access to mounted combat are very helpful in parts of Rohan and Gondor.

    As of this writing, there are multiple options for making the trek to Gondor. There are pros and cons to each. You can find details about each option within the guide below and decide what would be best for you and/or your group.


    To the Fords of Isen

    Travel to the Trollshaws as if you are completing Flying the Coop. When you get to the Ford of Bruinen, turn south into the river. Swim until you reach Garbert's Cottage. Locate and follow the path on the left bank going up the river bluff. Be careful not to fall off the log bridge.

    Enter Eregion near Gwingris. Follow the winding road south. Eregion is the worst ever because the road is difficult to see, and it isn't accurately represented on the map. If you lose the road, do the best you can to make your way toward the three-way intersection at the bottom of the map east of Mirobel.

    WARNING: watch out for stealthed lynxes in High Hollin north of Echad Eregion. They tend to congregate near clusters of rocks. You're marginally safer if you manage to stay on the road or keep to open areas.

    Follow the road south through Enedwaith.

    There are two possible paths into Dunland. If you'd like to play it safest, turn west before the bridge and travel south via swimming in the river through the Mournshaws. The enemies are more spread out there. If you're confident and/or have chicken tenders escorting you, going straight south through the Bonevales is much quicker.



    In Dunland, take the road through Galtrev and exit the city by the northeast road. When you get to the far edge of the map, turn south.

    Go through the Gap of Rohan, heading straight for the Fords of Isen. WARNING: Be cautious around Forthbrond. Stealthed enemies occasionally lurk in the area.

    Venture through the Fords of Isen on the far east of the map at 88.1S 2.1W. You are now in Rohan!



    Travel east past Marton. WARNING: Now is the time when you will start encountering mounted enemies. They can zip across the road and trample you in the blink of an eye! Be vigilant. If you have chicken tenders protecting you, ask one or two to mount their warsteeds and run intereference. Be sure your escorts know to engage mounted enemies away from you, so that you don't accidentally get hit by AoE attacks. Playing dead does not protect you from AoEs.

    Follow the road into Kingstead toward Edoras. Here, you have a decision to make.


    Choose Your Own Adventure (to Gondor)

    From Edoras, you have two options to enter Gondor.

    1. The Paths of the Dead
    2. Far Anorien

    There is no significant time difference between them. Both take approximately the same duration. The route through Far Anorien will traverse fewer zone maps, but the zones are large and difficult to cross.

    Both involve significant chances to run afowl of quick mounted enemies.

    I've detailed both options below. You may pick your path.


    Option #1: The Paths of the Dead
    (Uncle Rooster's Recommended Route)


    The Paths of the Dead is the most commonly used route to get to Minas Tirith as a chicken. When this chicken play quest was first added to the game, this was the only way to get to Minas Tirith. Gondor was not yet connected to the rest of the Middle-Earth map, and wouldn't be until Update 18.

    When you reach Kingstead, turn south and head to Dunharrow. Continue on through the Paths of the Dead. Do not be afraid, little chicks. The Paths of the Dead are frightening, but if you stay on the road, you should be safe.



    Exit into the Blackroot Vale. Turn east toward Lamedon.

    Travel through Lamedon, skirting the edge of Calembel. Be wary of the Great Bull warband, which spawns near the road. With caution, it can be avoided. (You may go through Calembel to avoid enemies completely, but it takes longer and is easy to get lost within.) Exit east to Central Gondor.

    Travel through the Ringlo Vale, exiting south to Dor-en-Ernil.

    Go east through Dor-en-Ernil. If you are solo, you may need to sneak around the overrun village of Tungobel (78.6S 50.5W). Take the southern road to Linhir. Exit east to Lower Lebennin.

    Travel east along the road to Pelargir. Be cautious of mounted enemies. Try not to get lost as you find your way through Pelargir into Upper Lebennin. Avoid the Crossing of Erui, because you certainly don't want to participate in that battle.

    Go northeast through Upper Lebennin into Lossarnach.

    Travel north through Arnach toward Harlond. WARNING: The main road through Harlond is blocked by many, many enemies. However, you can avoid them entirely! Venture off the road to the northwest before you reach the bad guys. There are unguarded gaps in the walls that you can take to get past Harlond.

    You are now in the Pelennor Fields! Stay on the road and make your way to Minas Tirith. Be cautious of mounted enemies.

    Skip to the end of this guide, after the details for Option #2.


    Option #2: Far Anorien

    This route became available after Update 18, when West Rohan and East Rohan were finally connected to Gondor via the Eastfold and East Wall respectively.

    In West Rohan, continue east through Kingstead, past Edoras, and then south into the Eastfold.

    Travel southeast through the Eastfold, crossing the river just north of Beaconwatch.



    Enter the Beacon Hills. This is likely the most difficult area that you will encounter. There are many enemies on the road here. You will either have to swerve and zig-zag to avoid them (if solo), or rely heavily on escort protection.

    Head east toward Taur Drúadan. WARNING: At 44.4S 33.9W, you will encounter a large stone arch guarded by very strong Uruk-hai. This location is related to a Small Fellowship quest. Unless you have several higher-level escorts with you, it would be best to sneak around the arch. Give it a wide berth.

    Enter Taur Drúadan. At the first fork in the road, turn south. (Trust me--you don't want to try to go through Amon Din.)

    After you cross the bridge and are past the waterfalls, venture off the road to the east and drop into the water. Swim south and reconnect with the road east of Nardol Quarry. Continue following the road to the east.

    Enter Talath Anor. You won't be here long. Take a right at the first crossroads and go south.

    You are now in the Pelennor Fields! Stay on the road and make your way to Minas Tirith. Be cautious of mounted enemies.


    You are the Lord (or Lady) of the Wings!

    Enter Minas Tirith and make your way to the top. Go to the end of the prow... and jump off to see if you can fly! (Spoiler: you can't).

    You will be incapacitated by misadventure... but you will also complete the quest. Congratulations!



    The Great Wide Open Rewards

    You may now be known as the Lord of the Wings to those you meet in your travels!

    (Unfortunately, female characters will be known as the Lady of the Wings, which isn't nearly as punny and delightful.)


    Click here to return to the Table of Contents for Mother Hen's Chicken Guide.
    Last edited by Rozalinde; Sep 03 2019 at 11:42 AM. Reason: formatting
    Former Chief of the all-hobbits Landroval kinship, Concerning Hobbits.
    Hobbit Minstrel--Rozalinde
    Aficionado of Chicken Adventures

 

 

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