We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Results 1 to 12 of 12
  1. #1

    GW2 starter guide for LotRO players

    A few years ago, I was struggling with lotro client on my Linux/Wine. One of the suggested possible fix was trying to run lotro with GW2 wine installation. When I started it, it started to install GW2. At very first, I was about to cancel it and fix the startup settings, but then I thought "why not?" I was already so fed up with certain things with lotro that I was ready to try something else.

    I have been playing GW2 since that. I have been lurking here at forums all the time, and to my surprise, last week I was finally able to install working (64-bit) lotro client again (well, store still don't work), so I am able to make some comparisons.

    I got the inspiration to write short GW2 introduction for lotro players while talking with other former lotro players in GW2. Most of us agree that it would have helped a bit to read something about the game beforehand from the view of former lotro player, who can tell you the similarities and notable differences beforehand.

    I decided to divide this introduction to few parts so that it will be easier to read and comment.

    - - -

    Feel free to ask questions and give comments. In case you have GW2 account, you can also contact me in-game: TamX.1870
    Last edited by TamX; Aug 07 2019 at 10:50 AM.
    Laurelin mains: Tamien (R8 Warden) - Tanie (R9 Champion) - Tamieth (Hunter) - Tamia (Minstrel) - Challenger of Gothmog
    Laurelin creeps: Tamratz (R9 Warg) - Tambash (R8 Blackarrow)
    GW2 for LOTROers: https://bit.ly/2nYssrA

  2. #2

    Before we go

    DOWNSIDES

    GW2 is anything but perfect game. First, there is one aspect where LOTRO and GW2 are the opposite ends of the spectrum: Lore. While LOTRO's lore is strongest in the entire market, GW2's lore is probably one of the weakest. LOTRO has consistent world, easy to dive deep in it. On the other hand, GW2 is messy steampunk mix-up, mixing in guns, swords, tanks and fantasy creatures. Its main story gets bit better in later parts, but there is not many memorable moments in it - few, yes, but not many.

    For a game with lots of players online, GW2 is surprisingly "silent". Here in LOTRO bit by bit you start to know the "usual suspects" of your server from content you run and from /world chat. GW2 PvE uses megaserver, that is, all players share the same world. The world is divided to "maps" (regions), and they are layered. So, it is very rare that you meet any random player again any time soon, and that really does not encourage people to make bonds to each other. Most landscape content meant for groups does not require teaming up and communication - some do, but not many.

    There is no such thing as /world chat. There is /map chat, but it only covers one layer in one region, and people on /map chat are mostly just purely random.

    You need to get yourself guilds. You can be in five guilds at once, and I recommend you to get two large and active guilds, and use later few slots for special needs (e.g. fractal guild, PvP guild and such). Most of times you can easily join and leave guilds, so you don't have to be very picky. Go in and look around, leave if you didn't like it or found better one.

    While GW2 has its own drawbacks, it has its own strengths, too. It has great combat mechanics, it has very friendly update policy. It has lots of things to do, and lots of challenges to master. It is a game that is easy to start, and it is easy to return to it. It is a game where people keep coming and leaving all the time (is that a good thing, or bad thing? I don't know).

    EXPANSIONS

    The GW2 core game (released 2012) is free to play. Without spending any money, you have access to so called “Core Tyria” landscape PvE regions, as well as many end-game modes: fractals, PvP and WvW. What you can’t access without expansions, are landscape maps that come with expansion and their corresponding additional episodes, and AFAIK raids (which originally came with HoT expansion). Just for your information, my knowledge about free-to-play is very limited, as it was only a short period back years ago.

    The core game has been extended by two expansions:

    1. HoT (Heart of Thorns), released end of 2015 (free with PoF), and
    2. PoF (Path of Fire), released end of 2017 ($29.99).


    The most important thing in expansions is the specializations they give for classes, and if you ever play longer, you start missing them.

    Nowadays, both expansions are bundled together. You can only buy PoF and with that you get HoT, too: https://www.guildwars2.com/en/news/g...-path-of-fire/

    Additional information: https://wiki.guildwars2.com/wiki/Expansion
    Last edited by TamX; Oct 02 2019 at 04:18 PM.
    Laurelin mains: Tamien (R8 Warden) - Tanie (R9 Champion) - Tamieth (Hunter) - Tamia (Minstrel) - Challenger of Gothmog
    Laurelin creeps: Tamratz (R9 Warg) - Tambash (R8 Blackarrow)
    GW2 for LOTROers: https://bit.ly/2nYssrA

  3. #3

    Rolling your first toon

    ROLLING YOUR FIRST CHARACTER

    If you decide to give GW2 a try, the first thing you need to do is to create a character by choosing a class and race. Choosing race is easy - it is entirely cosmetic choice, so pick the one you like the most. Choosing a class, on the other hand, is much more complex. I won’t go too deeply to the subject. I have tried to pick here few such classes, which have somewhat newcomer-friendly core builds (builds without owning expansion) for landscape PvE, but which also have nice choices to go forward if you ever buy expansions.

    If you keep playing, be prepared to roll additional classes later. When you later try other game modes, you will then notice that one single class does not serve all your needs. Furthermore, classes are anything but written in stone, they receive balance patches frequently that shifts their position amongst each other. Not any class is entirely obsolete, but not all (if any) classes have good builds to all game modes and roles.

    - - -

    As I refer to game modes, so here are quick descriptions about them:

    • Open World PvE: This is familiar for all LOTRO players. You mostly use solo builds, but time to time you might switch to group support builds for certain events.
    • Instanced PvE: This comes in two main flavors, so called fractals (5-man teams) and raids (10-man teams). Fractals come with four difficulty tiers. In high end groups, team members have quite strict roles, and requirements for their builds.
    • sPvP: "Structured PvP", many times called just PvP by GW2 players. This game mode does not use gears, but standardized stats. You can go to sPvP close as early as you come out from tutorial instance, as toons are scaled to level 80, and you get all the skills and traits and such. sPvP does not require anything from PvE side. sPvP is mainly 5vs5 team fights, and there are few common roles for team members, like bruiser, support, roamer, bunker.
    • WvW: WvW, World vs World, is similar to LOTRO Ettenmoors. GW2 players choose their server - it is your WvW server, it does not have any effect for PvE or sPvP side. Unlike sPvP, in WvW maps you are using your PvE gears. Like 'moors, WvW has fights ranging from solo/duo to small teams to squads (big teams, zergs, "blob vs blob") - I don't know the upper limit for squad, maybe 100 players. It is quite common that WvW squad has 30 - 50 members. If you are alone, you are using so called roamer builds. Large teams use wide variety of compositions.


    - - -

    Probably the easiest class to start with is either Ranger or Necromancer. It is hard to put them in any preference order, but this time I thought to put Necromancer first. Necro will serve you really far, and it shines in inexperienced groups you play at first. While Ranger may have better builds for high end content, you most probably still like to chill on Necro for easier content. Both - and several other choices - are good choices, and you won't make a mistake if you make both, or even a bunch of toons.

    Here is one post from GW2 forums: https://en-forum.guildwars2.com/disc...omment_1218211

    NECROMANCER: Ranger used to be my “workhorse” (default choice for any content), but nowadays I generally use Necromancer for that purpose. I am not very familiar with core necro builds, but necromancer is very tanky by its nature, and in addition you can spawn hordes of minions to keep mobs busy instead of putting pressure on you. Necromancer shines in several fronts: it is great with inexperienced groups, and it has strong builds for PvP team playing. Because at first you mostly play with inexperienced people, you will like Necro, even thought eventually you need to start to consider to take some other class to high end PvE.

    Core necro is probably not too exciting class to play, but it changes if you buy expansions. HoT gives you Reaper specialization. Reaper is very strong melee AoE DPS dealer, and with Necromancer’s innate tankiness it makes it one of the best self-sufficient PvE DPSer. While certain other classes will surpass Reaper in raw numbers in experienced hands in well-formed and experienced teams, in many real situations Reapers tend to be the top DPS dealers.

    PoF gives Scourge specialization. It is an interesting mix of ranged AoE DPS and team support. It is very potent in all game modes, including PvP team fights.

    If necromancer lacks anything, it lacks good WvW roaming (solo) builds (and builds for high end instanced PvE content).

    RANGER; Ranger is very popular choice for new players, and for very good reasons. Ranger is an all-around DPS class with pet. While longbow is iconic Ranger weapon, do not mistake Ranger as a ranged DPS - no, Ranger is a DPS class which happen to have some ranged options, but in general, in GW2, all DPS is melee DPS. Ranger’s longbow does poor sustained damage, it has much more use at PvP front because of certain utility it gives. Even that you most probably start with longbow, you will later find greatsword and axe much better options - especially highly efficient and versatile greatsword.

    There are few things - like very good sustain - that make Ranger friendly to new players, but one of the main things is pet. They tank the mobs for you and thus give you breathing room to learn the game. Veterans tend to talk about “bearbow newbies”, which refers to new rangers using Bear (high sustain tanking pet) and longbow. But do not hesitate to start with bearbow build, it is excellent for new players.

    If you ever buy expansions, Ranger has good options to go forward. HoT adds Druid specialization for Ranger, making it a support/healer class for PvE, although new balance patches have been taking it backwards compared to some other combos. Druid used to be good tanky PvP bunker and WvW roamer, but it has sadly been nerfed few steps too much for that purpose at the moment. PoF adds Soulbeast specialization, which makes Ranger decent end game PvE DPS dealer, and very strong 1vs1 duelist for PvP and WvW roaming.

    If Ranger suffers anything, it really does not have any good builds for larger scale PvP fights. Also, Ranger's high end instanced PvE builds are not amongst the easiest ones to play.

    WARRIOR: I decided to take Warrior here, too. Warrior is commonly recommended as newcomer-friendly class. It is that to a certain extent. It is simple and straight-forward, and once you get more used to GW2 fights it is also surprisingly sturdy. But unlike Necro and Ranger, who have minions to take pressure from yourself at first, thus giving you room to learn the game, on Warrior you are alone. It can take some serious playing time and trying other classes before you understand the greatness of a Warrior.

    Why I lifted Warrior here as third possibly recommended class to start with is not that it is as easy to play as Necro or Ranger. It is because Warrior has great builds for all game modes, and those builds also include core ones - that is, even if you don't have expansions, Warrior have core builds that are very useful in several game modes. I would still recommend Necro or Ranger as your first toon, but you could make a Warrior just in case you want to see the game further before investing in it.

    - - -

    You won’t make a mistake if you roll Necro, Ranger and Warrior all your first toons. In long run, they complete each other. Even that I suggest these three classes to roll at first, you don’t make a big mistake if you pick something else. I here shortly list other classes and describe a bit what they do, why they can be a good pick, and why I didn’t list them as my recommendation:

    MESMER: Mesmer is really confusing class to play at first, and it is extra confusing class to play against. But it is very, very potent class, and definitely not as hard as some say. Once you get a bit used to class, you will find it easy, effective and forgiving class for landscape PvE.

    Why I am not recommending it as a first class is not that it is great for open world, but because its roles in groups are complex. You might like it when running around the world, but you will have hard times when trying to fill the role your teammates expect you to do. You will need experience from instances before you can do any good. For that reason, I would recommend rolling a mesmer as your third or fourth class after you have already experience from the game. Many people fell in deep love with their mesmers.

    GUARDIAN: Guardian is sort of low HP, heavy armored battle mage. It is not a tanking class. At first look, Guardian is sort-of-Warrior with team support abilities. For former lotro players, at first it may feel sturdier than Warrior, because unlike warrior, it has options to trait in direct heals. But that is just an illusion - unlike lotro, in GW2 the idea is to avoid damage, not to mitigate or heal (“facetank”) it. Although at first Guardian and Warrior may look the same, in long run they serve very different purposes. With PoF specialization, Firebrand, Guardian is one of the best PvP support classes, and nowadays strong for instanced PvE, too.

    As with other classes, you won’t make a mistake by rolling a Guardian. It just may not serve all the needs you have.

    ELEMENTALIST, REVENANT, THIEF, ENGINEER: Few words about the remaining classes. For a new player, Elementalist can be just too complex to be used efficiently. You need experience from fights to be able to figure out how to win them with an Ele. Revenant and Engineer are classes you may like more when you are already familiar with GW2 fight concepts. Thief is Thief, stealth class going around alone: it has generally more use at PvP front than at PvE side, as even if it has good DPS, it does not offer much else to teams unlike few other, more popular DPS classes.
    Last edited by TamX; Apr 27 2020 at 02:42 PM.
    Laurelin mains: Tamien (R8 Warden) - Tanie (R9 Champion) - Tamieth (Hunter) - Tamia (Minstrel) - Challenger of Gothmog
    Laurelin creeps: Tamratz (R9 Warg) - Tambash (R8 Blackarrow)
    GW2 for LOTROers: https://bit.ly/2nYssrA

  4. #4

    Endgame, Gearing, Fighting and Difficulty

    ENDGAME, GEARING, FIGHTING AND DIFFICULTY

    I won’t talk much about your journey to level cap - it is quick process anyways and you will learn the peculiarities anyways. Free-to-play Core Tyria has something like 25-30 accessible regions, varying in level range from 1 to 80, and they take you gently and pretty quickly to level cap (at 80). If you are not rushing, it takes like 2-3 weeks to reach the cap on your first toon. Later toons you can level up much, much faster - if you are in hurry it is usually in matter of minutes.

    ENDGAME: GW2 is mostly a game which does not obsolete released content, being it landscape maps, gears or such. GW2 is mostly a game, where released content is updated if it is not on par with other changes in the game. For example, shortly after PoF expansion release, several fractals (small team PvE instances) received updates because new specializations stirred the balance, difficulty and mechanics. Just as my own personal opinion, it is something lotro should have been doing with its 3/6-man instances for years, keeping them up to date to other game changes in terms of difficulty and rewardness.

    I have talked with people who have had years of break from GW2. What they say is that it is very pleasing to come back and see that all the effort you put into game earlier is still valid. Your achievements, currencies, gears, they all do the same thing as before. It is easy to just jump in and continue playing.

    Many people left the game during the first few years after its launch because of the lack of end game content. It is no wonder. Core Tyria, which was released at launch has only one or two maps for level capped toons.

    But during the years, the situation has changed. First, level cap has stayed at 80 since release, and there are no signs it to be ever changed. Close everything added after launch are content for level 80 toons. After years of adding new end game content and keeping earlier content up to date, nowadays GW2 has just overwhelmingly rich content for new players. My first year in GW2 was just scratching the game here and there, I was not able to decide what I want to concentrate on.

    In addition to level 80 landscape regions and the continuation of the story line, other forms of end game activity you can take part are: structured PvP (5vs5 fights), WvW (open world PvP similar to Ettenmoors), fractals (5-man PvE instances in four tiers) and raids (10-man PvE instances). For sPvP, you don’t even need to be at level 80, you can start exploring it almost right after getting out from tutorial instance.

    DIFFICULTY: What will probably shock former lotro players is the difficulty. If higher level core Tyria maps feel difficult at first, it is just a gentle beginning. HoT expansion maps are known for their difficulty, bursting tears of frustration out of new players: not only you just keep dying, the maps are also difficult to navigate. While many story instances are just moderately difficult, there are few that feel just close impossible to be completed when you enter there first times. And we are not yet even talking about high tier instanced end-game PvE content or PvP, just landscape and story.

    As a former lotro player, I was first blaming my gears in my head. First mistake. Furthermore, after dying too many times, I started to slot more defensive pieces. Second mistake.

    Just like in lotro, gears in GW2 come with different quality categories, the names are just different. But in GW2, gears and their quality play a much smaller role than what they play in lotro. The stat difference between expensive highest quality gears (ascended & legendary) to the relatively cheap second highest ones (exotic) is just 5%. You don’t feel the difference. Ascended and legendary pieces have other perks compared to Exotic than raw stats. Instead of quality, what matter more, is the stat distribution - you should know what stats are good for specific build and playstyle, and what they do.

    Second, passive defenses from stats - or traits, or from any source - will not carry you far in GW2. When you start the game, it does not hurt to slot in some passive defenses to buy some time, but do not go too far with that. Slightly depending on a class, if your health (at level 80) is something around 16-18k and your toughness (mitigations) are something around 2300, if you still keep dying, more health and more toughness will not help you, but instead make the content even more difficult. You just don’t understand it at first, and you make the same mistake that I did.

    GW2 is all about knowing the class, build and encounter. Once you start to understand where your build’s sustain comes, fights start feel easier. Once you get more familiar with landscape mobs, instance mechanics and PvP tactics, you can time your actions much better and you start to feel the fights easier. Unlike people tend to say, GW2 “action” fighting is not a reaction game - it is more about being ready to act by knowing what is coming.
    Last edited by TamX; Aug 05 2019 at 03:42 AM.
    Laurelin mains: Tamien (R8 Warden) - Tanie (R9 Champion) - Tamieth (Hunter) - Tamia (Minstrel) - Challenger of Gothmog
    Laurelin creeps: Tamratz (R9 Warg) - Tambash (R8 Blackarrow)
    GW2 for LOTROers: https://bit.ly/2nYssrA

  5. #5

    Other notable differences

    OTHER NOTABLE DIFFERENCES TO LOTRO

    FIGHTING AND ROLES: There is no traditional tank-healer-DPS trinity in GW2. Basically, all classes are DPS classes. But, all classes bring their own specialties to the group: there are buffs to boost the raw DPS outcome, there are buffs to decrease the taken damage, and there are heals and debuffs to put on your enemies. For this reason, there are some room for support classes, as they are called in GW2. Certain classes can be built so that they can boost the DPS of the rest of the group more than they could bring raw damage by themselves.

    PvE side fighting aims to have no healers at all. This is because most of the damage comes from fight mechanics, and so you can learn to avoid them entirely. But in practice, most support classes who can boost DPS, can also dish out some protection and heals with their left hand. Furthermore, mostly only experienced groups try to go without healer, most groups will gladly accept someone to watch their backs even if that means longer runs.

    PvP side fights usually use support classes which are much closer to (PvMP) healers in lotro. This is because you really can't know in advance who and how your enemies are going to focus.

    ACCOUNT-CENTRIC: Unlike lotro, GW2 is account-centric game. Close everything you get is either unbound or account-bound. It is very, very rare to get anything for just one character. Many higher quality items even stay account-bound once you wear them (they are never bind), so you can move them freely between your toons. There is bank/vault like in lotro, but unlike in lotro, it is account-wide. Your character's personal belongings are in your inventory (bags): you can also have account-wide "shared inventory bag", which is very handy for certain items you need on all your toons.

    When you join a group, it is your account - not character - who is in that group, which means that if you relog another toon, you will stay in the group. Currencies go to wallet (it is default thing in the game), and currencies (gold etc) are account-wide. Crafting materials go to account-wide material bank, from where they are consumed when crafting. It does not even end here: it is very rare you need to move things between vault/bank and inventory, as even many NPC vendors will directly accept things from bank/vault, without the need to move them to character inventory first. There are few exceptions to this, for example, Mystic Forge.

    DOWNTIMES: When you play GW2 a bit, you will notice that downtimes are extremely rare. When client update is released and you happen to be online at that time (like today), the game gives you 2 hours time to log out. Once you restart your game, the client downloads the updates. Compared to lotro you will be surprised by the frequency of updates the game releases.
    Last edited by TamX; Sep 30 2019 at 01:50 PM.
    Laurelin mains: Tamien (R8 Warden) - Tanie (R9 Champion) - Tamieth (Hunter) - Tamia (Minstrel) - Challenger of Gothmog
    Laurelin creeps: Tamratz (R9 Warg) - Tambash (R8 Blackarrow)
    GW2 for LOTROers: https://bit.ly/2nYssrA

  6. #6

    Miscellaneous

    MISCELLANEOUS

    MONETIZATION - GW2 GEM STORE

    GW2 makes its money by selling expansion (bundled HoT & PoF) and by gem store. You can get expansion only by real money. Earlier, HoT and PoF were sold separately, $29.99 each, but they bundled them so that when buying PoF ($29.99) you get both, and during this change they refunded people who had bought those expansions separately.

    Gem store uses gems. You can buy those gems with real money, yes, but you can also exchange in-game gold to gems (and vice versa). For exchanging gold to gems, you need in-game gold. There's two basic ways to make gold: (1) running high end content frequently, or (2) Trading Post (Auction Hall). There are existing gold farming guides and groups, and there are existing tools for tracking the prices in AH to make money by buying and selling with profit.

    On the other hand, gem store sells mainly cosmetics (skins), toys and convenience items. You will do fine without those. As an example of common monetization model is gathering tools: unbreakable gathering tool is a convenience item (regular ones have charges, so you need to keep buying them from NPC trader). In addition to sell unbreakable tools, gem store sells those tools with various effects (skins).

    Only if you keep playing, at some point you start to consider items like extra character slots and vault space.

    Living World Seasons and Episodes: Another thing you may start to consider are Living World seasons (or single episodes). Living World episodes are content released between expansions. Current ones in chronological order: Core game - LW1(*) - LW2 - HoT - LW3 - PoF - LW4 - LW5.

    (*) LW1 is not available at all. LW1 episodes changed the game world and they were made to be ran when released. I have read that originally the whole idea of LW was to alter the game world (as the name indicates), but they gave up that part to make them available also for players joining after the release of the episode.

    The trick here is that you get Living World episode free, if you login while that episode is "active" (in other words, the latest one). Later, you can buy that episode with gems. For any new player this means that except for latest episode, all others are available only from gem store.

    Now the question is, do you need them? Each episode has its own perk(s), that is, they are still played by many players and you don't generally waste money if you buy one. But before buying, make sure you know what the perk in the season/episode is so that it is useful for you. For example, LW3 season (6 episodes) grant you one more way to get ascended jewellery, and LW4 episode 3 grants you access to additional mount, Roller Beetle (its main use is in "rally" competitions).

    Luckily they are pretty cheap. For example, complete LW3 season cost 960 gems (approx. 250 in-game gold), which is approximately as much as one glider skin.
    Last edited by TamX; Oct 02 2019 at 06:28 PM.
    Laurelin mains: Tamien (R8 Warden) - Tanie (R9 Champion) - Tamieth (Hunter) - Tamia (Minstrel) - Challenger of Gothmog
    Laurelin creeps: Tamratz (R9 Warg) - Tambash (R8 Blackarrow)
    GW2 for LOTROers: https://bit.ly/2nYssrA

  7. #7

    Extra tips & resources

    SOME EXTRA TIPS TO YOUR JOURNEY

    This post is reserved for extra tips you can benefit in your journey in GW2, no matter how short or long it will be.

    METABATTLE: Once you start playing end game content, you get insterested in builds. There are various places to look for them, but one of the good starting place is metabattle:

    https://metabattle.com/wiki/MetaBattle_Wiki

    Metabattle builds have been divided by profession and by game mode: Fractals (5-man PvE instances), Raids (10-man PvE instances), Conquest (structured 5vs5 PvP), WvW (open world PvP) and Open World PvE. Please notice, that WvW builds are aimed for certain purposes, mainly either for large scale battles (like 30 vs 30) or for solo/small team roaming. Open world build section is pretty new one, and the builds there are more prone to personal preferences - you can still do what I did, you can look for Conquest and WvW roaming builds and tailor them to your daily needs. Conquest/WvW roaming builds differ from PvE builds in that manner, that they are much more self-sufficient and they are designed to have counters for all sorts of surprises. Still, you need to know how the build works to make it work, those builds are not anything like automatic "I won" buttons.
    Last edited by TamX; Aug 07 2019 at 10:33 AM.
    Laurelin mains: Tamien (R8 Warden) - Tanie (R9 Champion) - Tamieth (Hunter) - Tamia (Minstrel) - Challenger of Gothmog
    Laurelin creeps: Tamratz (R9 Warg) - Tambash (R8 Blackarrow)
    GW2 for LOTROers: https://bit.ly/2nYssrA

  8. #8
    Just thought to let you know, that there are currently Festival of Four Winds running in GW2. It might be interesting place to go to check even for entirely new people, but at least for people who once created a toon but have forgotten it for long. Festival is basically divided to two parts: Crown Pavilion having fight based activities, and Labyrinthe Cliffs having more peaceful activities. I personally spend this time in Queen's Gauntlet, solo fights against all sorts of more or less challenging mobs.
    Laurelin mains: Tamien (R8 Warden) - Tanie (R9 Champion) - Tamieth (Hunter) - Tamia (Minstrel) - Challenger of Gothmog
    Laurelin creeps: Tamratz (R9 Warg) - Tambash (R8 Blackarrow)
    GW2 for LOTROers: https://bit.ly/2nYssrA

  9. #9
    Straight after Summer Festivals, there is now special event in GW2: Champion Rush. Champions are harder landscape mobs for groups. There is quite many these kinds of bosses around, and this event only counts so called "Core Tyria" bosses, which you can access without paying anything. The thing is: there is now lots, lots of people in low level maps, so if you were thinking of making a toon, or if you have one, it could be now time to see very crowded maps for players at all levels.
    Laurelin mains: Tamien (R8 Warden) - Tanie (R9 Champion) - Tamieth (Hunter) - Tamia (Minstrel) - Challenger of Gothmog
    Laurelin creeps: Tamratz (R9 Warg) - Tambash (R8 Blackarrow)
    GW2 for LOTROers: https://bit.ly/2nYssrA

  10. #10
    Arenanet announced just few days ago, that for now on, the two expansions to the game are bundled together. If you buy PoF, you will get HoT, too. Arenanet is preparing for new story line, so called "Living World 5", which continues the story and (most probably) adds some new maps and such to the game. I edited the first few posts reflecting this change. More information:

    https://www.guildwars2.com/en/news/g...-path-of-fire/

    Personally I feel, that this is quite dramatic change. Of course, bundling both expansions together is very reasonable choice. It will unify the player base in terms of what they are able to do (specializations, gliding, mounts), but the discount is now huge: it is now just $30 to get vast amounts of game content. I am not sure if I am personally that pleased for the "refund gift" I received by purchasing HoT years ago separately, but I can live with that - for me, it is more important that new players have easier time to get to same level as older ones.

    This also tells something else. Looks like Arenanet is not going to add new specializations to classes any time soon. For me, that is a good sign, because there is still work to do to get the existing specializations (27 different at the moment) balanced to each other. I could hope that by this change, HoT and PoF specializations are brought closer to each other in terms of their viability. The balance is not that bad, but some specializations definitely dominate certain roles in certain game modes, while some other specializations do not have any role in any content. Luckily, all classes themselves have uses in different game modes, even thought they can't fill all the roles in all game modes. You just need to pick right class with right specialization to the job you want to do.
    Last edited by TamX; Sep 04 2019 at 05:07 AM.
    Laurelin mains: Tamien (R8 Warden) - Tanie (R9 Champion) - Tamieth (Hunter) - Tamia (Minstrel) - Challenger of Gothmog
    Laurelin creeps: Tamratz (R9 Warg) - Tambash (R8 Blackarrow)
    GW2 for LOTROers: https://bit.ly/2nYssrA

  11. #11
    ArenaNet has provided a new player guide for Guild Wars 2:

    https://www.guildwars2.com/en/new-player-guide

    I didn't want to put it on my guide nor to extra resources, as the "guide" is very, very limited. But if you start playing, you may like to take a look at it at the beginning, because it introduces some basic concepts of the playing itself, like skills, marks on map and so on.
    Laurelin mains: Tamien (R8 Warden) - Tanie (R9 Champion) - Tamieth (Hunter) - Tamia (Minstrel) - Challenger of Gothmog
    Laurelin creeps: Tamratz (R9 Warg) - Tambash (R8 Blackarrow)
    GW2 for LOTROers: https://bit.ly/2nYssrA

  12. #12
    Arenanet announced a few weeks ago, that Guild Wars 2 is about to come to steam for downloading. Around the same time, new expansion is about to come - this time, there is only little informed what this new expansion will contain. Before, the two expansions - HoT and PoF, that is, Heart of Thorns and Path of Fire - have contained new specializations to classes. People are very unsure if this expansion will extend classes, at least in the same manner, but at the same time, GW2 expansions in the history have contained some true game-changers.


    https://en-forum.guildwars2.com/disc...oming-to-steam
    https://store.steampowered.com/app/1.../Guild_Wars_2/
    https://www.pcgamer.com/guild-wars-2...ing-next-year/

    At the moment, there is a weeklong fractal event (fractal = 5-man team instances = 6-man instances in lotro) on-going. If you like to take part to that, you either will need a readily leveled and equip'd toon, or you need to be very, very fast leveling and gearing your newly created toon. Even that it is not impossible for new toons, it will probably not pay all the efforts to try it within a week.
    Laurelin mains: Tamien (R8 Warden) - Tanie (R9 Champion) - Tamieth (Hunter) - Tamia (Minstrel) - Challenger of Gothmog
    Laurelin creeps: Tamratz (R9 Warg) - Tambash (R8 Blackarrow)
    GW2 for LOTROers: https://bit.ly/2nYssrA

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload