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  1. #1
    Join Date
    Nov 2018
    Posts
    27

    Exclamation U24 Attack Speed bug

    There seems to be a bug with attack speed since the release of U24.

    First off the Auto-Attack has been reverted back to the slow 3 seconds for each auto-attack
    And secondly, since this update there's a delay in skills. I have to wait like 0.5 seconds between each skill for no reason at all. Before U24 i could freely use skill after skill with no delay. This affects multiple classes so far.

    Nowhere was this mentioned in the patch notes and the recent change in melee skill range has made it suspicious. That maybe this has been accidentally caused because of it? Can a dev tell if this is a bug or meant to have happened?

  2. #2
    I have noticed this.Also noticed Wardens fist gambit builder no longer stacks(this was maybe changed before not sure but I noticed it now).

  3. #3
    Join Date
    Jun 2011
    Location
    Germany
    Posts
    63
    Feel very clunky too on my burg since yesterday.
    DPS seems to be lower too, attacks won't go off properly/later and i fail my rotation.

  4. #4
    Problem is on tactical skills, too. They don't engage as fast as they did -- there's a brief hesitation. For some(?) it may not be noticeable; but I can tell - it's slower.

    So, yes, the question is: Is this intentional (an unmentioned, ie. stealth, nerf) or an unforeseen side-effect. [And which is worse?]

  5. #5
    I also feel like damage of skills is being applied with a bit of delay tho I might be going insane here

  6. #6
    Join Date
    Jun 2010
    Posts
    2,636
    Yeah, something is very clunky and off with the skills on my hunter. Does not feel like it was before the update.
    Chromite/Grumbletocks/Grumbletunes/Schrade on Landroval, Chromite on Arkenstone, Appendage on Brandywine

  7. #7
    Join Date
    Mar 2016
    Posts
    989
    Yeah noticed it too but thought it was me cause I loogged on like 1st time in two months...

  8. #8
    Join Date
    Jun 2011
    Posts
    2,884
    Even worse on guards.
    Now we must wait the skill animation of our response skills before we can select the next.
    Before this update we could select them after starting the skill in front of them in the line.
    And the dellay isreally bad for interrupting.
    The question is are this changes to the classes wanted and not mentioned or a bug?
    Could a dev answer please.

    Edit: Well doesn´t matter. Doesn´t take more time as between two normal skills.
    Last edited by Mukor; Jun 05 2019 at 05:43 PM.

  9. #9
    Can confirm, slowed attack duration and skill delay on Warden using the 64-bit client. New client was supposed to fix our gambit delay issue not make it worse. *facepalm*

  10. #10
    Join Date
    Jun 2011
    Posts
    2,884
    Quote Originally Posted by Elwha View Post
    Can confirm, slowed attack duration and skill delay on Warden using the 64-bit client. New client was supposed to fix our gambit delay issue not make it worse. *facepalm*
    The dekay is constant and seem to be on All classes.
    Could be some sort of worldcooldown which say didn't pronunced.
    But without an answer of a dev we can't know it if it's a Bug or wcd.

  11. #11
    Join Date
    Sep 2016
    Posts
    2,567
    Just wanted to make sure people here know this has been read. Nothing yet to report though.
    Community Manager, Lord of the Rings Online
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  12. #12
    Join Date
    Jun 2011
    Posts
    2,884
    Quote Originally Posted by Cordovan View Post
    Just wanted to make sure people here know this has been read. Nothing yet to report though.
    So a Bug, else you could report that this is wanted.

  13. #13
    Join Date
    Oct 2010
    Location
    United States
    Posts
    280
    Is the issue just occurring in the 64-bit client or are people noticing it in the 32-bit client as well?

  14. #14
    Quote Originally Posted by Tzviden View Post
    Is the issue just occurring in the 64-bit client or are people noticing it in the 32-bit client as well?
    Issue is on 32 bit as well. Confirming for Warden

  15. #15
    Seeing this too, on 64 bit. Is it noticeable on 32 bit as well?

  16. #16
    Join Date
    Jun 2011
    Posts
    2,884
    Quote Originally Posted by OghranNasty View Post
    Seeing this too, on 64 bit. Is it noticeable on 32 bit as well?
    Look one Post above you ;-).

  17. #17
    Join Date
    May 2007
    Location
    Washington State
    Posts
    45
    Confirming slow auto-attacks for Captains as well. Very noticeable.

  18. #18
    Join Date
    Jan 2008
    Posts
    441
    Something is totally messed up here. Slow auto attacks, strange hesitations and delays when using skills and when damage is applied.

  19. #19
    Join Date
    Jan 2017
    Posts
    301

    Post

    We certainly did modify the auto-attack durations, but they were supposed to operate on a separate timing channel from the regular skills - but this doesn't seem to be the case.

    I'll look at a fix for that ASAP while we figure out a better approach. Unfortunately the auto-attack system is literally one of the oldest and most cantankerous parts of LOTRO's design, and lets just say that it has proven resistant to change without breaking things.

    -Vastin

  20. #20
    Quote Originally Posted by Vastin View Post
    We certainly did modify the auto-attack durations, but they were supposed to operate on a separate timing channel from the regular skills - but this doesn't seem to be the case.

    I'll look at a fix for that ASAP while we figure out a better approach. Unfortunately the auto-attack system is literally one of the oldest and most cantankerous parts of LOTRO's design, and lets just say that it has proven resistant to change without breaking things.

    -Vastin
    Thank You for the update.
    Knight | Captain | Arkenstone

  21. #21
    Join Date
    Nov 2016
    Posts
    29
    Quote Originally Posted by Vastin View Post
    We certainly did modify the auto-attack durations ... Unfortunately the auto-attack system is literally one of the oldest and most cantankerous parts of LOTRO's design, and lets just say that it has proven resistant to change without breaking things.

    -Vastin

    When I read this thread yesterday after noticing auto-attack bow usage had at least doubled in time-required-per-shot, I figured it had been from intentional change (that had then also spilled over into other areas).

    Just another reason to never tweak such things unless definitive benefit outweighs possible detriment.

  22. #22
    Quote Originally Posted by Vastin View Post
    We certainly did modify the auto-attack durations, but they were supposed to operate on a separate timing channel from the regular skills - but this doesn't seem to be the case.

    I'll look at a fix for that ASAP while we figure out a better approach. Unfortunately the auto-attack system is literally one of the oldest and most cantankerous parts of LOTRO's design, and lets just say that it has proven resistant to change without breaking things.

    -Vastin
    Sometimes you've gotta break stuff to fix stuff - this is the way of the code.

  23. #23
    Join Date
    Jun 2011
    Posts
    2,884
    Quote Originally Posted by Vastin View Post
    We certainly did modify the auto-attack durations, but they were supposed to operate on a separate timing channel from the regular skills - but this doesn't seem to be the case.

    I'll look at a fix for that ASAP while we figure out a better approach. Unfortunately the auto-attack system is literally one of the oldest and most cantankerous parts of LOTRO's design, and lets just say that it has proven resistant to change without breaking things.

    -Vastin
    Thanks for the info but wht´s about the delay of attacks between the skills? We cannot fire them as fast as before anymore too.
    And for seperating somehow you manage it we don´t do an autoattack between two skills anymore.
    The delay + the missing autoattack between the skills are reducing our dps. Is this wanted?

  24. #24
    Join Date
    Jan 2008
    Posts
    441
    This is no doubt a large part of why I'm finding the enemies in the Vales to be noticeably harder to kill than what I had gotten used to in Ered Mithrin.

  25. #25
    Quote Originally Posted by Vastin View Post
    We certainly did modify the auto-attack durations, but they were supposed to operate on a separate timing channel from the regular skills - but this doesn't seem to be the case.

    -Vastin
    Very disappointing that the change to auto-attack duration didn't make it into the release notes and that such an obvious bug made it through testing.

 

 
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