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  1. #1

    Mobile Account-Bound Milestone

    I need a mobile account-bound milestone. I am often in a location that is hard to get to, or at quite a distance from the nearest stable master, and my real life barges in and I have to go do real life stuff. And then it takes way too long to get back where I was questing/slaying/deeding/whatever.

    I need to be able to drop a milestone, and port back to it after the real life junk is done.

    Is that possible? Thank you,
    Shatter

  2. #2
    Join Date
    Jan 2008
    Location
    East coast, USA
    Posts
    2,224
    While I am not opposed to the idea in general (it could be handy in various situations), I do wonder why in the specific case you mention you would not just log out where you are and back in to the same place when you have time to play again.

  3. #3
    Join Date
    Dec 2012
    Posts
    450
    Offhand, I assume the usual: pockets full, gear worn out, consumables consumed, it's on-level FRELLING MORDOR and anyplace I log out will be full of baddies waiting to ROFLstomp me as soon as I log in...
    Immigrant from the City of Paragon. We are heroes. This is what we do.

    Founding member of Mornost Gwend of Gladden. "We shout a lot!"

  4. #4
    I would really like this to happen. It has to do with persistence, that is a big difficulty to achieve in LOTRO.
    Technically, this is an example of how the code should look like:

    public class Milestone : IEffect //IEffect interface implementing an "Execute()" behavior (like a Command pattern + an Event handler for interlacing graphics main thread)
    {
    private Coordinate boundTo { get; set; }
    public event JumpEventHandler JumpingRequest;

    public void Set(Coordinate boundingTo)
    {
    this.boundTo = boundingTo;
    }

    public void Execute()
    {
    if (JumpingRequest != null) { JumpingRequest(new JumpingEventHandler, this.boundTo); }
    }
    }

    The difference with the current possibly existing Milestone class is the fact the destinations are not set selecting from a List prefixed, but the coordinates are read from current position. In the client class you call it so:

    milestone.Set(player.CurrentCo ordinate);

    This is just an example offered for free to the community, with no intent of real functionality. The code is generic c# pseudocode, not meant to be compilable.

    So, technically easy. Integrating it into a codebase mostly graphics world scripting related, is a completely other matter, and would require a little programming effort.

    Best & /signed!

  5. #5
    Join Date
    Nov 2012
    Location
    Wales, United Kingdom
    Posts
    10,507
    I love this idea.
    Treat others as you do your best pictures, and place them in their best light.

  6. #6
    Join Date
    Jun 2011
    Posts
    2,501
    Definitely a nice idea. The late game has longer distances between stable masters again and there are many areas that require slaughtering hordes of mobs to get there.

  7. #7
    Join Date
    Jan 2007
    Location
    MA, USA
    Posts
    5,948
    It would not need to be a persistent milestone visible on the landscape if it were only for the owner's use. Just needs to be a skill that can be purchased which has a Set function to set it to the current location and a Use function to travel to that location.

    It will be a problem if you set it in a location that seems empty but is on some mob's path or just happens to have been recently cleared by someone else. You either have to accept the risk that you could port and die, or be in a big fight with no prep time.

    You could also scout out a location free of enemies and pathers before setting a new location for the portable milestone, but if you find such a location you could simply just log out there without a milestone.
    The Lag is so bad I saw Sara Oakheart outrun someone - kickman77

    Cener, Ingo, Rilibald, Hesred, Halras, Belegthelion, Ingoror, Gloringo
    Arkenstone (ex-Elendilmir) - The Osgiliath Guard - http://www.theoldergamers.com

  8. #8
    Join Date
    Jun 2011
    Posts
    2,501
    Quote Originally Posted by Nosdracir View Post
    It would not need to be a persistent milestone visible on the landscape if it were only for the owner's use. Just needs to be a skill that can be purchased which has a Set function to set it to the current location and a Use function to travel to that location.
    Definitely. No need for a complete graveyard of stones in a few locations...

    Quote Originally Posted by Nosdracir View Post
    You could also scout out a location free of enemies and pathers before setting a new location for the portable milestone, but if you find such a location you could simply just log out there without a milestone.
    On the other hand the chances for surviving a port into mobs is bigger than logging into mobs, as char morale is full then.

  9. #9
    Join Date
    Nov 2012
    Location
    Wales, United Kingdom
    Posts
    10,507
    Quote Originally Posted by Nosdracir View Post
    It would not need to be a persistent milestone visible on the landscape if it were only for the owner's use. Just needs to be a skill that can be purchased which has a Set function to set it to the current location and a Use function to travel to that location.

    It will be a problem if you set it in a location that seems empty but is on some mob's path or just happens to have been recently cleared by someone else. You either have to accept the risk that you could port and die, or be in a big fight with no prep time.

    You could also scout out a location free of enemies and pathers before setting a new location for the portable milestone, but if you find such a location you could simply just log out there without a milestone.
    Logging into a pile of mobs wouldn't bother me. you can stand and fight, using all your skills to control them, or run for the hills. For me it's more about being able to return to a spot to carry on questing, when I've returned to a main hub for a break from it.
    Treat others as you do your best pictures, and place them in their best light.

 

 

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