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  1. #1
    Join Date
    Dec 2012
    Location
    Michigan
    Posts
    324

    Olebenny's Blue RK Changes

    Hey all

    So I wrote this up. Its 3am and Ive had a couple to drink, so pardon the typos

    There may be a lot of broken record in this document from what other threads have said but then that just cements it more.

    Essentially I wrote up suggested changes for all the RK healing skills to hopefully make them a lot more competitive for heals now that our fates has been nerfed. (lets be honest, it needed it)

    Hoping for feedback on all of it but mainly want some stuff on these specific notes
    -Secondary effect on heal stone
    -Change of secondary effect on Fates
    -Rousing Words applying Glorious Foreshadowing
    -Epic for the Ages

    Enjoy!

    https://docs.google.com/document/d/1...it?usp=sharing
    Lvl 120 Guard - Olebenny || Lvl 120 Guard - Theoderad || Lvl 120 Guard - Estelrian || Lvl 120 Runekeeper - Leegun || Lvl 120 Mini - Nathorean || Lvl 120 Champion - Cephrial
    Leader of Raiders Beneath the Shadow - Arkenstone
    What more does one need in LotRO than a lot of morale and a shield?

  2. #2
    I pretty much agree on everything you compiled in the document except for 3 things:

    1: maybe make rune sign of winter also apply the Inc damage reduction to the entire fellowship? Then removing completely fates entwined and turn it into something like the old wondrous foreshadowing only for single target tank emergency.
    2: Rune of restoration maybe should put a damage buff in the fellowship around it? (Something not too huge but maybe 5% to all base damages)… and maybe be true aoe skill that can be used on the whole raid.
    3: Rousing words rather than get a buff to its healing amount should be made shorter duration with same healing output so it heals the same but quicker. Problem with rousing words is that sometimes you just cannot stop healing tank for 6 seconds to channel it apart from how easy it is to get it interrupted with disarms, silence, stun, knockback. Shorter duration would fix all those issues.

  3. #3
    Join Date
    Dec 2012
    Location
    Michigan
    Posts
    324
    Quote Originally Posted by Kander View Post
    1: maybe make rune sign of winter also apply the Inc damage reduction to the entire fellowship? Then removing completely fates entwined and turn it into something like the old wondrous foreshadowing only for single target tank emergency.
    3: Rousing words rather than get a buff to its healing amount should be made shorter duration with same healing output so it heals the same but quicker. Problem with rousing words is that sometimes you just cannot stop healing tank for 6 seconds to channel it apart from how easy it is to get it interrupted with disarms, silence, stun, knockback. Shorter duration would fix all those issues.
    1) I think this would be to strong, being able to have that buff up all the time on the whole fellowship and would rather keep the situational using of Fates. I do not know what Wondrous Foreshadowing was if you can expand on that though?

    3) I think you need to keep the channel length the same, its a real kicker for what makes the rk single target, having to make the hard choice of being able to AOE heal or focus mainly on the tank
    Lvl 120 Guard - Olebenny || Lvl 120 Guard - Theoderad || Lvl 120 Guard - Estelrian || Lvl 120 Runekeeper - Leegun || Lvl 120 Mini - Nathorean || Lvl 120 Champion - Cephrial
    Leader of Raiders Beneath the Shadow - Arkenstone
    What more does one need in LotRO than a lot of morale and a shield?

  4. #4
    Quote Originally Posted by Olebenny View Post
    1) I think this would be to strong, being able to have that buff up all the time on the whole fellowship and would rather keep the situational using of Fates. I do not know what Wondrous Foreshadowing was if you can expand on that though?

    3) I think you need to keep the channel length the same, its a real kicker for what makes the rk single target, having to make the hard choice of being able to AOE heal or focus mainly on the tank
    1) I'm talking only about the inc damage component, not the heal, and well, it's not that huge to be honest, 10% is like a tome of defence, not that OP since in mordath minis had something similar (-9% inspire fellows damage) while having substantially better heal for aoe.
    2) Wondrous foreshadowing was a single target emergency skill rk had before the trait trees in helm's deep. It was -40% inc damage and +50% inc healing. 18s duration, 1 minute cooldown. Single target. Basically this is the skill we got removed to include the stone which should have never happened. But it was 40% damage reduction only because it stacked with a toggle skill we had for -10% permanent inc damage to everyone in the group.
    3) Yeah in the end if the fight needs a lot of heals in the tank you just never do any group heal and that shouldn't happen to a healer. That's why I suggested that.

  5. #5
    Join Date
    Jun 2011
    Location
    London
    Posts
    2,225
    My thoughts on your post:

    1.a. BI's initial heal is laughable, but if it gets buffed the devs need to be aware that it is currently bugged!!! The BI initial heal only applies to the target if they've not already got a pre-existing stack of BI on them, then it doesn't work, this is clearly not WAI and would totally negate any meaningful buff it it were to receive one.

    1.b. You seem to be getting really low figures on BI, I've seen it crit upwards of 80k fairly regularly, the problem is non-crit is pathetic, and the nature of the skill means you HAVE to drop a bubble to actually get anything out of it, silly imo. Worth pointing out that 80k now is pretty meh for an over 20 sec CD that requires you to use two skills to benefit from.

    2. You compare BI to TS but imo the skills are nothing alike, TS being AOE and a panic skill etc, as well as immediate. BI should function much more like Chord of Salvation does in my opinion, a more frequently usable burst heal for one target to get them back up to where they need to be when they take spike damage, this is what RK reallllyyy lacks and sometimes you just cannot pre-heal enough to combat the large hits, PVP is a prime example of this.

    3.a. Rousing Words should apply Glorious Foreshadowing, personally I think it's just a bug/oversight that it doesn't right now. I wouldn't say the HOT is sufficient right now, AOE HPS is meaningless. It's worth pointing out that it's so hilariously easy to interrupt or the group need to move during the cast, I think the stack of WoH should be applied slightly (1 sec?) earlier on and some sort of immunity to interrupt and CC granted like Beornings have during RM.

    3.b. It leaves your tank super vulnerable because while you're casting a mediocre AOE heal all of your stacks of other HOTs to prevent the tank getting rekt are beginning to fall off. Tank ded = group ded. Random Hunter ded = meh. This should be addressed but IDK how.

    4. Prelude to Hope. Agreed on animation, but I think the duration should be doubled for the morale heal component only, power heal should not improve further. I don't think 24 seconds is unreasonable given it doesn't stack.

    5. Fates. Agreed, I think the nerf was heavy-handed and should be slightly toned back up to it being useful. The skill is kinda fun in its current implementation but seriously lacking now as our only panic skill.

    6. Mending Verse. I think the induction should always be as it is with the -40% buff I can't recall the name of right now, when you start a fight and don't get a crit in the first few skills it is absolutely filthy slow. I also think this skill should NOT go on cooldown for 4 seconds when interrupted, because in PVP it is interrupted 100% of the time without fail, which leaves you standing there with your d*ck in your hand, unable to do anything worth-while.

    Other:

    Animations/skill flow for skills like Scribe a New Ending are filthy, too, and it should be usable on the move...

    WTB old Calming Verse, pls?

    Crippled by Disarm OR Silence, not both please :/

    -------------

    Your suggestions are good for the most part, I think. Thanks for writing it up.
    #15skills

  6. #6
    Quote Originally Posted by Ethrildar View Post
    My thoughts on your post:

    1.a. BI's initial heal is laughable, but if it gets buffed the devs need to be aware that it is currently bugged!!! The BI initial heal only applies to the target if they've not already got a pre-existing stack of BI on them, then it doesn't work, this is clearly not WAI and would totally negate any meaningful buff it it were to receive one.

    1.b. You seem to be getting really low figures on BI, I've seen it crit upwards of 80k fairly regularly, the problem is non-crit is pathetic, and the nature of the skill means you HAVE to drop a bubble to actually get anything out of it, silly imo. Worth pointing out that 80k now is pretty meh for an over 20 sec CD that requires you to use two skills to benefit from.

    2. You compare BI to TS but imo the skills are nothing alike, TS being AOE and a panic skill etc, as well as immediate. BI should function much more like Chord of Salvation does in my opinion, a more frequently usable burst heal for one target to get them back up to where they need to be when they take spike damage, this is what RK reallllyyy lacks and sometimes you just cannot pre-heal enough to combat the large hits, PVP is a prime example of this.

    3.a. Rousing Words should apply Glorious Foreshadowing, personally I think it's just a bug/oversight that it doesn't right now. I wouldn't say the HOT is sufficient right now, AOE HPS is meaningless. It's worth pointing out that it's so hilariously easy to interrupt or the group need to move during the cast, I think the stack of WoH should be applied slightly (1 sec?) earlier on and some sort of immunity to interrupt and CC granted like Beornings have during RM.

    3.b. It leaves your tank super vulnerable because while you're casting a mediocre AOE heal all of your stacks of other HOTs to prevent the tank getting rekt are beginning to fall off. Tank ded = group ded. Random Hunter ded = meh. This should be addressed but IDK how.

    4. Prelude to Hope. Agreed on animation, but I think the duration should be doubled for the morale heal component only, power heal should not improve further. I don't think 24 seconds is unreasonable given it doesn't stack.

    5. Fates. Agreed, I think the nerf was heavy-handed and should be slightly toned back up to it being useful. The skill is kinda fun in its current implementation but seriously lacking now as our only panic skill.

    6. Mending Verse. I think the induction should always be as it is with the -40% buff I can't recall the name of right now, when you start a fight and don't get a crit in the first few skills it is absolutely filthy slow. I also think this skill should NOT go on cooldown for 4 seconds when interrupted, because in PVP it is interrupted 100% of the time without fail, which leaves you standing there with your d*ck in your hand, unable to do anything worth-while.

    Other:

    Animations/skill flow for skills like Scribe a New Ending are filthy, too, and it should be usable on the move...

    WTB old Calming Verse, pls?

    Crippled by Disarm OR Silence, not both please :/

    -------------

    Your suggestions are good for the most part, I think. Thanks for writing it up.
    big +

    I was so upset with BI and trait trees in general when HD was released that I actually quit the game. Just came back a year ago and I haven't effectively played my RK, who I consider my main character, since the end of RoR. Blue RK was so fun back in the day and then they pruned so many abilities and dumbed the spec down.

    Remember these:




    Calming Verse also let you cast Mending Verse while moving. It was such a useful skill and now we have Bombastic Inspiration instead. The skill delay is unbearable and disrupts the flow, the animation looks stupid and it doesn't heal enough. You literally can't do anything of significance if you have to move and Word of Exaltation is on CD.

    Please Vastin, for all that is holy, fix that somehow. I wouldn't even mind if BI had the same animation as Prelude to Hope and Scribe a New Ending.
    Daenirion RK R10 - [DE]Maiar
    Zordakh Reaver R12 - [DE]Maiar
    Akorax Warg R9 - [DE]Maiar
    Xarakh Defiler R10 - [DE]Vanyar

  7. #7
    Quote Originally Posted by Daenirion View Post
    big +

    I was so upset with BI and trait trees in general when HD was released that I actually quit the game. Just came back a year ago and I haven't effectively played my RK, who I consider my main character, since the end of RoR. Blue RK was so fun back in the day and then they pruned so many abilities and dumbed the spec down.

    Remember these:




    Calming Verse also let you cast Mending Verse while moving. It was such a useful skill and now we have Bombastic Inspiration instead. The skill delay is unbearable and disrupts the flow, the animation looks stupid and it doesn't heal enough. You literally can't do anything of significance if you have to move and Word of Exaltation is on CD.

    Please Vastin, for all that is holy, fix that somehow. I wouldn't even mind if BI had the same animation as Prelude to Hope and Scribe a New Ending.
    Oh how I miss those days!
    Casinoari - Rank 15 RK
    Malakorou - Rank 10 Defiler
    Casinari - Original Challenger of Saruman Minstrel

 

 

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