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  1. #26
    Join Date
    Nov 2012
    Location
    Wales, United Kingdom
    Posts
    9,917
    Quote Originally Posted by mkcraft27 View Post
    Motes/embers of enchantment.


    Technically they are just used for one expansion/update, but there were several rounds of gear release in each that all used the same currency (motes/embers). If you go back and read the form posts from when they first introduced the capes on what was then ash, the devs specifically mention one of the reasons for the cap was not wanting people to be able to fully equip their toons with the new gear day one, without having to run any content.
    Yet that very system, for the first time ever in the history of the game, allows any player to click click click on boxes, walk up to a vendor and gear in minutes. No content even required.
    Treat others as you do your best pictures, and place them in their best light.

  2. #27
    Quote Originally Posted by Arnenna View Post
    Yet that very system, for the first time ever in the history of the game, allows any player to click click click on boxes, walk up to a vendor and gear in minutes. No content even required.
    And that is a legitimate problem with the loot-box system that was raised as soon as the devs said they were capping ash to prevent people from getting geared on day 1. but it is still an example of the same currency being used for multiple gear cycles. To some effect they took steps to fix that issue with U23. The quality of the gear you can get from the vendors lags behind the quality of the gear you can get from the instances. But either way it is still an example of the same currency being used for multiple gear cycles. As im thinking more about currencies, I realized that commendations are capped and have been since U6 (great river).

  3. #28
    Join Date
    Oct 2011
    Posts
    78
    Quote Originally Posted by Arnenna View Post
    Yet that very system, for the first time ever in the history of the game, allows any player to click click click on boxes, walk up to a vendor and gear in minutes. No content even required.
    I think the raid farms in the wastes then for ash had them feeling cheated. They dug a hole for themselves and struggled to sort it out. There isn't the playing experience there to see these obvious "shortcuts" to character progression. Nature abhors a vacuum and players will choose a path of least resistance. Clichés but very apparent in gaming. I think they were fed up being woefully reactive and made the choice to be proactive, currency caps and keys from store.

    I'm sure they are riding on the fact that as the blocks to progression increase people will "give in" and resort to the store or give in and not progress and be happy looking at the landscape or quit the game, but with enough taking the first choice to keep them going. They can't much like us stubborn old timers hanging around, they have done everything to promote the game to a less critical market, live streams. What happens when you dumb down a game, attract a market for it. Then you undumb it a chunk and there's your market for the store in place.

    But even that click click click on boxes to walk up to the vendor and gear in minutes has a cynical twist to it because what you've bartered is very likely not quite as good as
    the next guy may get because of the RNG determining the item's level. The recent auto bestow shield recipes gave us a window on these item level chances that you don't get without opening hundreds of coffers now, having hidden the tooltips from exposing possible item levels recently. We get down into the region of 1% for the top item level to "drop". They spin it as the joy of getting something better than shown but for some of us it's just a 99% chance of getting a failure. Even the lootbox that launders your cash into gear they haven't bothered to think through it's dressing up or are just unaware of how bad it's been done. I fail to see how anyone can make a Scroll of Finesse the freebie of the week as if 500 odd is going to make an iota of difference to your LM with their stat levels landing a mezz.

    It's yet another Double Bonus Points week down at the store though!

  4. #29
    Join Date
    Dec 2011
    Posts
    681
    Quote Originally Posted by Arnenna View Post
    It's true that empowerment scrolls are earned via old tokens from previous packs, but they aren't new items, they are level 100, very much old items, used to fuel and old system that didn't age right. A lot of players would love to see empowerment scrolls added to end level content, but it's never been done. They have to leave them available in the level 100 content, because items imbue at that level, but there is no reason to not add them to level cap content for higher level players to enjoy earning them on level.

    Morgul crests on the other hand where a different kettle of fish. They were allowed to be carried over to buy the brand new shiny of the next pack and the next level cap raise.

    Then of course, along came ash, which was the start of all this, "cap it so you can't hoard it" era. Then low and behold, when the Northern Strongholds appeared, it was a brand new currency, and then the Ironfold arrived, with three new currencies. Ash was converted to motes, Embers rule the day. So at the end of the day, it was really, all for nothing.
    Regardless, the precedent has been established. All that matters is that some currency has remained relevant over multiple level caps. There are some that complained that older currencies were still being used to get crystals and scrolls because it was "unfair." I never understood that. Unfair to whom? It's not like it had any bearing on anyone else's playing.

  5. #30
    Join Date
    Dec 2011
    Posts
    681
    Quote Originally Posted by Ballie View Post
    I think the raid farms in the wastes then for ash had them feeling cheated. They dug a hole for themselves and struggled to sort it out. There isn't the playing experience there to see these obvious "shortcuts" to character progression. Nature abhors a vacuum and players will choose a path of least resistance. Clichés but very apparent in gaming. I think they were fed up being woefully reactive and made the choice to be proactive, currency caps and keys from store.

    I'm sure they are riding on the fact that as the blocks to progression increase people will "give in" and resort to the store or give in and not progress and be happy looking at the landscape or quit the game, but with enough taking the first choice to keep them going. They can't much like us stubborn old timers hanging around, they have done everything to promote the game to a less critical market, live streams. What happens when you dumb down a game, attract a market for it. Then you undumb it a chunk and there's your market for the store in place.

    But even that click click click on boxes to walk up to the vendor and gear in minutes has a cynical twist to it because what you've bartered is very likely not quite as good as
    the next guy may get because of the RNG determining the item's level. The recent auto bestow shield recipes gave us a window on these item level chances that you don't get without opening hundreds of coffers now, having hidden the tooltips from exposing possible item levels recently. We get down into the region of 1% for the top item level to "drop". They spin it as the joy of getting something better than shown but for some of us it's just a 99% chance of getting a failure. Even the lootbox that launders your cash into gear they haven't bothered to think through it's dressing up or are just unaware of how bad it's been done. I fail to see how anyone can make a Scroll of Finesse the freebie of the week as if 500 odd is going to make an iota of difference to your LM with their stat levels landing a mezz.

    It's yet another Double Bonus Points week down at the store though!
    If they had released Mordor with zero way to farm gear that could be deconstructed and a daily lock on 3 and 6 man content, they would have had even fewer people playing. It was a method in which to get people hooked on the system. Once hooked then selling keys becomes the priority, and apparently it worked.

 

 
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