We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Results 1 to 6 of 6
  1. #1

    Fellowship Manoeuvres (Conjunctions): Not just a glorified 7 seconds stun...

    Most newer players have no clue what FMs are and how useful they used to be.

    This is a fun system that became totally obsolete when player damage got massive. As a result, fellowships only find an interest in landing a bunch of damage while the mob is incapacitated. And again, burgs, who are the specialists at launching FMs became almost useless in groups. It would be extremely useful if SSG took some time to give some TLC to FMs.

    I've thought a bit (not much) about it, and came up with a simple solution.

    Here it is...

    What if bosses would become invulnerable at intervals and only a successful FM would bring it out of it... not a specific FM like Draigoch, but a progressively harder FM at each step.

    First step could be a simple 3-3 combination, 3 of a colour and 3 of another (depending on what the fellowship needs at that moment, heals, dot, whatever)

    Second step would be a more complex FM, like a 2-2-2 or 1-4-1... also depending on the needs of the fellowship

    Third step (finishing blow???) would require a more complex FM, the straights or the uniques...

    Just a thought...

    What do you guys think?

  2. #2
    Join Date
    Apr 2007
    Location
    Wash. St USA
    Posts
    3,773
    As you implied, the reason (I think) that FMs were abandoned was because they became too powerful.
    It was a sort of "art" that was wiping out bosses and making tough encounters trivial.

    I like your idea, but maybe the RNG needs to be involved.

    Follow me here for a second....

    If there was a FM that would really be effective, but it changed every time a Boss was defeated, then we would have a chance at Uber-damage, but it would not be assured and we would only succeed due to luck/kismet/chance.

    So, we would never know which FM would do the trick. They would all work, but there would be only one that "did the trick". And that "one" would always be a random FM.

    That way, the folks that spent the time to learn the ins and outs of FMs could have a reason to learn those ins and outs.
    As it is now...well, you explained that above.
    ...................... missed a putt...............At a Dead & Co. show on a Mexican beach
    .................
    The real Boraxxe... wearing his "Get off my lawn!" face and his "I smoked my lawn" face.
    If it's not dangerous, it's not fun!
    Golfing Hobby yes....Golfing Hobby yes

  3. #3
    Fellowship Manouveres/CJ's became obsolete when it became a DPS loss to hit your colour oh the wheel and wait to form the very best 6 man straight CJ than ignoring the wheel and continue fighting with your own skills.

    Sadly, until they scale the damage or benefits from conjunctions or make it a requirement like the Draigoth fight people will continue to ignore the CJ wheel if it results in an overall DPS loss for the group.

    In regards to your idea OP, it could maybe work for a specific boss/fight but it wouldn't be a mechanic I'd like to see in every fight.
    Last edited by Fingerz; Dec 22 2018 at 04:01 AM.
    lil 'obbit of Evernight...

    Chaos Unbound, Paradox, Silent Paths, Ascension, Bonehunters, Legion of the Valar

  4. #4
    Join Date
    Apr 2007
    Location
    Wash. St USA
    Posts
    3,773
    Quote Originally Posted by Fingerz View Post
    Fellowship Manouveres/CJ's became obsolete when it became a DPS loss to hit your colour oh the wheel and wait to form the very best 6 man straight CJ than ignoring the wheel and continue fighting with your own skills.

    Sadly, until they scale the damage or benefits from conjunctions or make it a requirement like the Draigoth fight people will continue to ignore the CJ wheel if it results in an overall DPS loss for the group.

    In regards to your idea OP, it could maybe work for a specific boss/fight but it wouldn't be a mechanic I'd like to see in every fight.
    Yes. What you are talking about is why almost everyone stopped using CJs.
    It was because the devs stopped updating them. They left them to die on the vine because at the lower levels they were too powerful. Or maybe they caused complexity when creating new content and they wanted to simplify encounter creation.
    So, they stopped working on them and the mobs got tougher while the CJs stayed where they were and the damage caused by them was not significant enough to stop beating on the mob you were whacking. You would do more damage by smacking than the CJ provided.
    ...................... missed a putt...............At a Dead & Co. show on a Mexican beach
    .................
    The real Boraxxe... wearing his "Get off my lawn!" face and his "I smoked my lawn" face.
    If it's not dangerous, it's not fun!
    Golfing Hobby yes....Golfing Hobby yes

  5. #5
    Join Date
    Feb 2014
    Location
    Somerville, MA, USA
    Posts
    271
    This all feeds into the difficulty debate, but it seems like more than lack of updates, the problem is how PCs have become overpowered. Fellowship Maneuvers (which I've never learned how to do properly) would be worthwhile if the oomph actually made things more fun.
    On Crickhollow: Lonely Mountain Meercats
    Wenslydale (Hobbit Burglar), Leolwyn (Woman Hunter), Naniavas (Elf Loremaster), Chalcedoney (Hobbit Guardian), Aradeith (Beorning), Gydis (Dwarf Runekeeper)
    On Anor: Victory's Secret, Ardith Exhibitionaire (Woman Captain)

  6. #6
    Join Date
    Jun 2011
    Location
    Cowplain, United Kingdom
    Posts
    914
    Its not just they became OP, but more and more bosses, then side bisses, then tougher trash becamse more or less immune to CC and that included FM initiation because it required a stun on a stun immune mob. This was probably law of unintended consequences/eye off the ball.

    For the love of the Valar keep the RNG out of it. Brining more chnace into a game where the RNG has a justifiably evil reputation seems unwise, but yes, the system could do with revision. As a dps substitute the FM is dead in the water and bringing back high enough damage to make it worthwhile seems off the table.

    But other options exist, fwllowship buffs to speed, mitigation, mastery or simiolar could be very useful. Pull off a unique and get 30% of your base morale healed, plus 20K mitigations and mastery plus an additional 15% damage output for 20s or similar(big numbers but think big, this needs to be useful at T3) is an attractive prospect. One reason the FM died off was very much because good teams pulled them off more or less at will. Not only pulled them off but the better ones too, with the right burglar signal, the right classes on the right colours for the class bounus. Being able to co-ordinate like that should still bring rewards, or is it still just who does the most dps?
    Mithithil Ithryndi

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload