We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Results 1 to 4 of 4
  1. #1

    Please continue fixing Minstrel (traits)

    Since you fixed the Minstrel bubbles can you please fix the Minstrel traits which are bugged since class Rework?!


    1.
    The Minstrel trait in the yellow tree ,as shown below, should apply a HoT on raise the spirit, but it does not. Instead it gives a completely useless heal as you can see ... and with three points invested nothing changes.



    2.
    The other thing I want to point out is the trait of "impvroved Chord of Salvation" when four points are spent. The fellowship wide heal granted is completely useless, again, and as you may see it is the same heal as "Raise the Spirit" has. The amount healed of the Chord heal even changes when you put more points in the Raise our Spirits trait. Maybe you could rework it into the Hot it granted before or something else usefull if the HoT was intented to be transfered to Raise the Spirit skill.





    This was pointed out a while ago and there was no reaction to that, but keep trying is the best thing to do


  2. #2
    I agree with both.

    And Enduring Morale red node should be up too. + 1xxx moral max for 5 point is useless.

  3. #3
    Join Date
    Jun 2011
    Posts
    25
    Quote Originally Posted by Fureo View Post
    Since you fixed the Minstrel bubbles
    Bubbles are not fixed, amount is too low with long CD, 30% could be efficient to use.

    Minstrel rework is garbage, yellow line is definately useless now and healing mechanics depend on Ioreth + COS or TS, both spells are bugged and screw up sometimes (using comp but no effect)...

  4. #4
    Quote Originally Posted by Mymyl View Post
    Bubbles are not fixed, amount is too low with long CD, 30% could be efficient to use.

    Minstrel rework is garbage, yellow line is definately useless now and healing mechanics depend on Ioreth + COS or TS, both spells are bugged and screw up sometimes (using comp but no effect)...

    Yellow line is a complete new story for later^^

    The size of bubbles are alright... on tanks they last for ~2 hits which is enough time to get them back on track. The buff they apply espacially the one granting mastery need to be buffed/changed because it is irrelevant. Yep maybe reduce the cooldown or give a - cd on a legacy

    Idk what you mean with they depend on Ioreth. Heals are alright just undynamic since the changes to the -%induction time buff. That is what makes a Mini so slow but we will see how it goes with the new set Bonus


 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload