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  1. #101
    Join Date
    Jun 2011
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    2,322
    Quote Originally Posted by thinx View Post
    So you want full slots = full grind and hard difficulty


    So you want full slots = full grind and accept easier difficulty.


    Which means that you force people to have a certain amount of morale. Which means that everyone will have that certain amount of morale. Which means we do not need full slots.

    Full slots means (a), (b) or (c).
    Every solution that tries to find a path in between means not needing full slots.
    with full slots nobody is forced to anything, everyone can look which figths starts and what he needs. Change the gear and go.
    105 was perfect switching 2 or 3 pieces and go from full defence to full classcanon, or tanks bpa or morale and so on.
    And for the devs it would be easier too, they can build the content without looking on the players stats, cause they can build what they need.
    And what I want is hard difficulty with easy access to base essences (green), with this setup you can run t2 and find purple+ essences to gear up, for this instances shouldn´t be limited in run numbers if someone wants to run an instance tousand times a day he should be allowed. But in the sameway there shouldn´t be a easygoing farminstance as glimmerdeep now. hard work in every instance but for that a sure purple+ instance box for everyone.
    So you need knowledge of your calss and what is needed, first set full slot for free, so everyone can build on set with green essences which he buys, run t2, complete find minimum one purple of choice and maybe further pieces of full slot gear so he can build after a few runs to specialiced sets and then run t3 find better essences (blue) so he can build up for the raid t2, which he runs fro golden essences that he becomes able to complete the raid in t3. offhands/shields the same way purple in t2, blue in t3 or raid t2 and goldene in raid t3.
    Last edited by Mukor; Yesterday at 12:33 PM.

  2. #102
    Join Date
    Jun 2011
    Posts
    2,188
    Quote Originally Posted by Mukor View Post
    with full slots nobody is forced to anything, everyone can look which figths starts and what he needs. Change the gear and go.
    105 was perfect switching 2 or 3 pieces and go from full defence to full classcanon, or tanks bpa or morale and so on.
    Which was about the time when most people were complaining both about grind and facerolling difficulty once the grind was done.

    Quote Originally Posted by Mukor View Post
    hard work in every instance but for that a sure purple+ instance box for everyone.
    If we get purple+ with full slot of L105 (50+essences), we assume that we need to do something like 100 boxes to get a full teal set with swap pieces.
    For more roles, we need to add another 60 boxes so in total 160 runs per char with your suggestion.
    Since teal requires T3, we run T3 as soon as possible.

    You want "hard work", so we take something like 1 hour per average run (quite optimistic with T3 trash).
    This is 160 hours.
    For a full time player (40 hours/week) this is 4 weeks of pure T2/3 farming.

    I really doubt that T3 will live long if playing it is a full time job equivalent. Again an idea that means that skill doesn't matter, it is grind that does the job.
    Last edited by thinx; Yesterday at 03:50 PM.

  3. #103
    Join Date
    Jun 2011
    Posts
    2,322
    Quote Originally Posted by thinx View Post
    Which was about the time when most people were complaining both about grind and facerolling difficulty once the grind was done.


    If we get purple+ with full slot of L105 (50+essences), we assume that we need to do something like 100 boxes to get a full teal set with swap pieces.
    For more roles, we need to add another 60 boxes so in total 160 runs per char with your suggestion.
    Since teal requires T3, we run T3 as soon as possible.

    You want "hard work", so we take something like 1 hour per average run (quite optimistic with T3 trash).
    This is 160 hours.
    For a full time player (40 hours/week) this is 4 weeks of pure T2/3 farming.

    I really doubt that T3 will live long if playing it is a full time job equivalent. Again an idea that means that skill doesn't matter, it is grind that does the job.
    I said minimum one box, enboss should give one with 100% the others should have a 50% chance, so you´re only at half of the time, and two sets would be for playing perfect. And even than you don´t exchange a whole set (except dpser to tank etc) you switch two or three pieces.
    So you would be at maximal 50h, which are 25 days for a working person per char. not that much. and everyone can decide for himself how many chars he wants to equip.

  4. #104
    Join Date
    Jun 2011
    Posts
    2,188
    Quote Originally Posted by Mukor View Post
    I said minimum one box, enboss should give one with 100% the others should have a 50% chance, so you´re only at half of the time, and two sets would be for playing perfect. And even than you don´t exchange a whole set (except dpser to tank etc) you switch two or three pieces.
    This means an average of 2.5 essences for 4 bosses and 1.5 essences for 2 bosses. We need one purple set for instance T3 and two teal sets as preparation for the raid T2. 50 essences per set.
    For swapping we need 3 pieces times 4 slots = 12 essences per role => 174 essences in total.
    Let's say 150, to make calculation easier.

    Quote Originally Posted by Mukor View Post
    So you would be at maximal 50h, which are 25 days for a working person per char. not that much. and everyone can decide for himself how many chars he wants to equip.
    So in short you assume 50 minutes on average per T2/3 run (~20 runs in T2, ~40 in T3, requiring at least 3 bosses in the instance) and gate T2 of the raid behind 50 hours of pure instance farming, to farm for raid T3 then. The time is rather optimistic, but so be it. Well, T3 will be removed quite fast then.

    Besides that you neglect preparation time etc. I would assume a month of daily playing for many players.
    And what for? For challenge? Once I have played a tier 10 times with the same class, the challenge is quite low. Then I do it for fun. If I am forced to do it to "unlock" the next tier, it becomes grind.

    Your target is to gate content behind ingame time. Ingame time is an RL constraint, which puts a limit on the target audience. Remember the old argument of Sapience: "only a single digit of the population is interested in raids"? The bad thing about gating raids behind time is that this could make this statement true. IMO no good idea.

    There is a quite simple alternative. Those that have lots of time, should play alts.

 

 
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