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  1. #1

    what is the point of my DPS

    Hi

    I made my hunter build for DPS. I haven't played LOTRO consistently so sometimes I get back on after a hiatus and see changes in blue or red line etc and try to adjust. When I'm in a group, and if they're having trouble killing, I unleash what DPS I can. Then I get aggro and I guess then the tank has trouble.

    So my question is when you see some people say "LFF need DPS" what is the DPS's role supposed to be in a group?

    I mostly have solo'd and I just wonder what I should do in a group.

    Thanks!
    <a href="http://www.siglaunch.com/sigs/index.php"><img src="http://www.siglaunch.com/sigs/lotro/5/9/4/3/5/59435WCvoa.png" border="0"></a>

  2. #2
    Join Date
    Jun 2011
    Posts
    2,765
    Hunter in group red.
    And dps means as much as possible. Tank need to handle it.
    Especially vs a hunter stdps it's nö problem.

  3. #3
    Join Date
    Oct 2018
    Location
    6 Chestnut Street, Bearcrest, Bree-land
    Posts
    38
    Just remember to get out of strength stance

  4. #4
    Join Date
    Jun 2012
    Location
    London, UK
    Posts
    19
    Quote Originally Posted by bethanna View Post
    Hi

    I made my hunter build for DPS. I haven't played LOTRO consistently so sometimes I get back on after a hiatus and see changes in blue or red line etc and try to adjust. When I'm in a group, and if they're having trouble killing, I unleash what DPS I can. Then I get aggro and I guess then the tank has trouble.

    So my question is when you see some people say "LFF need DPS" what is the DPS's role supposed to be in a group?

    I mostly have solo'd and I just wonder what I should do in a group.

    Thanks!
    DO:
    • Single-target damage to one target at a time, so as to limit the amount of aggro you're at risk of drawing to yourself.
    • Stand just far back enough that your auto-attacks remain ranged, and that you aren't at risk of taking AoE damage.
    • Try to position yourself behind the enemy, so as to avoid frontal AoE and make it harder for them to block. A good tank should start every fight by turning the enemy's back to the rest of the group.
    • Stay close to the healer, and ball up with the rest of the ranged people. (LMs, RKs and Minstrels, mainly.)
    • Wait for the tank to initiate combat.
    • Follow the RAT (Raid/Fellowship Assist Target), if one has been set. If you focus on the same target as everyone else, it's highly unlikely you'll manage to steal its attention unless you either don't have a tank, or have a tank so incompetent that you may as well not have one.
    • Ask for a RAT, if the instance is complicated/tough enough that you should need one. Hunters often end up being chosen as RAT. Don't worry about this too much. Ask if there's any specific order you should be killing things in (e.g., shamans first in Roots of Fangorn), and otherwise just do your thing.


    DON'T:
    • Spam AoE attacks like Rain of Arrows, Low Cut and Split Shot. You're not a Champion. You will die.
    • Stand in melee range, facing the enemy. You're not a Champion. You will die.
    • Stand so far back that the door slams in your face while the others enter the boss room, that you're beyond the healer/cappy's buff range, or that the tank has to run across the room to retrieve aggro in case one of the enemies turns your way.
    • Charge into battle like a bloody maniac. You are not a tank. You will die. WAIT for the tank to get in there and grab aggro first.
    • Run around like a headless chicken the second something hits you. You will die. Instead, run to the tank and healer. HELP THEM HELP YOU. They can't steal aggro off you if they have to chase you.
    • Pull, unless you were asked to, or you know that you can handle it. (Small trash pulls in T1 content = generally fine.)
    • Spread out around the dungeon, unless you were asked to. There are some instances where this is necessary due to instance-specific mechanics. Most of the time, it just makes things annoying for the tank and healer.


    In sum:
    Read your role. Learn it. Your role is single-target ranged DPS, AKA nuker. This is a very important role that every group needs to have. So long as you do your best to perform this role as intended — that of a Hunter, not of a Champion, a Warden or a Guardian — you should do just fine.

  5. #5
    Join Date
    Jun 2011
    Posts
    2,765
    And if you get the aggro, don't panic run to the tank. That He can use melee force usually He would force it right back that He doesn't have a reason.

  6. #6
    Very good advice ^. To sum it up.... don't be a Leroy!
    In all seriousness, I've played a hunter my entire LOTRO life and although I have really enjoyed it, there are times when we are shunned and loathed but at the same time we are indispensable. I can't think of anything else worthwhile to add to the above.

  7. #7
    Join Date
    Jun 2011
    Posts
    700
    Use Beneath Notice if its not on cool down.

  8. #8
    Join Date
    Jun 2012
    Location
    London, UK
    Posts
    19
    Quote Originally Posted by ppspankalot View Post
    there are times when we are shunned and loathed but at the same time we are indispensable.
    I am a seasoned, chronic PUGer.

    Two favourite classes are 1. Warden and 2. Hunter. I have raided my way through healers, tanks and DPS. Really I love the class. Hunter is so much fun and especially at end-game, the DPS really is indispensable. Even for grinding easy content like School/Library/FI, having a hunter on the team is always a huge relief because it makes everything go much quicker.

    In my experience however, there are no two classes with a larger propensity for !@%&ing everything up than Hunter and Champ. (Affectionately sometimes referred to as Chimps and Huntards for this very reason.) This is because both of these are 'basic' difficulty classes that don't require a good deal of thinking or planning for the most part when running solo/landscape content. The biggest problem is when joining a group, they often assume that they can continue playing through group content in much the same way as solo content. This is not the case. You don't see this problem with other classes because by default, they tend to have to change things up from standard DPS to tank/healer/support. Mini for example knows they will have to go in healer mode, Warden knows they will have to switch to tank, etc. But Chimps/Huntards think, 'OK I'm DPS? Then I will just run right in and kill everything fast, this is what I do best.' Then they die. Of course. This is why it is important to learn your role in a group — as a Hunter, your role is to stand back, wait, and nuke.

    My advice if you are struggling with Hunter is maybe take a break and give another, more advanced difficulty class a try — mini, cappy, guardian, warden, even yellow beorning. PUG on any of these classes as a healer/tank/support and you will very quickly learn what not to do on a Hunter, because someone else will be playing a Hunter in your groups and driving you up the wall. When you have to ask them to stay within healing range, or not to charge in ahead of the tank, and are pulling your hairs trying to spam then with heals as they for some reason run right in and decide to pull everything at once, then you will understand how to be the best hunter a group could possibly ask for.

    (Similarly — play a Hunter if you want to learn how to be a good tank. :P Through my frustrations as a DPS player with a huge repair bill, I learned how to be the tank I always wished I had on my Hunter's team.)

 

 

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