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  1. #26
    An additional thought on changing or removing backdoors: It's no secret that lag is an issue in the moors and getting fights away from backdoors by changing their usage to out of combat only or removing them would probably be a noticeable step toward mitigating the lag. The reality is that the moors current state is one in which 95% of all players in the moors are congregated around TR or Lugz BD shuffles while the rest of the map stands empty. If shuffling wasn't an option it might encourage a more diverse set of fighting locations that would reduce server load in one single spot.
    Another way to do this would be to add other objs on the map. But that's more involved so for now I'd be thrilled just to see backdoors gone or adjusted.

    (Retired... Maybe un-retired?) Arkenstone: Immanitas R12 Burg, Gorbat R12 Reaver, Sueahpro R11 Mini, Falsified R9 RK, -The Blood Hand
    Crickhollow: Orphluk R9 Warg, Orphelun-1 R8 RK. -The Blood Hand.

  2. #27
    Really, this just blew my mind! You guys deserve 110% of the accolades you're going to get on this thread for communication and responsiveness!
    Casinoari - Rank 15 RK
    Malakorou - Rank 10 Defiler
    Casinari - Original Challenger of Saruman Minstrel

  3. #28

    Red face RK feedback

    Thank you very much devs (especially Vastin) for such a quick and needed fix. Much much appreciated.
    As a fire RK now I have ~50k ST DPS and ~80k AOE DPS. Might be more, as I've only gave it a few tries. In my opinion it's a little bit too much, would be ideal to have it reduced by ~10%.
    I haven't yet tested a yellow line, as I've never actually played it as main.
    But I did tested the blue line and it finally looks really sweet! As a blue RK I have ~26k ST HPS (using Osgiliath Peace-caller set). Also haven't tested much and not on a landscape (training hall only) but that's a really HUGE buff!
    Thank you again, now an RK feels really enjoyable to play.

  4. #29
    While all the changes to the rk are really good you did one big mistake: Blue Mini heals got buffed by around 50% (mostly same level as rk heals got buffed).


    The Problem there: blue Mini was already strong enogh and quite good balanced for the new instances.
    In all out t2 test runs we never had a healing issue so the 50% heal buff is not needed at all to minis.

  5. #30
    Has anyone already tested the effect of the champions fix? How is their DPS now compared to runekeepers and hunters?

  6. #31

    No...

    Quote Originally Posted by Siddharta View Post
    Mobs HP in new 3\6 man still the same...no changes any comments?

    RK's solo dps is around 50k now, so i suggest to nerf it for 15% before release
    Hunters are getting 74k+ and wardens 83k, so why on earth say nerf rk when they doing 50k....
    Wapow -Evernight
    Paradox

  7. #32
    Join Date
    Aug 2013
    Location
    Belgium
    Posts
    457
    Very happy about these changes! This build fixed most of my concerns with the update so a huge thumbs up to Vastin for making it happen.
    Earbold (Laurelin [EN-RP])
    Member of the Bandits raid alliance
    Original Challenger of Gothmog and the Abyss

  8. #33
    Quote Originally Posted by kpnut View Post
    Hunters are getting 74k+ and wardens 83k, so why on earth say nerf rk when they doing 50k....
    74k solo dps on 3 min parse dummies for hunter? Doubt it

  9. #34
    Join Date
    Oct 2017
    Location
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    566
    Quote Originally Posted by Evan13cbg View Post
    74k solo dps on 3 min parse dummies for hunter? Doubt it
    Seen it
    Seen 80k even

  10. #35
    Quote Originally Posted by Fraushgrish2 View Post
    Seen it
    Seen 80k even
    Screenshots please

  11. #36
    Join Date
    Oct 2017
    Location
    Toronto
    Posts
    566
    Quote Originally Posted by Evan13cbg View Post
    Screenshots please
    I hate you for making me do work


  12. #37
    Quote Originally Posted by Fraushgrish2 View Post
    I hate you for making me do work

    This screenshot was made before beta 6, where freeps DPS was reduced. In beta 6, hunter's damage parses were ~59k. With Helm's Deep jewlery set.

  13. #38
    Quote Originally Posted by Fraushgrish2 View Post
    I hate you for making me do work

    Is that strictly single target or with some rain of arrows in the mix

  14. #39
    Thank you, thank you, thank you!! I have wanted to see these changes for so long! I love that you listened to feedback and decided to both properly scale tactical ILIs and replace the useless stats on gear!

  15. #40
    Join Date
    Mar 2009
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    140
    Quote Originally Posted by Drizzels View Post
    While all the changes to the rk are really good you did one big mistake: Blue Mini heals got buffed by around 50% (mostly same level as rk heals got buffed).


    The Problem there: blue Mini was already strong enogh and quite good balanced for the new instances.
    In all out t2 test runs we never had a healing issue so the 50% heal buff is not needed at all to minis.
    Meanwhile, Beorning healers fall behind since they hardly even scale with Tactical Healing Rating.

  16. #41
    Join Date
    Sep 2016
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    1,926
    We wanted to mention another change we're intending to make when Update 23 releases regarding crafting resources. The daily repeatable quests will now offer a small amount of crafting resources each, Reclaiming the Grey will offer a guaranteed Dwarrowgleam shard and critical success crafting component, Reclaiming (advanced) will offer a guaranteed Dwarrowgleam shard and critical success crafting component, and Reclaiming (final) will offer a critical success crafting component.
    Community Manager, Lord of the Rings Online
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    coolcool

  17. #42
    Join Date
    Mar 2017
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    44
    I did two quick school 115 tests with red+ some yellow LM and red + some yellow minstrel - both toons lvl 115. These were against only trash (normal and signature) and don't represent single target dps as pulls were generally 2-3, with some up to 6.

    LM dps was up about 36% on BR vs live. My LM is geared for raid so high finesse but tac mastery and crit are not capped.

    minstrel dps was up about 38% on BR vs live. My minstrel has tac mastery within 0-2% of cap, capped crit and reasonable (but not high) finesse on live.

    Based on this I don't see LM dps as OP or needing to be nerfed. My LM went from being underpowered on live to slightly less underpowered on BR #7. Other LMs with more dps oriented gear may also weigh in on this before Vastin uses the nerf bat on LM dps.

  18. #43
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    Jan 2017
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    192

    Post

    Quote Originally Posted by NavarreBlood View Post
    Other LMs with more dps oriented gear may also weigh in on this before Vastin uses the nerf bat on LM dps.
    I was playing around with the LM earlier today and they didn't feel crazy. Poweful certainly, so I'll keep an eye on them, and I definitely want to hear feedback from people who can optimize their output a bit better than I have time for.

    Next I need to take a good look at where Minstrel healing is to make sure it doesn't trivialize our harder instances.

    -Vastin

  19. #44
    Quote Originally Posted by Vastin View Post
    I was playing around with the LM earlier today and they didn't feel crazy. Poweful certainly, so I'll keep an eye on them, and I definitely want to hear feedback from people who can optimize their output a bit better than I have time for.

    Next I need to take a good look at where Minstrel healing is to make sure it doesn't trivialize our harder instances.

    -Vastin
    Yeah pls look at the mini healing.
    The healing from last build(build 6) was more then enough, now it is really broken!

  20. #45
    Join Date
    Jun 2018
    Posts
    55
    Quote Originally Posted by MikeA View Post
    There appears to be a bug with the Legendary weapons, when putting crystals and IXP to boost my equipped 2h sword from 53 to 58 DPS legacy, my Grand Abysal Rune of Striking seems to have become part of the weapons base damage and then applies the rune again effectively double counting the rune. This does not happen when advancing an unequipped weapon.

    Edit: After logging back into BR my 2h sword's DPS seems to have corrected itself and seems ok now.
    Thanks for mentioning it, took a quick look and there are definitely some issues with the DPS/Damage tooltips after upgrading, but the base damage appears to be correct with regards to skill usage. Will look into getting that fixed in the near future, but as you noted re-logging will fix the problem in the short term.

  21. #46
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    Quote Originally Posted by Vastin View Post
    I was playing around with the LM earlier today and they didn't feel crazy. Poweful certainly, so I'll keep an eye on them, and I definitely want to hear feedback from people who can optimize their output a bit better than I have time for.

    Next I need to take a good look at where Minstrel healing is to make sure it doesn't trivialize our harder instances.

    -Vastin
    I feel like RK healing as been brought up to a nice spot, but I for sure think minstrels didn't have any healing issues before. So be wary of nerfing tactical healing rating on ILI's. Also any news on minstrel yellow line? RTS HoT is still broken I believe?

  22. #47
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    Mar 2017
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    Quote Originally Posted by Drizzels View Post
    While all the changes to the rk are really good you did one big mistake: Blue Mini heals got buffed by around 50% (mostly same level as rk heals got buffed).


    The Problem there: blue Mini was already strong enogh and quite good balanced for the new instances.
    In all out t2 test runs we never had a healing issue so the 50% heal buff is not needed at all to minis.
    I can't speak to the absolute level of RK heals, but have heard much the same feedback regarding it being much weaker than mini heals on live. If there are major discrepancies between the healing classes they should be given priority on a class balance pass.

    I posted for update #5 or 6 that heals as a function of my morale pool went up about 2% vs live. While not a huge increase, it seems reasonable. In build #7 minstrel blue line heals are up 7.1% as a function of my morale pool.

    This means that on live a single non-crit bolster can heal 8.5% of my minstrel's 100K morale pool. On BR build #7 my blue minstrel can heal 15.6% of my minstrel's 90K morale pool.

    In absolute terms, bolster is doing about 65% more healing on BR#7 than on live.

    On the one hand if healing was really supposed to be scaled up previously based on an oversight regarding tactical runes, and is just now being adjusted, then there is no problem with a general healing magnitude increase. But Vastin I have to ask if this is what is intended for healing in U23?
    Last edited by NavarreBlood; Oct 03 2018 at 06:13 PM.

  23. #48
    Quote Originally Posted by laughatdo0m View Post
    Meanwhile, Beorning healers fall behind since they hardly even scale with Tactical Healing Rating.
    We had one ""viable"" line. Heal. Now we are at the bottom of the food chain again.
    Devs WHY YOU PRETEND THAT BEOR IS NOT PART OF THE GAME ?
    Some evade bonuses from might ? For what? I`m not sure do it even works. Because my beor have the same evade % on ptr and on live.
    You say that you gona adress the class AFTER u23. But after u23 you will need to care about raid, and fixes.
    So we will be viable when the raid is obsolete ? Like after 3-6 month from now ?
    Pls, is not too late. Give us something in advance. Even if is not balanced and make us little op. I think we deserve it, you can always nerf it with the incoming updates.
    You did it with red guardians. Now you do it with LM`s. Give us the same. Some dmg increase on skills, or make evade scaling from might equal to parry one. So we can atleast tank.
    With buffing other healers you put beos at the corner. Because like OP say. beo heal dont scale with tact healing raiting.
    Again. We are here. We try to main this class more than 3 years. Dont let us wait another one.
    Notice us.

  24. #49
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    Jul 2017
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    14
    Thanks for making Runekeepers in the game again!


    Arkenstone - Brandywine - Crickhollow

  25. #50
    Join Date
    Aug 2013
    Location
    Belgium
    Posts
    457
    Quote Originally Posted by Vastin View Post
    I was playing around with the LM earlier today and they didn't feel crazy. Poweful certainly, so I'll keep an eye on them, and I definitely want to hear feedback from people who can optimize their output a bit better than I have time for.
    The specific abilities you likely need to keep an eye on are Lightning Storm, Improbable Lightning Strike (red line exclusive bonus proc on Lightning strike) and Adding Insult to Injury (yellow spec unmitigated bonus damage for hitting a stunned target with Burning Embers). The other LM damage abilities/effects seemed within reason from the quick testing I did, but Lightning Storm's tooltip looked pretty brutal already (60k per hit on my LM wearing 115 gear, just boosted up to 120 and upgraded LI legacies to max).

    Also noticed Water Lore is very strong now, I got one to crit for 19k on myself wearing just level 115 gear (did have the yellow line +20% healing traited though). Might need to nerf that one a bit too, considering it stacks up to 3 times!
    Beacon of Hope and Pleasant Breeze are nice now and should be kept where they are.

    Next I need to take a good look at where Minstrel healing is to make sure it doesn't trivialize our harder instances.

    -Vastin
    Again from just having a quick look at tooltips, you might need to hit Chord of Salvation with the nerf bat, it is far too powerful for its 10s cooldown at the moment (kinda has been ever since the class changes, but now it's especially big). Soliloquy looks very strong as well so perhaps a nerf is in order there as well -- and a long time wish of most healing Minstrels I know is an increase to Fellowship's Heart healing to justify its 5 minute cooldown (its heal ticks are not much bigger than Soliloquy these days, which has only 1.5s cooldown and stacks 3 times).
    Also if you have time please check the Yellow line trait 'Raise Our Spirits' which has been bugged ever since its introduction (adds the AoE effect from Chord of Salvation to Raise the Spirit instead of applying a HoT like the tooltip says it should.)
    So: summary to Minstrel healing if you tweak it:
    • Need nerf? Target Chord of Salvation and SoS first, maybe Bolster Courage after that if it's still too strong
    • Have a minute to fix some issues quickly? Increase Fellowship's Heart healing and fix Raise Our Spirit trait.



    Sliglty off topic to LM and Minstrel specifically, but any chance of an update pass to morale bubbles anytime soon? They have not kept up with the times at all (except for Guardian's Warrior's Heart bubble which was recently buffed).

    Anyway thanks for the tactical class love and keep up the good work!
    Earbold (Laurelin [EN-RP])
    Member of the Bandits raid alliance
    Original Challenger of Gothmog and the Abyss

 

 
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