We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 9 of 9 FirstFirst ... 5 6 7 8 9
Results 201 to 219 of 219
  1. #201
    Join Date
    Nov 2011
    Posts
    266

    Erikin, Diary Entry 143 ((The Exchange))

    Dear diary,

    We had to leave Issuriel behind in Ost Galadh, as she was still very weak. So only Achardor, Cucheron, Sigileth, Bróin and I went. I still don't know where the Greyhammers are. But it's fine, maybe Bróin sent them on some other secret mission.

    We got there without any incident, but Bróin was still pretty exhausted from his long endeavor to find the flower. He leaned on his stick, trying to catch his breath when Achardor called me over. He had also noticed that Bróin was at his limit and wanted me to tell him that it may be best if he remains behind during the exchange. But I should do it without hurting his feelings. Again Achardor mentioned how much he regretted what he had said earlier of the dwarf. "He has proven himself to me and the others for the rest of time", he said. And, while he initially went on this mission to avenge his brother, he now has another, much better, reason: "We will do this for Bróin now". When I asked Bróin to stay behind, he, to my surprise, readily agreed. Even laughed. I had expected him to protest and say he wouldn't have come all the way to miss out on the moment we get Bori back. But no, he just said it's ok. I guess he must have been really at the end of his tether.

    When we walked up to the gate, Mazog begged us again to set him free, clearly afraid. Of course this was not an option and I didn't feel sorry for him at all. The gate was now guarded by an Uruk and two large trolls in full battle gear. The Uruk demanded to know who we are and why we have come and Achardor explained that we were to trade Mazog for the lives of the dwarves imprisoned in Dol Guldur.



    The Uruk asked us to wait and sometime later returned with the sorcerer and three dwarves.They looked emaciated and as if they had been heavily abused. Sadly, I never got to know their names. None of them was Bori though and I had a bad feeling about this.

    The sorcerer told us right away that he is not interested in our offer and that he has no use for Mazog. "King of nothing" he called him, ha, and Mazog flinched at hearing this. But since it would amuse him to hold in his dungeon, he would accept the offer nonetheless. Achardor then asked about Bori and said that we can't accept unless we also get him. The sorcerer apparently enjoyed the game he was playing with us, as he nonchalantly informed us that Bori is not part of the deal.



    And then he spoke a spell, the same he had spoken in Zabadgathol so long ago. We could not move. "You think this is not a fair trade? You get three dwarves for the life of only one orc. But maybe you are right, maybe it is not fair." And Gorothul walked over, and stood behind the three dwarves he had brought. And he slew one of them right in front of our eyes, and there was nothing we could do about it. "Perhaps you are right, perhaps this deal was not fair. How about these two then for Mazog?" he said gleefully and commanded Mazog to walk over, while Cucheron beseeched him to show mercy.



    But this was not the end of his malice. He snickered as he told us that he is not even authorized to accept our offer. He is only a guest in Dol Guldur and not its master. And then three black-robes figures glided down the path from the tower above and stood behind him.



    And dread passed over us. The Nazgûl Fuirgam had mentioned! THREE of them! And since our deal would therefore be void, he commanded some archers perched above to shoot and kill the other two dwarves. The arrows came flying in and the dwarves dropped. One word from the sorcerer and we would also be dead.

    But then a miracle happened. Bróin, who must have watched everything, came running up and struck the sorcerer with his axe. He dropped to his knees and lost his concentration I guess, for we could suddenly move again. And Achardor cried: "I will defy you and your master!", and he ran up to the Nazgûl. "Achardor, no!", Bróin yelled, but it was too late. With a quick blow, one of them smote him down.



    There was nothing we could do, but run. These were way beyond our abilities. And the Uruk and the two trolls were also closing in on us.
    We simply had no other choice. We ran without looking back until we made it to Ost Galadh, where we collapsed near the gate. Cucheron sat down on the roots of a tree, utterly heartbroken and beyond consolation.

    He said the Nazgûl that had killed Achardor was the Lietenant of Dol Guldur, second only to the With-king himself. Not sure how he'd know that, maybe it was the blade he wielded. Sigileth stood nearby, repeatedly kicking a rock. She had not spoken a single word since we made our escape and I did not dare to approach her.

    And Bróin was also devastated. "It is over, Erikin", he said. "So many have died, and Bori is still languishing in the dungeons of Dol Guldur. We cannot fight the Nazgûl. We have failed." And I could see the sadness and resignation in his eyes. I thought about the three nameless dwarves who I've never gotten to know and their fate and how horribly they must have been treated. Who were they? Their mangled bodies and the frightened look in their eyes will haunt me forever. We should build a statue for them.

    And Achardor... He was so ashamed and tried to redeem himself when he took on the Nazgûl. Not in the eyes of the others, I think, but for himself. His courage and bravery in the face of ultimate evil will always be remembered. Bróin knows it too. "He gave his life so we could get away. We shall never forget him." This won't be much comfort for Nurelleth back in Lothlorien though, who now has not only lost her husband, but also her brother.

    Sigileth went to tell Issuriel what happened and they wish not to be disturbed in their grief. The Hidden Guard has failed. We are disbanding. I wished Bróin and Cucheron the best of luck.

    I will now look for my friends, hoping they are still around somewhere. From what I've heard they had been sent to Thangulhad, the part of the battlement of Dol Guldur that was captured by the Elves. Even though we will not get Bori back, I will do everything in my power to avenge him and the members of the Hidden Guard. I will fight and kill as many orcs as I can find, and gladly so. And me and my friends may still be of some use, helping the Elves in their plans against the Enemy.

    Maybe it was foolish to try and make a deal with the sorcerer, but I believe the price, Bori's life, was worth the attempt. I need to rest a bit and will leave only tomorrow. At least I will be with my friends again, and together we will make the sorcerer's life hell and make him pay for what he has done.
    Last edited by Craiden; May 13 2021 at 02:16 PM.

  2. #202

    ((Club Eclair)) In Dol Guldur's Shadow

    To: Daffodilia Wildfeet
    Chief, Bounders of the Shire - Addernotch Station


    Sir!

    We stand in the shadow of Dol Guldur. We are actually at an outpost of the castle called Thangulhad what the elfs have taken from the orcs. Standing on its wall, the castle itself towers just east of us. It is massive! Though, even from where we stand, it is obscured in mirk and fog. It is a dark gray outline against a lighter gray sky.

    Oh, I should mention that Erikin found us. Apparently, he had been working with elfs and dwarfs all this time to exchange Mazog for Bori. I knew that this was the plan, though I figured we would all do this together. That first we would reach the gates of Dol Guldur and then we would fetch Mazog for the exchange. Yet, it turns out that the elfs and dwarfs were travelling right along beside us as we pushed further into Mirkwood. Indeed, when we were at the Haunted Inn and were tasked with climbing the hillside and dislodging the batfolk from the old elven forts built on the slope, Erikin was with us. I do not recall iffen we reported that. But he just showed up. It turns out that he and Mazog's escort had him in the basement of Inn - and we did not know it. I went to seek beds in the basement of the inn - it is built much like the Forsaken Inn within the Lone Lands, oddly enough. But they would not let me go down into the basement. I thought it odd. Now I know why.

    But Erikin did not bring good news. The attempt to exchange Mazog for Bori met with treachery. It cost the lives of at least three elves and nearly a fourth, iffen I understand Erikin's telling. And of three dwarf prisoners other than Bori what were brought out in exchange for Mazog who were slayed rather than exchanged. And yet they took Mazog. So, Mazog is with his folk in Dol Guldur. Bori is still prisoner. Six folks have been slayed. It is dire news indeed.

    So, what shall we do?

    Erikin believes that Bori, too, has been slayed. Yet, when he told the story of the attempted exchange, he reported to us that Broin had said, ""So many have died, and Bori is still languishing in the dungeons of Dol Guldur." I thought it odd and asked him to repeat it, and he used the same words. Broin, at least, thinks that Bori still lives. And even if Bori should be dead as Erikin fears, there are obviously other prisoners within Dol Guldur. And the castle remains a threat to the elfs of Lothlorien. Let alone a threat to the the dwarfs in Moria and who knows what else iffen they should take these strongholds. By far our first original mission was to help the dwarfs reclaim their home from those who had taken and defiled it - and that task is undone. It remains undone so long as Dol Guldur threatens those within. So, we have our duties still.

    We have been staying at Thangulhad for the past few weeks helping to reduce the orc parties that are built here outside the wall.

    The trolls here are among some of the more fiercest that we have encountered out in the wilds. Those that are this tough are usually kept within castle walls guarding the most important treasure hordes - like the forgotten treasury in Moria or the mines and foundries of Carn Dum. But these are right in the wild among the orcs and wargs. At one time, we were out on a raid, attacking the orcs what had brought massive siege weapons to the very walls of Thangulhad and then burning the machinery before it could do any damage. And I was focused so heavily on the machinery that somebody in the party - I do not recall - asked "What about the troll?". It was sleeping right there in a alcove off to the side while we fought orcs and torched siege machinery right beside it. It remained sleeping until Sagla woke it with a shout. It woke in the most foul mood and it were a true challenge to defeat it.

    One other thing . . . I think we may have found a way into Dol Guldur. In one of our patrols, we found an open gate guarded by a redrobe and a troll. I would swear as I looked through it that it was at the base of a trail that climbed the mountain up towards Dol Guldur. It may have been a back way in. I was so frightened of what I had found that I encouraged the others to leave promptly and return to the elfs. The place that the elfs have said they will send us next is near to that place. I may ask folks to gather their nerve and take a look inside. It could be dangerous.

    I will let you know what we find.

    Bounder Hedgerow Shrewburrow



    We are going to take another week to patrol around Thangulhad to make sure everybody is caught up. The Monday group is still a week behind the Saturday group. So, the Saturday group may need to spend a week telling stories and the like.

    The Epic Story is now fellowship-friendly again. Much of what remains consists of three skirmishes which we can do as a group. So, ICly, we are back on the epic story. Erikin has reported the failure to exchange Mazog for Bori and we are now working with the elfs to weaken Dol Guldur as much as possible before they launch their imminent attack on Lothlorien. As I understand the epic story, there will be an inevitable attack on Lothlorien that they elfs doubt they can win. They have launched this attack on Mirkwood to knock them back on their heals before the main attack comes. But an attack will come.

    After a patrol or two around Thangulhad, we will walk to the next quest hub for another set of adventures. There is yet another quest hub in that direction that we have not been vectored to. So, we may have Sagla again report that she has found the place while she has been out scouting and they are in need of our help.

    We are on the threshold of the Mirkwood end-game stuff. There are two three-person instances, two six-person instances, a raid, and four skirmishes that fit into the main story ahead of us. So, we are nearing a phase with a great deal of group content.
    Meadowlarke Sweetweed on Landroval. Also nephews and Bounders Ayrhawk, Wrennsong, and Little Meadowlark Sweetweed
    Club Eclair roleplaying group working our way through Volume II. We are currently at Level 60 roleplaying our way through Mirkwood. (Alphred Troute, Hedgerow Shrewburrow). https://www.lotro.com/forums/showthr...-II-Into-Moria
    Club Eclair - The Bearclaws. A newer Club Eclair group that is currently at level 16 in Breeland. (Trebble)

  3. #203
    Sagla has placed a motion on the floor ((Middle Earthquake!!)) to raise the level cap to 62.

    ((Actually, to raise the virtue cap to 31 as she - and others, including Hedgerow, Alphred, and Roy - are losing virtue points as we finish Mirkwood deeds.))


    Arguments favoring the proposal:

    (1) Virtue points will not vanish into nothingness. ((Hedgerow has recently lost 4400 virtue points from completed slayer deeds and will loose several thousand more.))
    (2) We already failed the Moria raids at 60 and, if we want to finish them as a part of finishing Volume II, a level increase is in the cards anyway.
    (3) The Dol Guldur instancees are scalable, so we can increase the challenge proportionally no matter what level cap we choose.

    Arguments against the proposal:

    (1) Enedwaith landscape - level 60 to 65 region - will be even more boring if we pass through at Level 62.
    (2) The remaining Mirkwood landscape will also be less challenging.
    (3) One may just want to see how far we can go at 60 until we are forced to raise the level cap.

    My personal preference: I am strongly reluctant to raise the level cap since I value playing below level so as to make things properly challenging for a group. Particularly since Enedwaith ((Volume 3)) starts at Level 60 and a group would ideally enter at level 55. Entering at Level 60 was going to be bad . . . entering at level 62 will be worse. However, the way LOTRO is built, and with a wish to finishing Volume II before starting Volume III, starting Volume III at 60 may well be a pipe dream under the best of circumstances. So, if I give up on my dream of finishing Mirkwood (including the Watcher and Dar Narbugud instances) at 60 - if I admit that the level cap will have to be raised some day before we finish - now is as good a time as any.

    No decision has yet been made.

    Please discuss.

    Or send me a post in-game. ((Hedgerow or Alphred))
    Last edited by Tiempko; May 15 2021 at 12:29 PM.
    Meadowlarke Sweetweed on Landroval. Also nephews and Bounders Ayrhawk, Wrennsong, and Little Meadowlark Sweetweed
    Club Eclair roleplaying group working our way through Volume II. We are currently at Level 60 roleplaying our way through Mirkwood. (Alphred Troute, Hedgerow Shrewburrow). https://www.lotro.com/forums/showthr...-II-Into-Moria
    Club Eclair - The Bearclaws. A newer Club Eclair group that is currently at level 16 in Breeland. (Trebble)

  4. #204
    Just my 2 coppers, as I am semi-transient companion to the club. I vote for staying at lvl 60. While I understand there are those that are losing virtue points by staying put here are my reasons;

    1. A few years ago I completed Mirkwood and Enedwaith as a lvl 60 champ. It was not difficult solo. I doubt it will be much of a challenge with a group at 60. In their Absence and Ost Dunhoth would be an interesting challenge at 60 although I'm not sure if we gain access until lvl 65.

    2. The intent of Club Eclair is to remain 5 below the quest level for increased difficulty in a very solo friendly game. I think increasing levels for the sake of virtues goes against that founding principle.

    3. I understand that through game mechanics we will be forced to increase levels in order to gain access to the next story content, I just don't believe we have reached one of those points yet.

    4. Lastly, this is purely a selfish reason, I am working on a lvl 60 Grey Company Captain to join in the next Epic. I know a few levels doesn't matter much but I have so much work to do on him with what feels like so little time. Ok, that's not a good reason.

    I will abide with whatever the decision is. I am here for the roleplaying, completionism bug, and mostly for the company.

    Safe travels and good fighting.

    Thalachon

  5. #205
    Join Date
    Feb 2012
    Posts
    2,446
    The main reason for increasing level cap now is indeed to avoid wasting too many more Virtue XP. Even if we just raise the cap to 62, I think we will find it difficult to max out all our virtues by the end of Enedwaith. Without a raise now it will certainly be impossible.

    Unless we can find some more people for Club Eclair we will need to raise level cap anyway to be able to finish the raids in Moria - which I really want to do before we start Enedwaith or Volume III of the Epic.
    We will probably need a raise in level cap to handle some of the bosses in the Mirkwood instances as well, but since those are scalable we can always increase the level of the instances if they turn out to be too easy.

    We are nearly done with the Mirkwood landscape quests, but while increasing the level cap will make them a bit easier, I do not see that as a problem - when patrolling in a group as we do, there is no challenge to them anyway.

    For those who want to do some of the quests solo and want a challenge, I will note that just because the level cap is raised it doesn't mean everybody has to hit the new cap at once. Those who wish to remain at level 60 for a while longer can do so.

    I do not think we can get the quest for the "In Their Absence" storyline until level 65, in which case that is irrelevant for the question of raising the level cap now.


    Staying 5 levels below quest level is not a fundamental principle of Club Eclair. It is just a means to an end - namely to get a decent challenge. And that is not even the important part - which is to experience some good stories together.

    Enedwaith isn't going to be hard at level 60, so level 60 or 62 just won't make much of a difference - the options are: Easy or Easy.
    Keep in mind that Club Eclair went on a patrol into Enedwaith to find one of the Mysterious Relics back at level 45. And we got in and out again without dying.
    If we could do that at level 45, it is not going to pose any challenge at all at level 60. Going to level 62 is not going to make a noticable difference.

  6. #206
    You make some good points concerning difficulty of content, and the story-wise flow of completing the 2 remaining Moria raids. The “In Their Absence” comment was just me thinking out loud, not having looked up when the chain unlocks. The intent was to identify what other content may be challenged while we are at lvl 60. The difference in challenge at lvl 60 vs 62 is like comparing the weight of a penny to a feather. Lifting them requires little effort, but to some the difference in effort is important. Perhaps a compromise of sorts may be reached. As Volume 3 begins with a lvl 65 invite from Rivendell, as well as the In Their Absence story, the Club could begin the storyline on level, like Volume 2 was started. In the meantime, we complete the rest of Volume 2 at 60 and use the Epilogue to level up. That way we gain “strength” from our experience in defeating the forces of Dol Guldur and weakening evil in the area. We can limit our patrols in the Ashenslades until we compete Chapter 18 so as to not earn more virtue points. I totally understand the frustration at losing virtue points as every trait is maxed. My aversion to the level cap increase is that it should not be primarily based on virtue caps. I feel keeping the story, and role play, at the forefront of the Clubs decisions is the most important factor. If the story makes sense, keep on rolling. To each their own.



    Additionally, I checked this time, we can complete 6/8 of the Dunland region at LVL65, including the Epic Vol 3 up to Book 4 chapter 12.
    Last edited by Swanee; May 16 2021 at 12:52 PM.

  7. #207
    Join Date
    Feb 2012
    Posts
    2,446
    Quote Originally Posted by Swanee View Post
    You make some good points concerning difficulty of content, and the story-wise flow of completing the 2 remaining Moria raids. The “In Their Absence” comment was just me thinking out loud, not having looked up when the chain unlocks. The intent was to identify what other content may be challenged while we are at lvl 60. The difference in challenge at lvl 60 vs 62 is like comparing the weight of a penny to a feather. Lifting them requires little effort, but to some the difference in effort is important. Perhaps a compromise of sorts may be reached. As Volume 3 begins with a lvl 65 invite from Rivendell, as well as the In Their Absence story, the Club could begin the storyline on level, like Volume 2 was started. In the meantime, we complete the rest of Volume 2 at 60 and use the Epilogue to level up. That way we gain “strength” from our experience in defeating the forces of Dol Guldur and weakening evil in the area. We can limit our patrols in the Ashenslades until we compete Chapter 18 so as to not earn more virtue points. I totally understand the frustration at losing virtue points as every trait is maxed. My aversion to the level cap increase is that it should not be primarily based on virtue caps. I feel keeping the story, and role play, at the forefront of the Clubs decisions is the most important factor. If the story makes sense, keep on rolling. To each their own.
    That compromise of yours would get us the worst of both worlds.
    By limiting patrols in Ashenslades it disrupts story in order to accomodate game mechanics - which is against the general principles of Club Eclair in my opinion.
    It also won't help much, if at all, with virtue XP.
    Raising the level cap on the other hand won't interfere with story or roleplay, just with difficulty of content. And as mentioned landscape content isn't any real challenge anyway.


    No, I want an increase in level cap to at least 62 as soon as possible. Even if we raised it tomorrow I would probably be unable to avoid finishing some deeds and lose some VXP before actually leveling up, but delaying it will just mean losing more VXP.
    I don't really care if we start Vol III and Enedwaith at level 62 or 65, but if want to avoid wasting even more Virtue XP at that point the level cap should probably go up to 64 or higher before we get started on Dunland.

  8. #208
    Join Date
    Jan 2011
    Posts
    787
    Why don’t we just finish The Watcher and Dâr Narbugud before we continue to move forward? That certainly will solve one of our issues. There is another group at 60 behind us in Moria (or at least there was a month ago) that perhaps we could coordinate with. After that we can raise our cap to whatever and faceroll Enedwaith (potentially losing members).

    We all know the new virtue xp portion of this game was a poor design decision, but to have that negatively affect our flow is probably the most frustrating thing our group has faced in years. On one hand we have half the group with maxed out virtues that we should try to accommodate, and on the other hand we have people looking for a challenge that won’t get it if we please the former folks. A no win situation.

    And now, the great Warg Pen debacle hits us with the unfinishable quest/deed issue. Sorry, just 4am venting...

  9. #209
    Join Date
    Feb 2012
    Posts
    2,446
    Quote Originally Posted by StinkyGreene View Post
    Why don’t we just finish The Watcher and Dâr Narbugud before we continue to move forward? That certainly will solve one of our issues. There is another group at 60 behind us in Moria (or at least there was a month ago) that perhaps we could coordinate with. After that we can raise our cap to whatever and faceroll Enedwaith (potentially losing members).

    We all know the new virtue xp portion of this game was a poor design decision, but to have that negatively affect our flow is probably the most frustrating thing our group has faced in years. On one hand we have half the group with maxed out virtues that we should try to accommodate, and on the other hand we have people looking for a challenge that won’t get it if we please the former folks. A no win situation.

    And now, the great Warg Pen debacle hits us with the unfinishable quest/deed issue. Sorry, just 4am venting...
    Because we already tried and failed The Watcher and Dar Narbugud? If you can find some more people and coordinate with them so we get a full 12-man group I am certainly willing to give them another try at level 60.
    Otherwise we will have to raise our level to be able to handle them.

    I am quite sure we would faceroll Enedwaith at level 60 - just as we have done with Mirkwood so far. Doing it at level 62 or 65 won't be much of a difference, except fewer deflects.
    People wanting a challenge can try doing quests solo - in both Mirkwood and Enedwaith, and can stay at level 60 if they want to even if the level cap goes up.


    What "Warg Pen debacle" ?

  10. #210
    Join Date
    Jan 2011
    Posts
    787
    We cant finish the quest “Let Them Hunger” (or associated deed) until level cap, so that Dungeons of Dol Guldur part of the quest log will have a quest hanging out forever. SSG should have that quest unavailable until level cap, but of course we all picked it up in Helethir.

  11. #211
    I think as a group most, if not all, would agree that a logically flowing story is the priority. Beyond that its all a matter of personal preference. Whether that is a sense of accomplishment, challenge, completionism...etc. As was just motioned, there are deeds that are locked to us because of our current level. I also noticed the Dol Guldur instances don't even show up in the the Finder at our current level. Perhaps somebody else knows when they appear (61-65?) and is that a mechanic that prevents our entering, even with a gatekeeper. I know we just did a bunch in Moria but I don't remember if they were present in the Instance Finder. Increasing the level cap for virtues alone, a broken mechanic, does not offset the value that others may hold in completing VOL2 at Lvl 60. However; if we are blocked from advancing the Story, then that is another reason to increase the cap. Better to have an area full of quests to build XP than stuck against a wall with few options. Personally, I have 8,000 points still in my deed log for Mirkwood and no where to put them. Just from looking at what we have coming up Story-wise in the game, the developers seemed to have done a good job of blocking Story-flow content until 65. Granted it's mostly in the next Volume, but it's starting to feel like our time at 60 is becoming limited. Gathering the few comments on here this is what I see;

    Advancing the level cap
    1. We don't lose any remaining virtue points in Mirkwood.
    2. We don't lose the XP. Well, not all of it.
    3. We can always increase the difficulty in the instances/skirmishes.
    4. We gain access to Dul Guldur instances/deeds (maybe at some point, need level confirmation, but its 4 instances and 1 raid)
    5. We may be able to complete the remaining Moria content.

    Remaining at current level
    1. We keep the challenge of completing Vol 2 at lvl 60
    2. Landscape enemies will remain at 5 levels above.
    3. Sorry I though there were more, lol

    A compromise in this instance seems difficult. Here is the best Story-flow idea I can think of.

    Club Eclair finishes their patrols in the Ashenslades. The Warg-pens and Sword Halls are not challenged yet, as Dol Guldur has not been breached. They return to Thangulhad in order to assist the Golden Host with assaulting the Fortress. Upon completion of CH. 18 (cue level increase), Battle in the Tower, the Forces of Dol Guldur have been weakened enough that the other areas may be assaulted (ie. all the instances and raid). After achieving victory, the Eclairians Travel West, completing the Epilogue as we go. In Moria they assist the elves in finally subduing the remaining evil, for now. The Club finally reaches Rivendell preparing to go their own ways when they are summoned by Elrond.....cue the music, credits and hidden preview of Volume 3.

    Any deeds remaining in Mirkwood can be completed during the Epilogue march, or as always on your own time. The story flows logically and we don't bounce from region to region. I put the instances after Ch. 18, because it seems up to that point we're still a small band infiltrating the fortress. After that, the Golden Host begins its assault in full. Always open to ideas and discussion. Maybe it's not that big of a compromise, but it does flow as a story. Some of us are going to lose Virtue points, and others are going to say goodbye to completing all of Vol 2 at 60, but there really is no solution to make everyone happy. Just a little less sad.

  12. #212
    Join Date
    Nov 2011
    Posts
    266
    I don't mind either way. My virtues are not even all maxed. Raising now would give me a bit more time to get to 62, which I won't force anyways. I am fine too with being at 60/61 for a while, while others are at 62 already.

    Since we usually play in a group, the landscape is rather trivial and will be so in Enedwaith too, if we are 60 or 62 doesn't matter. Talachon even said he soloed the elite trolls in Gathburz
    Those sessions are more for the immersion, the story and the enjoyment of having like-minded people to play with.

    The challenge will be in the instances, and those we can from now on scale to our needs, except for Dar Narbugud and The Watcher. I'd like to give those another try though at Lvl 60 before we raise the cap. It was close when we tried and we may have gained a bit more power with some new items and better LIs. Maybe we can interrupt the flow of the current story by saying the Dwarves have recalled us to Moria, as something evil in the Foundations of Stone stirs and then see how it goes. If we get past the trolls, we can even spend a couple of weeks back in Moria.

    Unfortunately, I think we can only enter the next set of instances (the In Their Absence cluster) when we are at 65, not even with a gate-keeper (?), but we can then maybe set them to 70.

    Maybe the main issue is to let go of something you like, like being at Lvl 60 That is hard, but progress is inevitable and giving people the option to get to 62 now, if they want, might be the best choice. But as said, my suggestion would be to try at least DN one more time. We don't even have to go there, just open the instance panel OOCly and see how it goes. If we succeed and get past the trolls, either the mentioned recall may happen now (and we go back to Mirkwood with a level raise after we beat DN), or we do not raise the cap until we finish Mirkwood and get sent back into Moria for the epilogue and do DN then at 60.

    I am somewhat opposed to raise just because of virtues. There are many ways to get virtue points, one of them all the festival wrappers I think, or you delay some deeds for after a level raise. It should not be too big of an issue to reach max virtue points again in the future. So imho we should raise the cap only because we run out of content or some instances are just too difficult. But I of course will also abide with whatever the decision is

    So, in a nutshell: Try DN again. If we beat the trolls = no raise and decide if we want to go back to Moria now or after finishing Mirkwood. If we fail, we can as well raise to 62 now.
    Last edited by Craiden; May 17 2021 at 05:27 PM.

  13. #213
    Join Date
    Jan 2011
    Posts
    787
    Yeah the Dol Guldur instances require a gatekeeper. Aryhawk let Hroik, Hedge and Thorcundo into the Warg Pens. We were fine (albeit a sloggy deflected mess at times) on Sunday.

  14. #214
    A relevant piece of data.

    Volume III Prologue is currently available. We can start Volume III at Level 60.

    I sent Alphred to Rivendell to see if he could start the Volume III prologue if he wanted to, and the quest was waiting for him. (I did not take it, of course. But, if we happen to finish Mirkwood and Moria at 60, we can start Volume III at 60.)

    Concerning "In Their Absence" . . .

    The Volume III prologue involves rounding up all of the Rangers in the Gray Company and marching them through the Gap of Rohan to reach Aragorn. "In Their Absence" concerns what happened in the Shire and surrounding areas after the Rangers left and were no longer there to protect them. My intent is to start Volume III, round up the Rangers, and march them south. When the group reaches Galtrev (in the middle of Dunland - at Level 65), they will encounter a story teller who will tell them what has been happening back home since the Rangers left. They will tell us of the evil that happened in the Shire, North Downs, Trollshaws, and Forochel. That is to say, we will experience the first four instances as stories being told to us of battles going on in the homeland we . . . well, some of us . . . left behind. Our story teller will then reveal that the author of this menace is currently at some ruins in southern Enedwaith (the location of the final instance). We will then march there - it is about a day's hike away - and deal with this menace before continuing our march south with the Rangers.

    "In Their Absence" is, in my view, an extremely good instance chain. I am looking forward to it.
    Last edited by Tiempko; May 17 2021 at 07:24 PM.
    Meadowlarke Sweetweed on Landroval. Also nephews and Bounders Ayrhawk, Wrennsong, and Little Meadowlark Sweetweed
    Club Eclair roleplaying group working our way through Volume II. We are currently at Level 60 roleplaying our way through Mirkwood. (Alphred Troute, Hedgerow Shrewburrow). https://www.lotro.com/forums/showthr...-II-Into-Moria
    Club Eclair - The Bearclaws. A newer Club Eclair group that is currently at level 16 in Breeland. (Trebble)

  15. #215
    Join Date
    Jan 2011
    Posts
    787
    Erikin, great post. Sagla, I agree with you on most of that post. A hard balancing act going forward. I certainly hope and know that we find a solution that is somewhat amenable to all.

  16. #216
    Hear ye! Hear ye!

    The level cap will be 60 (62).

    Officially, the level cap will remain at 60. However, the bylaws that allow a character to exceed the level cap by 1 level will be temporarily suspended to allow a player to exceed the level cap by 2 levels (level 62).

    Because the level cap is still 60, players will still be limited to level 60 armor and weapons. And, perhaps, characters that should find themselves at level 62 may seek to equalize their power with the rest of the group by adventuring without a cloak or necklace or some such article.

    Level 63 characters will be tied up and left to the wargs. (Seriously, don't press your luck. Don't try for 62.9 and forget to pocket your stone)



    The primary goal of Club Eclair is entertainment. We have folks who would really hate to lose more virtue points. That's not fun.

    At the same time, an adventure requires challenge and difficulty. As Samwise Gamgee said: I know. It's all wrong. By rights we shouldn't even be here. But we are. It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger, they were. And sometimes you didn't want to know the end. Because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing, this shadow. Even darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you. That meant something, even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back, only they didn't. They kept going. Because they were holding on to something.

    By the time Club Eclair reaches Level 70, we will need about 80,000 virtue points more than the game will give us for deeds. While festivals and missions can make up some of it, we will confront a deficit sooner or later. And some folks prefer later to sooner. Festivals award about 15,000 per year IF one wants to spend a huge amount of time and effort doing the same things over and over and over again. Hobbit presents . . . maybe 10,000 per year.

    The fact that we CAN start Volume III at level 60 means that I would like to start Volume III as close to level 60 as possible.

    NOTE: I suspect that we will need to raise the level cap to 62 at some point to finish Moria/Mirkwood. And, if forced to make a choice between starting Volume III at 60 and finishing Moria/Mirkwood at 62, I favor a coherent story by finishing Moria/Mirkwood before starting Volume III.

    So, officially, the level cap is now Level 60 (62) with no intention to raise it further until we finish Enedwaith in Volume III and are ready to march into Dunland. Though we will raise the level cap earlier if we must do so in order to finish Volume II.

    I hope that is agreeable.
    Last edited by Tiempko; May 18 2021 at 11:19 AM.
    Meadowlarke Sweetweed on Landroval. Also nephews and Bounders Ayrhawk, Wrennsong, and Little Meadowlark Sweetweed
    Club Eclair roleplaying group working our way through Volume II. We are currently at Level 60 roleplaying our way through Mirkwood. (Alphred Troute, Hedgerow Shrewburrow). https://www.lotro.com/forums/showthr...-II-Into-Moria
    Club Eclair - The Bearclaws. A newer Club Eclair group that is currently at level 16 in Breeland. (Trebble)

  17. #217
    Join Date
    Nov 2011
    Posts
    266
    A good decision, everybody can choose for themselves how they want to approach this. With a mix of characters between 60 and 62 the coming instances and raids will also be a bit more doable.

    Another reason why I stayed with Club Eclair for so long - excellent leadership

  18. #218
    Join Date
    Feb 2012
    Posts
    2,446
    Quote Originally Posted by Tiempko View Post

    Following that, we will follow the Epilogues back to Moria. (I am going to have to figure out an order to do these that makes a reasonable story. This trail back into Moria will have to include visits to Dar Narbugud and The Watcher, before ending at the 21st Hall. It will end with us in Moria at the Chamber of Leadership for the epilogue, "Zigilburk Returned").
    Be aware that the Epilogue quest "Gorothúl of Dol Guldur" becomes available only AFTER "Zigilburk Returned" is finished. This is the quest to slay the evil sorcerer Gorothul, who has been the main antagonist for a while now, in the 6-man instance Sammath Gul.

    So "Zigilburk Returned" will NOT be the end of Vol 2 for us.

    Other Epilogue quests will send us to find and enter the 3-man instances in Mirkwood.

    Doing the Epilogue will thus lead us to all the non-raid Mirkwood instances.


    Also, the Epilogue quest "Greyhammers" will take us over most of Eriador, but it ends in Thorin's Hall so it is probably best done while gathering the rangers during Book 1 of Vol 3.

    (All this assumes lotro-wiki is correct, but I have no reason to believe it is wrong about any of this.)

  19. #219

    ((Club Eclair)) Book Finding

    Father

    As I had expected, the plan to trade the orc leader Mazog for the dwarf Bori fell to disaster. And the efforts to rescue this one dwarf resulted in the deaths of half a dozen good folks - each of them leaving behind people who loved and cared for them as much as Broin cared for Bori. It was a tragedy in the making from the first day the plot was conceived.

    Nobody in our crew was harmed. Indeed, we were largely left out of the efforts - except for Erikin. He got himself involved somehow and met us at an elf fort called Thangulhad where he gave us the bad news. Mayhaps it would have turned out differently iffen we had been involved, but Erikin could not talk them into seeking our help except indirectly - by cutting a path to the gates of Dol Guldur.

    Now that the rescue has failed, we still have the chore of doing as much harm to the forces of villainy as we can before they muster their own great strength against the elfs of Lothlorien and the dwarfs of Moria - both of whom are doomed to be attacked by great forces massing further east, at least that is what the elfs are saying. When that attack comes, the elfs, as I understand it, plan to retreat to the far side of the Anduin river and its natural defenses. But they hope to have the forces of villainy fight their way to the east bank rather than march in good order in piece and rest. Indeed, in the time we have been here, we have raided more than a few Orcan camps and killed a great many Orcan leaders - including more than 20 very large trolls - taking advantage of the fact that the camps here had not been organized into war.

    As it turns out, among the forces that this villainy is trying to muster for its war is an army of fell spirits. We are on our way to a fortress to the south where villainous sorcereers are raising this army out of the mass graveyards of the swamp. I hate to frighten you and the girls, but I have written before about evil sorcery returning life to the dead. This is not actually a case of the dead returning to life - as one might think. Rather, there is a type of spirit that can enter the decaying body and give it life. The spirit belongs to somebody . . . or something . . . else, a different being . . . and it is simply using the body of one who had died to work its will on the world. That is what was the case with the spirit that occupied Skogrim and the Once Dead Dragon of Helegrod. I suspect that they are summoning these spirits to use the bodies of the trolls and orc leaders we have slain.

    Well, we are mustering for the march. I will let you know how things go when we return.

    We shan't be gone long.

    Love,
    Alphred Troute



    Well, Sagla . . . that is unfortunate news. It is far better to end on that instance than to have to march ALL THE WAY back to Dol Guldur to battle that last villain. Thank you for the information. I will see what I can work out.
    Meadowlarke Sweetweed on Landroval. Also nephews and Bounders Ayrhawk, Wrennsong, and Little Meadowlark Sweetweed
    Club Eclair roleplaying group working our way through Volume II. We are currently at Level 60 roleplaying our way through Mirkwood. (Alphred Troute, Hedgerow Shrewburrow). https://www.lotro.com/forums/showthr...-II-Into-Moria
    Club Eclair - The Bearclaws. A newer Club Eclair group that is currently at level 16 in Breeland. (Trebble)

 

 
Page 9 of 9 FirstFirst ... 5 6 7 8 9

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload