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  1. #1

    LOTRO has a "grindathon" problem.

    Excited by the release of the latest expansion for LOTRO I have recently returned to the game after a break.

    I have a level 111 Lore-Master as my main, and was at The Black Book Of Mordor Chapter 1.2 The Cruel History of Durthang.

    I was eager to jump into Northern Mirkwood - long one of my favourite areas of the setting.

    Since my return I have played approximately 15 hours, and I am STILL level 111, and am now on 1.3 Unintentions.


    I have 8 other toons that I would like to get through the Post Minas Tirith content and through to Northern Mirkwood- but at this rate of advance I doubt I'll live that long, I am 48 already.


    You guys really need to think about the Player Experience.

    Because let me tell you, spending 15 mins going from point A in Mordor to point B in Mordor just to have a 30 second conversation that tells me to go back to Point A, and do something I could easily have done when I was there previously just to then go back to Point B is entirely disheartening and so 2007.

    You need a more streamlined and enjoyable quest delivery process, and you need it fast - and it needs to be one that doesn't entail the player spending money on "convenience tokens" to skip out the grind.

    15 hours of interminable grind in Mordor has convinced me I don't really give a damn about what comes next - because nothing you can deliver is worth the grind I have to go through to get to it.


    And no I am not demanding everything be made easy mode, and handed to me on a plate.

    I AM asking that effort I put in should at least be rewarded with some modicum of fun and some sense of progression- and Mordor isn't delivering either.

    I know thematically Mordor is supposed to soul-sapping, dreary and overwhelming - but the game play experience can't be that as well, unless you want to keep losing players.


    I play MMORPGs to have fun.
    Trudging through deliberately engineered grind-mountains to get a few seconds of story progression and NO character progression ISN'T fun.

    It might not be so bad had you ever bothered fixing Mounted Combat, but using Mounted Combat as a sort of short-cut through all this grind only works if Mounted Combat isn't as buggy as hell, and it still is.


    If you want returning players to stay, and to retain existing players as well you need to bring you "game play experience" out of the last decade and into the current one.

    All The Best

  2. #2
    long and boring travel-talk quests are made to make you use MithrilCoins to use instant-travel.

    And yea, I agree. Plus, there are several of those quests in the new area, too. I usually avoid them by playing several characters at the same time. Whenever one of them has a long travel to do, I use swifttraveloptions or teleport. If teleport is on cooldown, I switch to another character and play until the cooldown is either over or that character is at a point where he waits for cooldowns. Travelcooldowns are shoppable, too... but thats not something I'll support as long as I still have other viable things in store. In the long run, I dont see how lotro can stay lotro for more than some more years anyway. It will turn to middleearth online sooner or later and at that point, where the main story is over, for people that played it through, it'll be like any other game out there... and then, the alternative games run more smooth, are better balanced, have better gameplay etc... which will be a reason to finally leave...
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  3. #3
    Quote Originally Posted by Egilric View Post


    You guys really need to think about the Player Experience.

    Because let me tell you, spending 15 mins going from point A in Mordor to point B in Mordor just to have a 30 second conversation that tells me to go back to Point A, and do something I could easily have done when I was there previously just to then go back to Point B is entirely disheartening and so 2007.

    You need a more streamlined and enjoyable quest delivery process, and you need it fast - and it needs to be one that doesn't entail the player spending money on "convenience tokens" to skip out the grind.

    15 hours of interminable grind in Mordor has convinced me I don't really give a damn about what comes next - because nothing you can deliver is worth the grind I have to go through to get to it.


    And no I am not demanding everything be made easy mode, and handed to me on a plate.

    I AM asking that effort I put in should at least be rewarded with some modicum of fun and some sense of progression- and Mordor isn't delivering either.

    I know thematically Mordor is supposed to soul-sapping, dreary and overwhelming - but the game play experience can't be that as well, unless you want to keep losing players.


    I play MMORPGs to have fun.
    Trudging through deliberately engineered grind-mountains to get a few seconds of story progression and NO character progression ISN'T fun.


    If you want returning players to stay, and to retain existing players as well you need to bring you "game play experience" out of the last decade and into the current one.

    Well said. Couldn't agree more.

  4. #4
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    Quote Originally Posted by Egilric View Post
    Excited by the release of the latest expansion for LOTRO I have recently returned to the game after a break.
    I have a level 111 Lore-Master as my main, and was at The Black Book Of Mordor Chapter 1.2 The Cruel History of Durthang.
    I was eager to jump into Northern Mirkwood - long one of my favourite areas of the setting.
    Since my return I have played approximately 15 hours, and I am STILL level 111, and am now on 1.3 Unintentions.
    I have 8 other toons that I would like to get through the Post Minas Tirith content and through to Northern Mirkwood- but at this rate of advance I doubt I'll live that long, I am 48 already.
    You guys really need to think about the Player Experience.
    Because let me tell you, spending 15 mins going from point A in Mordor to point B in Mordor just to have a 30 second conversation that tells me to go back to Point A, and do something I could easily have done when I was there previously just to then go back to Point B is entirely disheartening and so 2007.
    You need a more streamlined and enjoyable quest delivery process, and you need it fast - and it needs to be one that doesn't entail the player spending money on "convenience tokens" to skip out the grind.
    15 hours of interminable grind in Mordor has convinced me I don't really give a damn about what comes next - because nothing you can deliver is worth the grind I have to go through to get to it.
    And no I am not demanding everything be made easy mode, and handed to me on a plate.
    I AM asking that effort I put in should at least be rewarded with some modicum of fun and some sense of progression- and Mordor isn't delivering either.
    I know thematically Mordor is supposed to soul-sapping, dreary and overwhelming - but the game play experience can't be that as well, unless you want to keep losing players.
    I play MMORPGs to have fun.
    Trudging through deliberately engineered grind-mountains to get a few seconds of story progression and NO character progression ISN'T fun.
    It might not be so bad had you ever bothered fixing Mounted Combat, but using Mounted Combat as a sort of short-cut through all this grind only works if Mounted Combat isn't as buggy as hell, and it still is.
    If you want returning players to stay, and to retain existing players as well you need to bring you "game play experience" out of the last decade and into the current one.
    All The Best
    +1

    I also came back for Mordor. I lasted a week. Still stuck in the second Mordor zone, where I decide this game is not worth this kind of grind anymore.

  5. #5
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    Sorry but if you cant get single level within 15 hours of gameplay its not games fault. Its 100% on your slow pace. I leveled from 105 to 115 without boosters (so I could inform kinnies if any needed, because lotro has had bad track record on that since RoI) within 4 days around 6h each day. Did same on all classes I did go through mordor 3-6 days each depending how lazy I was. 100% quests completed. Dor amarth alone is done in around 3.5-4h and awards player good 3 levels. Book quests are extremely fast. Just kill yourself and get ported next to the stable-master. Take ride to udun and thats it.

  6. #6
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    For me what has become a drag is the grindfest to get gear, exacerbated by the fact that we now seem to have a very short window between gear updates. This can mean that, more and more frequently, we are tediously grinding through dailies (and the Mirkwood dailies, particularly those from Feelagoth, are really tedious), only to have that gear become obsolete as a new update appears. I've no doubt that this is to encourage us to use Black Steel Keys from the store, to open Gorgoroth lootboxes, to increase the chances of quickly acquiring gear, and therefore maximising it's longevity. The alternative is to struggle to get a few pieces, and then feel demoralised/frustrated/gutted when the next update makes your work meaningless. Is that all the game is now? A grind for gear, to get better gear, to grind for better gear?
    Yes, I know it's a Rabbit: they don't have a Hedgehog.

  7. #7
    Quote Originally Posted by siipperi View Post
    Sorry but if you cant get single level within 15 hours of gameplay its not games fault. Its 100% on your slow pace. I leveled from 105 to 115 without boosters (so I could inform kinnies if any needed, because lotro has had bad track record on that since RoI) within 4 days around 6h each day. Did same on all classes I did go through mordor 3-6 days each depending how lazy I was. 100% quests completed. Dor amarth alone is done in around 3.5-4h and awards player good 3 levels. Book quests are extremely fast. Just kill yourself and get ported next to the stable-master. Take ride to udun and thats it.
    I might be wrong, but the wording of the OP suggests to me that he's not running the quest content, which inevitable means slow levelling. His choice, but if you don't run most of the content, you ain't going to level very fast.

  8. #8
    Quote Originally Posted by Egilric View Post
    Excited by the release of the latest expansion for LOTRO I have recently returned to the game after a break.

    I have a level 111 Lore-Master as my main, and was at The Black Book Of Mordor Chapter 1.2 The Cruel History of Durthang.

    I was eager to jump into Northern Mirkwood - long one of my favourite areas of the setting.

    Since my return I have played approximately 15 hours, and I am STILL level 111, and am now on 1.3 Unintentions.


    I have 8 other toons that I would like to get through the Post Minas Tirith content and through to Northern Mirkwood- but at this rate of advance I doubt I'll live that long, I am 48 already.


    You guys really need to think about the Player Experience.

    Because let me tell you, spending 15 mins going from point A in Mordor to point B in Mordor just to have a 30 second conversation that tells me to go back to Point A, and do something I could easily have done when I was there previously just to then go back to Point B is entirely disheartening and so 2007.

    You need a more streamlined and enjoyable quest delivery process, and you need it fast - and it needs to be one that doesn't entail the player spending money on "convenience tokens" to skip out the grind.

    15 hours of interminable grind in Mordor has convinced me I don't really give a damn about what comes next - because nothing you can deliver is worth the grind I have to go through to get to it.


    And no I am not demanding everything be made easy mode, and handed to me on a plate.

    I AM asking that effort I put in should at least be rewarded with some modicum of fun and some sense of progression- and Mordor isn't delivering either.

    I know thematically Mordor is supposed to soul-sapping, dreary and overwhelming - but the game play experience can't be that as well, unless you want to keep losing players.


    I play MMORPGs to have fun.
    Trudging through deliberately engineered grind-mountains to get a few seconds of story progression and NO character progression ISN'T fun.

    It might not be so bad had you ever bothered fixing Mounted Combat, but using Mounted Combat as a sort of short-cut through all this grind only works if Mounted Combat isn't as buggy as hell, and it still is.


    If you want returning players to stay, and to retain existing players as well you need to bring you "game play experience" out of the last decade and into the current one.

    All The Best
    I struggled with the decision to buy Mordor or not. It was these type of posts that lead me to not buy it yet. They seem more common now that before. Like everyone else I just want to enjoy the game and the story, not grind it out for a few points in a deed. I hope they make some changes to this expac.

  9. #9
    The problem I have with Mordor and beyond is that the game became a chore to do instead of a game to enjoy. You have a really serious grind now ( playing solo that is or being a casual few hour player a week ) in getting enough ash to get you the right gear you need to make Mordor not be that much of a chore to do. And it isn't just gear you need either. You need to max out your LI's as much as you can choosing the right legacies for use in Mordor as you might find that you need to replace some of them as I did. And that also includes changing relics on your LI's to ones you get for ash in Mordor to help out as well. It is a larger grind than has ever been in the game before from a solo/casual players perspective. But only because Mordor has such a high difficulty level compared to every other area in the game. Thus requiring you to need to get that better gear in order to get through Mordor without it being to much of a chore to do. The crafted gear isn't horrible but the ash gear is a lot better. The gear you get from completing quests just blows and isn't worth equipping and there is no more gear drops at all to help get ash, so ash has becomes extremely hard to come buy. Unless, that is, you buy black steel keys and open loot boxes. So, yeah, there is a very large ( ash ) grind for gear in the game post Mordor.

    This just my opinion from the stand point of how I play the game. Others who play more or do group content may see it differently.


  10. #10
    Quote Originally Posted by Sebastian_Hedgehog View Post
    For me what has become a drag is the grindfest to get gear, exacerbated by the fact that we now seem to have a very short window between gear updates. This can mean that, more and more frequently, we are tediously grinding through dailies (and the Mirkwood dailies, particularly those from Feelagoth, are really tedious), only to have that gear become obsolete as a new update appears. I've no doubt that this is to encourage us to use Black Steel Keys from the store, to open Gorgoroth lootboxes, to increase the chances of quickly acquiring gear, and therefore maximising it's longevity. The alternative is to struggle to get a few pieces, and then feel demoralised/frustrated/gutted when the next update makes your work meaningless. Is that all the game is now? A grind for gear, to get better gear, to grind for better gear?
    Absolutely agree, especially with the new essences. I feel like we progressed from shadowed to northern gold ones very quickly, making crafting of the other ones seem like a waste of solvents. Yeah you can trade them in for malleable ones but you then have to use another solvent and now one of those tokens to craft the newest essences. Or use 2500k ash to buy one. I had to ash gear I grinded for just a few weeks before NM update because the new gear is better; I'm aware I didn't HAVE to grind it but I like having BiS if I can (well BiS without raid gear since I'm not a raider).

    They're trying to make things less obsolete with the trade in system and ash system but I don't think it's working quite as well as they wanted.
    Gwinthilnel: Elleth Hunter lvl 120~~~Hadniel: Woman Minstrel lvl 115~~~Gwynduilas: High Elleth Captain lvl 62 ~~~Gwindethen: Elleth Runekeeper lvl 28
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  11. #11
    I don’t find travelling a problem because I bought another milestone and have reduced the shared cooldown to 5 minutes. Or maybe that’s because I’ve only got to the second map. But it depends on you to decide if it is overpriced. I don’t think so when I think that I can use them for future quests too.

    I did some grinding but that hasn’t been used on my character yet. And I’ve just leveled up to 105. So I entered mordor with some 105 purple gear with purple essences and my weapon has the legacy levels at ~25 and the legendary item at level 1. Fighting the mob is pretty doable, but it takes a long time. And I really wouldn’t go to Durthang or Barad Dur if I could avoid it.

  12. #12
    Yes, the grind is not fun. I will never again play an MMO with level cap increases. It doesn't make any sense to be doing dailies instead of dungeons. I remember AOL's Neverwinter. Cap was level 22 which you could hit in two weeks. After that it was PVP, Beholders, Drocolich, Black Dragons every day. No grind.

  13. #13
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    Quote Originally Posted by siipperi View Post
    Sorry but if you cant get single level within 15 hours of gameplay its not games fault. Its 100% on your slow pace. I leveled from 105 to 115 without boosters (so I could inform kinnies if any needed, because lotro has had bad track record on that since RoI) within 4 days around 6h each day. Did same on all classes I did go through mordor 3-6 days each depending how lazy I was. 100% quests completed. Dor amarth alone is done in around 3.5-4h and awards player good 3 levels. Book quests are extremely fast. Just kill yourself and get ported next to the stable-master. Take ride to udun and thats it.
    Are you suggesting the game is not a "grindathon." Is it more likely that you have nothing better to do in life then play lotro and tell others how amazing you are?

  14. #14
    Lotro does not have a Grind-Problem, it is the playerbase that makes itself a problem. The developers give us many tools to improve our characters, yet only little of that is really needed for most of the content. Some examples:

    At first, LIs. They are no real grind, because you dont need to max them for playing most content. For a physical class, you need Star-Lits on your main weapon - but if you are a tactical class (either damage or healing), you do not even need to max out the damage or healing legacy as the last 10 ranks are such a minor improvement, that those are not going to help you. If you want to improve, sell a Star-Lit and buy two purple +75 relict - it will have a significant increase (50% more instead of the 1% an applied star lit would give you at most). Also, there is pretty much no legacy that you must have at max, yes, you will make a little more damage, but the increase in damage (or healing) is not significant on one hand, and also not needed for any content on the other hand. In fact, after looking at many players in world chat and their LIs, i have come to the conclusion, that if those players would have invested 10% of their time to learn their class via Forum reading/.. instead of maxing their LI, they would be much of much better. (So many LIs that have a random assortment of legacies making no sense, but all at lvl 69...)

    Also, gear. Who needs new gear? Even with the last iteration we could easily cap out toons in the important stats. No, we get even better essences and gear - for what? It only makes it easier to gear, and it especially is not needed if you grinded out the last iteration of the gear - cap is cap, more stats just dont help anywhere. And again - the thing with actually learning ones class applies here as well.

  15. #15
    I actually think it is the level, 111.
    I have a burglar that when reached 111, I thought "OH yea! eleventy one! I should stay this level, it's just like Bilbo's Birthday!"
    I think it took me a few weeks to get to level 112 (not on purpose), then after that it took no time to get to 115.

  16. #16
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    Coming home

    I have come back to LotRo after a almost 4.5 year hiatus.

    I started playing with Evendim in 2007 and always came back after a while for the experience the game provides in bringing Middle-earth to life.


    Questing at level 98 in Belfalas Bay right now.


    The only time I really managed to start running instances and "maxing out" my character was MoM. Other than that I was always "too late". What I found coming back now is that the game makes it harder and harder to enjoy your return. It often seems like way too much to handle at first. I have quest gear now, a very old LI weapon and symbol for my captain. I have not looked into my war steeds stats for ages. I never started crafting as it seemed too much of a chord for a game I cannot spent more than 1-2 hours a day in (if at all).

    While I think it is totally fine and necessary that I cannot get the same stats, gear and weapons as those who spent much more time in instances, raids, BBs etc. , I often long for a casual guide. Something that tells you "that is the best way for a casual solo player for gear, LIs etc.".

    I have chatted in-game with a few people who offered generous help. But as so often you quickly realize that the understanding of "casual" is very different for many people and that you get advice that is not doable with only 8 hours playtime a week. And it is only logical: even someone who is kind of a casual palyer but who has been more constantly engaged with and in the game will find some things rather obvious that might be the source for someone else to feel lost.


    And LotRO has gotten somewhat confusing with all its different systems. Especially when you have had more intense playtimes over the last 11 years, so you kinda know some stuff about the systems and are weary about doing something wrong, wasting some important item etc.


    So while I have a lot of fun returning to the game and very excited for my journey through Gondor, Morder and Mirkwood, I do hope to get "my feeling" for this game back. Because right now I often feel a bit lost for a game that in other aspects still feels like home

  17. #17
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    I'm shocked, shocked, that a game whose business model is built upon selling its players the ability to bypass grinds is perceived as having a "grindathon" problem.

  18. #18
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    Quote Originally Posted by Arannir View Post
    I have come back to LotRo after a almost 4.5 year hiatus.

    I started playing with Evendim in 2007 and always came back after a while for the experience the game provides in bringing Middle-earth to life.


    Questing at level 98 in Belfalas Bay right now.


    The only time I really managed to start running instances and "maxing out" my character was MoM. Other than that I was always "too late". What I found coming back now is that the game makes it harder and harder to enjoy your return. It often seems like way too much to handle at first. I have quest gear now, a very old LI weapon and symbol for my captain. I have not looked into my war steeds stats for ages. I never started crafting as it seemed too much of a chord for a game I cannot spent more than 1-2 hours a day in (if at all).

    While I think it is totally fine and necessary that I cannot get the same stats, gear and weapons as those who spent much more time in instances, raids, BBs etc. , I often long for a casual guide. Something that tells you "that is the best way for a casual solo player for gear, LIs etc.".

    I have chatted in-game with a few people who offered generous help. But as so often you quickly realize that the understanding of "casual" is very different for many people and that you get advice that is not doable with only 8 hours playtime a week. And it is only logical: even someone who is kind of a casual palyer but who has been more constantly engaged with and in the game will find some things rather obvious that might be the source for someone else to feel lost.


    And LotRO has gotten somewhat confusing with all its different systems. Especially when you have had more intense playtimes over the last 11 years, so you kinda know some stuff about the systems and are weary about doing something wrong, wasting some important item etc.


    So while I have a lot of fun returning to the game and very excited for my journey through Gondor, Morder and Mirkwood, I do hope to get "my feeling" for this game back. Because right now I often feel a bit lost for a game that in other aspects still feels like home
    The good/bad news is that virtually every one of those covoluted systems prior to Mordor is obsolete now!

    You do need to Imbue your LI's when you get to 100, so that's one system you have to read up on. And you'll need the right top-teir essences at 105 to make getting through the very first part of Mordor possible. Finesse and primary stat stacked to the moon, pretty much.

    EDIT: The actual good news is that Gondor on is absolutely magnificent as far as quest content and world design are concerned, so enjoy that!
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  19. #19
    Quote Originally Posted by Moondog548 View Post
    You do need to Imbue your LI's when you get to 100, so that's one system you have to read up on. And you'll need the right top-teir essences at 105 to make getting through the very first part of Mordor possible. Finesse and primary stat stacked to the moon, pretty much.
    no. just get anorien crafted armor from a crafter (including a full set of jewellery) - either from yourself or cheap on the AH. Then put in purple T7 Essence from Skirmish camp (pretty cheap) and you are set for Mordor. Upgrade your equip with quest gear in Mordor and you will be fine.

  20. #20
    Quote Originally Posted by soltasword View Post
    The problem I have with Mordor and beyond is that the game became a chore to do instead of a game to enjoy. You have a really serious grind now ( playing solo that is or being a casual few hour player a week ) in getting enough ash to get you the right gear you need to make Mordor not be that much of a chore to do. And it isn't just gear you need either. You need to max out your LI's as much as you can choosing the right legacies for use in Mordor as you might find that you need to replace some of them as I did. And that also includes changing relics on your LI's to ones you get for ash in Mordor to help out as well. It is a larger grind than has ever been in the game before from a solo/casual players perspective. But only because Mordor has such a high difficulty level compared to every other area in the game. Thus requiring you to need to get that better gear in order to get through Mordor without it being to much of a chore to do. The crafted gear isn't horrible but the ash gear is a lot better. The gear you get from completing quests just blows and isn't worth equipping and there is no more gear drops at all to help get ash, so ash has becomes extremely hard to come buy. Unless, that is, you buy black steel keys and open loot boxes. So, yeah, there is a very large ( ash ) grind for gear in the game post Mordor.

    This just my opinion from the stand point of how I play the game. Others who play more or do group content may see it differently.
    Hit the nail on the head, Mordor and beyond is a chore, not an enjoyable gaming experience. I hardly log into LOTRO anymore because of that. Got to 115 in Mordor but it was not fun, not enjoyable and the post 115 grind is an obnoxious chore. I have moved onto other MMOs at this point and given the direction taken in Mordor and beyond I do not see myself coming back to this game at this point, which is sad given that I started before Moria.

  21. #21
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    Quote Originally Posted by Hurin View Post
    I'm shocked, shocked, that a game whose business model is built upon selling its players the ability to bypass grinds is perceived as having a "grindathon" problem.
    Thanks - I needed a chuckle today
    "Never argue with a fool, it's difficult to tell the difference"

  22. #22
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    Well at least Mordor travel (except Epic Quests) is now down to 1 MC due to the new Zone. Really the MC charge should, once paid for a Quest, cover all travel for that Quest. Would give less incentive to make Quests with all this back and forth.

    I have two 115s. One (a Lore-master) has been doing a lot of Questing, a lot in older areas as well as I needed to get Racial Traits and Virtues and just because I like to do everything with that Character (Aria'd from 34 to 105). I have done most of Mordor, just have to finish Talath Urai, and about 80% of Strongholds. In fact I have spent extra time in Agarnaith and Lhinghris to collect Task items to level up my Men of Dale Reputation. (Bog-Lurkers and and Rats in Agarnaith are great for that).

    The other is an Aria'd Champion (50 to 105). This Character got from 105 to 115 doing Yulefest, Yulefest Rerun, Bay of Belfalas Housing Quests, and part of a Skirmish. Not much grind there.
    It is logical, in view of the times in which we live. But to be logical is not to be right, and nothing on God's earth could ever make it right!
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  23. #23
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    LOTRO also has a:

    - class balance problem
    - server population problems
    - PVP problem
    - exploit/scam problem
    - lag and backroom problem

    I'd be very, very happy if grind was the only thing that bothered me. Probably wouldn't at all, if the rest of the game was enjoyable.
    "Not all those who wander are lost....some are so stubborn that they always think they're going in the right direction."

    "The 4th age is the store age" - Hetweith

  24. #24
    My suggestion is do something somewhat like Rift Prime (but not exactly). There would be a server only available to VIP subscribers. No cash shop. It would start as essentially a legacy server matching the last update before Moria was released with a couple of things from later patches integrated. Add the shared vault, wardrobe, modern version of cosmetic item system. Classes would revert to something very similar to their original design with 5 class traits that allow you to have a little bit of flexibility while maintaining the core identity. I would also add the a version of the Runekeeper as a hybrid dps/healing class and the Warden as a tanking class.

    After maybe a year of SoA, I would expand the game into the other territories, but I would significantly change how the game plays out. Leave the level cap at 50 and focus on alternative ways of advancement (virtue trait system is a good start) Make the new zones MUCH more challenging and leave out the boring quest grind. Focus on making interesting events and challenges for the players. You have an amazing version of middle earth already built. But the quality of much of the content is really, really bad. There is some good stuff in there, but far too much "Go kill x number of y" or "go collect x relics" or "go search x glowing piles of rubble for y" etc that you have to slog through to get to the good stuff.

    I would also think possibly revamping zones like Moria, Mirkwood, and Mordor to enable PVP events or maybe have areas that are permanent pvp/monsterplay areas.
    Wrymstrum R5 Guardian
    Corrupt R5 Orc Reaver

  25. #25
    Join Date
    Sep 2012
    Location
    Mostly Middle Earth
    Posts
    900
    To address the OP's original concerns as the thread seems to have taken a bit of a wander about general grind, of which there is far to much of in many areas...
    Travel in Mordor becomes a lot quicker at lvl 112 once you unlock an Alliegance Hall, and for Northern Kingdoms the Dwarf Allegiance Hall is a godsend.
    OK you're still going to need some swift travel between stables, but a free port on 5min cooldown really comes in handy.


 

 
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