We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 1 of 2 1 2 LastLast
Results 1 to 25 of 34

Hybrid View

  1. #1

    LOTRO has a "grindathon" problem.

    Excited by the release of the latest expansion for LOTRO I have recently returned to the game after a break.

    I have a level 111 Lore-Master as my main, and was at The Black Book Of Mordor Chapter 1.2 The Cruel History of Durthang.

    I was eager to jump into Northern Mirkwood - long one of my favourite areas of the setting.

    Since my return I have played approximately 15 hours, and I am STILL level 111, and am now on 1.3 Unintentions.


    I have 8 other toons that I would like to get through the Post Minas Tirith content and through to Northern Mirkwood- but at this rate of advance I doubt I'll live that long, I am 48 already.


    You guys really need to think about the Player Experience.

    Because let me tell you, spending 15 mins going from point A in Mordor to point B in Mordor just to have a 30 second conversation that tells me to go back to Point A, and do something I could easily have done when I was there previously just to then go back to Point B is entirely disheartening and so 2007.

    You need a more streamlined and enjoyable quest delivery process, and you need it fast - and it needs to be one that doesn't entail the player spending money on "convenience tokens" to skip out the grind.

    15 hours of interminable grind in Mordor has convinced me I don't really give a damn about what comes next - because nothing you can deliver is worth the grind I have to go through to get to it.


    And no I am not demanding everything be made easy mode, and handed to me on a plate.

    I AM asking that effort I put in should at least be rewarded with some modicum of fun and some sense of progression- and Mordor isn't delivering either.

    I know thematically Mordor is supposed to soul-sapping, dreary and overwhelming - but the game play experience can't be that as well, unless you want to keep losing players.


    I play MMORPGs to have fun.
    Trudging through deliberately engineered grind-mountains to get a few seconds of story progression and NO character progression ISN'T fun.

    It might not be so bad had you ever bothered fixing Mounted Combat, but using Mounted Combat as a sort of short-cut through all this grind only works if Mounted Combat isn't as buggy as hell, and it still is.


    If you want returning players to stay, and to retain existing players as well you need to bring you "game play experience" out of the last decade and into the current one.

    All The Best

  2. #2
    long and boring travel-talk quests are made to make you use MithrilCoins to use instant-travel.

    And yea, I agree. Plus, there are several of those quests in the new area, too. I usually avoid them by playing several characters at the same time. Whenever one of them has a long travel to do, I use swifttraveloptions or teleport. If teleport is on cooldown, I switch to another character and play until the cooldown is either over or that character is at a point where he waits for cooldowns. Travelcooldowns are shoppable, too... but thats not something I'll support as long as I still have other viable things in store. In the long run, I dont see how lotro can stay lotro for more than some more years anyway. It will turn to middleearth online sooner or later and at that point, where the main story is over, for people that played it through, it'll be like any other game out there... and then, the alternative games run more smooth, are better balanced, have better gameplay etc... which will be a reason to finally leave...
    Diskutierer, Fragenbeantworter, Twinker, Händler, Handwerker und Anführer der 'Gemeinschaft der freien Völker' auf Belegaer.
    Deutsche Guides für nahezu alles, was Casuals interessieren könnte, gibts hier: http://gdfv.forumo.de/guides-f24/

  3. #3
    Quote Originally Posted by Egilric View Post


    You guys really need to think about the Player Experience.

    Because let me tell you, spending 15 mins going from point A in Mordor to point B in Mordor just to have a 30 second conversation that tells me to go back to Point A, and do something I could easily have done when I was there previously just to then go back to Point B is entirely disheartening and so 2007.

    You need a more streamlined and enjoyable quest delivery process, and you need it fast - and it needs to be one that doesn't entail the player spending money on "convenience tokens" to skip out the grind.

    15 hours of interminable grind in Mordor has convinced me I don't really give a damn about what comes next - because nothing you can deliver is worth the grind I have to go through to get to it.


    And no I am not demanding everything be made easy mode, and handed to me on a plate.

    I AM asking that effort I put in should at least be rewarded with some modicum of fun and some sense of progression- and Mordor isn't delivering either.

    I know thematically Mordor is supposed to soul-sapping, dreary and overwhelming - but the game play experience can't be that as well, unless you want to keep losing players.


    I play MMORPGs to have fun.
    Trudging through deliberately engineered grind-mountains to get a few seconds of story progression and NO character progression ISN'T fun.


    If you want returning players to stay, and to retain existing players as well you need to bring you "game play experience" out of the last decade and into the current one.

    Well said. Couldn't agree more.

  4. #4
    @OP

    I'm surprised at your surprise !

    This game has always been a grind "fest" "athon" meh - whatever....

    Run back and forth the entire map a dozen times in a quest chain is what Volume one was built on. (and there was no mithril short cuts back then)

    This narrative lends itself to a lazy'ish extension of play with equally dull prose like monologue spread over long distance to give a seeming edge of jeopardy.

    Best thing I have learned in this game is to experience everything once with a main character and then avoid nonsense and grind with alts and then gear up at leisure. There is no rush any more. For me, anything beyond Mordor is a real bonus because I really didn't think we would make it this far.

    Now I'm going back to searching for a way into South Farthing.
    ----A casual stroll through the lunatic asylum shows that faith does not prove anything----

  5. #5
    Join Date
    Jan 2017
    Location
    The City of Light
    Posts
    499
    Quote Originally Posted by Egilric View Post
    Excited by the release of the latest expansion for LOTRO I have recently returned to the game after a break.
    I have a level 111 Lore-Master as my main, and was at The Black Book Of Mordor Chapter 1.2 The Cruel History of Durthang.
    I was eager to jump into Northern Mirkwood - long one of my favourite areas of the setting.
    Since my return I have played approximately 15 hours, and I am STILL level 111, and am now on 1.3 Unintentions.
    I have 8 other toons that I would like to get through the Post Minas Tirith content and through to Northern Mirkwood- but at this rate of advance I doubt I'll live that long, I am 48 already.
    You guys really need to think about the Player Experience.
    Because let me tell you, spending 15 mins going from point A in Mordor to point B in Mordor just to have a 30 second conversation that tells me to go back to Point A, and do something I could easily have done when I was there previously just to then go back to Point B is entirely disheartening and so 2007.
    You need a more streamlined and enjoyable quest delivery process, and you need it fast - and it needs to be one that doesn't entail the player spending money on "convenience tokens" to skip out the grind.
    15 hours of interminable grind in Mordor has convinced me I don't really give a damn about what comes next - because nothing you can deliver is worth the grind I have to go through to get to it.
    And no I am not demanding everything be made easy mode, and handed to me on a plate.
    I AM asking that effort I put in should at least be rewarded with some modicum of fun and some sense of progression- and Mordor isn't delivering either.
    I know thematically Mordor is supposed to soul-sapping, dreary and overwhelming - but the game play experience can't be that as well, unless you want to keep losing players.
    I play MMORPGs to have fun.
    Trudging through deliberately engineered grind-mountains to get a few seconds of story progression and NO character progression ISN'T fun.
    It might not be so bad had you ever bothered fixing Mounted Combat, but using Mounted Combat as a sort of short-cut through all this grind only works if Mounted Combat isn't as buggy as hell, and it still is.
    If you want returning players to stay, and to retain existing players as well you need to bring you "game play experience" out of the last decade and into the current one.
    All The Best
    +1

    I also came back for Mordor. I lasted a week. Still stuck in the second Mordor zone, where I decide this game is not worth this kind of grind anymore.

  6. #6
    Sorry but if you cant get single level within 15 hours of gameplay its not games fault. Its 100% on your slow pace. I leveled from 105 to 115 without boosters (so I could inform kinnies if any needed, because lotro has had bad track record on that since RoI) within 4 days around 6h each day. Did same on all classes I did go through mordor 3-6 days each depending how lazy I was. 100% quests completed. Dor amarth alone is done in around 3.5-4h and awards player good 3 levels. Book quests are extremely fast. Just kill yourself and get ported next to the stable-master. Take ride to udun and thats it.

  7. #7
    Join Date
    Jun 2017
    Location
    UK
    Posts
    257
    For me what has become a drag is the grindfest to get gear, exacerbated by the fact that we now seem to have a very short window between gear updates. This can mean that, more and more frequently, we are tediously grinding through dailies (and the Mirkwood dailies, particularly those from Feelagoth, are really tedious), only to have that gear become obsolete as a new update appears. I've no doubt that this is to encourage us to use Black Steel Keys from the store, to open Gorgoroth lootboxes, to increase the chances of quickly acquiring gear, and therefore maximising it's longevity. The alternative is to struggle to get a few pieces, and then feel demoralised/frustrated/gutted when the next update makes your work meaningless. Is that all the game is now? A grind for gear, to get better gear, to grind for better gear?
    Yes, I know it's a Rabbit: they don't have a Hedgehog.

  8. #8
    Quote Originally Posted by Sebastian_Hedgehog View Post
    For me what has become a drag is the grindfest to get gear, exacerbated by the fact that we now seem to have a very short window between gear updates. This can mean that, more and more frequently, we are tediously grinding through dailies (and the Mirkwood dailies, particularly those from Feelagoth, are really tedious), only to have that gear become obsolete as a new update appears. I've no doubt that this is to encourage us to use Black Steel Keys from the store, to open Gorgoroth lootboxes, to increase the chances of quickly acquiring gear, and therefore maximising it's longevity. The alternative is to struggle to get a few pieces, and then feel demoralised/frustrated/gutted when the next update makes your work meaningless. Is that all the game is now? A grind for gear, to get better gear, to grind for better gear?
    Absolutely agree, especially with the new essences. I feel like we progressed from shadowed to northern gold ones very quickly, making crafting of the other ones seem like a waste of solvents. Yeah you can trade them in for malleable ones but you then have to use another solvent and now one of those tokens to craft the newest essences. Or use 2500k ash to buy one. I had to ash gear I grinded for just a few weeks before NM update because the new gear is better; I'm aware I didn't HAVE to grind it but I like having BiS if I can (well BiS without raid gear since I'm not a raider).

    They're trying to make things less obsolete with the trade in system and ash system but I don't think it's working quite as well as they wanted.
    Gwinthilnel: Elleth Hunter lvl 115~~~Hadniel: Woman Minstrel lvl 107~~~Gwynduilas: High Elleth Captain lvl 54 ~~~Gwindethen: Elleth Runekeeper lvl 23
    Kin: Defiance
    Evernight

  9. #9
    I don’t find travelling a problem because I bought another milestone and have reduced the shared cooldown to 5 minutes. Or maybe that’s because I’ve only got to the second map. But it depends on you to decide if it is overpriced. I don’t think so when I think that I can use them for future quests too.

    I did some grinding but that hasn’t been used on my character yet. And I’ve just leveled up to 105. So I entered mordor with some 105 purple gear with purple essences and my weapon has the legacy levels at ~25 and the legendary item at level 1. Fighting the mob is pretty doable, but it takes a long time. And I really wouldn’t go to Durthang or Barad Dur if I could avoid it.

  10. #10
    Quote Originally Posted by siipperi View Post
    Sorry but if you cant get single level within 15 hours of gameplay its not games fault. Its 100% on your slow pace. I leveled from 105 to 115 without boosters (so I could inform kinnies if any needed, because lotro has had bad track record on that since RoI) within 4 days around 6h each day. Did same on all classes I did go through mordor 3-6 days each depending how lazy I was. 100% quests completed. Dor amarth alone is done in around 3.5-4h and awards player good 3 levels. Book quests are extremely fast. Just kill yourself and get ported next to the stable-master. Take ride to udun and thats it.
    I might be wrong, but the wording of the OP suggests to me that he's not running the quest content, which inevitable means slow levelling. His choice, but if you don't run most of the content, you ain't going to level very fast.

  11. #11
    Join Date
    Dec 2011
    Posts
    626
    Quote Originally Posted by siipperi View Post
    Sorry but if you cant get single level within 15 hours of gameplay its not games fault. Its 100% on your slow pace. I leveled from 105 to 115 without boosters (so I could inform kinnies if any needed, because lotro has had bad track record on that since RoI) within 4 days around 6h each day. Did same on all classes I did go through mordor 3-6 days each depending how lazy I was. 100% quests completed. Dor amarth alone is done in around 3.5-4h and awards player good 3 levels. Book quests are extremely fast. Just kill yourself and get ported next to the stable-master. Take ride to udun and thats it.
    Are you suggesting the game is not a "grindathon." Is it more likely that you have nothing better to do in life then play lotro and tell others how amazing you are?

  12. #12
    Lotro does not have a Grind-Problem, it is the playerbase that makes itself a problem. The developers give us many tools to improve our characters, yet only little of that is really needed for most of the content. Some examples:

    At first, LIs. They are no real grind, because you dont need to max them for playing most content. For a physical class, you need Star-Lits on your main weapon - but if you are a tactical class (either damage or healing), you do not even need to max out the damage or healing legacy as the last 10 ranks are such a minor improvement, that those are not going to help you. If you want to improve, sell a Star-Lit and buy two purple +75 relict - it will have a significant increase (50% more instead of the 1% an applied star lit would give you at most). Also, there is pretty much no legacy that you must have at max, yes, you will make a little more damage, but the increase in damage (or healing) is not significant on one hand, and also not needed for any content on the other hand. In fact, after looking at many players in world chat and their LIs, i have come to the conclusion, that if those players would have invested 10% of their time to learn their class via Forum reading/.. instead of maxing their LI, they would be much of much better. (So many LIs that have a random assortment of legacies making no sense, but all at lvl 69...)

    Also, gear. Who needs new gear? Even with the last iteration we could easily cap out toons in the important stats. No, we get even better essences and gear - for what? It only makes it easier to gear, and it especially is not needed if you grinded out the last iteration of the gear - cap is cap, more stats just dont help anywhere. And again - the thing with actually learning ones class applies here as well.

  13. #13
    I actually think it is the level, 111.
    I have a burglar that when reached 111, I thought "OH yea! eleventy one! I should stay this level, it's just like Bilbo's Birthday!"
    I think it took me a few weeks to get to level 112 (not on purpose), then after that it took no time to get to 115.

  14. #14
    Join Date
    Jun 2011
    Location
    Germany
    Posts
    271

    Coming home

    I have come back to LotRo after a almost 4.5 year hiatus.

    I started playing with Evendim in 2007 and always came back after a while for the experience the game provides in bringing Middle-earth to life.


    Questing at level 98 in Belfalas Bay right now.


    The only time I really managed to start running instances and "maxing out" my character was MoM. Other than that I was always "too late". What I found coming back now is that the game makes it harder and harder to enjoy your return. It often seems like way too much to handle at first. I have quest gear now, a very old LI weapon and symbol for my captain. I have not looked into my war steeds stats for ages. I never started crafting as it seemed too much of a chord for a game I cannot spent more than 1-2 hours a day in (if at all).

    While I think it is totally fine and necessary that I cannot get the same stats, gear and weapons as those who spent much more time in instances, raids, BBs etc. , I often long for a casual guide. Something that tells you "that is the best way for a casual solo player for gear, LIs etc.".

    I have chatted in-game with a few people who offered generous help. But as so often you quickly realize that the understanding of "casual" is very different for many people and that you get advice that is not doable with only 8 hours playtime a week. And it is only logical: even someone who is kind of a casual palyer but who has been more constantly engaged with and in the game will find some things rather obvious that might be the source for someone else to feel lost.


    And LotRO has gotten somewhat confusing with all its different systems. Especially when you have had more intense playtimes over the last 11 years, so you kinda know some stuff about the systems and are weary about doing something wrong, wasting some important item etc.


    So while I have a lot of fun returning to the game and very excited for my journey through Gondor, Morder and Mirkwood, I do hope to get "my feeling" for this game back. Because right now I often feel a bit lost for a game that in other aspects still feels like home

  15. #15
    Quote Originally Posted by Egilric View Post
    Excited by the release of the latest expansion for LOTRO I have recently returned to the game after a break.

    I have a level 111 Lore-Master as my main, and was at The Black Book Of Mordor Chapter 1.2 The Cruel History of Durthang.

    I was eager to jump into Northern Mirkwood - long one of my favourite areas of the setting.

    Since my return I have played approximately 15 hours, and I am STILL level 111, and am now on 1.3 Unintentions.


    I have 8 other toons that I would like to get through the Post Minas Tirith content and through to Northern Mirkwood- but at this rate of advance I doubt I'll live that long, I am 48 already.


    You guys really need to think about the Player Experience.

    Because let me tell you, spending 15 mins going from point A in Mordor to point B in Mordor just to have a 30 second conversation that tells me to go back to Point A, and do something I could easily have done when I was there previously just to then go back to Point B is entirely disheartening and so 2007.

    You need a more streamlined and enjoyable quest delivery process, and you need it fast - and it needs to be one that doesn't entail the player spending money on "convenience tokens" to skip out the grind.

    15 hours of interminable grind in Mordor has convinced me I don't really give a damn about what comes next - because nothing you can deliver is worth the grind I have to go through to get to it.


    And no I am not demanding everything be made easy mode, and handed to me on a plate.

    I AM asking that effort I put in should at least be rewarded with some modicum of fun and some sense of progression- and Mordor isn't delivering either.

    I know thematically Mordor is supposed to soul-sapping, dreary and overwhelming - but the game play experience can't be that as well, unless you want to keep losing players.


    I play MMORPGs to have fun.
    Trudging through deliberately engineered grind-mountains to get a few seconds of story progression and NO character progression ISN'T fun.

    It might not be so bad had you ever bothered fixing Mounted Combat, but using Mounted Combat as a sort of short-cut through all this grind only works if Mounted Combat isn't as buggy as hell, and it still is.


    If you want returning players to stay, and to retain existing players as well you need to bring you "game play experience" out of the last decade and into the current one.

    All The Best
    I struggled with the decision to buy Mordor or not. It was these type of posts that lead me to not buy it yet. They seem more common now that before. Like everyone else I just want to enjoy the game and the story, not grind it out for a few points in a deed. I hope they make some changes to this expac.

  16. #16
    The problem I have with Mordor and beyond is that the game became a chore to do instead of a game to enjoy. You have a really serious grind now ( playing solo that is or being a casual few hour player a week ) in getting enough ash to get you the right gear you need to make Mordor not be that much of a chore to do. And it isn't just gear you need either. You need to max out your LI's as much as you can choosing the right legacies for use in Mordor as you might find that you need to replace some of them as I did. And that also includes changing relics on your LI's to ones you get for ash in Mordor to help out as well. It is a larger grind than has ever been in the game before from a solo/casual players perspective. But only because Mordor has such a high difficulty level compared to every other area in the game. Thus requiring you to need to get that better gear in order to get through Mordor without it being to much of a chore to do. The crafted gear isn't horrible but the ash gear is a lot better. The gear you get from completing quests just blows and isn't worth equipping and there is no more gear drops at all to help get ash, so ash has becomes extremely hard to come buy. Unless, that is, you buy black steel keys and open loot boxes. So, yeah, there is a very large ( ash ) grind for gear in the game post Mordor.

    This just my opinion from the stand point of how I play the game. Others who play more or do group content may see it differently.


  17. #17
    Quote Originally Posted by soltasword View Post
    The problem I have with Mordor and beyond is that the game became a chore to do instead of a game to enjoy. You have a really serious grind now ( playing solo that is or being a casual few hour player a week ) in getting enough ash to get you the right gear you need to make Mordor not be that much of a chore to do. And it isn't just gear you need either. You need to max out your LI's as much as you can choosing the right legacies for use in Mordor as you might find that you need to replace some of them as I did. And that also includes changing relics on your LI's to ones you get for ash in Mordor to help out as well. It is a larger grind than has ever been in the game before from a solo/casual players perspective. But only because Mordor has such a high difficulty level compared to every other area in the game. Thus requiring you to need to get that better gear in order to get through Mordor without it being to much of a chore to do. The crafted gear isn't horrible but the ash gear is a lot better. The gear you get from completing quests just blows and isn't worth equipping and there is no more gear drops at all to help get ash, so ash has becomes extremely hard to come buy. Unless, that is, you buy black steel keys and open loot boxes. So, yeah, there is a very large ( ash ) grind for gear in the game post Mordor.

    This just my opinion from the stand point of how I play the game. Others who play more or do group content may see it differently.
    Hit the nail on the head, Mordor and beyond is a chore, not an enjoyable gaming experience. I hardly log into LOTRO anymore because of that. Got to 115 in Mordor but it was not fun, not enjoyable and the post 115 grind is an obnoxious chore. I have moved onto other MMOs at this point and given the direction taken in Mordor and beyond I do not see myself coming back to this game at this point, which is sad given that I started before Moria.

  18. #18
    My suggestion is do something somewhat like Rift Prime (but not exactly). There would be a server only available to VIP subscribers. No cash shop. It would start as essentially a legacy server matching the last update before Moria was released with a couple of things from later patches integrated. Add the shared vault, wardrobe, modern version of cosmetic item system. Classes would revert to something very similar to their original design with 5 class traits that allow you to have a little bit of flexibility while maintaining the core identity. I would also add the a version of the Runekeeper as a hybrid dps/healing class and the Warden as a tanking class.

    After maybe a year of SoA, I would expand the game into the other territories, but I would significantly change how the game plays out. Leave the level cap at 50 and focus on alternative ways of advancement (virtue trait system is a good start) Make the new zones MUCH more challenging and leave out the boring quest grind. Focus on making interesting events and challenges for the players. You have an amazing version of middle earth already built. But the quality of much of the content is really, really bad. There is some good stuff in there, but far too much "Go kill x number of y" or "go collect x relics" or "go search x glowing piles of rubble for y" etc that you have to slog through to get to the good stuff.

    I would also think possibly revamping zones like Moria, Mirkwood, and Mordor to enable PVP events or maybe have areas that are permanent pvp/monsterplay areas.
    Wrymstrum R5 Guardian
    Corrupt R5 Orc Reaver

  19. #19
    Join Date
    Sep 2012
    Location
    Mostly Middle Earth
    Posts
    890
    To address the OP's original concerns as the thread seems to have taken a bit of a wander about general grind, of which there is far to much of in many areas...
    Travel in Mordor becomes a lot quicker at lvl 112 once you unlock an Alliegance Hall, and for Northern Kingdoms the Dwarf Allegiance Hall is a godsend.
    OK you're still going to need some swift travel between stables, but a free port on 5min cooldown really comes in handy.


  20. #20
    Join Date
    Nov 2011
    Posts
    182
    Quote Originally Posted by Egilric View Post
    Excited by the release of the latest expansion for LOTRO I have recently returned to the game after a break.

    I have a level 111 Lore-Master as my main, and was at The Black Book Of Mordor Chapter 1.2 The Cruel History of Durthang.

    I was eager to jump into Northern Mirkwood - long one of my favourite areas of the setting.

    Since my return I have played approximately 15 hours, and I am STILL level 111, and am now on 1.3 Unintentions.


    I have 8 other toons that I would like to get through the Post Minas Tirith content and through to Northern Mirkwood- but at this rate of advance I doubt I'll live that long, I am 48 already.


    You guys really need to think about the Player Experience.

    Because let me tell you, spending 15 mins going from point A in Mordor to point B in Mordor just to have a 30 second conversation that tells me to go back to Point A, and do something I could easily have done when I was there previously just to then go back to Point B is entirely disheartening and so 2007.

    You need a more streamlined and enjoyable quest delivery process, and you need it fast - and it needs to be one that doesn't entail the player spending money on "convenience tokens" to skip out the grind.

    15 hours of interminable grind in Mordor has convinced me I don't really give a damn about what comes next - because nothing you can deliver is worth the grind I have to go through to get to it.


    And no I am not demanding everything be made easy mode, and handed to me on a plate.

    I AM asking that effort I put in should at least be rewarded with some modicum of fun and some sense of progression- and Mordor isn't delivering either.

    I know thematically Mordor is supposed to soul-sapping, dreary and overwhelming - but the game play experience can't be that as well, unless you want to keep losing players.


    I play MMORPGs to have fun.
    Trudging through deliberately engineered grind-mountains to get a few seconds of story progression and NO character progression ISN'T fun.

    It might not be so bad had you ever bothered fixing Mounted Combat, but using Mounted Combat as a sort of short-cut through all this grind only works if Mounted Combat isn't as buggy as hell, and it still is.


    If you want returning players to stay, and to retain existing players as well you need to bring you "game play experience" out of the last decade and into the current one.

    All The Best
    Lol it almost like you thought this game was good
    Long story short the game sucks in every way quests suck classes suck server proformens sucks the instance content sucks it all just sucks go play a different game

    And most of u guys talking about how the grind for gear is not worth it or the grind to get to 115 is not worth it your completely right, there’s absolutely no reason for u to max lvl or get the best gear there is no end goal anymore it used to be get mediocre gear run instance content get the raid gear go pvp. Getting the Mediocre gear is a pretty big grind, so now u gotta do a raid that is insanely easy and fast and you’ll then get ur raid gear in no time and then u can go in the WORST pvp area I’ve ever seen have fun BoyZ, don’t even bother
    Last edited by sahanto; Apr 17 2018 at 12:51 AM.

  21. #21
    Quote Originally Posted by sahanto View Post
    Lol it almost like you thought this game was good
    Long story short the game sucks in every way quests suck classes suck server proformens sucks the instance content sucks it all just sucks go play a different game

    And most of u guys talking about how the grind for gear is not worth it or the grind to get to 115 is not worth it your completely right, there’s absolutely no reason for u to max lvl or get the best gear there is no end goal anymore it used to be get mediocre gear run instance content get the raid gear go pvp. Getting the Mediocre gear is a pretty big grind, so now u gotta do a raid that is insanely easy and fast and you’ll then get ur raid gear in no time and then u can go in the WORST pvp area I’ve ever seen have fun BoyZ, don’t even bother
    Blimey!

    You having a bad day?

  22. #22
    In short:
    too much content
    too big regions
    too much twinks OP has

    First two "problems" are not problems. You understand this, right? That's why tons of people love Lotro.

  23. #23
    Quote Originally Posted by Egilric View Post
    Since my return I have played approximately 15 hours, and I am STILL level 111, and am now on 1.3 Unintentions.

    Your problem remindes me of a joke where a guy had problems with a chainsaw. It took him a whole day to cut just one tree down. It ended up being his fault for not turning on the chainsaw.

    I'm can't even imagine what you were doing for 15 hours in a single instance where you don't even have to kill anything, just listen to NPCs talk.
    Pineleaf did the quest in about 14 min and he was reading all the quest text. https://www.youtube.com/watch?v=I6j510Hr4Vs


    Quote Originally Posted by Grapold View Post
    To address the OP's original concerns as the thread seems to have taken a bit of a wander about general grind, of which there is far to much of in many areas...
    Travel in Mordor becomes a lot quicker at lvl 112 once you unlock an Alliegance Hall, and for Northern Kingdoms the Dwarf Allegiance Hall is a godsend.
    OK you're still going to need some swift travel between stables, but a free port on 5min cooldown really comes in handy.
    You can unlock all allegiance halls at lvl 110.

  24. #24
    Quote Originally Posted by Egilric View Post
    Excited by the release of the latest expansion for LOTRO I have recently returned to the game after a break.

    I have a level 111 Lore-Master as my main, and was at The Black Book Of Mordor Chapter 1.2 The Cruel History of Durthang.

    I was eager to jump into Northern Mirkwood - long one of my favourite areas of the setting.

    Since my return I have played approximately 15 hours, and I am STILL level 111, and am now on 1.3 Unintentions.
    1. You don't need to finish the Black Book of Mordor to do Northern Mirkwood, only if you want to do the epic in NM.

    2. If you skip the quests you will level slowly.

    I recently put my second LM through the Mordor Black Book quests so I could do Mirkwood + epic (hadn't touched Mordor with this character but got to 115 via festival quests), it only has one spec, blue and his LIs are only 3/4 finished, so it's dps isn't amazing, and I just had the 105 FI garbage set gear. I was able to finish the Mordor part in one day. I do have 5 milestones on that character with 5m cooldown, plus the 4 allegiance reps (just need to do the intro quests), you can significantly reduce travel time and having to wade through monsters. It isn't a necessity but it is one of the QoL stuff they sell which allows you to bypass a fair bit of the boring parts.

    I have 8 other toons that I would like to get through the Post Minas Tirith content and through to Northern Mirkwood- but at this rate of advance I doubt I'll live that long, I am 48 already.
    I wouldn't recommend trying to ham-fist every alt through the content at once, catching up is overwhelming no matter what stage you come back. I would recommend you just stick to one character you really like, take your time, enjoy that experience and if you have time to kill then look at putting another character through. Don't make it a grind and it wont be one. I've only put 5 of 20 characters through Mordor and only 2 through Mirkwood, a lot of the rewards now are bound to account so you don't need to complete everything with every character unless you have a burning desire to do the daily grind with all your alts. If you do, you will probably recreate the environment which made it desirable to leave in the first place.

    You guys really need to think about the Player Experience.
    That is the problem with linear MMOs, they need to keep churning out content to keep their existing players entertained, it can make it daunting for someone new to get through all of it.


    Because let me tell you, spending 15 mins going from point A in Mordor to point B in Mordor just to have a 30 second conversation that tells me to go back to Point A, and do something I could easily have done when I was there previously just to then go back to Point B is entirely disheartening and so 2007.
    Sadly, making stuff annoying is a common mechanism for FTP games, which creates incentive for people to get LP and spend LP on convenience. I'd prefer a no hassle sub mmo, but they tried that an almost hit the wall.

    You need a more streamlined and enjoyable quest delivery process, and you need it fast - and it needs to be one that doesn't entail the player spending money on "convenience tokens" to skip out the grind.
    If you don't plan to spend any money on the game then they don't really have an incentive to listen to you. I think they should significantly improve the perks of VIP, they should actively try and get more people subscribed. The only thing I get from VIP that I wouldn't have access to if I cancelled would be the anywhere mail box, it isn't amazing value for money for people who have purchased all the account perks and access to content.

    15 hours of interminable grind in Mordor has convinced me I don't really give a damn about what comes next - because nothing you can deliver is worth the grind I have to go through to get to it.
    Every game is a grind, it is only when you notice the grind that it becomes an issue. I am sure if they were to sit down and make a new MMO and had the resources then they would do it differently, to some degree, LOTRO is like a car you know isn't going to start again if you turn the ignition off, so you keep going on the barely functional vehicle for as long as humanly possible. They just don't have the resources to change the game to something significantly better, if they make the content easy and everyone is done in an hour then more people will bail because there is nothing left to fill the time in. Most times, when devs give people what they ask for they end up leaving quicker than when the devs just stick to their plan. They can't please everyone.

    And no I am not demanding everything be made easy mode, and handed to me on a plate.

    I AM asking that effort I put in should at least be rewarded with some modicum of fun and some sense of progression- and Mordor isn't delivering either.
    tbh, it shouldn't be taking you that long to do, even if you are just riding everywhere on a warsteed.

    I know thematically Mordor is supposed to soul-sapping, dreary and overwhelming - but the game play experience can't be that as well, unless you want to keep losing players.
    I dunno, I find the worst parts of Mordor to be more enjoyable than any part of the elven region in mirkwood, if you think getting around Mordor is a pain you are in for a treat.

    I agree that Mordor and Mirkwood are more grindy than they are challenging, to me at least. I think the problem is the significant variance in competency level though, what is not a challenge for one person is difficult for someone else. I know some people who struggled big time with a number of the solo instances in Mordor because they were able to get by not knowing their class as well as they should because they got by only using a fraction of their abilities.

    I'd prefer quests with less travel and more challenge to them, however, it probably wont help to pay the bills.

    I play MMORPGs to have fun.
    I play them to kill time. I have fun spending time with the friends I have made in the game, we can have a lot of fun just hanging out in Bree chatting, the game is just part of the distraction or ambience. I think it is difficult to make something that is really fun that is going to entertain for the many hours they are expected to, especially if they don't get the financial support.

    There must be a reason they have gone down the path they have.

    Trudging through deliberately engineered grind-mountains to get a few seconds of story progression and NO character progression ISN'T fun.
    They didn't put a gun to your head forcing you to do nothing but epics, you have to take some responsibility in self-inflicting your own misery. The epics are intended to be done with the rest of the regional quests and when done so their travel requirement is at best a minor inconvenience.

    It might not be so bad had you ever bothered fixing Mounted Combat, but using Mounted Combat as a sort of short-cut through all this grind only works if Mounted Combat isn't as buggy as hell, and it still is.
    They abandoned mounted combat, some time ago. I just have stacked a light steed with endurance, armour and manoeuvrability relics, you will do significantly more damage on foot.

    If you want returning players to stay, and to retain existing players as well you need to bring you "game play experience" out of the last decade and into the current one.

    All The Best
    A lot of players who left and have returned haven't addressed the reasons they left in the first place.

  25. #25
    Join Date
    Mar 2007
    Location
    Ontario, Canada
    Posts
    460
    All games have some sort of grind-a-thon problem. It's the way of MMO's. If we want to play them, then we accept and deal with it.

    Besides, Lotro has brought a great story to life before our very eyes. A story that we can use to complement the books and movies or what ever medium has be used

    to show us Middle Earth. A story that the Dev's can expand on so much more than a movie or our comprehension of the lore.
    In place of a dark lord, you shall have Queen...... All shall love me and dispair


    .

 

 
Page 1 of 2 1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload