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  1. #1
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    An Adventurer's Guide to the Northern Strongholds

    Update 22: Legacy of the Necromancer

    An Adventurer's Guide to the Northern Strongholds





    Overview of Update 22

    Update 22 has added the new region "Strongholds of the North" which you will find new quests, tales and enemies. The zone is 115 and directly follows both the events of Mordor, The Road to Erebor and the Dwarven and Elven Allegiance arcs. Strongholds of the North is split into three zones:

    Eryn Lasgalen, watched over by the Elves of Felegoth led by King Thranduil. Following the death
    of Sauron, the elves lead the effort to reclaim the Mirkwood and remake as it once was... renaming it Eryn Lasgalen, The Wood of Greenleaves.

    The Dale-Lands, governed by King Bard II of Dale and his mother the Queen Regent Erna. Following the breaking of the Jangovar siege, many Easterling warriors remain as a threat to the peoples of the Dale-Land while refugees spill in from Dorwinion and Rhun. Are they friend or foe?

    Erebor, The Lonely Mountain, where Thorin III has ascended to the throne and oversees both activity within their kingdom and the ongoing conquest of the dwarves within Gorgoroth.

    How does on get to the new region? I don't see anything connecting to it.

    The zone is not currently adjacent to any other existing region, nor contiguous with Southern Mikrwood (cut off by a 3rd region nicknamed "The Narrows" by Standing Stone). As off live release there are currently a few main ways of getting to the new zone:
    + Using the 'Journey to Hall Under the Mountain' from the Mordor Dwarf Allegiance and simply walking out of the newly raised porticullis.
    + Heading to Southern Mirkwood and taking a Mithril Coin travel from the Ost Galadh or Thangulhad stablemaster's to Tham Taerdol in the new zone.
    + Completing the newly added Black Book of Mordor: Chapter 5.5 to make use of an available insta-travel steed that links to Tham Taerdol.
    + Taking the Mithril Coin stable from South Bree or Galtrev to Dale.

    So What exactly is the grind in the new zone?

    The new zone has three reptutation factions as listed above; Men of Dale; Elves of Felegoth; Dwarves of Erebor. Each has their own series of cosmetic rewards, pets, housing items, and jewelry. Further below I will be posting more information, details, appearances and stats for these new rewards.

    Much like Central Gondor, the grind is mainly focused around obtaining the final reputation tier for the required faction in the new zone. Once one has hit kindred, a player is able to barter for the crafting recipes, teal 345 earrings, exchange Empowered Abyssal essences and acquire the Lasgalen Purification Token used in all of the new recipes.

    Do I need rep with all 3 factions to get what I need?

    Only looking in terms of armour and jewelry items, no you don't. Each reputation faction is tailored to a specific armour class and each crafting vendor offers the exact same range of rewards.

    + Men of Dale for Light Armour (Offers Will Armour and Jewelry)
    + Elves of Felegoth for Medium Armour (Offers Agility / Med Might Armour and Jewelry)
    + Dwarves of Erebor for Heavy Armour (Offers Might Armour and Jewelry)

    You will however have to grind additional rep for particular cosmetic rewards and housing items, for example the 2H sword, secret keyhole and Dis' outfit are only available from the Dwarven reputation faction.

    Useful Links:

    Stronghold of the North Deeds, compiled by Arkanaur during the course of Bullroarer Previews: https://www.lotro.com/forums/showthr...he-North-Deeds

    The Bearded Minstrel's Visual Guide's to Strongholds of the North: https://twitter.com/beardedminstrel/...77230292705280

    Update 22: Issues List compiled by many awesome forums people, sprearheaded by Chromite Swiftpaw: https://www.lotro.com/forums/showthr...sues-quot-List



    Whilst I will do my best to keep this guide spoiler free, please be aware some pieces of information like quest titles, npc names, locations or deeds might still contain some


    Last edited by Hallandil; Mar 12 2018 at 08:10 AM.

  2. #2
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    Strongholds of the North: Quests

    For the longest time (or at least a good few updates), LOTRO has been organising quests by zone. Where at the start of an area you pickup the quests and then run through a long quest-chain that encircles the entire zone. Strongholds of the North sees a movement away from this and back to the former style of using separate quest chains. Between Eryn Lasgalen, Dale-Lands and Erebor there is a total of 8 separate quest chains available for completion. All of these quest chains can be picked up at any time from their starting npcs, with the exception of the Lake-Town quest arc, which requires the player character to have started the Trail of Rust (and consequently also Reopening the Realm).




    Quest of Eryn Lasgalen

    A Darkness In Ruin I: The Corruption Remains
    Starts at King Thranduil at his throne in Felegoth. [48.2N, 127.2W]

    • Purifying the Mirkwood
    • Along the Rhachlo
    • The Darkness of Caras Tilion
    • Acolyte of the Necromancer
      • Instance: Acolyte of the Necromancer
    • The Darkness Remains
    • Mending the Mirkwood
    • The Wood of Greenleaves


    A Darkness In Ruin II: Lost in the Entangling Woods
    Starts at Thorlind in Felegoth. [47.8N, 127.1W]

    • The Missing Beornings
    • Tracking the Lost
    • Something Wicked << After talking to Thorlind on the hill, find Langhar at 18.4N, 40.4W. >>
      • Cultivating a Cure
      • Helping the Innocent
    • Saving Sterkist
      • Instance: Deep in the Darkening Wood
    • The Forest Gate
      • Scattered in the Forest
    • Below are not required to complete the quest-chain, but are unlocked by Saving Sterkist
    • Dangerous Dens
    • Threat of the Taurogrim
    • Ravages of the Taurogrim


    The Old Mother
    Starts at King Thranduil at his throne in Felegoth. [48.2N, 127.2W]

    • Concerning Spiders
    • Keeping the Roads Safe
      • Down fro the Emyn-nu-Fuin
    • An Old Hunch
    • Searching for Iphantemel
    • Realm of the Old Mother
      • The Torech Emel Brood


    Reopening the Realm
    Starts at King Thranduil at his throne in Felegoth. [48.2N, 127.2W]

    • Discord in the Woodland Realm
    • Clearing the Forest River
      • Trouble Comes Down From the Mountain
      • Thievery on the River
      • Victims of the Ambushers
    • Enroaching on Esgaroth
    • Rescue the Raft-Elf!
      • Marked for Export
      • Setting back the Smugglers
    • The Trade Must Flow << Unlocks the Ability to complete Covert Operations >>


    Miscellaneous Eryn LasgalenQuests

    • Howling Wolves
    • Troubling Taurogrim
    Last edited by Hallandil; Mar 10 2018 at 02:59 PM.

  3. #3
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    Quest of The Dale-Lands

    Trail of Rust
    Starts with Lorndur at Loeglond [14.1N, 31.3W].

    • An Absence of Supply
    • The Mysterious Thief
      • Instance: The Mysterious Thief
    • Covert Operations << Complete "Reopening the Realm" quest-chain to unlock progress >>
    • The Bones of Esgaroth
    • Smaug's Remains
    • The Master's Dilemma << Complete "The Master of Laketown" quest-chain to unlock progress >>
      • Overdue Payments
      • A Gift For The Master
      • Question of Bloodline
      • Underbelly of Deceit
    • Easterlings in the Dale-Lands << Complete "Refugees in Dale" quest-chain to unlock progress >>
    • Life after Rhun
    • The Jangovar Threat
      Whilst the captured refugees are inside Tay Yoldash, Jangovar Marauders can be found roaming the hills around the ruins.
    • Akshir the Unrelenting
      Akshir is found within the western side of Usudhoba, within the ruins. Make sure to clear the general area around him as he can call other npcs for aid.
      Whilst he remains in combat after "using sorcery" the quest is progressed even if you die.
    • The Weeping Warrior
    • Concerning Dragons << Complete the "Under the Mountain" quest-chain to unlock progress >>
    • Teeth of Scatha
    • Scatha's Legacy
    • Epilogue: Trail of Rust
      • Thorog's Legacy
      • Bregmor's Legacy


    The Master's Murder
    Starts with the Lake-Town guard posted outside the town at [17.1N , 27.8W].
    Note: Requires the completion of Trail of Rust up to Smaug's Remains to unlock.


    • The Master of Lake-Town
    • The Investigation
      • Clean-up Duty
      • Taking Notices
      • Scene of the Crime
        The scene of the crime is found on the North-western part of Lake-town, directly west of the Manor, on a lowered platform guarded by two soldiers.
      • The Smuggler's Den
        The Smuggler's den is on the eastern side of the city, double wooden doors.
      • Breaking up the Gang
      • Smuggled Goods
    • Dinner at the Manor
      • Instance: The Deadly Dinner
        Hint: Look for the person who appears to be running away from each of the scenarios.


    Refugees in Dale
    Starts with King Bard inside the Great-Keep of Dale.

    • The Welcoming of Guests
      • Bells of Wrath
      • Addressing the Discontent
    • An Incident in the Camps
      • Instance: Incident in the Camps
    • Tales of the Travelled
      • Among the Refugees: Hunger & Cold
      • Among the Refugees: Wolves at Bay
      • Among the Refugees: Shards of Memory
    • The Sangemekh
    • The Sword-thegn's Trail
    • The Reach of Justice
      • Instance: The Reach of Justice
    • A Stern Lesson
      • A Patron of Commerce


    A Dangerous Game

    • A Dangerous Game: Avanc
    • A Dangerous Game: Lynx
    • A Dangerous Game: Moose
    • A Dangerous Game: Aurochs


    Miscellaneous Dale-Lands Quests

    • Halting Urushoba
    • Jangovar Marauders
    Last edited by Hallandil; Mar 13 2018 at 03:17 AM.

  4. #4
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    Quest of Erebor

    Under The Mountain

    • Under the Mountain
    • A King Lost, A King Gained
    • The Forsaken of Mordor
      • Carving out a Home
      • Forged in Flames
      • Hunting in the North
      • A Costly Journey
    • Ambassador to the King
    • Reforging a Kingdom
      • Essays of Old
      • Forging Trust
      • Ravens of the North
    • The Legacy of Durin's Folk


    Miscellaneous Erebor Quests

    • Ale-Thieves
    • Roots of Gold
    Last edited by Hallandil; Mar 10 2018 at 11:20 AM.

  5. #5
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    Restoring the Three Kingdoms

    For the end-game around Update 22. The region focuses around a series of daily quests that are repeatable versions of already completed landscape quests, similar to content from Wastes or North Ithillien (Specifically the Herbalist dailies). Each daily quest gives a Token of the Lake and Rivers and gives an amount of rep towards reaching Kindred with the three factions. Erebor dailies give +1200 reputation, Dale-Lands dailies give +700 reputation and Eryn Lasgalen dailies give +500 reputation per completion.

    How do I unlock the dailies?

    The Dailies are unlocked by doing all of the main quest-chains for Strongholds of the North, these include:

    • Reopening the Realm
    • A Darkness in Ruin I
    • A Darkness in Ruin II
    • The Old Mother
    • The Master's Murder
    • Refugees in Dale
    • Under the Mountain
    • The Trail of Rust


    Upon completion, the player will immediately receive the notification that they have finished a hidden deed, "The Queen Regent's Edict" - found listed under the Epic Deeds section - This means that the player now has access to the region's dailies.



    It is reccomended to have also completed the Black Book: Chapters 5 & 6 for ease of access to the new zone and also reveal several plot points about Karazgar, the Weeping Warrior; The changes to Mirkwood and its rename to Eryn Lasgalen; The arrival of dwarves to the Lonely Mountain from far and wide.

    Restoring the Three Kingdoms (Daily)

    The "Restoring the Three Kingdoms" daily is a wrapper quest that currently rewards a [Bound Black Steel Key] as well as [5 Tokens of the Lake and Rivers] for completing the set number of dailies (which is a total of 8). This quest is picked up from Queen Regent Erna from inside the Great-Keep of Dale. She also now offers the starting quest for the ongoing episodic Lay of Rust and Rime that is also unlocked by completing the deed above.

    The Daily Quests

    There is a total of 24 possible dailies as part of the new zone, but only a total of eight are available for acceptance each day.

    List of all the dailies in there 3-day cycle below:

    Day One:

    • [Elves] Curing the Ills of the Taurogrim
    • [Elves] Life in Eryn Lasgalen
    • [Elves] Cleansing the Mirkwood
    • [Men] Discontented Dale-Folk
    • [Men] Unwelcome Scrawls
    • [Men] Renewed Patronage
    • [Dwarves] The Stones of Erebor
    • [Dwarves] Draughts for the Dwarves


    Day Two:

    • [Men] Aiding the Dispossessed: Feeding the Cold
    • [Men] Aiding the Dispossessed: Wolves in Waiting
    • [Men] Marauders in the Dale-Lands
    • [Men] The Remnants of Urushoba
    • [Men] The Guards' Mess
    • [Men] Raised Notices
    • [Elves] In the Shadow of Emyn-nu-Fuin
    • [Dwarves] Burrowers in the Barrels


    Day Three:

    • [Elves] Dens of the Taurogrim
    • [Elves] The Plight of the Innocent
    • [Elves] The Taurogrim Return
    • [Elves] The Wrath of the Taurogrim
    • [Elves] Ambushed on the River
    • [Elves] Coming Down from the Mountain
    • [Elves] New Thievery
    • [Dwarves] Trinkets for Raven Hill




    Daily Quest Bestow NPCs

    Thranduil
    Thranduil can be found at his throne in Felegoth, at [48.2N, 127.2W].

    • Curing the Ills of the Taurogrim
    • Dens of the Taurogrim
    • In the Shadow of Emyn-nu-Fuin
    • The Plight of the Innocent
    • The Taurogrim Return
    • The Wrath of the Taurogrim


    Radagast
    Radagast can be found in Eryn Lasgalen outside the door to Felegoth, at [19.9N, 36.6W].

    • Life in Eryn Lasgalen
    • Cleansing the Mirkwood


    Lorndur
    Lorndur can be found at Loeglond amongst the Raft-Elves, at [14.1N, 31.3W].

    • Ambushed on the River
    • Coming Down from the Mountain
    • New Thievery


    Erna, Gaumar and Rótha inside the Great-Keep of Dale.
    These three NPCs can be found within the Great-Keep of Dale at [25.1N, 25.1W].

    • Aiding the Dispossessed: Feeding the Cold
    • Aiding the Dispossessed: Wolves in Waiting
    • Discontented Dale-Folk
    • Marauders in the Dale-Lands
    • Renewed Patronage
    • The Remnants of Urushoba
    • Unwelcome Scrawls


    Alarr, Captain of the Guard.
    Alarr can be found within the Guard Barracks of Lake-Town at [17.0N, 27.3W]. Look for the Skirmish vendors on the radar.

    • The Gaurd's Mess
    • Raised Notices


    Ambassador Spakorth, Nath and the Sout-Axes
    The Stout-Axes can be found within the inner hall of Erebor, on the RIGHT-hand side of the approach to the throne.

    • Draughts for the Dwarves
    • The Stones of Erebor


    The Ale-Master
    The Ale Master can be found within the inner hall of Erebor, on the LEFT-hand side of the approach to the throne.

    • Burrowers in the Barrels


    Dís
    Dís can be found within the lofts of Raven Hill. Located at [26.6N, 29.1W].

    • Trinkets for Raven Hill
    Last edited by Hallandil; Mar 15 2018 at 09:19 AM. Reason: Dailies Fixed

  6. #6
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    Itemization: Gear of the Three Kingdoms

    From the new region, there is item level 340 armour, jewelry and essences. Many of these items are obtained either through crafting or via the reputation / dailies grind, with the exception of a few pieces that are obtained from alternative sources.

    Ash bestowal rates:
    • Rare Armour deconstructs for +120 Ashes of Enchantment
    • Rare Jewellery deconstructs for +200 Ashes of Enchantment
    • Incomparable Armour deconstructs for +240 Ashes of Enchantment
    • Incomparable Jewellery deconstructs for ? Ashes of Enchantment


    Firstly for the faction rewards


    Men of Dale: Light / Will based rewards

    Rare Quality Rewards

    Armour (340)

    • [Acquaintance] Supple Glove of Bard's Will - [20 x Tokens of the Lake and Rivers]
    • [Acquaintance] Supple Glove of Bard's Honour - [20 x Tokens of the Lake and Rivers]
    • [Acquaintance] Corded Trousers of Bard's Will - [20 x Tokens of the Lake and Rivers]
    • [Acquaintance] Corded Trousers of Bard's Honour - [20 x Tokens of the Lake and Rivers]
    • [Acquaintance] Superior Shoes of Bard's Will - [20 x Tokens of the Lake and Rivers]
    • [Acquaintance] Superior Shoes of Bard's Honour - [20 x Tokens of the Lake and Rivers]
    • [Friend] Fancy Cap of Bard's Will - [20 x Tokens of the Lake and Rivers]
    • [Friend] Fancy Cap of Bard's Honour - [20 x Tokens of the Lake and Rivers]
    • [Friend] Embroidered Mantle of Bard's Will - [20 x Tokens of the Lake and Rivers]
    • [Friend] Embroidered Mantle of Bard's Honour - [20 x Tokens of the Lake and Rivers]
    • [Friend] Padded Vest of Bard's Will - [20 x Tokens of the Lake and Rivers]
    • [Friend] Padded Vest of Bard's Honour - [20 x Tokens of the Lake and Rivers]
    • [Friend] Woven Light Cloak of Bard's Will - [20 x Tokens of the Lake and Rivers]
    • [Friend] Woven Light Cloak of Bard's Honour - [20 x Tokens of the Lake and Rivers]


    Jewellery (345)

    • [Acquaintance] Carved Jade Ring of Bard's Will - [55 x Tokens of the Lake and Rivers]
    • [Acquaintance] Carved Jade Ring of Bard's Honour - [55 x Tokens of the Lake and Rivers]
    • [Acquaintance] Curious Onyx Ring of Bard's Will - [55 x Tokens of the Lake and Rivers]
    • [Acquaintance] Curious Onyx Ring of Bard's Honour - [55 x Tokens of the Lake and Rivers]
    • [Friend] Delicate Gold Armlet of Bard's Will - [55 x Tokens of the Lake and Rivers]
    • [Friend] Delicate Gold Armlet of Bard's Honour - [55 x Tokens of the Lake and Rivers]
    • [Friend] Woven Silver Armlet of Bard's Will - [55 x Tokens of the Lake and Rivers]
    • [Friend] Woven Silver Armlet of Bard's Honour - [55 x Tokens of the Lake and Rivers]
    • [Friend] Topaz Gold Ear Cuff of Bard's Will - [55 x Tokens of the Lake and Rivers]
    • [Friend] Topaz Gold Ear Cuff of Bard's Honour - [55 x Tokens of the Lake and Rivers]
    • [Friend] Lapis Silver Ear Cuff of Bard's Will - [55 x Tokens of the Lake and Rivers]
    • [Friend] Lapis Silver Ear Cuff of Bard's Honour - [55 x Tokens of the Lake and Rivers]
    • [Ally] Glimmering Phial of Bard's Will - [60 x Tokens of the Lake and Rivers]
    • [Ally] Glimmering Phial of Bard's Honour - [60 x Tokens of the Lake and Rivers]
    • [Ally] Fancy Necklace of Bard's Will - [60 x Tokens of the Lake and Rivers]
    • [Ally] Fancy Necklace of Bard's Honour - [60 x Tokens of the Lake and Rivers]


    Incomparable Quality Rewards

    Armour (340)

    • [Ally] Runed Gloves of Bard's Honour - [45 x Tokens of the Lake and Rivers]
    • [Ally] Runed Gloves of Bard's Will - [45 x Tokens of the Lake and Rivers]
    • [Ally] Rugged Shoes of Bard's Honour - [45 x Tokens of the Lake and Rivers]
    • [Ally] Rugged Shoes of Bard's Will - [45 x Tokens of the Lake and Rivers]
    • [Kindred] Embossed Mantle of Bard's Honour - [45 x Tokens of the Lake and Rivers]
    • [Kindred] Embossed Mantle of Bard's Will - [45 x Tokens of the Lake and Rivers]


    Jewellery (345)

    • [Kindred] Fire Opal Gold Ear Cuff of Bard's Honour - [90 x Tokens of the Lake and Rivers]
    • [Kindred] Fire Opal Gold Ear Cuff of Bard's Will - [90 x Tokens of the Lake and Rivers]
    • [Kindred] Amethyst Silver Ear Cuff of Bard's Honour - [90 x Tokens of the Lake and Rivers]
    • [Kindred] Amethyst Silver Ear Cuff of Bard's Will - [90 x Tokens of the Lake and Rivers]



    Elves of Felegoth: Medium / Agility and Med based rewards

    Rare Quality Rewards

    Armour


    Incomparable Quality Rewards

    Dwarves of Erebor: Heavy / Might based rewards

    Rare Quality Rewards

    Armour (340)

    • [Acquaintance] Strong Gauntlets of Thorin's Strength - [20 x Tokens of the Lake and Rivers]
    • [Acquaintance] Strong Gauntlets of Thorin's Memory - [20 x Tokens of the Lake and Rivers]
    • [Acquaintance] Tough Greaves of Thorin's Strength - [20 x Tokens of the Lake and Rivers]
    • [Acquaintance] Tough Greaves of Thorin's Memory - [20 x Tokens of the Lake and Rivers]
    • [Acquaintance] Thick Sabatons of Thorin's Strength - [20 x Tokens of the Lake and Rivers]
    • [Acquaintance] Thick Sabatons of Thorin's Memory - [20 x Tokens of the Lake and Rivers]
    • [Friend] Hardened Helm of Thorin's Strength - [20 x Tokens of the Lake and Rivers]
    • [Friend] Hardened Helm of Thorin's Memory - [20 x Tokens of the Lake and Rivers]
    • [Friend] Woven Heavy Cloak of Thorin's Strength - [20 x Tokens of the Lake and Rivers]
    • [Friend] Woven Heavy Cloak of Thorin's Memory - [20 x Tokens of the Lake and Rivers]
    • [Friend] Bolstered Pauldrons of Thorin's Strength - [20 x Tokens of the Lake and Rivers]
    • [Friend] Bolstered Pauldrons of Thorin's Memory - [20 x Tokens of the Lake and Rivers]
    • [Friend] Reinforced Chestplate of Thorin's Strength - [20 x Tokens of the Lake and Rivers]
    • [Friend] Reinforced Chestplate of Thorin's Memory - [20 x Tokens of the Lake and Rivers]


    Jewellery (345)

    • [Acquaintance] Topaz Steel Ring of Thorin's Strength - [55 x Tokens of the Lake and Rivers]
    • [Acquaintance] Topaz Steel Ring of Thorin's Memory - [55 x Tokens of the Lake and Rivers]
    • [Acquaintance] Lapis Mithril Ring of Thorin's Strength - [55 x Tokens of the Lake and Rivers]
    • [Acquaintance] Lapis Mithril Ring of Thorin's Memory - [55 x Tokens of the Lake and Rivers]
    • [Friend] Studded Gold Bracer of Thorin's Strength - [55 x Tokens of the Lake and Rivers]
    • [Friend] Studded Gold Bracer of Thorin's Memory - [55 x Tokens of the Lake and Rivers]
    • [Friend] Burnished Silver Bracer of Thorin's Strength - [55 x Tokens of the Lake and Rivers]
    • [Friend] Burnished Silver Bracer of Thorin's Memory - [55 x Tokens of the Lake and Rivers]
    • [Friend] Moonstone Gold Stud of Thorin's Strength - [55 x Tokens of the Lake and Rivers]
    • [Friend] Moonstone Gold Stud of Thorin's Memory - [55 x Tokens of the Lake and Rivers]
    • [Friend] Tourmaline Silver Stud of Thorin's Strength - [55 x Tokens of the Lake and Rivers]
    • [Friend] Tourmaline Silver Stud of Thorin's Memory - [55 x Tokens of the Lake and Rivers]
    • [Ally] Heavy Torc of Thorin's Strength - [60 x Tokens of the Lake and Rivers]
    • [Ally] Heavy Torc of Thorin's Memory - [60 x Tokens of the Lake and Rivers]
    • [Ally] Proud Emblem of Thorin's Strength - [60 x Tokens of the Lake and Rivers]
    • [Ally] Proud Emblem of Thorin's Memory - [60 x Tokens of the Lake and Rivers]



    Incomparable Quality Rewards

    Armour (340)

    • [Ally] Articulated Gauntlets of Thorin's Strength - [45 x Tokens of the Lake and Rivers]
    • [Ally] Articulated Gauntlets of Thorin's Memory - [45 x Tokens of the Lake and Rivers]
    • [Ally] Hardened Sabatons of Thorin's Strength - [45 x Tokens of the Lake and Rivers]
    • [Ally] Hardened Sabatons of Thorin's Memory - [45 x Tokens of the Lake and Rivers]
    • [Kindred] Engraved Pauldrons of Thorin's Strength - [45 x Tokens of the Lake and Rivers]
    • [Kindred] Engraved Pauldrons of Thorin's Memory - [45 x Tokens of the Lake and Rivers]


    Jewellery (345)

    • [Kindred] Opal Gold Stud of Thorin's Strength - [90 x Tokens of the Lake and Rivers]
    • [Kindred] Opal Gold Stud of Thorin's Memory - [90 x Tokens of the Lake and Rivers]
    • [Kindred] Rhodalite Silver Stud of Thorin's Strength - [90 x Tokens of the Lake and Rivers]
    • [Kindred] Rhodalite Silver Stud of Thorin's Memory - [90 x Tokens of the Lake and Rivers]


    Quest Reward Drops

    Black Book: Chapter 5.5 Chestpiece (340)

    • Buttressed Chestplate of Thorin's Memory
    • Buttressed Chestplate of Thorin's Strength
    • Reinforced Hauberk of Thranduil's Power
    • Reinforced Hauberk of Thranduil's Cunning
    • Double-Mail Hauberk of Thranduil's Power
    • Double-MailHauberk of Thranduil's Cunning
    • Woven Vest of Bard's Will
    • Woven Vest of Bard's Honour


    Black Book: Chapter 6.7 Cloak (340)

    • Fantastic Heavy Cloak of Thorin's Memory
    • Fantastic Heavy Cloak of Thorin's Strength
    • Fantastic Silk Cloak of Thranduil's Power
    • Fantastic Silk Cloak of Thranduil's Cunning
    • Fantastic Wool Cloak of Thranduil's Power
    • Fantastic Wool Cloak of Thranduil's Cunning
    • Fantsic Light Cloak of Bard's Will
    • Fantsic Light Cloak of Bard's Honour


    Epilogue: Trail of Rust (340)

    • Burnished Greaves of Thorin's Memory
    • Burnished Greaves of Thorin's Strength
    • Agile Leggings of Thranduil's Power
    • Agile Leggings of Thranduil's Cunning
    • Hardened Leggings Hauberk of Thranduil's Power
    • Hardened Leggins of Thranduil's Cunning
    • Belted Trousers of Bard's Will
    • Belted Trousers of Bard's Honour
    Last edited by Hallandil; Mar 10 2018 at 11:53 PM.

  7. #7
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    Crafting of the Northern Strongholds

    New crafting recipes and items in Update 22 are available as non-grouping alternative drops for players. There are new Necklaces, Helms and Pocket recipes to barter for.

    Does this mean there is a new Crafting Tier?

    No. The highest crafting tier in the game is still Doomfold.

    What about all the new nodes on the landscape?

    Despite the deceiving appearance, the new nodes still drop Doomfold level items. With the exception of the Lasgalen Branches, which are converted to Doomfold through the forester profession.

    What's this about new recipes?

    There is new recipes available from the three Northern Strongholds factions that still use the same High-Quality cooldown materials and regular requirements. There is however, the addition of a [Lasgalen Purification Token] material that is bartered from either of the reputation factions for 40 x [Tokens of the Lake and Rivers] . It works the same way as the Gorgoroth Dungeon Fragments or the Fragments of the Abyss. Unfortunately, it seems that as of release, the Purification Token is currently bind on acquire, so if you wish to have an item crafted, the actual crafter will need Kindred with one of the factions and the necessary barter tokens.

    Anything Else?

    There is also Epic quality 345 essences available that require an additional malleable essence and the new crafting token.
    Last edited by Hallandil; Mar 10 2018 at 11:45 AM.

  8. #8
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    Lost Lore of the North

    Elves of Felegoth


    The Gweriamir

    "Listen, and you shall hear the tale of strife and friendship between Elves and warves, circling back over the long years, in the shape of a single emerald necklace. It was a necklace of ancient make, wrought by the dwarves of old. Fine and gleaming was the gold, encrusted with five hundred perfect glittering emeralds, maybe more. Perfect, wondrous, radiant. A gift the emerald necklace was, given freely in times of good will. But friendship, far more fragile than any metal or gem, did not endure.
    What memories remain of those first years are but fragments. The emerald necklace was lost in war, given in marriage, tainted by treachery, and cast aside in sorrow. Gweriamir we named that necklace then, the Jewel of Betrayal, and no sign of it was seen or heard for years beyond counting.
    Time went on. To the Great Greenwood we came, and, sorrow and misfortune ever at our heels, finally to caverned Felegoth, near Erebor, and so, near to dwarves. Thus an ancient bond was reforged. The eternal story of Elves and dwarves took its familiar path: friendship, distrust, strife, and then, betimes, friendship again.

    On just such a peace-weaving visit did I come to Thrór's mountain halls. The feast was set, words of courtesy prepared - and then he stood, where upon his breast I saw the Gweriamir, gleaming green and gold! It was given to him by Men, Thrór said. Men chanced upon it in some troll-hoard, he claimed. I was wroth and had no ears for such tales. Over that cursed necklace, blood was nearly shed that day. Truly, it may have come to blood thereafter,had not the dragon come and scattered the dwarves far from Erebor.

    Years flowed by once more, and we tended to our woodland realm, forgetting friendship, emeralds, and grievances for the time. Yes, years ran together until one day, everything changed. The news came: the dragon was slain, there was a king under the mountain. And that day we remembered - remembered friendship, grievances, and debt. To Erebor from Mirkwood we came, armed, righteous, bent on reclaiming what was ours. I do not like to think what might have happened, if true enemies had not appeared.

    The Battle of Five Armies it is called, but there were only two sides in that hour: Elves, Men, and dwarves against the throngs of evil, until the Eagles came. After the battle, the dragon's hoard was divied up, and though I would have forfeited all our share for it, The Gweriamir went not to Elves but to Men. It was then that Bard, the leader of Men, did the wise and unthinkable: he broke apart the necklace, handing its gold to the dwarves and to the Elves its gems. Perhaps the age of Men is truly come. Or so it seems to me when the greatest wisdom is to break what you hold dear and to loose your shackles with forgetfulness."


    Locations

    Page 1 : Felegoth, 48.2N, 27.1W (next to Thranduil’s throne)
    Page 2 : Felegoth, 47.4N, 26.0W (near the lake inside the prisons)
    Page 3 : Felegoth, 48.0N, 25.4W (inside the eastern prison)
    Page 4 : Felegoth, 48.3N, 25.4W (by the stream in the northern corridor in the prisons)
    Page 5 : Felegoth, 47.8N, 26.3W (inside the western prison)
    Page 6 : Eryn Lasgalen, 20.8N, 36.9W (next to a statue at the entrance of Felegoth)
    Page 7 : Eryn Lasgalen, 20.6N, 35.3W (Tham Aeldés)
    Page 8 : Hall Under the Mountain, on the first floor, on the right side, near the bridge
    Page 9 : Dale-lands, 31.7N, 28.0W (far north of Raven Hill, north-west of Erebor in the mountains)
    Page 10 : Erebor, 29.1N, 25.3W (in front of Erebor, eastern yard)
    Page 11 : Eryn Lasgalen, 19.9N, 36.7W (near Radagast)
    Page 12 : Eryn Lasgalen, 16.2N, 32.8W (on the road from Loeglond to Felegoth, between two statues at the forest edge)
    Page 13 : Erebor, 29.0N, 25.9W (in front of Erebor, western yard)
    Page 14 : Dale-lands, 27.2N, 26.4W (north crossing in Dale)
    Page 15 : Hall Under the Mountain, atop the left stair after the Vault-keeper
    Page 16 : 25.1N, 25.0W (Dale, behind (east) the tower in the Bells of Dale final boss room)
    Page 17 : 25.0N, 25.2W (Dale, south of the tower in the Bells of Dale final boss room)


    Men of the Dale-Lands


    The Black Arrows

    "Long ago, there lived a simple archer named Bródda. One day, he came across the Dwarf-king Thrór beset by Orcs, and with his arrows saved the Dwarf-king's life. Thus was Bródda made Lord of Dale, and by the Dwarf-king Thrór gifted the name Geirjarn Ironbolt and a Black Arrow, thrice forged, hard enough to pierce through stone. King Thrór promised such a gift to each Lord of Dale.

    Trade grew and thrived between Men and Dwarves, and for seven more lords, seven more Black Arrows were forged. And then the dragon came. Fire and ruin did Smaug rain on Dale and Erebor, for he had set his heart upon the riches under the mountain. Now the Lord of Dale when Smaug attacked was Geirjarn, third of his name. Seven Black Arrows he loosed upon that worm, and each fell short of its mark, the last leaving only a scratch, before he perished in the flames.

    Smaug's Desolation fell over the vale. Men fled to Lake-town and the Dwarves fled farther. Geirjarn became known as Girion, his sad and shameful tale spread far and wide. What few knew was that one Black Arrow survived. Eight Lords, eight arrows. Did you count? It fled the fires with Brandjarn, Girion's son, who survived. Brandjarn took the name Brand, hiding all his lineage for shame of his father's failing. And so the Black Arrow passed secretly from father to son, father to son.

    Many years went by, and Bain, Brand's grandson, came out of the woods to be an archer of the Lake-town guard, like his distant ancestor before him. Father to son and father to son again the Black Arrow was secretly passed, until the day the dragon sleeping within the mountain awaked.
    Roused from slumber, Smaug took to the sky, and all the Lake-folk would have died but for your great grandsire, named as you are: Bard. Fire around him and dragon above, Bard stood just as Girion had done long before. Yet Bard's aim was true, and his one Black Arrow struck Smaug down.

    After the slaying of Smaug, Bard's true lineage was revealed, and so he was named Bard the Bowman, new king of new-built Dale. Great were the gifts of the new Dwarf-king, Dáin Ironfoot, not least among them new Black Arrows, thrice forged, one for each new Lord of Dale. And so this arrow was forged for you, my son. May you never need it, yet keep it well, for some distant day, it may save us all."


    Locations

    Page 1 : 26.2N, 26.4W (Dale-lands, Westoft, center)
    Page 2 : 25.2N, 25.7W (Dale, south of the north entrance)
    Page 3 : 24.8N, 25.6W (Dale, in the northern market)
    Page 4 : 26.5N, 25.5W (north of Dale, at the crossing of the Flight to the Lonely Mountain instance)
    Page 5 : 24.2N, 25.8W (Dale, western part, east of thestables)
    Page 6 : 23.1N, 26.1W (on the southern bridge of Dale)
    Page 7 : 21.8N, 26.2W (Dale-lands, Bridgethorp, center)
    Page 8 : 21.7N, 26.3W (Dale-lands, Bridgethorp, western gate)
    Page 9 : Lake-town Barracks, westernroom (entrance at 17.0N, 27.2W)
    Page 10 : 17.2N, 27.0W (Laketown, just east of the Trading Hall under a watch post)
    Page 11 : 17.3N, 26.8W (Laketown, east of the Forge-master and in front of the Master’s Manor)
    Page 12 : 14.2N, 28.7W (The Bones of Smaug, western flank)
    Page 13 : 25.0N, 25.5W (Dale, next to the fountain west of the Bells of Dale final boss room)
    Page 14 : 25.2N, 25.2W (Dale, northwest corner of the Great-keep, the Bells of Dale final boss room)
    Page 15 : 24.9N, 25.2W (Dale, southwest corner of the Great-keep, the Bells of Dale final boss room)


    Dwarves of the Lonely Mountain


    Dragons

    "Many are the enemies of dwarves: goblins, Wargs, spiders, Orcs. But oldest and greatest of our foes, yes, maybe greater even than Durin's Bane, are dragons. Where dwarves toil tirelessly, dragons sleep. What dwarves have mined and wrought, dragons steal. What dwarves barter and bestow, dragons hoard. Truly, they are our natural foes. And, like all of dwarf-kind's greatest sorrows, the curse of dragons was brought on by ourselves, and cost us all we dreamed and held most dear.

    For it was we, of Durin's Folk, who woke the great dragons in times of old, and in doing so lost the Grey Mountains that we called home. To Khazad-dûm we retreated then, but at last the wakened dragons came and found us there. With the aid of Elves and Men, we bested them, though the cost was great, and for a time knew peace. Centuries of peace passed, and the memory of dragons faded. So it was that to the Grey Mountains we sojourned a second time, unknowing that the dragons who had lived and fled lay slumbering there. Again we fled the dragons' wrath and this time came to Erebor, the Lonely Mountain. But the great Scatha, wakened, wandered far and wide, troubling all.

    It was a Man, Fram, son of Frumgar, Chief of the Éothéod, who ended the dragon Scatha. A great deed to echo through the ages, and a dragon's hoard as prize. Now much of Scatha's hoard was taken from Durin's Folk, and so a messenger was sent to the Men of the Éothéod, begging our share. What was their reply? A necklace made of Scatha's teeth and nothing more. This was the final dragon's curse: a sickness of greed that turns those who should be allies into foes.

    Time went and our dreams of the North would not die. So yet again, in the days of Thorin I, to the Grey Mountains we ventured again. This time, the dragons whose lives and memories are longer than ours, bided their time and waited.

    In a time of quiet, when the new king, Dáin I thought all safe, when the Men of the Éothéod were off at war, then the dragons struck, and much was lost. The cold-drake Vethúg Wintermind slayed both King Dáin I and his son, Frór. Their Grey Kingdom was lost, and we fled again, tears in our eyes, to return north no more.

    Now Thrór II built anew in Erebor, and Grór his brother in the Iron Hills. Our dreams were dead or abandoned, but in time Smaug the Golden awoke and to the Lonely Mountain came. The tale of Smaug in Erebor, and how upon Thorin Oakenshield's return, Smaug woke and was slain, is well enough known in these times, I will say only: let this be the last dragon and last of our sorrows. Some may say I am cautious or old and weary, but still I say: let us dream no more dreams that may bring ruin on Durin's Folk. Let dragons sleep, and dwarves toil fruitfully where they dwell, and the work of our hands suffice."


    Locations

    Page 1 : Erebor, 28.4N, 25.6W (behind the statue in front of the stairs leading to Erebor)
    Page 2 : Erebor, 29.4N, 25.6W (left of the Erebor gates)
    Page 3 : Erebor, 29.4N, 25.5W (right of the Erebor gates)
    Page 4 : Dale-lands, 27.9N, 30.2W (north-west of Raven Hill)
    Page 5 : Eryn Lasgalen, 15.7N, 50.9W (The Forest Gate)
    Page 6 : Dale-lands, 31.0N, 27.8W (far north of Raven Hill, north-west of Erebor in the mountains)
    Page 7 : Hall Under the Mountain, across the Vault-keeper
    Page 8 : Hall Under the Mountain, on the right stair after the Vault-keeper
    Page 9 : Hall Under the Mountain, behind the Vault-keeper
    Page 10 : Hall Under the Mountain, on the first floor, on the left side, next to a fireplace
    Page 11 : Hall Under the Mountain, on the left just before the throne of Thorin III
    Page 12 : Dale-lands, 14.2N, 28.5W (The Bones of Smaug, eastern flank)
    Page 13 : Erebor, 29.0N, 25.5W (in front of Erebor, east of the stables)
    Page 14 : Erebor, 29.1N, 25.7W (in front of Erebor, north of the stables)
    Page 15 : Erebor, 28.1N, 25.7W (south of Erebor)
    Page 16 : Hall Under the Mountain, next to the stair going down to the stream
    Page 17 : Hall Under the Mountain, east of the throne, after the braziers


    **Special Thanks to Arkanur for the locations.
    Last edited by Hallandil; Mar 12 2018 at 08:09 AM.

  9. #9
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    Navigating Northern Mirkwood

    The new zone of Eryn Lasgalen can be very confusing to navigate on a person's first time through. At this point I'm sure we've all heard some of the complaints on World about attempting to explore and conquer the forest, only to reach an impassable hill, a sudden dead-drop or find ourselves back in the accursed Rhachlo with our character's on the ground with their pants down.

    With this in mind, here are some tips to navigation this nightmare that is the Mirkwood:

    Follow the Stones, as they point the way



    Around the roads, paths and between most major locations, there are faint but still present marker stones. These stones give a rough outline of the general path for the player to use in going from A to B wthin Eryn Lasgalen. Following these through the fog and thicket will help mitigate you from suddenly finding yourself stuck or getting lost while following the quest marker blindly in hopes to reach it.


    An Abridged Map for Eryn Lasgalen


    This map has been edited to show unmarked paths between the remaining major locations in Eryn Lasgalen that don't have a clear path towards them. These include Tham Aeldir, Torech Emmel, Tholkat and the spider dens you are asked to visit while questing throughout the region. Whilst this map does not give an exact route, I hope it assists in giving a general route in which to take - to prevent even more roadblocks and any unexpected hills.
    Last edited by Hallandil; Mar 10 2018 at 12:02 PM.

  10. #10
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    Oh, by the way, you can Swift Travel from the Bree South Gate Stables to either Dale or Lake-town. It would seem that they (inadvertently) dropped the Swift Travel to the 21st Hall while adding these.
    It is logical, in view of the times in which we live. But to be logical is not to be right, and nothing on God's earth could ever make it right!
    - Judge Dan Haywood

  11. #11
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    Thank you for this fabulous guide! I just hit 115 yesterday and want to bypass Mordor and go straight into the new area. This will help tremendously!
    “All that is gold does not glitter,
    Not all those who wander are lost;
    The old that is strong does not wither,
    Deep roots are not reached by the frost."

  12. #12
    It could be helpful to specify which particular NPC gives each of the daily quests, because it is not always obvious which one it is.

  13. #13
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    Quote Originally Posted by NeoBasilisk View Post
    It could be helpful to specify which particular NPC gives each of the daily quests, because it is not always obvious which one it is.
    Going to add a second list of which npc gives which, just getting a list of ;loc and making sure.

  14. #14
    Great guide, thank you! You probably have already, but this should totally go in the Lotro-wiki.
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  15. #15
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    I found one more quest in the Dale-lands. Killing a sickle-fly started a landscape quest. You can find them along the banks of the Long-lake, either side. I forget the name, though. Ah, here it is: "Buzzing Sickle-flies" and it is a kill quest (6?, or was it 10?).
    "No sadder words of tongue or pen are the words: 'Might have been'." -- John Greenleaf Whittier
    "Do or do not. There is no try." -- Yoda
    On planet Earth, there is a try.
    Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
    We old vets need to keep in mind those who come after us.

  16. #16
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    Quote Originally Posted by cdq1958 View Post
    I found one more quest in the Dale-lands. Killing a sickle-fly started a landscape quest. You can find them along the banks of the Long-lake, either side. I forget the name, though. Ah, here it is: "Buzzing Sickle-flies" and it is a kill quest (6?, or was it 10?).
    Actually you have to kill 10 of them - but it takes some time as they are not available in large quantity

  17. #17
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    Perhaps interesting to know is that no incomparable bracelets are available yet as barter or as quest reward (to my knowledge). Maybe in the future?


  18. #18
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    Quote Originally Posted by Giseldah View Post
    Perhaps interesting to know is that no incomparable bracelets are available yet as barter or as quest reward (to my knowledge). Maybe in the future?
    It's so people who raid have something to wear from the raid (if you non will class). They are gradually replacing that raid gear but it seems they want to avoid big #### storm that U19 caused which basically totally replaced all of raid loot on one update... So thing they doing here is good way to do things. Smaller gear updates (updated amount of pieces) and spread them out on multiple updates hopefully. Not causing major stress on players on replacing all 15+ pieces of gear on every 2-3 months like 20-21.3 was.

    Anyway Will classes got their new BiS bracelets.

  19. #19
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    A pro-tip for quickly navigating to quest locations in the dense forest:

    Use the slow-travel horse between Tham Terdol and Felegoth. Let the horse take you to the nearest point on the road to where you want to go, then dismount and ride directly from there to your destination.
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  20. #20
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    I've been talking to Thranduil and then plunging to my death into the stream below. Gets me outside quick but must be playing on the mind of Thranduil.

    Mac

  21. #21
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    Quote Originally Posted by siipperi View Post
    It's so people who raid have something to wear from the raid (if you non will class). They are gradually replacing that raid gear but it seems they want to avoid big #### storm that U19 caused which basically totally replaced all of raid loot on one update... So thing they doing here is good way to do things. Smaller gear updates (updated amount of pieces) and spread them out on multiple updates hopefully. Not causing major stress on players on replacing all 15+ pieces of gear on every 2-3 months like 20-21.3 was.

    Anyway Will classes got their new BiS bracelets.
    I agree. I'm just curious in which way they will add such small amount later on. In that respect, this caught my eye as it's odd: which instances?


  22. #22
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    Quote Originally Posted by Giseldah View Post
    I agree. I'm just curious in which way they will add such small amount later on. In that respect, this caught my eye as it's odd: which instances?

    Well, there are instances. They're just solo

  23. #23
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    Bump.
    Will be referring to these later and would like 'em on page one.

  24. #24

    Mounts and Cosmetics

    Any chance you could show some screenshots of the new mounts and cosmetic weapons, etc. They aren't on the wiki and I'm out of country and don't have enough internet to log on. I'm dying to see them!!! Thanks

 

 

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