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  1. #1
    Join Date
    Nov 2010
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    Bullroarer Update 22 (#1) - Preview and Release Notes

    Patch Notes for U22 on Bullroarer -- Build #1

    Bullroarer preview server has been wiped. If you would like to copy an existing character to Bullroarer, start up your usual LIVE launcher and use the LIVE transfer wizard on the world selection screen.

    Visit the Strongholds of the North! Encounter the Elvenking Thranduil, discover what is causing trouble in Dale and Lake-town in the Dale-lands, and help the renewed dwarven kingdom of Erebor. Accomplish unique goals with new deeds, and defend yourself against the scourges of these three kingdoms. This update includes over 125 new quests, which can be accessed by travelling to any hub in the Strongholds of the North. Additionally, we have a new musical instrument to preview: the fiddle! NOTE: The continuation of the Black Book of Mordor is not currently available on Bullroarer for preview.

    Region Description: Eryn Lasgalen
    The name Mirkwood is no longer. The Wood-elves are reclaiming their forest with the name Wood of Greenleaves, but all is not cleansed yet. Trouble lurks in corners, and mysteries confound the Elves. Where have the spiders gone? Who would steal from the Raft-elves goods? What else has long dwelled, unseen, within the woods?

    Region Description: The Dale-lands
    Nearly eighty years have passed since a company of Dwarves, a Wizard, and a very short burglar woke a dragon and Lake-town was set aflame. A new Lake-town has been built, Dale has been re-settled, and the Kingdom under the mountain thrives, but change has not lessened its pace. Mere days have passed since Jangovar Easterlings were repelled from Dale. However, new Easterlings have arrived from far Rhûn, dressed in rags, and telling tales of sorrow.


    Known Issues
    • The slow ride travel routes in the Strongholds of the North may still need some adjustment.
    • The Dinner at the Manor instance is currently locked.


    Preview Server Only
    • PREVIEW ONLY: Eyes & Guard tavern: There is a now a DocOctoport beast in the tavern basement which will bring you to the newest zone.
    • PREVIEW ONLY: Eyes&Guard Tavern: Ransroth will now give you Dwarves of Erebor, Elves of Felegoth, and Men of Dale reputation quests. These new tavern reputation quests can be completed even by characters copied from live servers. Composer the cat will now sell you various instruments, including some new Fiddles. Rock in the tavern basement will now give you a quest for Tokens of the Lake and Rivers.
    • PREVIEW ONLY: A new type of training dummy has been added to the Eyes&Guard Crafting Hall until a more suitable location can be found. This dummy will remain in combat for 3 minutes and will provide damage done information every minute.


    World
    • PREVIEW ONLY: Placeholder maps have been hooked up for the Strongholds of the North to aid navigation while testing.
    • Swift travel for silver between Thangulhad and Tham Taerdol only requires discovery and does not require a current or previous subscription status.
    • Various areas in Southern Mirkwood have been updated with new trees, frills, rocks, and textures. An Orc camp in the Mirk-eaves was also modified.
    • Waterfall basins in the Dwarf Allegiance Hall should now have water that splashes.


    Items & Equipment
    • 'Ashes of Gorgoroth' have been renamed to 'Ashes of Enchantment'.
    • Chests in level 106-114 scaling Instances now reward items when opened.
    • Featured Instance boxes will now drop tier 11 crafting materials instead of Long-lost Coins.
    • Númenóreans, Uruks, and Spiders in the Gorgoroth resource instances now have a chance to drop coin. This is in addition to their chance to drop equipment.
    • Various housing decorations will now respect house owner decoration usage permissions: The various Bingo housing guards, the treacherous hole, the snowball field, the fell goat housing guard, and the High Elf visitor.
    • The item level 326 rings originally acquired from the High-enchanter have been renamed to "Enchanter's Turca", "Enchanter's Linta", and "Enchanter's Iswa" to differentiate them from the rings of the same name acquired from a Gorgoroth Steel-bound Lootbox.
    • If you take some time in the Strongholds of the North to enjoy fishing, you will find that there are new species of fish in this land.
    • The Helmet of the Armoury should once again display on your character's head instead of above your shoulder.
    • Drop rates for Fragments of the Abyss in T2 have increased, and no longer compete with other gear drops.
    • Abyss of Mordath: Fragment of the Abyss crafting components now have a small chance to drop off of the first and third bosses in T1.


    Skills & Traits
    • All races now have a passive skill Fiddle Use Instrument Proficiency at level 5.
    • There is now a 1 minute cooldown after switching to saved class trait configuration before you can swap again.
    • The "Smell the Roses" effect cannot be applied whilst mounted. You must dismount, apply the effect, then re-mount for it to work.
    • Fixed an issue that required relogging to see Passive Traits properly applied


    Legendary Items
    • You can now deconstruct all unlocked Legendary Items at a Relic-master by pressing the Deconstruct All button.
    • When applying XP Runes that are part of a stack to a Legendary Item, you can now designate how much of the stack to apply to the LI. The system will not consume more than is needed to reach cap.
    • Relic-masters will now refine a complete stack of relics if you click the Refine Stack button.
    • To destroy an imbued legendary item, you must now confirm by entering the name of your item.
    • You can no longer imbue Legendary Items while mounted.
    • You can now unlock multiple imbued legacy tiers at once using Mithril.
    • Forge-masters can now identify all unidentified Legendary Items in your inventory at once.
    • Relic-masters can now now auto combine relics in groups of 10 or 50.


    Classes
    • The Minstrel Call to Ioreth animation has been adjusted and polished. The Minstrel skill "Call to Ioreth" should no longer significantly delay the next queued skill. The Minstrel Skill "Call to Ioreth" animation now blends while moving.
    • Minstrel - The Coda of Melody animation was adjusted to smooth it out.
    • Captain - You can now purchase a Receipts for Armament Exchange for silver from any captain trainer. You no longer need to trade in a crafted armament. This receipt can be used to barter for the Herald skill appearance of your choice from the captain trainer.


    Crafting
    • Crafting - New crafting resources are available throughout Lasgalen, Dale, and Erebor. They all provide tier 11 (Doomfold) materials. The new region ore and scholar nodes will drop the same Doomfold materials as were found in Mordor. The new region lumber nodes will drop new Lasgalen logs that can be processed into Doomfold boards.
    • The crafting Quartermaster in the Strongholds of the North has new Helm, Necklace, Pocket, and Essence recipes available.
    • Doomfold Fiddle woodworker recipes are now available from the Conquest of Gorgoroth Crafting Quartermaster.


    Avatars
    • PREVIEW ONLY: Dwarves have new head shapes and face details available for preview. Updated hairstyles are not yet ready.


    Client & UI
    • The Character selection and Character generation screens have received a UI update.
    • The Character select backgrounds for Men, Elves, and Dwarves have been updated.


    Miscellaneous
    • PREVIEW ONLY: Playable Fiddle instruments have been added to the game and are available from Composer in the Eyes & Guard tavern. Please note that the sounds are still being adjusted and polished and animations are only available for a few race/genders.
    • Tasks from Rohan through cap content now require turn-in at a "65-cap" Collection Box. These collection boxes can be found in housing areas and at all tasks boards from Rohan through current cap content.
    • Ettenmoors: The player character exit from the Delving of Fror can now be used by High Elf characters.
    • The LOTRO Store now allows up to 100 Epic Battles Promotion Points to be obtained via Promotion Points +10.
    Last edited by Drachyn; Feb 10 2018 at 02:01 PM.

  2. #2
    Join Date
    Nov 2011
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    196
    Quote Originally Posted by Drachyn View Post
    Patch Notes for U22 on Bullroarer -- Build #1

    There is now a 1 minute cooldown after switching to saved class trait configuration before you can swap again.
    [/list]
    if this goes live u might as well end the game

  3. #3
    Quote Originally Posted by sahanto View Post
    if this goes live u might as well end the game
    Why is that? mini anthem exploit cant be used anymore at least
    Lugbur, R11 Reaver ./. Guthfred, R9 Captain ./. Guthblade, R9 Chamption ./. Muzluck, R9 Warg + Various other toons of different rank and class.

  4. #4
    Yeah i realy like the idea of an coold down on skill tree swaping.
    Gertes

  5. #5
    Join Date
    Aug 2010
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    1,363
    Quote Originally Posted by Drachyn View Post

    Skills & Traits
    • There is now a 1 minute cooldown after switching to saved class trait configuration before you can swap again.

    Amen.
    Almost 5 years having the cake and eating it too.

  6. #6
    One minute CD is a great idea! No more exploiting.

  7. #7
    The one minute traitline cooldown is definitely a positive change. Thank you.

  8. #8
    You are still able to use pre combad skills from other trees, just wait untill the cd expires press your skill and change the tree again. I think a better solution would be that the cooldown ressets every time you use a skill.
    Gertes

  9. #9
    Join Date
    Jun 2011
    Location
    Nottingham, UK
    Posts
    294
    This won't solve minstrel exploit imo.
    Captain-General Narthrivor r15 Hunter - r12 Warden - r11 Champion - r7 Captain - r6 Guardian - Phoenix Legion and Innocent raid alliance - Laurelin EN-RP

  10. #10
    Join Date
    Jan 2007
    Location
    Louisiana
    Posts
    10,646

    Thumbs up

    Quote Originally Posted by Drachyn View Post
    Legendary Items
    • You can now deconstruct all unlocked Legendary Items at a Relic-master by pressing the Deconstruct All button.
    • When applying XP Runes that are part of a stack to a Legendary Item, you can now designate how much of the stack to apply to the LI. The system will not consume more than is needed to reach cap.
    • Relic-masters will now refine a complete stack of relics if you click the Refine Stack button.
    • To destroy an imbued legendary item, you must now confirm by entering the name of your item.
    • You can no longer imbue Legendary Items while mounted.
    • You can now unlock multiple imbued legacy tiers at once using Mithril.
    • Forge-masters can now identify all unidentified Legendary Items in your inventory at once.
    • Relic-masters can now now auto combine relics in groups of 10 or 50.
    Wow! I'm almost more excited for THIS than I am for Mirkwood! Quality of life updates FTW!
    Arda Shrugged - Elendilstone & Landroval

  11. #11
    Join Date
    Oct 2010
    Location
    Alabama
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    806
    Quote Originally Posted by 0987654321 View Post
    Why is that? mini anthem exploit cant be used anymore at least
    All that means is that you get 4 anthems if going blue for fight and 5 if going yellow. Not really a discernible difference
    Eredor-Champion, Ereworn-Minstrel, Ereshorn-Runekeeper, Eresworn-Hunter, Eremourn-Burglar, Erehorn-Captain, Erelorn-Warden, Eretorn-Lore-Master, Erescorn-Guardian... And Erecorn-Master Farmer

  12. #12
    Quote Originally Posted by RicoFTW View Post
    This won't solve minstrel exploit imo.
    doesnt solve, but reduce it. you cant anymore use the anthems of three traitlines, just of two. and the cd makes things like guard swapping to red just for knockdown at least cost 1min of time instead of being possible on-the-fly. definitely discouraging such things. giving all skills some cooldown after swapping though... might do the job much better. if you cant use any skills for 15s after swapping, swapping would be useless.

    imo, they should even add 5-10s cd to all skills when swapping equipment, including weapons.
    Diskutierer, Fragenbeantworter, Twinker, Händler, Handwerker und Gründer der 'Gemeinschaft der freien Völker' auf Belegaer.
    Deutsche Guides für nahezu alles, was Casuals interessieren könnte, gibts hier: http://gdfv.forumo.de/guides-f24/

  13. #13
    Join Date
    Jun 2011
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    Nottingham, UK
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    Quote Originally Posted by Oelle View Post
    doesnt solve, but reduce it. you cant anymore use the anthems of three traitlines, just of two. and the cd makes things like guard swapping to red just for knockdown at least cost 1min of time instead of being possible on-the-fly. definitely discouraging such things. giving all skills some cooldown after swapping though... might do the job much better. if you cant use any skills for 15s after swapping, swapping would be useless.

    imo, they should even add 5-10s cd to all skills when swapping equipment, including weapons.
    I meant that especially minstrels can still exploit, just need to wait one minute after swapping to yellow. Not a big deal.
    Captain-General Narthrivor r15 Hunter - r12 Warden - r11 Champion - r7 Captain - r6 Guardian - Phoenix Legion and Innocent raid alliance - Laurelin EN-RP

  14. #14
    Quote Originally Posted by dselden View Post
    All that means is that you get 4 anthems if going blue for fight and 5 if going yellow. Not really a discernible difference
    Fair enough. its just not quite as bad i guess.

    Quote Originally Posted by RicoFTW View Post
    I meant that especially minstrels can still exploit, just need to wait one minute after swapping to yellow. Not a big deal.
    exploit isnt quite as effective, but yea, basically. missed that in my initail reaction to the change
    Lugbur, R11 Reaver ./. Guthfred, R9 Captain ./. Guthblade, R9 Chamption ./. Muzluck, R9 Warg + Various other toons of different rank and class.

  15. #15
    Join Date
    Jul 2011
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    Olore Malle
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    the "new new" faces inspired by the old avatars are just as bad as the old avatars... and there's hair clipping happening, plus the little tweaks to the "old new" faces made the avatar revamp worse in some ways. Please the clipping, fix it, (EDIT): and as a poster below says, the hair need more texture. Female faces could still use a bit of colour more. I hope that you shall give them more love since it is just beta 1. But... well... not a good first impression, for me personally at least
    Last edited by miriadel; Feb 10 2018 at 04:55 PM.
    My Lotro blog :)

  16. #16
    How about fix Smouldering Wraith for Rks, Ever since the release of Mordor half the time you go to use it, it does NOT go off and you have to hit again and 30% of the time when you hit it again, it does NOT go off and you have to hit it AGAIN. Luckily you gave us a good set bonus on the gear so we can be the top dps again even with our best skill bugged LOL

  17. #17
    so....new essences, some gear means freeps are getting a lot more stronger, any changes for creeps in moors or you are going to wait till you break pvp ? oh wait it's already so broken nvm.
    champion,RK,warg,defiler,rvr.
    RIP lotro pvp.

  18. #18
    I knows everything is subject to change but man Im kinda disappointed with how small Erebor is. Erebor is an entire underground Kingdom, the current Capital for Durin's folk, yet all they did was copy and paste the Dwarf Allegiance hall. I was expecting something at the very least Thorin's Hall in sizw. Like show us its a proper city. Not just the Throne room.

    Even Thranduil's Hall is bigger in U22 (Its an entire underground elven city, like its huge) yet Erebor is just...one single hall. Once again Dwarves being shafted in favor of elves. Alas xD

    But hey, its all subject to change so I'll remain hopefully optimistic that more is added to Erebor! Regardless, everything else looks cool!

  19. #19
    Join Date
    Sep 2010
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    307
    Quote Originally Posted by sahanto View Post
    if this goes live u might as well end the game
    This is change what should have been made already years ago. Very welcome change.

  20. #20
    Join Date
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    Quote Originally Posted by gildhur View Post
    Wow! I'm almost more excited for THIS than I am for Mirkwood! Quality of life updates FTW!
    Agreed!
    The Elruthrim Brethren of Crickhollow
    Malancil CHN, Historian Calchiar CPT, Explorer Sturmdrang WDN, Woodsman Anancite GRD, Armourer Tarostel HNT, Armsman Angredeth HNT, Tinker Dromarong GRD, Dwarf

  21. #21
    Quote Originally Posted by Drachyn View Post
    [*] There is now a 1 minute cooldown after switching to saved class trait configuration before you can swap again.
    Urgh there you go again punishing the mass cause of a minority. I mean it was bad enough we have the stupid chat-spam delay from listing every trait but this is just ridiculous. Like I consistently hit the wrong tree by mistake while traiting so now instead of quickly changing to my intended one I have to wait to do so?

    Please think of a better alternative to this.

  22. #22
    Quote Originally Posted by Oelle View Post
    imo, they should even add 5-10s cd to all skills when swapping equipment, including weapons.
    Even if its just a 5second cd, Champions would loose a good amount of dps. Switching weapons infight is crucial, even more our days where offhands are so op compared to Twohanded weapons.
    Gertes

  23. #23
    Quote Originally Posted by Drachyn View Post
    • You can now deconstruct all unlocked Legendary Items at a Relic-master by pressing the Deconstruct All button.
    • When applying XP Runes that are part of a stack to a Legendary Item, you can now designate how much of the stack to apply to the LI. The system will not consume more than is needed to reach cap.
    • Relic-masters will now refine a complete stack of relics if you click the Refine Stack button.
    • Forge-masters can now identify all unidentified Legendary Items in your inventory at once.
    • Relic-masters can now now auto combine relics in groups of 10 or 50.
    These are all extremely welcome changes and I thank you for finally adding these to the game! Have been wanting a combine all button and a way to use ixp all at once since I started playing over 5 years ago!
    Last edited by Mirillin; Feb 10 2018 at 04:54 PM. Reason: Messed up the coding >.<

  24. #24
    Quote Originally Posted by Drachyn View Post
    Patch Notes for U22 on Bullroarer -- Build #1
    Avatars
    • PREVIEW ONLY: Dwarves have new head shapes and face details available for preview. Updated hairstyles are not yet ready.
    Are you adding a little more texture back to the hairstyles? The newer versions look smoother (as in no corners) than the old ones, but they're also 'flatter'. For example my dark-haired Elf's hair had streaks of paler colours in it previously, but after the revamp it doesn't and it makes it seem duller and flatter. The slight multi-hue made it look more like actual hair because the different tones gave it the feeling of depth.
    Last edited by PointyEaredBowTwanger; Feb 10 2018 at 07:48 PM.
    === All spellng mistakes in the above are intentional, and are provided for your amusement. ===

  25. #25
    Quote Originally Posted by Drachyn View Post
    Patch Notes for U22 on Bullroarer -- Build #1

    Legendary Items
    • You can now deconstruct all unlocked Legendary Items at a Relic-master by pressing the Deconstruct All button.
    • When applying XP Runes that are part of a stack to a Legendary Item, you can now designate how much of the stack to apply to the LI. The system will not consume more than is needed to reach cap.
    • Relic-masters will now refine a complete stack of relics if you click the Refine Stack button.
    • To destroy an imbued legendary item, you must now confirm by entering the name of your item.
    • You can no longer imbue Legendary Items while mounted.
    • You can now unlock multiple imbued legacy tiers at once using Mithril.
    • Forge-masters can now identify all unidentified Legendary Items in your inventory at once.
    • Relic-masters can now now auto combine relics in groups of 10 or 50.
    While I like these implementations, I was wondering if we could add the ability to use multiple empowerment scrolls in a stack to unlock multiple legacy tiers on a specific legacy. Also increase the stack of empowerment scrolls to 100 instead of 10.

 

 
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