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Thread: Sarnur bosses

  1. #1

    Sarnur bosses

    Today I were trying to to Sarnur bosses deed with a hunter. A hunter! With track! We running around in Sarnur for an hour and half, tracking, and cannot find 1 boss. Appearantly the cooldown time for respawn is still 3 hours. If anyone killed the bosses, you will have to wait 3 hours for a new respawn, and even so, maybe the spawn bosses are not the one you need for the deed. This is ridiculous. This is not endgame content, no longer for at least 9 years, maybe it's time to lower the cooldown, lets say 10m or something.

  2. #2
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    Like you said, it's not endgame content for 9 years. So with that logic, you should have no problem finding the bosses when they respawn? It's not like 50 other players are camping that map's spawns... every time I enter Sarnur on Arkenstone, it's empty.

    3 hours is a minor inconvenience but it's not THAT bad.

  3. #3
    Quote Originally Posted by Ionlyzerg View Post
    Like you said, it's not endgame content for 9 years. So with that logic, you should have no problem finding the bosses when they respawn? It's not like 50 other players are camping that map's spawns... every time I enter Sarnur on Arkenstone, it's empty.

    3 hours is a minor inconvenience but it's not THAT bad.
    People still go there for deed and rep, and wasting 1.5 hour of my limit play time just to look for a mob isn't fun. Sarnur is not an instance you can convenient jump in wherever in the world. It's far off the road, there is no swift travel there. Or you have to take a long ride there to check and then a long ride back to the quest hub/festival/whatever you're doing, or you have to totally drop whatever you're doing and just camp in Sarnur, log in every few hours hoping the bosses that spawn next is the one you need, and no one doing deed or farming rep kill it just 5m before you log in.

  4. #4
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    I totally agree, and have created threads in the past to this effect. The cooldown on Sarnur boss respawn times is ridiculous and absolutely unnecessary.

  5. #5
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    Quote Originally Posted by Tirain View Post
    People still go there for deed and rep, and wasting 1.5 hour of my limit play time just to look for a mob isn't fun. Sarnur is not an instance you can convenient jump in wherever in the world. It's far off the road, there is no swift travel there. Or you have to take a long ride there to check and then a long ride back to the quest hub/festival/whatever you're doing, or you have to totally drop whatever you're doing and just camp in Sarnur, log in every few hours hoping the bosses that spawn next is the one you need, and no one doing deed or farming rep kill it just 5m before you log in.
    You are wrong, it is extremely convenient. It takes like 3 minutes to get to Sarnur by horse (2 mins if you have a warsteed) from Thorin's Hall. Thorin's Hall has a "Return to" skill that you can get on any character.

    I think you are just making a big deal over something that is insignificant and likely not going to be addressed in an update because of how small of an issue it is, if it can be called an issue at all. Every time that I have entered Sarnur, it has taken 10 minutes (or less) to check all of the spawn points for the bosses. If you know where to look, via LOTRO-wiki, you will find that what you're complaining about is very minor. It does not take "1.5 hours" to find a single NPC.

  6. #6
    Quote Originally Posted by Ionlyzerg View Post
    You are wrong, it is extremely convenient. It takes like 3 minutes to get to Sarnur by horse (2 mins if you have a warsteed) from Thorin's Hall. Thorin's Hall has a "Return to" skill that you can get on any character.

    I think you are just making a big deal over something that is insignificant and likely not going to be addressed in an update because of how small of an issue it is, if it can be called an issue at all. Every time that I have entered Sarnur, it has taken close to 10 minutes to check all of the spawn points for the bosses. If you know where to look, via LOTRO-wiki, you will find that what you're complaining about is very minor. It does not take "1.5 hours" to find a single NPC.
    It TOOK me and a hunter 1.5 hours today, because we don't know if the bosses was kill 5m ago, or 30m ago, or 3 hours ago, and we rather get it done than come back later and have to wait all over again because we don't know, again, if the bosses are there or just been killed 5m, or 1 hour, or 2 hours ago. Don't you get it? EVERYTIME you come back, there is a chance that someone just killed the bosses 5m ago and you have to wait 3 hours, specially if you play in primetime.

    3 hours wiping in a raid, I can take it. At least I can actually PLAY. 3 hours just running in circle to look for a mob is a waste of time and totally unnecessity.

    And the forums is kind of here so we can post "complain", as you say (I prefer to call it feedback).

  7. #7
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    I have given up trying to get all the bosses, people ARE still going in there a lot; last time I tried there were 3 other players. I have tried waiting for server resets and STILL been beaten to the kill, as they spawn in different places and someone else got lucky.

    The only use for Sarnur these days is to quickly gather rep, for those of us unwilling to pay the STUPID prices regularly asked for in the AH these days.

  8. #8
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    Spent several hours recently in multiple sessions trying to get IceRender.

    Finally I got him after a server maintenance window, getting in early.

    Not saying you are wrong Ionlyzerg, but many people has a lot of trouble getting this done, regardless of knowing the spawn points. I have done the deed on 5 characters out of 11 and I still have woes on the remaining because I know it can be a huge time sink.

    As of recently I will only get in there after a server maintenance and multiboxing a few of my characters so I can get it done on as many as possible with as little effort as possible.
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  9. #9
    Sarnur on level is a major time- and effort- sink. Fighting your way into, and out of, all the spawn locations is not fun. It is annoying.

    So don't do it. Go do other stuff and come back when you're over-levelled and everything is gray. Now you can explore the caverns without interference from other mobs. You can scout the whole place to see if the boss(es) you need has spawned and proceed from there. Which includes walking away because the boss you need isn't there.

    If you want to do this on level then you'll have to deal with things "as is". As mentioned in a previous message SSG does not want to alter old code. Altering old code is likely to create more bugs. Particularly if the section of code is a tangle of unremarked spaghetti code that goes back to the "First Age" (LotRO release date: April 2007). Here Be Dragons!

    This becomes particularly true if SSG really is working on a 64 bit engine. There is no point fixing non-critical bugs if they're releasing the new engine in about a year (no ETA announced yet). All they have to do is make sure any desired changes are in the new engine.

    PS: A hunter's tracking ability in multiple tiered locations is useless without familiarity of the terrain's height and any overlap in navigable terrain. Tracking is done in a 360 degree spherical arc; potential targets to the side, above, and below, the hunter's location are all included for consideration. So the hunter has to know that spawn point X is up a flight of stairs while the one a few pixels to it's side is down 3 tiers and cannot be reached except by falling or travelling through a zone gate. This height challenge is constantly in the game: South-guard Ruins (Bree), Nan Dhelu (Lonelands), Garth Agarwen, Goblintown (most noticeable in the Prison), Icereave Mines (Forochel), Fornost (any), and... far too many other places.

  10. #10
    No one is doing this on level now. I'm lv 92 and the hunter is 115. It still a time sink, and specially boring, running around doing nothing, not sure when the bosses will spawn because you don't know when they were killed last time. And it's very unfortunate for you if you're looking for the boss at this spot but it spawn on the other spot, and some guy who don't even need the boss, just running around farmming rep for his alt, beat you to it, because again, no one doing it on level now, and it only took a high level player couple second to kill it.
    Last edited by Tirain; Oct 18 2017 at 12:53 AM.

  11. #11
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    I support this idea. Shorter re-spawns would reduce frustration.

  12. #12
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    Quote Originally Posted by Schmidster View Post
    I support this idea. Shorter re-spawns would reduce frustration.
    But if they are shorter, wouldn't that make them tougher targets?
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  13. #13
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    Quote Originally Posted by Boraxxe View Post
    But if they are shorter, wouldn't that make them tougher targets?
    Not for my hobbit guard !!!!

  14. #14
    Guys why do you want make things easy...at least there is something that cannot be done quickly using scrolls, fast travel, wiki-lotro etc. You need to have patience bit of luck and maybe some helpful friends. At the end it's the feeling that you have done something special that cannot be bought by money and read on wiki.

    Enjoy this

    I wish there would be more instances and bosses like this.

  15. #15
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    Quote Originally Posted by Bencik View Post
    Guys why do you want make things easy...at least there is something that cannot be done quickly using scrolls, fast travel, wiki-lotro etc. You need to have patience bit of luck and maybe some helpful friends. At the end it's the feeling that you have done something special that cannot be bought by money and read on wiki.

    Enjoy this

    I wish there would be more instances and bosses like this.


    Would you believe it, I went into Sarnur to complete the slayer deeds - having not found ONE SINGLE BOSS on my previous forays with this alt, and in ONE hour, got all but Latub.

    I had to log out after that, as I have some RL jobs to do, and I dont know when he is due to respawn.

    Has anyone ever managed to get them all in a single session??

    In another thread I mentioned that inside the keep it was almost impossible (at the time), to kill anything without AD weapons, well either it WAS a bug, or it only effects melee weapons; this time, even though the alt was of lower level than last time, I had no trouble with my normal bow; although Goblins seemed to go down faster with my lower DPS AD bow, I was having no issues with anything else.

  16. #16
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    You are supposed to use Dwarf damage, other damage types cause a lot less...hmmm...damage.

    Even with lvl 100 weapons. I keep a few Dwarf damage weapons in my stash since I first stumbled over that requirement.

    Found a reference to the damage here : https://lotro-wiki.com/index.php/Gl%C3%BAmir but it is applicable for all the dwarfs in Sarnur.
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  17. #17
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    Quote Originally Posted by Marancil View Post
    You are supposed to use Dwarf damage, other damage types cause a lot less...hmmm...damage.

    Even with lvl 100 weapons. I keep a few Dwarf damage weapons in my stash since I first stumbled over that requirement.

    Found a reference to the damage here : https://lotro-wiki.com/index.php/Gl%C3%BAmir but it is applicable for all the dwarfs in Sarnur.

    There is a slight difference though; when I have been through here with my other character, up until that last one, the ONLY time you REALLY needed AD, was for that one Dwarf boss, and even he could be killed if you were careful enough; that last character though, fighting ANY mob inside the inner keep would give 1dp per skill used, ranged or melee, if you didnt have AD equipped.

    This time it was more or less back to before; L65 Beleriand bow did good/great damage (except to goblins), and a level 61 Beleriand sword was giving 80-100 dp per skill used; which is not good, but far better than 1dp.

    These are non LI weapons BTW; on a level 65 Hunter.

  18. #18
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    When did they apparently change it to only a 3 hour spawn.... To me and all the people I know it's still 12 or 24 hour respawn..
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  19. #19
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    Quote Originally Posted by Thorebane View Post
    When did they apparently change it to only a 3 hour spawn.... To me and all the people I know it's still 12 or 24 hour respawn..
    Last I heard it was a 6 hour spawn; perhaps they listened to people asking about getting it shortened over the last few months, and incorporated it into one of the recent updates.

  20. #20
    Quote Originally Posted by Tirain View Post
    3 hours wiping in a raid, I can take it. At least I can actually PLAY. 3 hours just running in circle to look for a mob is a waste of time and totally unnecessity.

    ... and while at it, let's add 10k ash upon login, all deeds completed and raids finished. And maybe we can add the dailies, as well, so you can sit on your as$ all day long and do "nothing"

    That's MMO for you. Some things are meant to be this way and they WILL remain this way until this games lives. Get used to it, or simply switch to single play games

  21. #21
    Quote Originally Posted by Nexeus0 View Post
    ... and while at it, let's add 10k ash upon login, all deeds completed and raids finished. And maybe we can add the dailies, as well, so you can sit on your as$ all day long and do "nothing"

    That's MMO for you. Some things are meant to be this way and they WILL remain this way until this games lives. Get used to it, or simply switch to single play games
    Thank you for your advice. You must have used to many Asia grinding MMO. There are better MMO out there believe me. And I used to be a serious raider with several raid ready alts in this game years ago, when raiding was still a real thing in LOTRO, when you need to wipe hundreds of times and wait in line for your turn in kin's loot list for a 1st age weapon, not facerolling solo dailies like it is now, so you don't need to tell me about "you gotta earn it". Anyway, I've took advive from people like you and walked away from this game again after 2 months coming back for a more interesting game. Happy grinding to those who stay.
    Last edited by Tirain; Dec 20 2017 at 03:45 AM.

 

 

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