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  1. #1
    Join Date
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    Bullroarer Update 21.2 - Beta #2 - Preview and Release Notes

    Welcome to our second open preview of Update 21.2. These notes are for Bullroarer, released on Friday September 22nd. Both the notes and the update are a work in progress, so you should expect things will change over time. We look forward to hearing your feedback and receiving your bug reports.

    Please feel free to copy your current live character to Bullroarer using the LIVE transfer wizard.

    Known Issues:

    • The Filter Panel UI is using placeholder buttons, panel appearance, and icons.
    • The new instances do not yet have the new rewards hooked up to the Tier 1, Tier 2, or Challenge chests.
    • Eyes & Guard Tavern - On Vastin, the "Mordor I <type> Abyssal" and "Mordor I <type> Wyrm" packages are currently unavailable. As are the T2 and T3 packages (which you should not be using yet anyway). Please use the new crafted T11 gear and Last Alliance and Towers packages for instance runs.


    Focus for this Beta:

    During this beta session, we again want to encourage all of you to try out the new instances: “The Dungeons of Naerband” and “The Court of Seregost”. We would particularly appreciate any feedback you may have on the difficulty of the instances at level 115 (tier 1 or tier 2). On Friday evening(9/22), Saturday 9/23, and Sunday 9/24 members of the QA team will be looking for full groups running those instances (in particular the 6-person “The Dungeons of Naerband”) and will offer a lotro points code to a randomly selected player from those full groups a few times throughout the day.

    • To enter “The Dungeons of Naerband”, you will need to complete the discovery deed. Find the sewer culvert at the base of Naerband in Talath Urui at approximately 62.0S x 19.7E.
    • To enter “The Court of Seregost”, you will need to complete the discovery deed. Find the door up on the ramparts of Seregost around 49.0S x 33.0E. To climb Seregost, you will need to complete the Seregost quest line, or speak to Lansu in the Eyes & Guard tavern.
    • If you are making a new character on Bullroarer, or have not completed your Gorgoroth allegiance gear sets on your live copied character, please visit Vastin in the Eyes & Guard tavern and pick up packages labeled Last Alliance and Towers appropriate for your class.


    New in this build:
    • Adjustments have been made to both The Dungeons of Naerband and The Court of Seregost to fix various mechanics and adjust difficulty balance.
    • Allegiances - Armour - Allegiance Cloaks no longer have an armour class requirement for use. Any class can use any cloak.
    • Roving Threats - Spoils Box Scourge of Gorgoroth now carries appropriate crafting materials and barter tokens.
    • Roving Threats - The deeds "Scourge-slayer of Mordor" and "Scourge-slayer of Mordor (Advanced)" now carry a "Fat Spoils Box - Scourge of Gorgoroth", which contains more loot than a normal box. Players who have already completed this deed will receive the updated rewards when they log-in after the U21.2 patch.
    • Deeds - "Deeds of Udûn" now grants rewards comparable to the meta-deeds of other regions in Gorgoroth. Players who have already completed this deed will receive the updated rewards when they log-in after the U21.2 patch.
    • New tier 11 recpies can be found in the Eyes and Guard Crafting Hall on the bookshelf vendors. The Fragment of Gorgoroth Dungeons required to craft these recipes can be found on the Special Goods Ingredient Crates. The time limited Refined Black Adamant, Well-treated Doomfold Leather, & Restored Doomfold Parchment can now be found on the Prospecting Goods, Foresting Goods, and Scholar Goods Ingredient Crates respectively.
    • Light armor gear (T1 instance gear & higher) has had its evade stripped off for finesse or other stats.
    • Wolves in Mordor now properly drop Doomfold hides instead of Eorlingas hides.


    Of Special Note:
    Plateau of Gorgoroth Instances
    Bring a full fellowship with you when you enter "The Dungeons of Naerband", a place of fire and anguish. Prepare to encounter the Maiden of Flame and face her ally, the chief torturer, in the prison of Direhold.
    You will need a small fellowship to aid the rangers as they penetrate "The Court of Seregost" and struggle to thwart Lhaereth in her attempts to unleash a second Great Plague.

    Filters
    There is a new main menu item - Filters (alt+r default key mapping). This new panel has three tabs that let you filter out sounds, quests, and items (for the current player, or for your entire account) that you never want to receive or hear again.
    Anything that you add to the Loot filtered list will not be awarded to you again (will not appear in your inventory or pending loot). To add an item, drag it from your inventory to the filtered list, or use the filter buttons in your Pending Loot panel. To remove an item drag it from the filtered list to anywhere else.
    Anything you add to the Quests filtered list will no longer attempt to auto-bestow, will not appear as a quest ring on the mini-map radar, and will not appear as a quest ring over npc or mob heads. To filter a quest, in the bestowal dialog or the quest log, click the filter or account filter button at the bottom left. To remove filtering of that quest, simply drag it off of your filtered list. Quests that cannot be abandoned also cannot be filtered.
    Anything you add to the Sounds filtered list will no longer play as audio in your game client. To add a sound, go to a place/situation in game where you hear the sound. Click the record button to see a list of all sounds currently playing (this list will keep updating until you click stop or close the UI). You can play any sound on this list by right or double clicking it. Drag any sound to the character or account filtered list.
    How Loot Rules work with the Filter System:
    Master Looter:
    If the looted item quality rating meets or exceeds the quality rating of the chest, then the master looter will see an assignment dialog for the item even if the item is filtered. Assignment overrides all filters. Otherwise, the item is ignored by the master looter and converts to round-robin in the chest for follow-up looters.
    Need/Greed/Pass:
    If the looted item quality rating meets or exceeds the quality rating of the chest, players who do not have items filtered will see the Need/Greed/Pass dialog for each item. For filtered item, players will not see the Need/Greed/Pass dialog and the response will automatically default to Pass when the timeout for the response expires.


    Mounts Collection
    The mount collection has been revamped to match the style of the emote and pet collections and list every mount available.
    Because we have many mounts that can no longer be acquired (such as pre-order and special event mounts), the mount collection has a unique feature that will cause every character to have their own mount collection maximum. If a mount is no longer available, it will not appear in the mount collection panel unless you already have that mount. So while a newly created character on a new account might only see a mount collection with 144 possible mounts, a player who has the Dusky Nimblefoot Goat for example will see a mount collection with 145 possible mounts.

    Daily requests from the Expedition Organizers
    There are new repeatable Daily Requests available from the Expedition Organizers in each of the Allegiance halls. Speak to Vórthi, Tancram, Glórellas, and Aster Hayward each day to accept these quests.


    News and Notes:
    Quests and Adventure Areas

    • Talath Urui - Shackles have been excavated from the rubble and can now be reached for the quest "Breaking the Chains".
    • Talath Urui - The hiding spot should now be more obvious in the quest instance "Borangos the Horror".
    • Gorgoroth Resource Dungeons - Allegiance bonus quests no longer go away after completing an Allegiance. If you have already completed one or more Allegiances, the bonus quests will return for you.
    • Gorgoroth Resource Dungeons - Barad-dur: Lore of the Past no longer has an Ancient Tome hidden in rubble. Barad-dur: Gathering Relics no longer has a relic hiding in a wall.
    • Gorgoroth Resource Dungeons - Durthang: Gathering Relics Durthang is no longer missing a Relic.
    • Gorgoroth Resource Instances: The following deeds are now available: Resources of Gorgoroth, Gathering of Resources, Gathering of Resources (Intermediate), Gathering of Resources (Advanced).
    • The Tales of Gorgoroth Deed is now visible in your deed log as soon as at least one objectives has been completed.
    • Some actors in Udun region instances now have the correct species/race listed.
    • Some minor typos in the Elf Allegiance storyline have been corrrected.
    • Now if you have the Court of Lothlorien Allegiance underway, Glorfindel is phased out of Rivendell UNLESS you are in the middle of an older quest that requires him. Then he will be there until that older quest is completed.


    Items

    • The Aria of the Valar now includes a Class Deed Tome that will automatically complete trait point granting class deeds. If you have already used an Aria of the Valar, visit your class trainer and get your Class Deed Tome.
    • A large selection of armour that was previously invisible on your High Elf now has its proper appearance.
    • The Unidentified Third Age Legendary Item Box that can be acquired via barter once again correctly delivers a level 100 legendary item.
    • When running the Pelennor Instances: Blood of the Black Serpent, The Quays of the Harlond, and The Silent Street, at level 115, you can now receive equipment that scales up to Item Level 315.
    • Crafting - Doomfold Healing, Milkthistle, Conhuith, and Lhinestad Draughts now remove negative effects up to a maximum strength of level 120.
    • Crafting - Captain Crest and Warden Carving recipes may be executed with Universal Ingredient Packs.
    • Crafting - Food produced from Doomfold Cooking now has a stack size up to 100.
    • Crafting - Woodworkers are now able to craft Strong Boards of Doomfold Wood, Weaponsmiths are now able to craft Quality Doomfold Ingots, and Tailors are now able to craft Well-treated Doomfold Leather.
    • Crafting - Doomfold Jewellery recipes now only require 1 Refined Black Adamant instead of three.
    • Allegiances - Daily repeatable, weekly repeatable, and Resource Instances in Mordor now give a new type of Allegiance Point item. The value of allegiance points from these sources results in the same point grant, but the new AP items can be used to barter for a new tier of Allegiance Gear.
    • Allegiance point granting items now stack to 100.

    PvMP

    • Ettenmoors - High Elves can now use the back doors of keeps.
    • Level 115 Audacity gear has been added to barter vendors in the Moors.
    • The Glan Vraig training dummies are now level 115.

    UI

    • Fixed raid vital background sizes.
    • Scourge-slayer of Mordor deeds will no longer incorrectly show the accelerate button since these deeds cannot be accelerated.
    • The Barbershop camera now zooms farther out for better visibility of Body Type option changes.

    Misc

    • In game voice chat: Party member voice volume can be adjusted individually. Party volume control visibility can be toggled by clicking on the party voice chat icon for party members. Default Group Volume preference has been added to the Voice section of Audio options. Use this volume slider to set the default voice volume level of new group members. This setting is 75% volume by default.
    • Mordor Lost Lore dialog is now affected by the Voice-Over sound volume setting.
    • The Lua interface is being updated to provide four new functions for the ListBox control. They should be used in the place of SetMaxItemsPerLine( value ) and GetMaxItemsPerLine() which are being deprecated, however calls to SetMaxItemsPerLine makes use of either of the two new functions based on the orientation of the listbox for backward compatibility.:
      • number GetMaxColumns();
      • void SetMaxColumns( number );
      • number GetMaxRows();
      • void SetMaxRows( number );
    Last edited by Tybur; Sep 22 2017 at 05:25 PM.

  2. #2
    Still no word on how tac dmg rating scaled versus DPS value on physical weapons. Can we at least get a confirmation that current Tac DPS rating is either WAI or will be boosted in a future build? (It's currently almost non-viable to bring tac DPS for content)

    (Retired... Maybe un-retired?) Arkenstone: Immanitas R12 Burg, Gorbat R12 Reaver, Sueahpro R11 Mini, Falsified R9 RK, -The Blood Hand
    Crickhollow: Orphluk R9 Warg, Orphelun-1 R8 RK. -The Blood Hand.

  3. #3
    What about Scholars and Cooks being able to craft Shadowed Essence boxes?
    Moved from Riddermark to Arkenstone on 9/29/2015!
    -----
    Disclaimer: The definition of "Soon™" is based solely on SSG's interpretation of the word, and all similarities with dictionary definitions of the word "Soon™" are purely coincidental and should not be interpreted as a time frame that will come to pass within a reasonable amount of time.

  4. #4
    Join Date
    Dec 2014
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    Any word at all on the missing battle cry for male high elves? (females have 2, males only have 1) Will we be seeing any more polishes/additions coming like the nice, unique horse call?

    Thanks for all the hard work.

  5. #5
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    Quote Originally Posted by J-Moneyforever View Post
    Still no word on how tac dmg rating scaled versus DPS value on physical weapons. Can we at least get a confirmation that current Tac DPS rating is either WAI or will be boosted in a future build? (It's currently almost non-viable to bring tac DPS for content)
    One of the devs (I think Vastin) said that the reason tact LIs rating wasnt increased was because it was overpowered back at 105 (damage and healing respectfully)
    This was said 2 months and beyond ago, cant find it now...
    "Not all those who wander are lost....some are so stubborn that they always think they're going in the right direction."

    "The 4th age is the store age" - Hetweith

  6. #6
    would love it if it says, 'working on enabling various font size adjustments'

  7. #7
    This item must be made available to the bind account, because the cook profession does not allow creating new essences, but I will be able to transfer this item to my alt. I because of this should raise the level of my other alts? It's not fair.


  8. #8
    200 Light are no problem, you can farm some stuff in the 3 man or t1 to get enough of the new gear with to reach it.

    But a little positive bonus if you rech the 200 would be nice, like with hope currently.
    Gertes

  9. #9
    Join Date
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    It's good that finally light armor will give us finnese

  10. #10
    Join Date
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    Another thing is, to finish the 6 man T2C you need perfect group setup.. classes like champ/burg simply don't have spot, thats because the way instance is builded, it's kinda sad, you either pick 2 hunters or 1 hunter 1 rk dpsing and go with it.

  11. #11

    the moors

    more mess to come

  12. #12
    Join Date
    Jun 2011
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    Exclamation Update Featured Instance Loot On LvL 106 And Upwards

    Not sure anyone else has mentioned this among all the posts in this thread.

    How about updating the loot for Daily Featured instances when running them on LvL 106+ ???

    They still drop same loot they did when 105 was level cap. Same (now useless) Essences and crafting/war materials.

    Unless trash mobs in the featured instance drop loot (in some instances they don't even do that) or You really need Anfalas Scrolls there is not much point in doing the daily Featured Instances anymore. A shame as they really brought back life into some old content and at least gave some variation to the daily grinds.
    Last edited by Lord.Funk; Oct 04 2017 at 07:59 AM. Reason: Typos and such.
    "Arguing that you don't care about the right to privacy because you have nothing to hide is no different than saying you don't care about free speech because you have nothing to say." /Edward Snowden
    Never The Spy-Tool Windows 10 Who needs DirectX 12 anyway ??? Vulkan is better. :)

  13. #13
    Quote Originally Posted by zipfile View Post
    One of the devs (I think Vastin) said that the reason tact LIs rating wasnt increased was because it was overpowered back at 105 (damage and healing respectfully)
    This was said 2 months and beyond ago, cant find it now...
    I couldn't find any post discussing this issue directly. I did find the following post that may be related to the issue.


    "On the whole healing was not scaled to the same degree as Morale/DPS. The general feeling is that healing was becoming substantially overpowered in relation to morale pools and incoming damage, so yes, it was an intentional shift. Minstrels were in no particular way singled out, though of course as a primary healing class they'll certainly notice it more than some others.

    How exactly this plays out by class is going to vary, as this scaling was done in a broad systemic manner and not all classes will respond to it identically. As they say, YMMV. We have a class balance pass coming up where we will be attempting to address the relative effectiveness of the various classes and builds more directly.

    -Vastin"


    https://www.lotro.com/forums/showthr...t=#post7751335

  14. #14
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    Quote Originally Posted by Mercho View Post
    I couldn't find any post discussing this issue directly. I did find the following post that may be related to the issue.


    "On the whole healing was not scaled to the same degree as Morale/DPS. The general feeling is that healing was becoming substantially overpowered in relation to morale pools and incoming damage, so yes, it was an intentional shift. Minstrels were in no particular way singled out, though of course as a primary healing class they'll certainly notice it more than some others.

    How exactly this plays out by class is going to vary, as this scaling was done in a broad systemic manner and not all classes will respond to it identically. As they say, YMMV. We have a class balance pass coming up where we will be attempting to address the relative effectiveness of the various classes and builds more directly.

    -Vastin"


    https://www.lotro.com/forums/showthr...t=#post7751335
    Yea, thats it..
    "Not all those who wander are lost....some are so stubborn that they always think they're going in the right direction."

    "The 4th age is the store age" - Hetweith

  15. #15
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    It's good to see that SSG did 0 changes to the last boss fight in dungeons of naerband.

    It's still broken - levers don't work, you can still attack prisoners through wall, boss still hits very hard and does random one shoots, atm it's impossible to do it with 1 tank.

  16. #16
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    Quote Originally Posted by Krindel View Post
    Heavy armour classes have more armour and morale, light armour classes have more tactical mitigation and resistance, where do you see disbalance?
    12.5% more morale for taking around 20% dmg cause you stand in 360 and auras is balanced to range. that randged wich nearly get no dmg in a group cause they´re put iof ranged for 360 and auras get tac mit isnßt logical.
    nothign against this but for tac mit ut of vita either all or noone..
    the mroale factors are balnaced 4 for ranged whcihhave only a few randomhits as dmgsource 4.5(12.5% more) for melees which stands in addition in 360 and auras is fine. just additional 12.5% to melee 2% to range morae morale which take 90% and mior dmg is to low. tankclasse needs besides of tac mti from vita a higher morale factor to equalize the higher dmgsources like 7 or soemn other defenceive bonuses like + 2 inc heal.

    Quote Originally Posted by Oelle View Post
    And non-ranged-classes get avoidance and higher Morale instead.
    If you want to have the amount of Morale that melees have with a ranged class, you need more vit/morale essences than melees need to slot to have higher mitigations than ranged classes. I'd agree that getting mits is better than getting avoidance, which is what melees get instead of mits. But thats a matter of content and design, when most attacks ignore avoidance, not directly class-balance-related.
    Mainstats slices (besides vitality) are quite bad in Mordor, but they are not as bad balanced as you try to tell everyone.

    and your "melees need higher defense, they should get it for free"-argument... is just ridiculous.
    Quote Originally Posted by Oelle View Post
    1.) melee classes have higher mit caps, both in rating and in percentage. Reaching the %mits that will-classes have with melee-classes is very easy.
    its not about capping, its about getting enough. you might actually end up with higher effective morale with vita essences instead of mit essences if you get close to the cap.

    2.) physical dps, especially hunters is totally op.

    3.) no on can compete with champs for aoe.

    4.) if ranged is better because melee suffers is content related, not class related.
    Just no. goal is reaching 100% of the full potential, at least capped mits +~.80k finesse(100k is better)+ capped crit which is the hardest( atm niot possible) for melees especially range.
    armour give the same percentage of the t1-maximum for all, just heavy need more not just the t2 penetration is the same for all.
    so armour is balnced it gives the same percentage for all jsut that ranged and agility melee get other stats for free from will, via and agility. which might classe have to slot.
    I don´t said that they´ve get more for free but they should get the same amount of useful totalstats fromn their main atts as all other.
    atm we´ve a balanced armourvalue, cause they goit the same percentaGE OF THEIR MAX, but all non might classes get something in addition for free and this cause an inbalance cause we´ve classes which have todecide what they slot/cap and other which doesn´t.

  17. #17
    Quote Originally Posted by Tybur View Post
    Roving Threats - Spoils Box Scourge of Gorgoroth now carries appropriate crafting materials and barter tokens.
    You have acquired: [3 East Gondor Silver Pieces].
    You have acquired: [Major Essence of Fate]. (lvl 100)

    Add some ash or something useful rather than these useless craft materials.

    You have acquired: [69 Marks].
    You have acquired: [8 Medallions].

    Increase the amount of marks(1500) and medallions(400) given.
    Xolla;Tishina\Arkenstone

  18. #18
    Thanks for removing evade from light armor gear pieces, will finally get something more useful...however there is still no word about the tactical dps issues...will it ever be fixed? Or we should just stop playing these classes and roll hunters and champions for group content?
    Enuradnir (rk), Enurdarion (wd), Enurdal (hnt), Enuhir (cpt) and more. Former resident of Withywindle, now on Laurelin!

  19. #19
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    Quote Originally Posted by Tybur View Post
    • Wolves in Mordor now properly drop Doomfold hides instead of Eorlingas hides.
    Can you pleeeeeeeeeease do this for Eorlingas scroll cases on every other mob type in T10+ areas?
    Arda Shrugged - Elendilstone & Landroval

  20. #20
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    Quote Originally Posted by Tybur View Post
    [COLOR=#ffd700]


    New in this build:
    [*]Light armor gear (T1 instance gear & higher) has had its evade stripped off for finesse or other stats.

    This will break the balance between will and melee classes further. They will run away with their mastery as hunters akready do.
    To equalize it melees need tactical mititgation from vita too and the mightclasses needs one offensive stat from might to balnace the classes through free gained stats from their mainattributes.

  21. #21
    Quote Originally Posted by Mukor View Post
    This will break the balance between will and melee classes further. They will run away with their mastery as hunters akready do.
    To equalize it melees need tactical mititgation from vita too and the mightclasses needs one offensive stat from might to balnace the classes through free gained stats from their mainattributes.
    Yes, might classes realy need something (maby more then 20% tactical mits from armor).
    Gertes

  22. #22
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    Quote Originally Posted by Gertes View Post
    Yes, might classes realy need something (maby more then 20% tactical mits from armor).
    Will classes have more from their armour+vita+will and they need less to reach their full potencial. in addition they take less dmg in groups. no auradmg and no 360 aoe cause of their range.
    from their pure stats mastery+crit+... they´re the worst in the sum.
    just compare hunters and champs for the gainings off their main att(agility/ might and vita)
    hunter: 8x mastery +x crit +(3x evade +2x parry) from agility y tac mit from vita
    champ: 8x mastery (+3x block(cannot use it unless in blue wit a twohander) +2x parry) from might and nothing from vita.
    with such diffirences in total free gained stats, it must not be the same, you can´t balance the classes.
    both are dpser but hunters have ~40k more mastery and with it more dmg if champs didn´t sacrifice some of their other stats(not capping them). this can´t work.
    or the will classes have free capped tac mtis while champs need 10 essences to cap it. now ok will classes have to slot finesse but this get changed while might classes keep standing at their bad point.
    K you can say all melee get 12.5% more morale but for this they receive dmg from more sources to equalize this morale differences. rest of the stats are a pure advantage for range classes after that burgs and wardens cause they get crit from their mainatt an doesn´t have to spend this much essesnces to cap this value and at the least we have the might classes.
    armourvalues give the same percentage of the t1 caps but melees don´t have another free gained mits and mights no free offensive stats from their mainatt.
    they could add finesse and change finesse that it willreduce partials and include partials for resistance.
    Than the game would be balnced statwise and the devs can look over the classes and balnce them. but now the differences in the stats caused trouble for the balncing in total.
    free gained stats = from equivalent gear(main atts +armour) must give the same percentage of the full potenbcials. It cannot be that some classes have to slot some stats to reach their potencial while other can use this slots for mastery which is allways a bonus.
    Last edited by Mukor; Sep 22 2017 at 06:17 PM.

  23. #23
    New crafted offhands have only +4 light (same as old ones), change it to +10.
    Please add shield recipes.
    Xolla;Tishina\Arkenstone

  24. #24
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    I tested running dungeons of naerband with current live gear and I think it's not balanced, we got to the first boss and all bosses hit extremely hard, also the bug where npcs/bosses are line of sight is still there, so you can't heal unless the tank pretty much kites whole run, other than that uiliur one shoots with those flames that come up from the ground, the bleed is too big to outheal.

    So pretty much there is no balance between the bosses and you made changes where they are not needed

  25. #25
    Quote Originally Posted by Mukor View Post
    or the will classes have free capped tac mtis while champs need 10 essences to cap it. now ok will classes have to slot finesse but this get changed while might classes keep standing at their bad point.
    Light classes only have 4 items with evade, which get changed....they still need to equip finesse.

    they dont get free cap tactical mit.

    pls stay with the facts
    Last edited by Zariliv92; Sep 22 2017 at 07:42 PM.
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